Dungeon Musings cover art

All Episodes

Dungeon Musings — 68 episodes

#
Title
1

The State of Play at the End of the Year

2

Lessons from Horror Video Games for Tabletop RPGs

3

The End of Summer Update

4

Canon

5

Falling In and Out of Love (with Games)

6

The Musers' Marathon 2021

7

In Defense of the Unplanned Ongoing Campaign

8

Mailbag Questions!

9

One More For The Road

10

Goodbye 2020

11

The State of Play: October 2020

12

A Long Delayed Update

13

The State of Play: Summer 2020

14

Beginnings, Change, Vision, and Threads

15

The State of Quarantine Play

16

Also Rans for the Gaming Marathon

17

The Play is the Thing: Emergent Story, Narrative Structures, and Setting Lore/Trivia in TTRPGs

18

Back to the Barrowmaze

19

The Reverse Honeymoon

20

Lessons from the Night Below

21

Bookkeeping and Emergent Play in RPGs

22

Breaking the Ludonarrative Dissonance Impass by Sacrificing Babies

23

Dungeons and Dragons and Degenesis

24

History as a Consequence of Mechanics in Modern and Old School Games

25

Play in the Time of Pandemic

26

Teen Heroes and Tactical Crunch

27

Storytelling in a Sandbox with Setting

28

A Little Bitta Love

29

The Function of Level in Non-Combat Scenes

30

Mechanical Support: Adapting Rules to Suit the Fiction

31

The October Faction RPG

32

Strategies for Campaign Management

33

Considering Adventure Design

34

War Stories

35

Hello 2020

36

The Holistic Game

37

Overview and Review of the One Ring RPG

38

The Value of Muscle Confusion in the DM Brain

39

What have you been up to Kev? What do you have planned?

40

Campaign Corner: Starfinder - Against the Aeon Throne

41

Story Choices and Framing Your Heroes

42

Campaign Corner 2: Pathfinder 2nd Edition - Back in the Barrowmaze

43

Managing the Guests in Your Garden

44

Death in RPGs: Explicit and Implicit Rules and Assumptions

45

Games in Play, Games on Deck, and Games on the Bedside Table

46

Campaign Corner 1: Astonishing Swordsmen and Sorcerers of Hyperborea - Beneath the Boneyard

47

The Roadrunner Rules

48

The Promise of Old School Play and the Virtue of Simplicity

49

Finding Your Voice as a Dungeon Master

50

Write for the Session, Not the Campaign: Lessons from DC's Doom Patrol

51

Sudden Starts and Fiery Finishes: Advice on Starting and Ending Campaigns

52

Returning to Arkham After 20 Years

53

The Consequences of Milestone Advancement and Fiction-Emulating RPGs

54

Ten Rules for Designing One-Shot RPG Sessions

55

Rewards and Incentives in RPGs

56

I'm Back, Baby!!!

57

Funky Factions and Kickass Cantrips

58

Hey, Kev, what have you been up to?

59

Gaming Plans for 2019 and How They Came Together

60

Taking the Easy Road: Complexity in RPG Combat and Character Generation

61

Wrestling with Rolemaster

62

Barrowmaze Bosses and Megadungeon Random Tables

63

OSR Heroes in the Barrowmaze and at the Table

64

Saving Pearls and Chasing Whales

65

Scripts vs. Sandboxes

66

Introducing Reluctant New Players to RPGs

67

Complexity in RPG Combat: A Historical and Dramatic Analysis

68

Braving the Barrowmaze: Unhappy Marriages of System and Setting