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Experimental Game Development Podcast, 420 episodes. Page 4 of 5.

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301

Podcast Interview: Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games

302

Podcast Interview: The Design Behind the Virtual World...Papermint

303

Podcast Interview: The Design Behind the Ambient Physics Game...Osmos

304

Podcast Interview: Using My Offerpal to Make More Money For Your Indie Games

305

Podcast Interview: The Design Behind the Time Management/Sim Game...Now Boarding

306

Podcast Interview: The Design Behind Musaic Box, 2009 IGF Finalist

307

Developing Pocket Tanks for the I-Phone...

308

Podcast Interview: The Benefits of Zong To Make More Money For Your Games...

309

Podcast Interview: Using HeyZap to Make Money From Your Flash Games...

310

Podcast Interview: The benefits of Super Rewards to Make Money For Your Games...

311

Podcast Interview: The Benefits of ServerBeach for Your Online Games...

312

Podcast Interview: Game Development At Villa Vanilla

313

Podcast Interview: Using Kongregate To Make Money For Your Indie Game...

314

Podcast Interview: The Benefits of iGoogle to Distribute Your Games...

315

Podcast Interview: Unique Ways That The Game...Guerilla Gardening...Gets Promoted

316

Podcast Interview: Using Game Tunnel to Promote Your Games...

317

Podcast Interview: The Design Behind Feist, 2009 IGF Finalist

318

Podcast Interview: The Design Behind the IPhone Game, Eliss

319

Podcast Interview: The Design Behind Dyson, 2009 IGF Finalist

320

Podcast Interview: The benefits of Direct2Drive for Indie Game Developers

321

Podcast Interview: The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence

322

Podcast Interview: The Design Behind the artistic games Closure and Aether

323

Podcast Interview: The Design Behind Cletus Clay, 2009 IGF Finalist

324

Podcast Interview: The Design Behind Carneyvale Showtime, 2009 IGF Finalist

325

Podcast Interview: Developing the Twitter Game...Beat My Tweet

326

Podcast Interview: The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden

327

Podcast Interview: Suggestions from a Prolific Experimental Game Designer

328

Podcast Interview: Developing the mobile game Football Tycoon

329

Podcast Interview: Using Super Rewards to Make More Money From IPhone Games

330

Podcast Interview: The Benefits of Unity for Online and IPhone Game Development

331

Podcast Interview: The Development of Smiles for the IPhone

332

Podcast Interview: The development of the IPhone game... Skybound

333

Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone...

334

Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner

335

Podcast Interview: Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game

336

Podcast Interview: The Design Behind the IPhone Game Zen Bound

337

Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners

338

Podcast Interview: The Design Behind The Experimental Game, Shadow Physics

339

Podcast Interview: The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games

340

Podcast Interview: Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design

341

Podcast Interview: Billy, Founder of Perfect Dork Studios

342

Podcast Interview: Patrick, Developer of YouTube Street Fighter

343

Podcast Interview: Aaron, Developer of Indie MMO...Domain of Heroes

344

Podcast Interview: Tom, Developer of the Google Maps Real World Racer Game

345

Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist

346

Podcast Interview: Developer of Empyreal Nocturne, IGF Student Finalist

347

Podcast Interview: Snapshot Adventures: Secret of Bird Island, IGF Finalist

348

Podcast Interview: Developer of Goo, IGF Finalist

349

Podcast Interview: Producer of Polarity, IGF Student Finalist

350

Podcast Interview: Developer of Flashback, IGF Student Finalist

351

Podcast Interview: Developer of Cinnamon Beats, IGF Finalist

352

Podcast Interview: Kodo, IGF Mobile Finalist

353

Podcast Interview: Developers of Nom 3, IGF Mobile Finalist

354

Podcast Interview: 3D Lawn Darts...IGF Mobile Finalist

355

Podcast Interview: Indie Game Developers + Student Game Developer at SF GDC 2008

356

Podcast Interview: Sean, Developer of Battleships Forever

357

Podcast Interview: Michael from Akith Games Assurance

358

Podcast Interview: Andrew from IBeta Quality Assurance

359

Podcast Interview: Ryan talks about student game development...

360

Podcast Interview: Monjoni talks about student game development...

361

Podcast Interview: Gene from Maid Marian talks about his Indie MMO...

362

Podcast Interview: Norb from Frozen Codebase...

363

Podcast Interview: Faulconer Productions Music...

364

Podcast Interview: Rob from University of Advancing Technology

365

Podcast Interview: Renee from SMU Game Devleopment Guild Hall

366

Podcast Interview: Elisa from Digipen

367

Podcast Interview: Allen from Multiverse talks about Indie MMOs

368

Podcast Interview: Sam from Perforce Software talks about Source Control

369

Podcast Interview: Brett, Founder of Company that makes FMOD

370

Podcast Interview: Deborah, Product Manager from Garage Games

371

Podcast Interview: Archivist from the UT Video Game Archive

372

Podcast Interview: Designer of the Wii Game...Mushroom Men

373

Podcast Interview: Lead Programmer of the Wii Game...Mushroom Men

374

Podcast Interview: Developer from Pixel Mine Games

375

Podcast Interview: Developer from Pangea Software (I-Phone Games)

376

Podcast Interview: Toybox Heroes

377

Podcast Interview: Co-founder of Mockingbird Games

378

Podcast Interview: Senior Editor of RPG Land

379

Podcast Interview: Producer of Critter Crunch, IGF 2008 Best Mobile Game Winner

380

Podcast Interview: Developers of Ookibloks

381

Podcast Interview: Designer of Audiosurf, IGF 2008 Finalist

382

Podcast Interview: Designer of Synaesthete, IGF Student Game Winner

383

The Midadventures of P.B. Winterbottom

384

Chocolatier Developer

385

Founder of Wadjet Eye Games

386

Developer of Dream Chronicles

387

IGF Finalist Interview: Fez

388

IGF Finalist Interview: Tales of Tales'

389

IGF Finalist Interview: Iron Dukes

390

Josh, Student at MIT Gamebit Game Lab

391

Joe Lieberman, Author of the Indie Developer's Guide to Selling Games

392

Founder of the Passively Multiplayer Online Game talks about the design and development of it...

393

IGF Mobile Finalists Tobin and Steve Talk About Developing Mobile Games...

394

Rookie Series: Oscar from Iik Games...

395

Aquaria Developer and 2007 IGF Seumas McNally Grand Prize Winner...

396

Anna's Secret Developer and IGF Mobile Games Finalist...

397

Pie Eye Games Developer...

398

Horse Isle Game Developer...

399

IGF Finalist and Gamma Bros Game Developer...

400

IGF Finalist and Toribash Game Developer...