Fluff N Crunch cover art

All Episodes

Fluff N Crunch — 218 episodes

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Title
1

Cohors Cthulhu Game Overview: Ancient Rome + Mythos

2

Pathfinder Eberron Campaign Update and GM Advice

3

Three DnD Versions in One Gaming Session? Why Not?!

4

How to Bring Back a Shelved Campaign

5

World Building: Where Should You Start?

6

Canon: Bend, Break, or Honor?

7

What's So Great About Eberron?

8

Our Gaming Goals and Plans for 2026

9

Is it Possible to Run Traveller for One Player?

10

Vaesen Nordic Horror RPG Starter Box Honest Review

11

Star Trek Adventures: Looking Back at 8 Years of Gaming

12

Bringing Together System, Setting, and Story for a New Campaign

13

End it? Shelve it? How to handle ending a campaign gracefully

14

Rewards Systems: What’s Typical, Atypical, and How To Improve Them

15

The Essentials of Planning Non-Combat Encounters: Part 1

16

Traveller’s “Safari World” Adventure - Big Game Hunting in the Spinward Marches

17

Art in RPGs: What’s Its Purpose and What’s Up With What WOTC is Putting Out Now?

18

Combat Encounter Planning Basics

19

Getting Started with Traveller: What to Buy First

20

Session Report - Traveller High & Dry Pt2

21

Three Ways to Approaching Mapping an Encounter or Scene

22

First Steps in Planning a New Campaign - Where to Start

23

Session Report: Traveller's High and Dry pt1

24

How to Plan for the First Session of a New Game

25

Rebooting Fluff n Crunch and Some Sharing Some Great GM Advice

26

How to Play Your Best Game pt4 - Learn the Rules

27

Your Best Session pt3 - Engagement Techniques for GMs and Players

28

How to Play Your Best Game - Pt2 - Leave Out Real World Politics

29

Your Best TTRPG Session: Part 1, Engagement at the Table

30

Dueling in the Dune 2d20 TTRPG

31

Sentience 2d20 Revised RPG - Creator Interview and Kickstarter News

32

Our 2025 Gaming Plans and the Inevitability of Change

33

GMs: I Give You Permission to Shelve a Campaign

34

Three Things That Should Make You Give Traveller a Try

35

Opening Moves - A Traveller Adventure Review

36

Gamemastering - Ignore the Lies and Relax

37

Achtung! Cthulhu - Rendezvous at Rouen Designer Interview

38

Christmas Gaming Ideas

39

Running a Good Convention Game pt2

40

How to Run a Successful Game Convention Session

41

How Do You Prepare to Run a Convention Game?

42

Redlines and 'Safety' Warnings in Games

43

Story Ideas and Getting Started with Vampire the Masquerade

44

You Should Try Vampire: the Masquerade 2nd Edition

45

Alien - A Perfectly Flawed TTRPG

46

Mon Dieu Cthulhu: Swashbuckling Supernatural Action in the Age of Napoleon

47

Star Wars Outlaws Review

48

Handling Character Death in Tabletop RPGs

49

Traveller Session Zero: Character Creation to Kickstart a Campaign

50

Star Trek Adventures Second Edition Honest Review

51

Handling Player Failure in TTRPGs

52

Is This a Workable Fear Mechanic for a Horror RPG?

53

Chris's Dice Mechanic Ideas - Novel Stuff!

54

Art in Tabletop RPG Books - How Important is It?

55

Character Creation for the Games We're Developing

56

Norms in TTRPG Character Creation

57

Chris Attends UK Games Expo 2024

58

Game Building Part 1 - Setting

59

Dice Mechanics pt2 - Dice Pools

60

Mechanics Discussed pt1 - The Most Basic Dice System

61

Can DnD 5e Be Fixed? Commentary on System and Settings for the Flagship TTRPG

62

Crunchy Yet Playable - How Much is Too Much?

63

Warhammer Age of Sigmar Soulbound TTRPG Overview

64

Fallout TTRPG Game Overview

65

Really Rapid Reaction - Star Trek Adventures 2e Quickstart

66

2d20 WorldBuilders Program Year One Review

67

Debut Special Episode: FnC Does Minis - Age of Sigmar Recent Reveals

68

Warhammer 40k Wrath and Glory Overview

69

Frightshow Classics - A Great Source of Horror One-Off Adventures

70

Would Mass Effect or Starship Troopers Make a Good TTRPG Setting?

