Cepheus Protocol HQ cover art

All Episodes

Cepheus Protocol HQ — 86 episodes

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Title
1

Evac Is Coming Together + Massive Map Test Footage

2

Civilian Evacuation Gets Real + Massive Map Expansion

3

You Can Lose Everything to Civilian Rebellion

4

Civilian Evac Overhaul, New Map, and Militia System

5

Civilian Evacuation Is About to Flip the Entire Game

6

Huge Civilian Evacuation System Revealed + Calypso Update

7

Major Power Grid Overhaul and New Balance Lead Announced

8

Power Rebalance, Faster Multiplayer, and Calypso Progress

9

Major Custom Difficulty Update + Save System Overhaul

10

Save System Is Live, Next Up: Fixing Vehicle Pathfinding

11

Road-Loving AI and the New Save System

12

Doctrines Now , Saves & Evacuation Next

13

Logistics & New Private Testing

14

From Single Moves to Full Convoys

15

Pathfinding Is the Real Boss

16

Chaos on Wheels: Vehicles, Destruction, and Custom Game Chaos

17

Custom Games, Smarter Bosses

18

Three Maps, One Rebuild

19

Kill Cones & Spitter Nerfs

20

Treasure Island Renovation, AI Overhauls, and Systems Update

21

Helicopters, Juggernauts, and Chaos: Pandemic Overhaul Progress

22

Gas Zones, Gunships and Growing Pains

23

Helicopters, Garrisoning, and Pandemic Chaos

24

Treasure Island map Edits & Pandemic Balance

25

Chelsey's AI, Bay Area open-world and Helicopter AI

26

Legacy Triage & Rebuild Progress

27

Pandemic Takes Priority: New Hub UI, Keybind Fixes, and Map Ports

28

Modernizing legacy features

29

Rebuilding the UI, Then Back to Pandemic

30

Operators Unleashed: Custom Builds, New Abilities, and Map Overhauls

31

Cepheus Protocol HQ - July 19th #58

32

Cepheus Protocol HQ - July 5th #57

33

Cepheus Protocol HQ - June 28th #56

34

Cepheus Protocol HQ - June 21th #55

35

Cepheus Protocol HQ - June 14th #54 Network Stress testing

36

Cepheus Protocol HQ - June 7th #53

37

Cepheus Protocol HQ - May 24th #52 They’re Climbing Now

38

Cepheus Protocol HQ - May 17th #51 From Chaos to Co-Op: A Milestone in Player-Driven Sessions

39

Cepheus Protocol HQ - May 10th #50

40

Cepheus Protocol HQ - April 26th #48 Public Coop Playtest

41

Cepheus Protocol HQ - May 3rd

42

Cepheus Protocol HQ - April 19th #47

43

Natalie’s Story, Zone Power Upgrades, and the Return of the Landscape Tool

44

Progress on Turrets, AI Behavior, and Map Detailing

45

Spotlights, ADS, Turrets, and Guard Towers

46

Fixing AI Combat: No More Hesitation, Smarter Targeting, and SOC Upgrades

47

Multiplayer Challenges, Map Expansions, and AI Tweaks

48

Base Building Just Got an Upgrade – Plus Co-op Updates

49

Smarter AI Construction & Wall Builder Overhaul

50

Refining AI Formations and Streamlining Base Building

51

Alcatraz Overhaul & Multiplayer Playtest Plans

52

Revamping Multiplayer, Operators, and Co-op Strategy

53

Building Better Battles: AI, Game Design, and the Future of Warfare

54

Rebuilding for Co-Op: A New Era of Development

55

Refining AI, Expanding Lore, and Upcoming Game Updates

56

Turning the Tide: Major Overhauls, New Features & What’s Next

57

Major Game Updates, Bug Fixes & Future Plans – Dev AMA Recap

58

Game-Changing Updates: Operators & San Francisco North!

59

Massive Updates: New Vehicles, Co-op, and AI Overhaul

60

Bug Fixes, AI Upgrades & Future Content: Dev AMA Recap

61

Major Updates & AI Overhauls: What’s Coming Next

62

Bradley & Abrams In-Game, Vehicle AI Overhaul, and Strategic Resource Expansions

63

Strategic Resources, Vehicle AI Overhaul & Infection System Updates

64

Aircraft Carrier Upgrades, Abrams Tank Preview & Hovercraft Testing

65

Carrier Upgrades, Hovercraft Deployment & AI Overhauls

66

Carrier Deployment, Hovercrafts, and the Future of Warfare

67

Major Updates, Aircraft Carrier Progress & What’s Next

68

Final UI Overhaul, Aircraft Carrier Deployment, and Future Faction Systems

69

New Minimap, UI Overhaul, and Game Customization Updates

70

Major UI Overhaul, Tactical AI, and Operator Customization Incoming

71

Revamping AI, UI Overhaul & New Operator Features

72

New Map, AI Overhaul & Future DLC Plans

73

Roadmap Shift: Co-op, Performance Fixes & Gameplay Refinements

74

Shaping 1.2: Dynamic Civilians, Faction Strategy & Future Plans

75

Revamping Combat Systems, Early Game Overhaul & Faction Dynamics

76

Evolving the World: San Francisco Expansion, New AI Systems & Horde Mode Updates

77

Tactical Evolution: AI Overhauls, Civilian Factions & Future Co-Op

78

Building a Living City: Evolving AI, Procedural Generation, and New Gameplay Systems

79

Massive Performance Gains, Civilian AI Overhaul, and Tactical Weapon Balancing

80

Operator Overhaul, Tactical Upgrades, and the Future of Destruction

81

Third-Person Overhaul, Smarter Formations, and a More Lethal Infected Horde

82

Climbing Spitters, Tactical Overhauls, and a Deadlier Juggernaut

83

Overhauling AI, Weapons & Animation: Devs Answer Your Burning Questions

84

Engineering Chaos: Game AI, Factions, and the Future of Civilians

85

Major Updates, 1P Mode, New Features & Future Plans!

86

Infection Overhaul, DNA Research & Civilian Evacuations