befores & afters cover art

All Episodes

befores & afters — 264 episodes

#
Title
1

How those adorable sheep in 'The Sheep Detectives' were made

2

The visual effects of Widow's Bay

3

The VFX artist who changed my life

4

This Wētā FX animation roundtable was a total hoot

5

ILM's John Knoll reveals one of the toughest VFX sequences he's ever worked on

6

ILM's David Vickery on combining practical and digital

7

ILM's Cary Phillips on the development of Cari for 'Dragonheart'

8

Crafting that killer oner for season 2 of Daredevil: Born Again

9

Fire, explosions, water and deer: the visual effects of season 3 of 'The Night Agent'

10

The visual effects of Star Trek: Starfleet Academy

11

How to get the most out of the VES On-Set VFX Data Collection and Usage Guide

12

Behind the visual effects of 'Ted' season 2, including the bear, and the deepfake Bill Clinton

13

How ILM invented ambient occlusion for 'Pearl Harbor'

14

A mysterious creature in a mysterious retirement community: the VFX of 'The Boroughs'

15

A deep dive into the visual effects of 'Murderbot'

16

The old-school show-within-a-show in 'Wonder Man' used some old-school effects techniques

17

The art of CG ping pong balls and crowds in 'Marty Supreme'

18

How to make a photoreal CG octopus: the VFX of 'Remarkably Bright Creatures'

19

In-depth on the all the key explosive visual effects in Netflix's 'Man on Fire'

20

How the artistic innovations behind the 'Spider-Verse' films led to a Scientific and Technical Award

21

ILM's Ben Morris reflects on 'The Last Jedi' and 'ABBA Voyage'

22

ILM's Rachel Rose on the R&D side of visual effects

23

ILM's Jeff White breaks down that incredible oner from 'The Avengers'

24

Rob Bredow shares 'Solo' stories, and how ILM inspired him before he was even at ILM

25

A deep dive into Wētā FX's visual effects for 'A Minecraft Movie'

26

ILM's Janet Lewin reflects on more than three decades with the studio

27

The creatures of 'Keeper'

28

Our new ILM podcast series starts with Dennis Muren!

29

Alec Gillis on the practical effects design process for 'Predator: Badlands'

30

How the in-house VFX process worked on s2 of 'The Sandman'

31

Crafting 'Andor' season 2

32

How on-set scanning of environments and actor capture works

33

How Framestore helped make the creatures and cinematography of 'Prehistoric Planet: Ice Age' feel so real

34

Phil Tippett updates us on the state of his personal projects, and his view on AI

35

What it's like to run a visual effects studio in China

36

The painterly art and tech behind stop-motion animated 'The Girl Who Cried Pearls'

37

Infinite Realities on the path to 4G gaussian splatting in digital human capture

38

Saint Walker on the new Core Skills of VFX Handbook 2025

39

Discussing a new era in visual effects with Phantom Media Group

40

The art and tech behind the body morphing in 'Together'

41

What the role of CTO involves at Wētā FX

42

How The Roddenberry Archive is preserving 'Star Trek' history

43

Paul Franklin reflects on the VFX of 'Interstellar'

44

Behind that crazy creature work in the finale of 'The Umbrella Academy'

45

What exactly does the role of a visual effects producer involve?

46

How they made the new 'Lilo & Stitch'

47

The surprising use of visual effects in season 6 of 'The Handmaid's Tale'

48

How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine

49

Version Zero AI has a splines output solution for AI/ML rotoscoping

50

The latest machine learning side of Silhouette

51

AI and ML in VFX from a VFX artist/supervisor point of view

52

Behind the development of Slapshot's AI roto and generative retiming tools

53

Where Wonder Dynamics has now gone with its AI VFX tools

54

The dream of AI roto with Electric Sheep

55

How Rising Sun Pictures' REVIZE machine learning tech came to be

56

Metaphysic's neural HMC performance injection tech

57

Wētā FX used its Loki state machine for muscle simulations on Red Hulk in 'Captain America: Brave New World'

58

Why planes flying at hundreds of miles an hour is really tough to pull off in VFX

59

Sponsored: How Reallusion AccuFace was used on 'Love is a Championship'

60

How the motion capture worked on 'Better Man'

61

The visual effects of 'Alien: Romulus'

62

Will Becher from Aardman on the old-school and new-school tech in 'Wallace & Gromit: Vengeance Most Fowl'