71

An Overview of the Gaming Worlds of Warhammer

72

Achtung! Cthulhu Starter Set Unboxing and Overview

73

Star Trek Adventures Second Edition Rules - What We Know and Our First Reactions

74

Star Trek Adventures Federation-Klingon War Tactical Campaign Book Interview

75

Opportunity and Controversy - AI Usage in TTRPGs

76

Castles & Crusades Overview and Commentary

77

How to Restart a Campaign After a Break

78

How to 2d20 - Zones, Range, and Movement

79

Some Ideas on How to Launch a New Campaign

80

How to 2d20: Using Metacurrencies Effectively

81

Review of Outgunned - Cinematic Action RPG

82

How to 2d20 - Traits and Truths

83

Ahris Remastered - What's to Come in the Upcoming Edition

84

How to 2d20 - The Three Metacurrencies

85

How to: 2d20's Core Mechanic, Explained

86

Mining Fiction for Gaming: 1632 and Codex Alera

87

The Top 5 2d20 RPGs - Ranked & Explained

88

Dreams, Goals, and Plans for Fluff n Crunch in 2024

89

2023 Fluff n Crunch Year End Review

90

Time Trackers as Resource Managers for TTRPGs

91

Game Spotlight - Traveller, the Original Science Fiction RPG

92

Kipo and Janissaries: Mining to Fiction Properties for Tabletop Games

93

Using Canon Characters in RPGs pt2 - Fantasy IPs

94

Using Canon Characters in RPGs, pt1: SciFi and Modern

95

Yo Joe! - Using 2d20 to be a Real American Hero

96

The Essential Elements of GI Joe

97

Religion in Games - A Lost Opportunity for Story and Characters?

98

Gumshoe - A System Optimized for Investigations

99

New Marvel Super Heroes RPG Overview pt2

100

New Marvel Super Heroes RPG Overview pt1

101

Captain's Log Act - Trouble on Beta Inari VII Act 3 - Will Our Heroes Survive?

102

Captain's Log - Trouble on Beta Inari VII, Act 2 (Actual Play)

103

Captain's Log - Trouble on Beta Inari VII, Act 1 (Actual Play)

104

Captain's Log: Ship Creation and Story Foundations

105

Captains Log Co-Op Character Creation

106

Espionage Tropes and Story Ideas

107

2d20 World Builders Games Review

108

Making Monsters in Ahris Fantasy RPG

109

Captain's Log Solo RPG Deep Dive & Review

110

Star Trek Adventures Captain's Log with Jim Johnson

111

Ahris - Talent Creation, Discussion, and Discoveries

112

Cohors Cthulhu Quickstart: Reaction & Commentary

113

Dreams and Machines Quickstart Reactions & Commentary

114

Spell Creation in Ahris Fantasy RPG

115

Ahris 2d20 Fantasy RPG Overview

116

2d20-powered James Bond 1:1 Game Ideas

117

The Essential Elements of James Bond

118

Star Trek Adventures Discovery Campaign Guide Review

119

Initial Ideas and Parameters for a 2d20 Star Wars RPG

120

The Essential Elements of a Star Wars RPG

121

Horror Stories for RPGs: Challenges and Ideas for GMs

122

Star Trek Adventures Utopia Planitia Review

123

Ahris Fantasy RPG Preview - A 2d20 World Builders Program Project

124

Dungeons & Dragons Movie Review and Gaming Commentary

125

AI - A First Chat About These and TTRPGs

126

Revisiting and Improving Some of the Tropiest of Fantasy Story Hook Tropes

127

Combat: Problems Solved!

128

What We Hate About Combat in RPGs

129

Campaign and Story Ideas for Achtung! Cthulhu

130

Story Ideas for SciFi Settings

131

The Parties In LOTR and Star Wars Don't Work In Conventional RPG Systems

132

We Think Some Genres Work Best as One-Offs

133

Skills and Their Issues, pt2

134

Skills and Issues Related to Them, pt1

135

2d20 World Builders Program, pt2

136

The Great OGL War of 2023 and WOTC's Strategic Withdrawal

137

Special Episode - The First Releases for the 2d20 World Builders program on DriveThruRPG

138

Modiphius' 2d20 Worldbuilders Program, pt1

139

The OGL War of 2023? Let's See...

