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All episodes

Experimental Game Development Podcast, 420 episodes. Page 2 of 5.

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Title
101

Gamespy Tools for Small Game Developers

102

Hungry Shark, How A Studio Made A Successful iPhone App

103

How To Market an Indie Game on iPhone

104

Porting a Popular Japanese Mobile App to Facebook

105

Designing Games With Audio Gameplay

106

The Benefits of the Chipmunk Engine For Your Mobile Game

107

How To Run An Indie Virtual Game Studio

108

A High Schooler's Successful Mobile App Studio

109

Developing Retro Games for the iPhone

110

Developing a Strategy Puzzle Game for iPhone

111

Using Games To Promote Your Story World

112

Developing an Indie iPhone Game About Spiders

113

The Passion Behind the Hit iPhone Game, One Single Life

114

Co-Founder of Ansca Mobile Talks About Rapid Mobile Development

115

Float -- The Story Behind 1 Million Installs on the iPhone

116

Developing an Indie Zombie Shooter, Part 1

117

Developing an Indie Zombie Shooter, Part 2

118

The Challenges of an Indie Shoot 'Em Up Studio, Part II

119

The Challenges of an Indie Shoot 'Em Up Studio, Part I

120

Forming A Random Online Dev Team To Make an iPhone Game

121

The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design

122

The Story of a Hobbyist Mobile Game Developer

123

Multiplayer Game Design for Mobile Games

124

How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2

125

How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I

126

Using Games To Learn A Foreign Language, Part II

127

Using Games To Learn A Foreign Language, Part I

128

Design Suggestions for Online MMOs, Part 2

129

Design Suggestions for Online MMOs, Part I

130

Developing a Text-Based MMO for Facebook

131

How a Non-Developer Used Corona to Make an iPhone Game

132

The Design Behind a Freeware Strategy Game

133

Airy Canary, Developing an iPhone Game, Part 2

134

Airy Canary, Developing an Indie iPhone Game, Part I

135

Why You Should Develop Games For Brazil

136

The Fun and Challenges of Building a Successful Tank MMO

137

Thump Football, Developing A Game On Top Of A Real Football Game

138

How To Build a Game While Having Day Jobs

139

MusiGames, The Challenges of Starting a Game Studio in South America

140

Using Joyent to Scale Your Online or Mobile Games

141

8th Grader That Created the #1 iPhone App, Bubble Ball

142

The Future of Social Games and Developing on the Hi-5 Social Network

143

SmashMouth Games -- Running an Indie Studio for Over 4 Years

144

A Philosophical FPS -- Hazard, The Journey Of Life

145

Gaia Online VP Talks About The Mix of Marketing and Gaming

146

Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize

147

Using UBM To Advertise Your Game Online

148

Podcast Of The Year: Turning A Failed Flash Game Into $40,000

149

The Story of An Inventor Trying To Start A Business

150

Developing an iPhone Game On Nights and Weekends, Part 2

151

Developing an iPhone Game On Nights and Weekends, Part 1

152

Developing The Point and Click Adventure Game, Dream Machine

153

Catapult for Hire = Physics Game + Comedy

154

Why You Should Develop Games for A Mobile Social Network

155

The Joy of Running an Online MMO For Over 15 Years

156

Why You Should Consider A Publisher For Your Facebook Game

157

Using The New Concept of Narrative Mechanics To Enhance Your Games

158

The Benefits of IndiePub for Small Game Developers

159

The Development of the Coma Game

160

The Challenges of Running a Game Studio in Mexico

161

Spoon.net Discusses Their Indie Garage Program

162

Founder of Spiderweb Software Discusses Developing Role Playing Games

163

Spicing Up Your Games With Awesome Audio Effects

164

Using Social Gold To Raise Revenue In Your Online and Mobile Games

165

A Casual Game Designer Talks About The Development Behind Sallys Salon

166

Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards

167

Finding Sponsors For Your Flash Game

168

Playdom Producer Talks About Future Opportunities In Social Games

169

The Fun and Challenges of Starting a Mobile Game Studio

170

Oceanopolis: Using Games To Promote Recycling

171

Using Mixamo To Speed Up Art Development and Lower Art Costs in Games

172

Founder of a Game Startup Discusses New Opportunities in Social Games

173

Author of Lost Garden Blog Discusses Future Opportunities in Game Design

174

Using Instant Action to Develop Games

175

Indie Flash Developer Discusses Making Online Games

176

IndiePub Best Game Design Winner

177

The Design and Opportunities of Skill Based Games

178

Using Google Chrome To Distribute and Promote Your Games

179

Founder of Game Salad Discusses Making iPhone Game Development Mainstream

180

Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games

181

CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities

182

Using Exent to Promote Your Games

183

Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games

184

Com2US: Developing Mobile Games In Korea

185

The Benefits of Audio and Music in Games

186

Using Amazon Web Services To Build Your Online and Mobile Games

187

Development of a new game genre, SOLAR games

188

Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game

189

Alfy: Using Video To Monetize Your Games

190

Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License

191

Development of the game, Vox Populi Vox Dei

192

Development of Train Conductor game

193

Development of the game, Vessel

194

Development of the game, Boryokudan Rue

195

Development of iPhone games

196

Development of the mobile game, Spider: The Secret of Bryce Manor

197

Development of the game, Spectre

198

Development of the game, Shatter

199

Development of the iPhone game, Stair Dismount

200

Development of the game, Rocketbirds Revolution