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All episodes

Board Game Business Podcast, 100 episodes.

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Title
1

Going Full Time as a Game Developer with John Brieger - Ep. 92

2

Going Full Time as a Game Developer with John Brieger - Ep. 91

3

Top 5 Rough Edges on a Kickstarter Game - Ep. 90

4

Top 5 Places to Find Prototype Art - Ep. 89

5

Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88

6

Top 5 Time Savers for Game Designers - Ep. 87

7

Top 5 Tips for Advertising Your Board Game - Ep. 86

8

Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

9

Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

10

Top 5 Ways to Deal with Scope Creep - Ep. 83

11

Top 5 Ways to Build a Crowd for Your Game - Ep. 82

12

Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81

13

Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80

14

Signs It Is Time to Give up on a Design - Ep. 79

15

Reasons to Theme Your Prototype - Ep. 78

16

Getting Your Prototype Played at Smaller Conventions - Ep. 77

17

Going to Conventions Without Going to Conventions - Ep. 76

18

Funding Goal, Stretch Goals, and Updates - Ep. 75

19

Rules for Writing Rules - Ep. 74

20

Designing Around Analysis Paralysis - Ep. 73

21

Gaming with Edo on Overworld Games Experiments - Ep. 72

22

Saving Your Failing Kickstarter Campaign - Ep. 71

23

Gen Con Designer Events and Metatopia with Double Exposure's Vincent Salzillo - Ep. 70

24

Getting More Prototype Plays - Ep. 69

25

Are Pledge Managers Worth It? - Ep. 68

26

The Roll [sic] of Randomness - Ep. 67

27

The Golden Age of Tabletop Gaming at Wondercon 2018 - Ep. 66

28

10 Questions to Ask Yourself When Designing a Game - Ep. 65

29

Trapped in a Room with Juliana Patel and Ariel Rubin - Ep. 64

30

How to Navigate Multiple Offers - Ep. 63

31

Total Recall Post Mortem - Ep. 62

32

LA Comic Con Golden Age of Tabletop Gaming Panel

33

Ethics Mailbag - Ep. 61

34

Am I a Jerk if I Don't Back My Friend's Kickstarter Campaign? - Ep. 60

35

How Not to Get Burned on Amazon - Ep. 59

36

How Should You Be Using Social Media? - Ep. 58

37

Top 5 Tips for Designing a Reference Card - Ep. 57

38

Target Markets - Ep. 56

39

Top 7 Ways to Improve Your Playtest Feedback Quality - Ep. 55

40

How (Not) to Make a How to Play Video - Ep. 54

41

Designer Tools Galore - Ep. 53

42

Why Are So Many Licensed Games So Bad? - Ep. 52

43

Matching Art to Your Game - Ep. 51

44

2017 Predictions - Ep. 50

45

Top 10 Ways to Build Your Board Game Industry Network - Ep. 49

46

Reasons to NOT Enter the Board Game Industry - Ep. 48

47

Reaching Your Core Audience at a Convention - Ep. 47

48

How to Exhibit at a Major Con - Ep. 46

49

Running Your Board Game Kickstarter Panel at Gen Con 2016 - Ep. 45

50

Game Design and Publishing Panel at Gen Con 2016 - Ep. 44

51

Mailbag #1 - Ep. 43

52

How to Use Print-and-Plays - Ep. 42

53

Hosting a Convention - Ep. 41

54

Production Schedules - Ep. 40

55

Balancing Your Game - Ep. 39

56

How to Get Into Distribution - Ep. 38

57

Protospiel San Jose Design, Development, and Publishing Panel

58

Top 10 Mistakes New Designers Make (Designer Perspective) - Ep. 37

59

Top 10 Mistakes New Designers Make (Publisher Perspective) - Ep. 36

60

Using Chipboard - Ep. 35

61

Inside the Box - Ep. 34

62

The Perfect Box Back - Ep. 33

63

Branding: Naming Your Game - Ep. 32

64

Manufacturing Quality - Ep. 31

65

Reasons for Backing a Crowdfunding Campaign - Ep. 30

66

What Makes a Good Theme? - Ep. 29

67

Crowd-funding Marketing with Chris Reynolds

68

Send from China - Ep. 28

69

Bonus Interview: Eduardo Baraf

70

Pitching to a Publisher at a Convention - Ep. 27

71

Writing Rules - Ep. 26

72

Top 5 Keys to Convention Preparation and Smaller Conventions - Ep. 25

73

Conventions and Selling Your Design Part 2 - Ep. 24

74

Conventions and Selling Your Design - Ep. 23

75

Protospiel San Jose Recap - Part 2 - Ep. 22

76

Board Game Legal Issues with Zachary Strebeck - Ep. 20

77

Working with a Manufacturer - Ep.19

78

Wondercon Panel on Indie Publishing

79

Working with an Artist - Ep.18

80

Finding an Artist - Ep.17

81

Kickstarter Panel at San Jose Protospiel 2015

82

Designer and Publisher Panel at San Jose Protospiel - "No Kickstarter"

83

Finding Art For Your Prototype - Ep.16

84

Top 9 Designer Considerations for Publishing Contracts - Ep.15 Bonus

85

Publishing Contracts - Ep.15

86

Behind the Scenes of Bombers and Traitors - Ep.14

87

Unpub 5 Recap - Ep.13

88

Post-Release Buzz - Ep.12

89

Getting Buzz for Your Kickstarter - Ep.11

90

Getting Buzz for Your Prototype - Ep.10

91

Moving from POD to Manufacturing, Part 3 - Ep.9

92

Moving from POD to Manufacturing, Part 2 - Ep.8

93

Moving from POD to Manufacturing, Part 1 - Ep.7

94

Packaging Your Game - Ep.6

95

When Is Your Game Ready? Part 3 - Ep.5

96

When Is Your Game Ready? Part 2 - Ep.4

97

When is Your Game Ready? Part 1 - Ep.3

98

To Early Bird or Not to Early Bird - Ep.2

99

Pricing and Distribution Options - Ep.1

100

Introduction - Ep. 0