All Episodes
Cepheus Protocol HQ — 86 episodes
Evac Is Coming Together + Massive Map Test Footage
Civilian Evacuation Gets Real + Massive Map Expansion
You Can Lose Everything to Civilian Rebellion
Civilian Evac Overhaul, New Map, and Militia System
Civilian Evacuation Is About to Flip the Entire Game
Huge Civilian Evacuation System Revealed + Calypso Update
Major Power Grid Overhaul and New Balance Lead Announced
Power Rebalance, Faster Multiplayer, and Calypso Progress
Major Custom Difficulty Update + Save System Overhaul
Save System Is Live, Next Up: Fixing Vehicle Pathfinding
Road-Loving AI and the New Save System
Doctrines Now , Saves & Evacuation Next
Logistics & New Private Testing
From Single Moves to Full Convoys
Pathfinding Is the Real Boss
Chaos on Wheels: Vehicles, Destruction, and Custom Game Chaos
Custom Games, Smarter Bosses
Three Maps, One Rebuild
Kill Cones & Spitter Nerfs
Treasure Island Renovation, AI Overhauls, and Systems Update
Helicopters, Juggernauts, and Chaos: Pandemic Overhaul Progress
Gas Zones, Gunships and Growing Pains
Helicopters, Garrisoning, and Pandemic Chaos
Treasure Island map Edits & Pandemic Balance
Chelsey's AI, Bay Area open-world and Helicopter AI
Legacy Triage & Rebuild Progress
Pandemic Takes Priority: New Hub UI, Keybind Fixes, and Map Ports
Modernizing legacy features
Rebuilding the UI, Then Back to Pandemic
Operators Unleashed: Custom Builds, New Abilities, and Map Overhauls
Cepheus Protocol HQ - July 19th #58
Cepheus Protocol HQ - July 5th #57
Cepheus Protocol HQ - June 28th #56
Cepheus Protocol HQ - June 21th #55
Cepheus Protocol HQ - June 14th #54 Network Stress testing
Cepheus Protocol HQ - June 7th #53
Cepheus Protocol HQ - May 24th #52 They’re Climbing Now
Cepheus Protocol HQ - May 17th #51 From Chaos to Co-Op: A Milestone in Player-Driven Sessions
Cepheus Protocol HQ - May 10th #50
Cepheus Protocol HQ - April 26th #48 Public Coop Playtest
Cepheus Protocol HQ - May 3rd
Cepheus Protocol HQ - April 19th #47
Natalie’s Story, Zone Power Upgrades, and the Return of the Landscape Tool
Progress on Turrets, AI Behavior, and Map Detailing
Spotlights, ADS, Turrets, and Guard Towers
Fixing AI Combat: No More Hesitation, Smarter Targeting, and SOC Upgrades
Multiplayer Challenges, Map Expansions, and AI Tweaks
Base Building Just Got an Upgrade – Plus Co-op Updates
Smarter AI Construction & Wall Builder Overhaul
Refining AI Formations and Streamlining Base Building
Alcatraz Overhaul & Multiplayer Playtest Plans
Revamping Multiplayer, Operators, and Co-op Strategy
Building Better Battles: AI, Game Design, and the Future of Warfare
Rebuilding for Co-Op: A New Era of Development
Refining AI, Expanding Lore, and Upcoming Game Updates
Turning the Tide: Major Overhauls, New Features & What’s Next
Major Game Updates, Bug Fixes & Future Plans – Dev AMA Recap
Game-Changing Updates: Operators & San Francisco North!
Massive Updates: New Vehicles, Co-op, and AI Overhaul
Bug Fixes, AI Upgrades & Future Content: Dev AMA Recap
Major Updates & AI Overhauls: What’s Coming Next
Bradley & Abrams In-Game, Vehicle AI Overhaul, and Strategic Resource Expansions
Strategic Resources, Vehicle AI Overhaul & Infection System Updates
Aircraft Carrier Upgrades, Abrams Tank Preview & Hovercraft Testing
Carrier Upgrades, Hovercraft Deployment & AI Overhauls
Carrier Deployment, Hovercrafts, and the Future of Warfare
Major Updates, Aircraft Carrier Progress & What’s Next
Final UI Overhaul, Aircraft Carrier Deployment, and Future Faction Systems
New Minimap, UI Overhaul, and Game Customization Updates
Major UI Overhaul, Tactical AI, and Operator Customization Incoming
Revamping AI, UI Overhaul & New Operator Features
New Map, AI Overhaul & Future DLC Plans
Roadmap Shift: Co-op, Performance Fixes & Gameplay Refinements
Shaping 1.2: Dynamic Civilians, Faction Strategy & Future Plans
Revamping Combat Systems, Early Game Overhaul & Faction Dynamics
Evolving the World: San Francisco Expansion, New AI Systems & Horde Mode Updates
Tactical Evolution: AI Overhauls, Civilian Factions & Future Co-Op
Building a Living City: Evolving AI, Procedural Generation, and New Gameplay Systems
Massive Performance Gains, Civilian AI Overhaul, and Tactical Weapon Balancing
Operator Overhaul, Tactical Upgrades, and the Future of Destruction
Third-Person Overhaul, Smarter Formations, and a More Lethal Infected Horde
Climbing Spitters, Tactical Overhauls, and a Deadlier Juggernaut
Overhauling AI, Weapons & Animation: Devs Answer Your Burning Questions
Engineering Chaos: Game AI, Factions, and the Future of Civilians
Major Updates, 1P Mode, New Features & Future Plans!
Infection Overhaul, DNA Research & Civilian Evacuations