All episodes
Podcast Interview: Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games
Podcast Interview: The Design Behind the Virtual World...Papermint
Podcast Interview: The Design Behind the Ambient Physics Game...Osmos
Podcast Interview: Using My Offerpal to Make More Money For Your Indie Games
Podcast Interview: The Design Behind the Time Management/Sim Game...Now Boarding
Podcast Interview: The Design Behind Musaic Box, 2009 IGF Finalist
Developing Pocket Tanks for the I-Phone...
Podcast Interview: The Benefits of Zong To Make More Money For Your Games...
Podcast Interview: Using HeyZap to Make Money From Your Flash Games...
Podcast Interview: The benefits of Super Rewards to Make Money For Your Games...
Podcast Interview: The Benefits of ServerBeach for Your Online Games...
Podcast Interview: Game Development At Villa Vanilla
Podcast Interview: Using Kongregate To Make Money For Your Indie Game...
Podcast Interview: The Benefits of iGoogle to Distribute Your Games...
Podcast Interview: Unique Ways That The Game...Guerilla Gardening...Gets Promoted
Podcast Interview: Using Game Tunnel to Promote Your Games...
Podcast Interview: The Design Behind Feist, 2009 IGF Finalist
Podcast Interview: The Design Behind the IPhone Game, Eliss
Podcast Interview: The Design Behind Dyson, 2009 IGF Finalist
Podcast Interview: The benefits of Direct2Drive for Indie Game Developers
Podcast Interview: The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence
Podcast Interview: The Design Behind the artistic games Closure and Aether
Podcast Interview: The Design Behind Cletus Clay, 2009 IGF Finalist
Podcast Interview: The Design Behind Carneyvale Showtime, 2009 IGF Finalist
Podcast Interview: Developing the Twitter Game...Beat My Tweet
Podcast Interview: The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden
Podcast Interview: Suggestions from a Prolific Experimental Game Designer
Podcast Interview: Developing the mobile game Football Tycoon
Podcast Interview: Using Super Rewards to Make More Money From IPhone Games
Podcast Interview: The Benefits of Unity for Online and IPhone Game Development
Podcast Interview: The Development of Smiles for the IPhone
Podcast Interview: The development of the IPhone game... Skybound
Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone...
Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner
Podcast Interview: Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game
Podcast Interview: The Design Behind the IPhone Game Zen Bound
Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners
Podcast Interview: The Design Behind The Experimental Game, Shadow Physics
Podcast Interview: The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games
Podcast Interview: Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design
Podcast Interview: Billy, Founder of Perfect Dork Studios
Podcast Interview: Patrick, Developer of YouTube Street Fighter
Podcast Interview: Aaron, Developer of Indie MMO...Domain of Heroes
Podcast Interview: Tom, Developer of the Google Maps Real World Racer Game
Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist
Podcast Interview: Developer of Empyreal Nocturne, IGF Student Finalist
Podcast Interview: Snapshot Adventures: Secret of Bird Island, IGF Finalist
Podcast Interview: Developer of Goo, IGF Finalist
Podcast Interview: Producer of Polarity, IGF Student Finalist
Podcast Interview: Developer of Flashback, IGF Student Finalist
Podcast Interview: Developer of Cinnamon Beats, IGF Finalist
Podcast Interview: Kodo, IGF Mobile Finalist
Podcast Interview: Developers of Nom 3, IGF Mobile Finalist
Podcast Interview: 3D Lawn Darts...IGF Mobile Finalist
Podcast Interview: Indie Game Developers + Student Game Developer at SF GDC 2008
Podcast Interview: Sean, Developer of Battleships Forever
Podcast Interview: Michael from Akith Games Assurance
Podcast Interview: Andrew from IBeta Quality Assurance
Podcast Interview: Ryan talks about student game development...
Podcast Interview: Monjoni talks about student game development...
Podcast Interview: Gene from Maid Marian talks about his Indie MMO...
Podcast Interview: Norb from Frozen Codebase...
Podcast Interview: Faulconer Productions Music...
Podcast Interview: Rob from University of Advancing Technology
Podcast Interview: Renee from SMU Game Devleopment Guild Hall
Podcast Interview: Elisa from Digipen
Podcast Interview: Allen from Multiverse talks about Indie MMOs
Podcast Interview: Sam from Perforce Software talks about Source Control
Podcast Interview: Brett, Founder of Company that makes FMOD
Podcast Interview: Deborah, Product Manager from Garage Games
Podcast Interview: Archivist from the UT Video Game Archive
Podcast Interview: Designer of the Wii Game...Mushroom Men
Podcast Interview: Lead Programmer of the Wii Game...Mushroom Men
Podcast Interview: Developer from Pixel Mine Games
Podcast Interview: Developer from Pangea Software (I-Phone Games)
Podcast Interview: Toybox Heroes
Podcast Interview: Co-founder of Mockingbird Games
Podcast Interview: Senior Editor of RPG Land
Podcast Interview: Producer of Critter Crunch, IGF 2008 Best Mobile Game Winner
Podcast Interview: Developers of Ookibloks
Podcast Interview: Designer of Audiosurf, IGF 2008 Finalist
Podcast Interview: Designer of Synaesthete, IGF Student Game Winner
The Midadventures of P.B. Winterbottom
Chocolatier Developer
Founder of Wadjet Eye Games
Developer of Dream Chronicles
IGF Finalist Interview: Fez
IGF Finalist Interview: Tales of Tales'
IGF Finalist Interview: Iron Dukes
Josh, Student at MIT Gamebit Game Lab
Joe Lieberman, Author of the Indie Developer's Guide to Selling Games
Founder of the Passively Multiplayer Online Game talks about the design and development of it...
IGF Mobile Finalists Tobin and Steve Talk About Developing Mobile Games...
Rookie Series: Oscar from Iik Games...
Aquaria Developer and 2007 IGF Seumas McNally Grand Prize Winner...
Anna's Secret Developer and IGF Mobile Games Finalist...
Pie Eye Games Developer...
Horse Isle Game Developer...
IGF Finalist and Gamma Bros Game Developer...
IGF Finalist and Toribash Game Developer...