All episodes
Going Full Time as a Game Developer with John Brieger - Ep. 92
Going Full Time as a Game Developer with John Brieger - Ep. 91
Top 5 Rough Edges on a Kickstarter Game - Ep. 90
Top 5 Places to Find Prototype Art - Ep. 89
Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88
Top 5 Time Savers for Game Designers - Ep. 87
Top 5 Tips for Advertising Your Board Game - Ep. 86
Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85
Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84
Top 5 Ways to Deal with Scope Creep - Ep. 83
Top 5 Ways to Build a Crowd for Your Game - Ep. 82
Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81
Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80
Signs It Is Time to Give up on a Design - Ep. 79
Reasons to Theme Your Prototype - Ep. 78
Getting Your Prototype Played at Smaller Conventions - Ep. 77
Going to Conventions Without Going to Conventions - Ep. 76
Funding Goal, Stretch Goals, and Updates - Ep. 75
Rules for Writing Rules - Ep. 74
Designing Around Analysis Paralysis - Ep. 73
Gaming with Edo on Overworld Games Experiments - Ep. 72
Saving Your Failing Kickstarter Campaign - Ep. 71
Gen Con Designer Events and Metatopia with Double Exposure's Vincent Salzillo - Ep. 70
Getting More Prototype Plays - Ep. 69
Are Pledge Managers Worth It? - Ep. 68
The Roll [sic] of Randomness - Ep. 67
The Golden Age of Tabletop Gaming at Wondercon 2018 - Ep. 66
10 Questions to Ask Yourself When Designing a Game - Ep. 65
Trapped in a Room with Juliana Patel and Ariel Rubin - Ep. 64
How to Navigate Multiple Offers - Ep. 63
Total Recall Post Mortem - Ep. 62
LA Comic Con Golden Age of Tabletop Gaming Panel
Ethics Mailbag - Ep. 61
Am I a Jerk if I Don't Back My Friend's Kickstarter Campaign? - Ep. 60
How Not to Get Burned on Amazon - Ep. 59
How Should You Be Using Social Media? - Ep. 58
Top 5 Tips for Designing a Reference Card - Ep. 57
Target Markets - Ep. 56
Top 7 Ways to Improve Your Playtest Feedback Quality - Ep. 55
How (Not) to Make a How to Play Video - Ep. 54
Designer Tools Galore - Ep. 53
Why Are So Many Licensed Games So Bad? - Ep. 52
Matching Art to Your Game - Ep. 51
2017 Predictions - Ep. 50
Top 10 Ways to Build Your Board Game Industry Network - Ep. 49
Reasons to NOT Enter the Board Game Industry - Ep. 48
Reaching Your Core Audience at a Convention - Ep. 47
How to Exhibit at a Major Con - Ep. 46
Running Your Board Game Kickstarter Panel at Gen Con 2016 - Ep. 45
Game Design and Publishing Panel at Gen Con 2016 - Ep. 44
Mailbag #1 - Ep. 43
How to Use Print-and-Plays - Ep. 42
Hosting a Convention - Ep. 41
Production Schedules - Ep. 40
Balancing Your Game - Ep. 39
How to Get Into Distribution - Ep. 38
Protospiel San Jose Design, Development, and Publishing Panel
Top 10 Mistakes New Designers Make (Designer Perspective) - Ep. 37
Top 10 Mistakes New Designers Make (Publisher Perspective) - Ep. 36
Using Chipboard - Ep. 35
Inside the Box - Ep. 34
The Perfect Box Back - Ep. 33
Branding: Naming Your Game - Ep. 32
Manufacturing Quality - Ep. 31
Reasons for Backing a Crowdfunding Campaign - Ep. 30
What Makes a Good Theme? - Ep. 29
Crowd-funding Marketing with Chris Reynolds
Send from China - Ep. 28
Bonus Interview: Eduardo Baraf
Pitching to a Publisher at a Convention - Ep. 27
Writing Rules - Ep. 26
Top 5 Keys to Convention Preparation and Smaller Conventions - Ep. 25
Conventions and Selling Your Design Part 2 - Ep. 24
Conventions and Selling Your Design - Ep. 23
Protospiel San Jose Recap - Part 2 - Ep. 22
Board Game Legal Issues with Zachary Strebeck - Ep. 20
Working with a Manufacturer - Ep.19
Wondercon Panel on Indie Publishing
Working with an Artist - Ep.18
Finding an Artist - Ep.17
Kickstarter Panel at San Jose Protospiel 2015
Designer and Publisher Panel at San Jose Protospiel - "No Kickstarter"
Finding Art For Your Prototype - Ep.16
Top 9 Designer Considerations for Publishing Contracts - Ep.15 Bonus
Publishing Contracts - Ep.15
Behind the Scenes of Bombers and Traitors - Ep.14
Unpub 5 Recap - Ep.13
Post-Release Buzz - Ep.12
Getting Buzz for Your Kickstarter - Ep.11
Getting Buzz for Your Prototype - Ep.10
Moving from POD to Manufacturing, Part 3 - Ep.9
Moving from POD to Manufacturing, Part 2 - Ep.8
Moving from POD to Manufacturing, Part 1 - Ep.7
Packaging Your Game - Ep.6
When Is Your Game Ready? Part 3 - Ep.5
When Is Your Game Ready? Part 2 - Ep.4
When is Your Game Ready? Part 1 - Ep.3
To Early Bird or Not to Early Bird - Ep.2
Pricing and Distribution Options - Ep.1
Introduction - Ep. 0