All Episodes
befores & afters — 270 episodes · page 1 of 3
VFX supervisor Eran Dinur discusses the big AI and ML changes that have impacted visual effects
Pitch Black's Troy Tobin on where Rising Sun's REVIZE is now headed
Nikola Todorovic on the latest developments in Autodesk's Flow Studio
Behind the role of a VFX coordinator
'Stranger Things 5' visual effects supervisor Betsy Paterson on the show's landmark moments
All the surprising rock climbing and kayaking VFX challenges on 'Apex'
How those adorable sheep in 'The Sheep Detectives' were made
The visual effects of Widow's Bay
The VFX artist who changed my life
This Wētā FX animation roundtable was a total hoot
ILM's John Knoll reveals one of the toughest VFX sequences he's ever worked on
ILM's David Vickery on combining practical and digital
ILM's Cary Phillips on the development of Cari for 'Dragonheart'
Crafting that killer oner for season 2 of Daredevil: Born Again
Fire, explosions, water and deer: the visual effects of season 3 of 'The Night Agent'
The visual effects of Star Trek: Starfleet Academy
How to get the most out of the VES On-Set VFX Data Collection and Usage Guide
Behind the visual effects of 'Ted' season 2, including the bear, and the deepfake Bill Clinton
How ILM invented ambient occlusion for 'Pearl Harbor'
A mysterious creature in a mysterious retirement community: the VFX of 'The Boroughs'
A deep dive into the visual effects of 'Murderbot'
The old-school show-within-a-show in 'Wonder Man' used some old-school effects techniques
The art of CG ping pong balls and crowds in 'Marty Supreme'
How to make a photoreal CG octopus: the VFX of 'Remarkably Bright Creatures'
In-depth on the all the key explosive visual effects in Netflix's 'Man on Fire'
How the artistic innovations behind the 'Spider-Verse' films led to a Scientific and Technical Award
ILM's Ben Morris reflects on 'The Last Jedi' and 'ABBA Voyage'
ILM's Rachel Rose on the R&D side of visual effects
ILM's Jeff White breaks down that incredible oner from 'The Avengers'
Rob Bredow shares 'Solo' stories, and how ILM inspired him before he was even at ILM
A deep dive into Wētā FX's visual effects for 'A Minecraft Movie'
ILM's Janet Lewin reflects on more than three decades with the studio
The creatures of 'Keeper'
Our new ILM podcast series starts with Dennis Muren!
Alec Gillis on the practical effects design process for 'Predator: Badlands'
How the in-house VFX process worked on s2 of 'The Sandman'
Crafting 'Andor' season 2
How on-set scanning of environments and actor capture works
How Framestore helped make the creatures and cinematography of 'Prehistoric Planet: Ice Age' feel so real
Phil Tippett updates us on the state of his personal projects, and his view on AI
What it's like to run a visual effects studio in China
The painterly art and tech behind stop-motion animated 'The Girl Who Cried Pearls'
Infinite Realities on the path to 4G gaussian splatting in digital human capture
Saint Walker on the new Core Skills of VFX Handbook 2025
Discussing a new era in visual effects with Phantom Media Group
The art and tech behind the body morphing in 'Together'
What the role of CTO involves at Wētā FX
How The Roddenberry Archive is preserving 'Star Trek' history
Paul Franklin reflects on the VFX of 'Interstellar'
Behind that crazy creature work in the finale of 'The Umbrella Academy'
What exactly does the role of a visual effects producer involve?
How they made the new 'Lilo & Stitch'
The surprising use of visual effects in season 6 of 'The Handmaid's Tale'
How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine
Version Zero AI has a splines output solution for AI/ML rotoscoping
The latest machine learning side of Silhouette
AI and ML in VFX from a VFX artist/supervisor point of view
Behind the development of Slapshot's AI roto and generative retiming tools
Where Wonder Dynamics has now gone with its AI VFX tools
The dream of AI roto with Electric Sheep
How Rising Sun Pictures' REVIZE machine learning tech came to be
Metaphysic's neural HMC performance injection tech
Wētā FX used its Loki state machine for muscle simulations on Red Hulk in 'Captain America: Brave New World'
Why planes flying at hundreds of miles an hour is really tough to pull off in VFX
Sponsored: How Reallusion AccuFace was used on 'Love is a Championship'
How the motion capture worked on 'Better Man'
The visual effects of 'Alien: Romulus'
Will Becher from Aardman on the old-school and new-school tech in 'Wallace & Gromit: Vengeance Most Fowl'
The wide use of machine learning VFX techniques on 'Here'
How the Academy Software Foundation works
How to get VFX into your Sundance film
Miniatures, puppets, lightsabers and Purrgils
How to make practical bubble effects
How DNEG made the troll in s2 of 'The Rings of Power'
The virtual production behind 'Daddio'
How the wrestling scenes in 'Unstoppable' were made
In-depth on face replacement, environments and that crazy tennis ball POV shot in 'Challengers'
Animation producer Jinko Gotoh on getting her start on 'Space Jam'
Sponsored: How ActionVFX assets were used in 'Godzilla Minus One'
The visual effects of 'Dune: Part Two'
The making of 'Gladiator': a look back with VFX supervisor John Nelson
The VFX and stop-motion animation in 'Beetlejuice Beetlejuice'
The visual effects of 'Percy Jackson and the Olympians'
Starting a startup in the world of VFX training
Matt Estela: a life
The invisible visual effects in 'Longlegs'
How the Visual Effects World Atlas might change your perspective on the VFX industry
Creating alternate versions of reality for 'Dark Matter'
'Sky Captain' turns 20: looking back at filmmaking on the digital backlot
Behind the invisible effects of 'The Instigators'
How Wētā FX made that 5400 frame Vermithor dragon oner in 'House of the Dragon'
Sponsored: How Reallusion tools were used for concept previs on '3 Body Problem'
A preview of the VFX and animation conference VIEW taking place in Italy in October
A look at the state of play of virtual production with Jim Geduldick
The state of play in VFX employment right now
VFX supervisor Stephan Fleet on the latest mayhem he helped orchestrate for 'The Boys'
Celebrating the CG legacy of 'The Last Starfighter'
The machine learning tech behind Digital Domain's in-house facial capture tool Masquerade3
All about the motion base mechs in the Jennifer Lopez film, 'Atlas'
Behind the tests, on-set shoot and CG animation of the characters in 'IF'