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All episodes

Experimental Game Development Podcast, 420 episodes. Page 1 of 5.

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Title
1

The Journey and Design of Inverses - A Competitive Action/Strategy Game And E-Sport

2

Indiecade E-Sports Finalist... Botolo

3

Discussing Indie E-Sport Design With The Developer Of Clapper...

4

Developer an Indie RPG...

5

Trying To Convince Indies To Get A Publisher...

6

Betting Destiny On An Indie Game...

7

An Indie Reinvents Their Life To Become A Game Developer

8

The Indie Mobile Augmented Reality Developer, Part 2

9

The Indie AR Developer Before Pokemon Go, Part 1

10

Voice Acting In Indie Games...

11

Making the Indie PS4 Game...Me and My Dinosaur...

12

Going Part Time Indie, Part 2

13

Going Part Time Indie, Part 1

14

Developing a Tower Defense FPS...

15

Developing an Indie Digital Card Game...

16

Starting a Game/Virtual Reality Studio in High School

17

Developing an Indie Real-Time Strategy Game

18

Exploring Audio Gameplay - Indie Style

19

Student Developers Discuss Making Mobile Games Quickly, Part 1

20

Using Machine Learning To Improve Gameplay...

21

E-Sports and Indie Game Development...

22

Using Unity To Develop A Mobile Voxel Endless Driving Game...

23

Publisher Talks About The Business Side of Indie Games...

24

Making an Indie Virtual Reality Game...Ghost Theory

25

Developing Arelite Core...an Indie JRPG

26

Dragon of Legends...Developing an Indie Online Multiplayer Retro RPG...

27

Developers of The Center Talk About Their Upcoming Sci-Fi Game..., Part 2

28

Developers of The Center Talk About Their Upcoming Sci-Fi Game..., Part 1

29

Indie RPG Combines Gameplay And Poetry, Part 2

30

Indie RPG Combines Gameplay And Poetry, Part 1

31

Clandestine Anomaly Just Releaseed...Update on an Indie Mobile Augmented Reality Game, Part 2

32

Clandestine Anomaly Just Releaseed...Update on an Indie Mobile Augmented Reality Game, Part 1

33

Using YouTube to Make a Successful Game...

34

Developing an Augmented Reality RPG Game for Mobile, Part 2

35

Developing an Augmented Reality RPG Game for Mobile, Part 1

36

Indie Team's Journey To Develop and Market A Mobile RPG

37

Casual Connect: Tylted -- Casual Games Platform

38

TapForss -- Indie iPhone Puzzle Platformer

39

Casual Connect: VGSmart Talks About The Indie Games Industry and Marketing, Part 2

40

Casual Connect: VGSmart Talks About The Indie Games Industry and Marketing, Part 1

41

Casual Connect: Pot Farm...Successful Farm Simulator

42

Casual Connect: Indie RPG Dev Sells 70,000 Copies of New Game...

43

Casual Connect: Interview with Mobile Studio of Hit Game, Bag It!

44

Developing Lume...IGF 2012 Finalist

45

Hobbyiest Talks About His IGF-Nominated Game, Girp

46

Dr. Transplant -- Social Games for Social Good

47

Iterating on Failure To Get To An IGF-Nominated Success...

48

Mom Goes Indie and Develops Mobile Games To Make Family Life Better...

49

To The Moon -- IGF 2012 Finalist...

50

Designing the IGF-nominated Atom Zombie Smasher

51

Storyteller -- IGF 2012 Nuovo Award Winner

52

Releasing An Innovative iPhone Game -- Art Ball

53

IGF 2012 Finalist...Audio Gameplay with Pugs Luv Beats

54

Fingle...IGF 2012 Finalist For Innovative Game Design

55

Making Cannon Cat -- An iPhone Physics Puzzler

56

Kickstarter to Document Video Game History

57

Using Papaya To Promote Your Mobile Game

58

Founders of Glitch Games Talk About Developing Interactive Books.

59

Ryan, from Baygull Studios, talks about making a music-based game.

60

David talks about the mobile release of Vanessa Saint-Pierre Delacroix and Her Nightmare

61

Making and Marketing a Mobile Word Game

62

Using Gamespy to Develop Successful AAA and Indie Games...

63

Indie Talks About Developing Casual iPhone Games...

64

Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games...

65

Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases, Part 3

66

Founder of Liquid Entertainment Talks About Social and Mobile Games, Part 2

67

Founder of Liquid Entertainment Talks About Succeeding in the Games Industry, Part 1

68

Marketing via Corona Indie Bundle

69

Making Educational Games for Mobile Devices

70

Developing Successful Freemium Mobile Games Like Trade Nations

71

Designing Games for Women

72

Using GameSalad to Develop Indie Mobile Games

73

Using The Marmalade SDK to Develop Cross-Platform Tools

74

Starting An Indie Mobile Game Studio

75

Starting an Android Game Studio in High School

76

Chief Creative Officer from Glu Mobile Talks About Mobile Game Development

77

Using GameTanium Mobile To Promote Your Android Game

78

Middle School Students Start Their Own Mobile Studio

79

SpaceChem, Developing an Indie Puzzle Game

80

Developing an Indie IPhone Game -- Greedy Bankers

81

Running an Indie Adventure Game Studio

82

Designing a Virtual Girlfriend Game for iPhone

83

Developing the Hit iPhone Game, Zombie Wonderland

84

The Story of a Train Simulator Game That Has Been Going For Over 10 Years

85

Running an Indie iPad Game Studio

86

Starting a Mobile Game Studio in Mexico

87

Designing a Social Game That Does Social Good

88

Why Game Developers Should Move to Singapore

89

Running a Mobile Game Studio in Argentina

90

IGF Best Mobile Game 2011, Helsing's Fire

91

Using OpenFeint to Enhance Your Mobile Game

92

Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death

93

Developing Indie Games for Smart TVs

94

Designing Augmented Reality Games for Mobile Devices

95

Using Non-Incentivized Offers For Your Mobile Games

96

Making an Indie iPhone Physics Game

97

Developing Indie Games for the DS and Other Mobile Devices

98

Designing A Puzzle Platform Mobile Game

99

Using JumpTap to Monetize Your Mobile Apps

100

The Benefits of the IndieCade conference