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All episodes

Experimental Game Development Podcast, 420 episodes. Page 3 of 5.

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Title
201

Development of Rock Candy, their first completed game

202

Using RightScale To Scale Your Online Game

203

Development of the student game, Puzzle Bloom

204

Development of the student game, Puddle

205

Development of the game, Pocket God

206

Development of the game, Paper Cakes

207

Development of the game, Owl Boy

208

Development of their games, including Neopets

209

Development of this action game, Magicka

210

Development of the game, Limbo

211

Development of layered reality games

212

Development of the game, Jolly Rover

213

Development of Joe Danger game

214

Development of Igneous, student game

215

Development of partnership service to game developers

216

Development of the game, Go Gimbal Go

217

Development of Glow Artisan game

218

Development of this student game, Get It Moves

219

Development of the analytic platform for Flash games

220

Development of Steam Pilot based on spy game

221

Development of Fractured Soul, their first original DS game

222

Development of the art game, El Beso

223

Development of their web services for developers

224

Development of their game, Devil's Tuning Fork

225

Development of Closure, their puzzle game

226

Development of the CD Networks content delivery network

227

Development of their portfolio of 50 plus games

228

Development of the game, Aaaaa, A Reckless Disregard for Gravity

229

Development of their most recent game, 4Fourths

230

Development of an online games portal

231

Development of a service for cloud developers, part 2

232

Development of a service for cloud developers, part 1

233

The Developers Behind the Indie MMO, Empire

234

Using Business Gaming to Train Workers

235

Supersonic Ads, A Way to Monetize Your European Players

236

Developing the hit Game, Friends For Sale for Facebook

237

Legal Things To Consider When Running Your Own MMO

238

Metaverse Mod Squad Talks About How They Can Help You Run an MMO

239

Using Gambit To Monetize Your MMO

240

Using Games For Business Training

241

Developing an Indie Football MMO

242

Using Games in Military Training Simulations

243

Using Electroserver To Make an Online MMO

244

The development of Cyborg Mice Arena

245

Using Boku To Collect Mobile Payments For Your Game

246

The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account

247

Designing Mobile Games for the iPhone and Blackberry

248

Using the Versant Database To Scale Your MMO

249

Using Surfpin For Mobile Payments

250

Developing Indie iPhone Games

251

The Benefits Of The +7 balance engine

252

The Tales of an Indie iPhone Game Studio

253

Designing and Running an Online Board Game

254

Developing an Indie Casual Puzzle Game

255

Using MPlayit to Market Your iPhone Game

256

Win Free Character Animations + A New and Easy Service For Character Animations

257

Developing an Indie Graphics Engine

258

Developing the Hang Time game for the iPhone

259

Win Free Testing For Your Game + Using Game Testing To Improve Your Games

260

Developing EVE Online + Win Some Free EVE Game Goodies

261

Developing an Indie MMO

262

Developing a text-based RPG on Facebook

263

A Game Review Site For Indie Games

264

Developing The Game Bumble Tales

265

Developing Successful Social Games on Facebook

266

Win an iPhone FMOD License + Using Sound Design To Enhance Your Game

267

The Benefits of Unity for Game Development

268

Using Threatmetrix to Prevent Game Abuse

269

Indie Game Dev Quote of the Year...

270

Using the Free PlayFirst SDK to Make Casual Games

271

Peanut Labs Discusses Using Surveys To Monetize Your Games

272

Matthew talks About Developing the Casual Game Little Things

273

Using Iovation to Prevent Game Abuse

274

Working with I-Play to Develop Mobile Games

275

Hal Talks About Writing For Games

276

New Game Development Tools from Garage Games

277

Alex Talks About Developing Indie Games for the Wii

278

Keith Discusses Their Upcoming Games Including a New Augmented Reality Game

279

Amanda Talks About The Power of Community in Developing A Successful Games Company

280

Haley Talks About Developing Swag and Props for Alternate Reality Games

281

Companies Using Alternate Reality Games to Recruit College Students

282

Talking to Def About Why He Plays Alternate Reality Games

283

Developing A Strong Character in an Alternate Reality Game

284

Lauren Talks About Designing Alternate Reality Games

285

Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute

286

The Development of the Must Love Robots Alternate Reality Game

287

The Development of the Maddison Atkins Alternate Reality Game

288

The Development of the I'm Sorry Alternate Reality Game

289

Designing the I-Phone Augmented Reality Game, Hidden Park

290

Brooke Talks About Designing Alternate Reality Games

291

The Benefits of Unity + Free IPhone SDK Contest

292

Using TrialPay to Monetize Your Games

293

Podcast Interview: The Design Behind The First Person Game...Zeno Clash, IGF Finalist

294

Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part II

295

Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part I

296

Podcast Interview: The Design Behind The Maw, Xbox Live Game and IGF Finalist

297

Podcast Interview: The Design Behind Snapshot, IGF Finalist

298

Podcast Interview: The Design Behind Ruben and Lullaby...

299

Podcast Interview: The Design Behind Retrograde, 2009 IGF Finalist

300

Podcast Interview: The Design Behind The IPhone Game...Radio Flare