63

The wide use of machine learning VFX techniques on 'Here'

64

How the Academy Software Foundation works

65

How to get VFX into your Sundance film

66

Miniatures, puppets, lightsabers and Purrgils

67

How to make practical bubble effects

68

How DNEG made the troll in s2 of 'The Rings of Power'

69

The virtual production behind 'Daddio'

70

How the wrestling scenes in 'Unstoppable' were made

71

In-depth on face replacement, environments and that crazy tennis ball POV shot in 'Challengers'

72

Animation producer Jinko Gotoh on getting her start on 'Space Jam'

73

Sponsored: How ActionVFX assets were used in 'Godzilla Minus One'

74

The visual effects of 'Dune: Part Two'

75

The making of 'Gladiator': a look back with VFX supervisor John Nelson

76

The VFX and stop-motion animation in 'Beetlejuice Beetlejuice'

77

The visual effects of 'Percy Jackson and the Olympians'

78

Starting a startup in the world of VFX training

79

Matt Estela: a life

80

The invisible visual effects in 'Longlegs'

81

How the Visual Effects World Atlas might change your perspective on the VFX industry

82

Creating alternate versions of reality for 'Dark Matter'

83

'Sky Captain' turns 20: looking back at filmmaking on the digital backlot

84

Behind the invisible effects of 'The Instigators'

85

How Wētā FX made that 5400 frame Vermithor dragon oner in 'House of the Dragon'

86

Sponsored: How Reallusion tools were used for concept previs on '3 Body Problem'

87

A preview of the VFX and animation conference VIEW taking place in Italy in October

88

A look at the state of play of virtual production with Jim Geduldick

89

The state of play in VFX employment right now

90

VFX supervisor Stephan Fleet on the latest mayhem he helped orchestrate for 'The Boys'

91

Celebrating the CG legacy of 'The Last Starfighter'

92

The machine learning tech behind Digital Domain's in-house facial capture tool Masquerade3

93

All about the motion base mechs in the Jennifer Lopez film, 'Atlas'

94

Behind the tests, on-set shoot and CG animation of the characters in 'IF'

95

The visual effects of Pixar's 'Inside Out 2'

96

How those nuclear explosions in 'Fallout' were made

97

How multiple Robert Downey Jr.'s appeared on screen in 'The Sympathizer'

98

How 'Ripley' used VFX to aid in its storytelling

99

Go behind the scenes of this full-length CG anime from HaZ Dulull

100

The creatures of 'Avatar: The Last Airbender'

101

You might not even notice any VFX in 'We Were the Lucky Ones'

102

Creatures, battles, environments -- the big VFX in 'Halo The Series' s2

103

The invisible effects of 'Lawmen: Bass Reeves'

104

All about time slipping and spaghettification in 'Loki' s2

105

VFX supe Jason Zimmerman on Star Trek: Discovery s5 and Strange New Worlds s2

106

Stefen Fangmeier on the big '3 Body Problem' VFX moments

107

Visual effects problem solving: the dinosaurs of '65'

108

Chris Nichols on Chaos' new adventure in virtual production

109

Going from VFX artist to short film director

110

Making slimer, a sewer dragon and those Mini-Pufts for 'Frozen Empire'

111

Tim Landry reflects on his time at Dream Quest and at Disney Imagineering

112

How the animatronic baby from 'The Matrix' was made

113

'Godzilla x Kong: The New Empire' VFX supervisor Alessandro Ongaro

114

Yeti creator Colin Doncaster on the challenges of VFX software development

115

What you didn't know about how that helicopter rescue in 'The Matrix' was filmed

116

Preview the big sessions of FMX 2024 with Mario Müller

117

Eyeline Studios' new tech volumetric capture tech used on 'YuYu Hakusho'

118

The stuntvis behind that stunning oner 'Guardians of the Galaxy Vol. 3'

119

Virtual sets in Doctor Who

120

Going from greenscreen buck to soaring creature

121

A new kind of VFX collective emerges with Dream Machine FX

122

How Cartoon Saloon got to play in the Star Wars universe

123

The effects of 'Napoleon' were so convincing, Ridley Scott thought they had killed a stunt performer

124

'Oppenheimer' special effects supervisor Scott Fisher on what the Trinity Test explosions in the film were made of

125

The crazy, intricate work behind DNEG's VFX for 'NYAD'

