All Episodes
Design Doc — 117 episodes
No Wrong Way to Eat a Pear
EHow to Do Two Things at Once
EQueuing for Canoeing
Trapped in the Liminal Zone
Fatigue
EThe Path to a Question
Who Designs the Game?
A Year of Movies
EEpiphanies
Resolutions New and Old
EConvention Dids and Didn’ts
Short Break Announcement
Making Game Hacks That Stay Small
You Can’t End the Game Until You Know What It Means
Design Doc 101
EBonus: Ernest Cline's Stinker (Part 2—the Movie!)
EBonus: Ernest Cline's Stinker (Part 1)
EThe Realest Place on Earth
Game Design Grab Bag
Roleplaying in the Park
Creative Disagreements
The Game Takes Shape
The Rules Tell a Story
Epilogues in Games
Balancing the Pendulum
Now You're the Bad Guy
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
EIt’s My Playtest and I’ll Cry If I Want To
Pacing
Insights and Secrets
Rewards and Prizes
The Art of Perfect Art
EWhat Makes a Good Playtest?
EWhen Mechanics Don't Match
Going Places! (or, Navigation Mechanics in Games)
A Moment of Rest
Finding Community Again
Levels of Doneness
Judging a Book by Its Cover
The Ideas You'll Be Buried With
Designing a Spooky Game (Part 4): Finally, the Playtest
The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
EDesigning a Spooky Game (Part 3): Mr. Bones' Wild Ride
Designing a Spooky Game (Part 2): The Setting
Designing a Spooky Game (Part 1): The Brainstorm
The Founder Olympics
EOur Best Design Doc Ideas
EThe Taste Talent Gap
EAdapting a Text
Working around a Job
EObsessions
EBetter Never Than Late?
EDesigning Alone, but Not Lonely
Design Session: What Makes a Good Solo RPG?
Will We Ever Finish Questlandia 2?
EThe Liminal Spaces of Six Flags
E"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Old Sturbridge Village
Founder Energy
EFish People
Focusing on Focus
EWe're Writing a Novel
Packed With Care (Part 2)
EPacked With Care (Part 1)
EActually selling our games
EWhat to do when you're sick of your game
FLETs (Fiddly Little End Things)
EDispatch from an on-time timeline
EImperfect Inspiration
EBad lo-fi game ideas to study or relax to
EUnderdressed and over-diced
Kudos Conundrum
ERekindling the Flame
EA Cat in the Lap and Other Good Things
ENumbers Hide Everything
The Episode Before the Kickstarter
Resist the Urge to Fill Negative Space
EThe Work of Games Is Not Just Making Games
EShootin the shoot
EHow to Compare Roleplaying Games
Deluxe Edition
EEverything Old Is New Again
EScopeful Optimism
EDesigning a Game Design Workday
EThe Games You Want to Make, The Life You Want to Live
EBurnout
EThe Ski Bike
Breaking up with Character Creation
EWhen to Add Ghosts to Your Game
When No One Is the GM, Everyone Is
EThe UltraLux Bait-and-Switch
EYour Kickstarter Questions (Mostly) Answered
EOkay, Let's Redesign Noirlandia
We Still Don't Know Who the Junk Poets Are
Finding the Game's Emotional Core
Playtesting Progress Part 2: The Spinning Mountain
Playtesting Progress Part 1: Knotty Business
EMake-Believe History
EWhoops, It's a Dystopia
EIt's Trans Awareness Week (Mini Bonus Ep)
Games Are Political
ERetreat Forward
EMaking Things in Hard Times
ESocial Dynamics at the Table
EYou Can Kill a King, but You Can't Make a Marinara
Romancing the Wall
The Worst Ideas We've Had so Far
Deadline Motivated
EMosslickers
The Symbol Reader
Collaboration
The First Playtest
Preparing the Playtest
Plumb Bobs
Worldbuilding
Metaplot
Welcome To Questlandia!