140

A Review of 2022

141

Chris's Ambitious 5e Campaign Idea for 2023

142

Getting Players to Try a New Game

143

System Spotlight: Supporting Characters in 2d20 Games and Perhaps Elsewhere

144

Bastard Quest Joint Adventure Episode Follow-Up

145

Game Spotlight: John Carter of Mars

146

What Else Could You Do With XP Rewards?

147

Special Episodes Announcement: Bastard Quest Joint Actual Plays

148

An Interview with Acthung! Cthulhu Lead Designer John Houlihan

149

System Spotlight: Sorcery in Conan and the Book of Skelos

150

In Response to Listener Requests: Re-Introductions

151

System Spotlight: Carousing in Conan; Downtime Systems

152

Experience Systems or, "How Many Goats Do I Need to Kill to Level Up?"

153

Game Spotlight: Conan - Adventures in an Age Undreamed Of

154

Party Size: Norms Over Time and Ideas for Smaller and Larger Groups

155

Game Spotlight: Infinity

156

CaRPG: Ideas for a Streamlined Game System for Family Roadtrips

157

Game Spotlight: Mutant Chronicles

158

Emergency Fluff and Emergency Crunch: The Discord Alert

159

From the Screen to the Tabletop: Translating Video Games into TTRPGs

160

Why We Like 2d20 So Much

161

Generic/Universal Rules Systems

162

Our First Projects with the New 2d20 SRD

163

"Balance" in Character and Encounter Creation

164

The 2d20 SRD in Some Depth

165

Homeworld Corebook Review

166

2d20 Supers pt2: Powers!

167

Chris is Running Vampire 5th Edition...Why that Version?

168

Homeworld Free Quickstart Commentary

169

The Great 50th Episode Show

170

2d20 Supers! Part One

171

Curse of Strahd: Story-System Commentary

172

2d20 in Place of Gumshoe for a Vampire Spy Thriller Campaign? Let's find out...

173

Chris, Supers RPGs, and Hope for the Future

174

An Interview with Nathan Dowdell of Modiphius

175

Our Thoughts on Cortex Prime

176

For the Achtung! Cthulhu GM: Adventure Reviews

177

First Reactions to the New Marvel Supers Playtest

178

A High(er) Magic System for 2d20?

179

A Novel Source for GM Inspiration

180

Our Wishlist for a 2d20 Fantasy Core Rules Book

181

One-Offs, Adventures, and Campaigns: Different Needs for Planning and Management

182

Dishonored: Thoughts On and Reactions to This Narrative-Heavy RPG

183

The Don'ts and Do's of Planning and Running Investigations

184

The Scientific Method Subsystem in Star Trek Adventures

185

When, Why, and How to Roll the Dice in Support of the Story

186

How to Introduce Players to 2d20

187

Original Adventures in Story-Heavy Settings Part 2

188

Original Adventures in Story-Heavy Settings Part 1

189

Achtung! Cthulhu Combat Encounter with Commentary

190

Published Adventures vs. Home Brew, and Some Unexpected GM Therapy

191

Space, Range, and Distance - in 2d20 and Other Games

192

Our Gaming Plans, Hopes, and Dreams for 2022...and some Covid

193

What We Like, and Dislike, About DnD 5e

194

Twilight: 2000 - Initial Reaction and Combat Commentary

195

2021: Our Year in Review

196

...It Was the Worst of Games

197

It Was the Best of Games...

198

The Pathfinders: 1st and 2nd Editions Compared

199

Combat in Conan

200

Personnel Combat in Star Trek Adventures

201

Who Ya Gonna Call? - 2d20 for Ghostbusters

202

Achtung Cthulhu GM's Guide: First Thoughts

203

Achtung Cthulhu Player's Guide: First Thoughts

204

Chris' Game System Quandary

205

Hacks, Mods, and Conversions: Using 2d20 Outside of Published Settings

206

Threat: Essential for the GM

207

The Shackleton Expanse Campaign Guide: Reactions & Review

208

Starship Combat in Star Trek Adventures

209

A Review of the Star Trek Adventures Quadrant Books, and Expert Star Trek Commentary

210

Short Episode: Change in Publishing Schedule

211

A Review: Star Trek Adventures Command Division Sourcebook

212

The Different Types of Conflict in the Dune RPG

213

Our First Thought on the New Dune RPG

214

Some Settings and Genres are Tough to Model in TTRPGs

215

Combat in the 2d20 System

216

The Metacurrencies of 2d20

217

2d20's Novel Core Mechanic

218

Introductions and Our Gaming Backgrounds