126

David Silverman on the influence of music, and how he got started on 'The Simpsons'

127

The virtual production tech behind the new 'Ted' television series

128

Behind the scenes of Aardman's 'I Am Your Mother' Star Wars: Visions short

129

How Framestore turned Hugh Grant into an Oompa Loompa for 'Wonka'

130

Hugo Guerra on directing his ZEISS CinCraft Scenario film

131

Wētā Workshop's Richard Taylor on crafting the horrifying creature in 'The Tank'

132

How they made this music video by painting the talent silver

133

Nick Dudman on the make-up effects and creatures in s2 of 'The Wheel of Time'

134

How the live-action plate shoots worked for nature documentary series 'Life on our Planet'

135

The Wheel of Time: how do you make a fiery dragon?

136

Celebrating 30 years of Digital Domain

137

Making a Star Wars short: the creative process behind 'Sith'

138

Genetically re-engineered samurai dinosaurs! The making of 'KYORYU'

139

How to make a CG Idris Elba

140

Here's what actually goes into making a talking animal movie

141

Celebrating 25 years of PDI's Antz

142

Behind the biggest VFX scenes in 'Foundation' s2

143

You might be surprised how Tinkerbell in 'Peter Pan & Wendy' was made

144

VFX supe Mike Fink looks back at Batman Returns, bamf'ing and Golden Compass bears

145

The Third Floor's Casey Schatz on simulcam, motion bases and the eyeline system on 'Avatar The Way of Water'

146

'Andor' production visual effects supervisor Mohen Leo on designing VFX shots

147

Behind the scenes of 'Wednesday', its on-set performer for Thing, and complex creature effects

148

ILM's Grady Cofer and Hal Hickel break down the visual effects in s3 of 'The Mandalorian'

149

How the astonishing real and mech dog in 'The Nevers' was made

150

How beloFX used Unreal Engine for their rooftop shots in 'The Last of Us'

151

A comprehensive update on the state of play of Wētā Tools at Unity

152

Ted Lasso's football matches were made on a 'stand-in' field, with greenscreen, crowd sprites and other VFX

153

How they made that spectacular Harrison Ford bus/train jump in 'The Fugitive' with optical front projection tech

154

Special effects supervisor Gerd Nefzer reflects on the practical effects of 'Dune'

155

The incredible scale, forced perspective, in-camera and invisible effects in 'I'm A Virgo'

156

Blowing up model airplanes for a film (against hobby shop owner wishes!)

157

Imagining a singing, dancing croc on set with Actor Capture

158

Making miniatures and props for 'Asteroid City'

159

Looking back at the early innovative VFX in commercials with Eric Durst

160

The Left Angle founders discuss new comp and mograph tool Autograph

161

Virtual production on an indie budget

162

How Monkey Chow made these mocap action clips for ActorCore

163

'The Last of Us' VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes

164

How 'Andor's' real London locations were the basis of Coruscant finals

165

How 'Handmaid's Tale' used virtual production to plan a train station scene

166

How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine

167

The process of postvis on 'Cocaine Bear'

168

Bringing 'Matilda' to life with more VFX than you might at first realize

169

Treating ships like characters in the final episode of 'Star Trek: Picard'

170

Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom

171

A preview of FMX with Mario Müller

172

Making vampire chimps for 'Let the Right One In'

173

The history of markerless motion capture company Move.ai

174

VFX supe and director Adam Valdez on making the UE5 short 'Brave Creatures' with new real-time tech

175

VFX supe Russell Dodgson explores three seasons of 'His Dark Materials' magic

176

How to plan for huge VFX sequences: the VFX supe and VFX producer on 'Slumberland'

177

How Blender Studio's latest film, with a realistic human character, was made

178

A deep dive into Cinesite's visual effects for 'Wakanda Forever'

179

How they make the fire in 'Fire Country'

180

Go in-depth on the visual effects by Fuse FX for 'Wendell & Wild'

181

How the VFX for 'All Quiet on the Western Front' were made

182

Digital people, CG water, miniatures, morphing: 'Titanic' had it all

183

Where do I find befores & afters VFX content? Your handy guide is here.

