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befores & afters — 270 episodes · page 1 of 3

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1

VFX supervisor Eran Dinur discusses the big AI and ML changes that have impacted visual effects

2

Pitch Black's Troy Tobin on where Rising Sun's REVIZE is now headed

3

Nikola Todorovic on the latest developments in Autodesk's Flow Studio

4

Behind the role of a VFX coordinator

5

'Stranger Things 5' visual effects supervisor Betsy Paterson on the show's landmark moments

6

All the surprising rock climbing and kayaking VFX challenges on 'Apex'

7

How those adorable sheep in 'The Sheep Detectives' were made

8

The visual effects of Widow's Bay

9

The VFX artist who changed my life

10

This Wētā FX animation roundtable was a total hoot

11

ILM's John Knoll reveals one of the toughest VFX sequences he's ever worked on

12

ILM's David Vickery on combining practical and digital

13

ILM's Cary Phillips on the development of Cari for 'Dragonheart'

14

Crafting that killer oner for season 2 of Daredevil: Born Again

15

Fire, explosions, water and deer: the visual effects of season 3 of 'The Night Agent'

16

The visual effects of Star Trek: Starfleet Academy

17

How to get the most out of the VES On-Set VFX Data Collection and Usage Guide

18

Behind the visual effects of 'Ted' season 2, including the bear, and the deepfake Bill Clinton

19

How ILM invented ambient occlusion for 'Pearl Harbor'

20

A mysterious creature in a mysterious retirement community: the VFX of 'The Boroughs'

21

A deep dive into the visual effects of 'Murderbot'

22

The old-school show-within-a-show in 'Wonder Man' used some old-school effects techniques

23

The art of CG ping pong balls and crowds in 'Marty Supreme'

24

How to make a photoreal CG octopus: the VFX of 'Remarkably Bright Creatures'

25

In-depth on the all the key explosive visual effects in Netflix's 'Man on Fire'

26

How the artistic innovations behind the 'Spider-Verse' films led to a Scientific and Technical Award

27

ILM's Ben Morris reflects on 'The Last Jedi' and 'ABBA Voyage'

28

ILM's Rachel Rose on the R&D side of visual effects

29

ILM's Jeff White breaks down that incredible oner from 'The Avengers'

30

Rob Bredow shares 'Solo' stories, and how ILM inspired him before he was even at ILM

31

A deep dive into Wētā FX's visual effects for 'A Minecraft Movie'

32

ILM's Janet Lewin reflects on more than three decades with the studio

33

The creatures of 'Keeper'

34

Our new ILM podcast series starts with Dennis Muren!

35

Alec Gillis on the practical effects design process for 'Predator: Badlands'

36

How the in-house VFX process worked on s2 of 'The Sandman'

37

Crafting 'Andor' season 2

38

How on-set scanning of environments and actor capture works

39

How Framestore helped make the creatures and cinematography of 'Prehistoric Planet: Ice Age' feel so real

40

Phil Tippett updates us on the state of his personal projects, and his view on AI

41

What it's like to run a visual effects studio in China

42

The painterly art and tech behind stop-motion animated 'The Girl Who Cried Pearls'

43

Infinite Realities on the path to 4G gaussian splatting in digital human capture

44

Saint Walker on the new Core Skills of VFX Handbook 2025

45

Discussing a new era in visual effects with Phantom Media Group

46

The art and tech behind the body morphing in 'Together'

47

What the role of CTO involves at Wētā FX

48

How The Roddenberry Archive is preserving 'Star Trek' history

49

Paul Franklin reflects on the VFX of 'Interstellar'

50

Behind that crazy creature work in the finale of 'The Umbrella Academy'

51

What exactly does the role of a visual effects producer involve?

52

How they made the new 'Lilo & Stitch'

53

The surprising use of visual effects in season 6 of 'The Handmaid's Tale'

54

How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine

55

Version Zero AI has a splines output solution for AI/ML rotoscoping

56

The latest machine learning side of Silhouette

57

AI and ML in VFX from a VFX artist/supervisor point of view

58

Behind the development of Slapshot's AI roto and generative retiming tools

59

Where Wonder Dynamics has now gone with its AI VFX tools

60

The dream of AI roto with Electric Sheep

61

How Rising Sun Pictures' REVIZE machine learning tech came to be

62

Metaphysic's neural HMC performance injection tech

63

Wētā FX used its Loki state machine for muscle simulations on Red Hulk in 'Captain America: Brave New World'

64

Why planes flying at hundreds of miles an hour is really tough to pull off in VFX

65

Sponsored: How Reallusion AccuFace was used on 'Love is a Championship'

66

How the motion capture worked on 'Better Man'

67

The visual effects of 'Alien: Romulus'

68

Will Becher from Aardman on the old-school and new-school tech in 'Wallace & Gromit: Vengeance Most Fowl'

69

The wide use of machine learning VFX techniques on 'Here'

70

How the Academy Software Foundation works

71

How to get VFX into your Sundance film

72

Miniatures, puppets, lightsabers and Purrgils

73

How to make practical bubble effects

74

How DNEG made the troll in s2 of 'The Rings of Power'

75

The virtual production behind 'Daddio'

76

How the wrestling scenes in 'Unstoppable' were made

77

In-depth on face replacement, environments and that crazy tennis ball POV shot in 'Challengers'

78

Animation producer Jinko Gotoh on getting her start on 'Space Jam'

79

Sponsored: How ActionVFX assets were used in 'Godzilla Minus One'

80

The visual effects of 'Dune: Part Two'

81

The making of 'Gladiator': a look back with VFX supervisor John Nelson

82

The VFX and stop-motion animation in 'Beetlejuice Beetlejuice'

83

The visual effects of 'Percy Jackson and the Olympians'

84

Starting a startup in the world of VFX training

85

Matt Estela: a life

86

The invisible visual effects in 'Longlegs'

87

How the Visual Effects World Atlas might change your perspective on the VFX industry

88

Creating alternate versions of reality for 'Dark Matter'

89

'Sky Captain' turns 20: looking back at filmmaking on the digital backlot

90

Behind the invisible effects of 'The Instigators'

91

How Wētā FX made that 5400 frame Vermithor dragon oner in 'House of the Dragon'

92

Sponsored: How Reallusion tools were used for concept previs on '3 Body Problem'

93

A preview of the VFX and animation conference VIEW taking place in Italy in October

94

A look at the state of play of virtual production with Jim Geduldick

95

The state of play in VFX employment right now

96

VFX supervisor Stephan Fleet on the latest mayhem he helped orchestrate for 'The Boys'

97

Celebrating the CG legacy of 'The Last Starfighter'

98

The machine learning tech behind Digital Domain's in-house facial capture tool Masquerade3

99

All about the motion base mechs in the Jennifer Lopez film, 'Atlas'

100

Behind the tests, on-set shoot and CG animation of the characters in 'IF'