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All Episodes

Fluff N Crunch — 218 episodes · page 1 of 3

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Title
1

Cohors Cthulhu Game Overview: Ancient Rome + Mythos

2

Pathfinder Eberron Campaign Update and GM Advice

3

Three DnD Versions in One Gaming Session? Why Not?!

4

How to Bring Back a Shelved Campaign

5

World Building: Where Should You Start?

6

Canon: Bend, Break, or Honor?

7

What's So Great About Eberron?

8

Our Gaming Goals and Plans for 2026

9

Is it Possible to Run Traveller for One Player?

10

Vaesen Nordic Horror RPG Starter Box Honest Review

11

Star Trek Adventures: Looking Back at 8 Years of Gaming

12

Bringing Together System, Setting, and Story for a New Campaign

13

End it? Shelve it? How to handle ending a campaign gracefully

14

Rewards Systems: What’s Typical, Atypical, and How To Improve Them

15

The Essentials of Planning Non-Combat Encounters: Part 1

16

Traveller’s “Safari World” Adventure - Big Game Hunting in the Spinward Marches

17

Art in RPGs: What’s Its Purpose and What’s Up With What WOTC is Putting Out Now?

18

Combat Encounter Planning Basics

19

Getting Started with Traveller: What to Buy First

E
20

Session Report - Traveller High & Dry Pt2

21

Three Ways to Approaching Mapping an Encounter or Scene

22

First Steps in Planning a New Campaign - Where to Start

23

Session Report: Traveller's High and Dry pt1

24

How to Plan for the First Session of a New Game

25

Rebooting Fluff n Crunch and Some Sharing Some Great GM Advice

26

How to Play Your Best Game pt4 - Learn the Rules

27

Your Best Session pt3 - Engagement Techniques for GMs and Players

28

How to Play Your Best Game - Pt2 - Leave Out Real World Politics

29

Your Best TTRPG Session: Part 1, Engagement at the Table

30

Dueling in the Dune 2d20 TTRPG

31

Sentience 2d20 Revised RPG - Creator Interview and Kickstarter News

32

Our 2025 Gaming Plans and the Inevitability of Change

33

GMs: I Give You Permission to Shelve a Campaign

34

Three Things That Should Make You Give Traveller a Try

35

Opening Moves - A Traveller Adventure Review

36

Gamemastering - Ignore the Lies and Relax

37

Achtung! Cthulhu - Rendezvous at Rouen Designer Interview

38

Christmas Gaming Ideas

39

Running a Good Convention Game pt2

40

How to Run a Successful Game Convention Session

41

How Do You Prepare to Run a Convention Game?

42

Redlines and 'Safety' Warnings in Games

43

Story Ideas and Getting Started with Vampire the Masquerade

44

You Should Try Vampire: the Masquerade 2nd Edition

45

Alien - A Perfectly Flawed TTRPG

46

Mon Dieu Cthulhu: Swashbuckling Supernatural Action in the Age of Napoleon

47

Star Wars Outlaws Review

48

Handling Character Death in Tabletop RPGs

49

Traveller Session Zero: Character Creation to Kickstart a Campaign

50

Star Trek Adventures Second Edition Honest Review

51

Handling Player Failure in TTRPGs

52

Is This a Workable Fear Mechanic for a Horror RPG?

53

Chris's Dice Mechanic Ideas - Novel Stuff!

54

Art in Tabletop RPG Books - How Important is It?

55

Character Creation for the Games We're Developing

56

Norms in TTRPG Character Creation

57

Chris Attends UK Games Expo 2024

58

Game Building Part 1 - Setting

59

Dice Mechanics pt2 - Dice Pools

60

Mechanics Discussed pt1 - The Most Basic Dice System

61

Can DnD 5e Be Fixed? Commentary on System and Settings for the Flagship TTRPG

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62

Crunchy Yet Playable - How Much is Too Much?

63

Warhammer Age of Sigmar Soulbound TTRPG Overview

64

Fallout TTRPG Game Overview

65

Really Rapid Reaction - Star Trek Adventures 2e Quickstart

66

2d20 WorldBuilders Program Year One Review

67

Debut Special Episode: FnC Does Minis - Age of Sigmar Recent Reveals

68

Warhammer 40k Wrath and Glory Overview

69

Frightshow Classics - A Great Source of Horror One-Off Adventures

70

Would Mass Effect or Starship Troopers Make a Good TTRPG Setting?

71

An Overview of the Gaming Worlds of Warhammer

72

Achtung! Cthulhu Starter Set Unboxing and Overview

73

Star Trek Adventures Second Edition Rules - What We Know and Our First Reactions

74

Star Trek Adventures Federation-Klingon War Tactical Campaign Book Interview

75

Opportunity and Controversy - AI Usage in TTRPGs

76

Castles & Crusades Overview and Commentary

77

How to Restart a Campaign After a Break

78

How to 2d20 - Zones, Range, and Movement

79

Some Ideas on How to Launch a New Campaign

80

How to 2d20: Using Metacurrencies Effectively

81

Review of Outgunned - Cinematic Action RPG

82

How to 2d20 - Traits and Truths

83

Ahris Remastered - What's to Come in the Upcoming Edition

84

How to 2d20 - The Three Metacurrencies

85

How to: 2d20's Core Mechanic, Explained

86

Mining Fiction for Gaming: 1632 and Codex Alera

87

The Top 5 2d20 RPGs - Ranked & Explained

88

Dreams, Goals, and Plans for Fluff n Crunch in 2024

89

2023 Fluff n Crunch Year End Review

90

Time Trackers as Resource Managers for TTRPGs

91

Game Spotlight - Traveller, the Original Science Fiction RPG

92

Kipo and Janissaries: Mining to Fiction Properties for Tabletop Games

93

Using Canon Characters in RPGs pt2 - Fantasy IPs

94

Using Canon Characters in RPGs, pt1: SciFi and Modern

95

Yo Joe! - Using 2d20 to be a Real American Hero

96

The Essential Elements of GI Joe

97

Religion in Games - A Lost Opportunity for Story and Characters?

98

Gumshoe - A System Optimized for Investigations

99

New Marvel Super Heroes RPG Overview pt2

100

New Marvel Super Heroes RPG Overview pt1