184

'The Voice in the Hollow' is an Unreal Engine short with a difference

185

Framestore on designing an immersive exhibition for the Science Museum in London

186

Scott Eaton on the state of A.I. in art

187

Ending the world (multiple times) for 'The End is Nye'

188

The invisible effects of The Northman

189

The VFX behind the forging of the Three Rings in 'The Rings of Power'

190

#VFXInsight: How Reallusion's automatic character rigging app AccuRIG came to be

191

From 'Gravity' tethers to Ragdoll Dynamics

192

Access:VFX has expanded

193

Rob Bredow on the state of play of virtual production at ILM

194

Kevin Baillie on the virtual production of 'Pinocchio'

195

How to build a CG mountain lion (and make it attack Kevin Hart)

196

Pinocchio: going from virtual production to VFX

197

Making a CG zoetrope for a Pharrell Williams music video

198

Wētā FX on the tricky task of crafting battling Asgardian kids in Thor: Love and Thunder

199

How DNEG Animation gave 'Entergalactic' its stylized look

200

Solving a 3D boat scan was a big part of Industrial Pixel's beginnings

201

Rose Duignan and Hal Hickel on the history of ILM

202

The AI tool used to redub F-bombs and go from an R rating to PG-13

203

How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of 'The Orville'

204

Rising Sun Pictures VFX supe Dan Bethell on 'Thor: Love and Thunder'

205

Behind the lighting tech behind those stunning scenes in Ragnarok and Love and Thunder

206

The creatures of 'Resident Evil'

207

This new RenderMan Walking Teapot short film pays homage to an animated classic

208

Making a bird skull god and a hippo god for 'Moon Knight'

209

How all those sparks in Pixar's 'Lightyear' were created

210

The main on end titles for 'Moon Knight'

211

NVIZ on the previs of 'Morbius'

212

ftrack's Fredrik Limsater on the state of play of production tracking

213

Moving from VFX to games: meet Blinkmoon

214

The practical and digital effects of 1997's 'Anaconda'

215

Concept designer Ben Mauro on building his HUXLEY universe

216

The VFX art department: a chat with Cinesite's Madeleine Scott-Spencer

217

Zendaya and Tom Holland's wire work, digi-doubles, and the art of comp'ing hair

218

The evolution of Richard Linklater's rotoscoped animation films

219

De-ageing, destruction and other digital effects in 'The Adam Project'

220

The virtual production behind the pirate ship scenes in 'Our Flag Means Death'

221

Pixar's Danielle Feinberg on the studio's new tech in 'Turning Red'

222

From VFXer to trucker: Louis Katz's story

223

'Wheel of Time' VFX supe Julian Parry on designing the One Power

224

The art and tech behind 'The Witcher's' Nivellan

225

What it's like to work on the VFX for a Super Bowl spot

226

Douglas Trumbull on his plan to change cinema

227

VFX supervisor Scott Stokdyk on the digital human breakthroughs in 'Spider-Man 2'

228

VFX supervisor Kaitlyn Yang on starting a VFX studio, diversity in VFX and more

229

Pipeline, tools and tech with Cinesite

230

The making of SideFX's new renderer, Karma

231

Behind the scenes of 'My Universe' from Coldplay x BTS

232

The visualization tools and techniques behind The Third Floor

233

The FreeMoCap Project

234

How Halon previs'd 'Free Guy'

235

Christos Obretenov on the new wave of stylized rendering

236

How do you edit a live action/CG hybrid film?

237

How a deep learning renderer was used to re-animate a character's lines in 'Free Guy'

238

Facial capture, CG and cut scenes on Codemasters' 'F1 2021'

239

Framestore's FIRA for portable real-time rig deformation

240

Where are we at with virtual production?

241

The first model or miniature

242

The first film to use an all-CG photoreal character

243

The first digital wire removal on a film

244

The first digital matte painting

245

The first digital face replacement in a film

246

25 years of Foundry

247

The first motion capture used in a film

248

The first motion control shot in a film

249

The first NLEs and digital editing, with Evan Schiff

250

The first Nuke composite

251

The first ocean simulation in a film

252

The first previs for a film

253

The first stop-motion

254

What was the first film to use Houdini?

255

The first cloud tank

256

Paul Debevec on Light Stage 3

257

How the 'Harry Potter' miniature Hogwarts Castle was made

258

Shane Mahan on the practical Dilophosaurus in 'Jurassic Park'

259

Phil Tippett on RoboCop's ED-209

260

The alpha channel and Alvy Ray Smith

261

Elastic Reality

262

The Bullet Time rig from The Matrix

263

The Dinosaur Input Device

264

Welcome to the befores & afters podcast!