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All Episodes

Fluff N Crunch — 217 episodes

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Title
1

Pathfinder Eberron Campaign Update and GM Advice

2

Three DnD Versions in One Gaming Session? Why Not?!

3

How to Bring Back a Shelved Campaign

4

World Building: Where Should You Start?

5

Canon: Bend, Break, or Honor?

6

What's So Great About Eberron?

7

Our Gaming Goals and Plans for 2026

8

Is it Possible to Run Traveller for One Player?

9

Vaesen Nordic Horror RPG Starter Box Honest Review

10

Star Trek Adventures: Looking Back at 8 Years of Gaming

11

Bringing Together System, Setting, and Story for a New Campaign

12

End it? Shelve it? How to handle ending a campaign gracefully

13

Rewards Systems: What’s Typical, Atypical, and How To Improve Them

14

The Essentials of Planning Non-Combat Encounters: Part 1

15

Traveller’s “Safari World” Adventure - Big Game Hunting in the Spinward Marches

16

Art in RPGs: What’s Its Purpose and What’s Up With What WOTC is Putting Out Now?

17

Combat Encounter Planning Basics

18

Getting Started with Traveller: What to Buy First

19

Session Report - Traveller High & Dry Pt2

20

Three Ways to Approaching Mapping an Encounter or Scene

21

First Steps in Planning a New Campaign - Where to Start

22

Session Report: Traveller's High and Dry pt1

23

How to Plan for the First Session of a New Game

24

Rebooting Fluff n Crunch and Some Sharing Some Great GM Advice

25

How to Play Your Best Game pt4 - Learn the Rules

26

Your Best Session pt3 - Engagement Techniques for GMs and Players

27

How to Play Your Best Game - Pt2 - Leave Out Real World Politics

28

Your Best TTRPG Session: Part 1, Engagement at the Table

29

Dueling in the Dune 2d20 TTRPG

30

Sentience 2d20 Revised RPG - Creator Interview and Kickstarter News

31

Our 2025 Gaming Plans and the Inevitability of Change

32

GMs: I Give You Permission to Shelve a Campaign

33

Three Things That Should Make You Give Traveller a Try

34

Opening Moves - A Traveller Adventure Review

35

Gamemastering - Ignore the Lies and Relax

36

Achtung! Cthulhu - Rendezvous at Rouen Designer Interview

37

Christmas Gaming Ideas

38

Running a Good Convention Game pt2

39

How to Run a Successful Game Convention Session

40

How Do You Prepare to Run a Convention Game?

41

Redlines and 'Safety' Warnings in Games

42

Story Ideas and Getting Started with Vampire the Masquerade

43

You Should Try Vampire: the Masquerade 2nd Edition

44

Alien - A Perfectly Flawed TTRPG

45

Mon Dieu Cthulhu: Swashbuckling Supernatural Action in the Age of Napoleon

46

Star Wars Outlaws Review

47

Handling Character Death in Tabletop RPGs

48

Traveller Session Zero: Character Creation to Kickstart a Campaign

49

Star Trek Adventures Second Edition Honest Review

50

Handling Player Failure in TTRPGs

51

Is This a Workable Fear Mechanic for a Horror RPG?

52

Chris's Dice Mechanic Ideas - Novel Stuff!

53

Art in Tabletop RPG Books - How Important is It?

54

Character Creation for the Games We're Developing

55

Norms in TTRPG Character Creation

56

Chris Attends UK Games Expo 2024

57

Game Building Part 1 - Setting

58

Dice Mechanics pt2 - Dice Pools

59

Mechanics Discussed pt1 - The Most Basic Dice System

60

Can DnD 5e Be Fixed? Commentary on System and Settings for the Flagship TTRPG

61

Crunchy Yet Playable - How Much is Too Much?

62

Warhammer Age of Sigmar Soulbound TTRPG Overview

63

Fallout TTRPG Game Overview

64

Really Rapid Reaction - Star Trek Adventures 2e Quickstart

65

2d20 WorldBuilders Program Year One Review

66

Debut Special Episode: FnC Does Minis - Age of Sigmar Recent Reveals

67

Warhammer 40k Wrath and Glory Overview

68

Frightshow Classics - A Great Source of Horror One-Off Adventures

69

Would Mass Effect or Starship Troopers Make a Good TTRPG Setting?

70

An Overview of the Gaming Worlds of Warhammer

71

Achtung! Cthulhu Starter Set Unboxing and Overview

72

Star Trek Adventures Second Edition Rules - What We Know and Our First Reactions

73

Star Trek Adventures Federation-Klingon War Tactical Campaign Book Interview

74

Opportunity and Controversy - AI Usage in TTRPGs

75

Castles & Crusades Overview and Commentary

76

How to Restart a Campaign After a Break

77

How to 2d20 - Zones, Range, and Movement

78

Some Ideas on How to Launch a New Campaign

79

How to 2d20: Using Metacurrencies Effectively

80

Review of Outgunned - Cinematic Action RPG

81

How to 2d20 - Traits and Truths

82

Ahris Remastered - What's to Come in the Upcoming Edition

83

How to 2d20 - The Three Metacurrencies

84

How to: 2d20's Core Mechanic, Explained

85

Mining Fiction for Gaming: 1632 and Codex Alera

86

The Top 5 2d20 RPGs - Ranked & Explained

87

Dreams, Goals, and Plans for Fluff n Crunch in 2024

88

2023 Fluff n Crunch Year End Review

89

Time Trackers as Resource Managers for TTRPGs

90

Game Spotlight - Traveller, the Original Science Fiction RPG

91

Kipo and Janissaries: Mining to Fiction Properties for Tabletop Games

92

Using Canon Characters in RPGs pt2 - Fantasy IPs

93

Using Canon Characters in RPGs, pt1: SciFi and Modern

94

Yo Joe! - Using 2d20 to be a Real American Hero

95

The Essential Elements of GI Joe

96

Religion in Games - A Lost Opportunity for Story and Characters?

97

Gumshoe - A System Optimized for Investigations

98

New Marvel Super Heroes RPG Overview pt2

99

New Marvel Super Heroes RPG Overview pt1

100

Captain's Log Act - Trouble on Beta Inari VII Act 3 - Will Our Heroes Survive?

101

Captain's Log - Trouble on Beta Inari VII, Act 2 (Actual Play)

102

Captain's Log - Trouble on Beta Inari VII, Act 1 (Actual Play)

103

Captain's Log: Ship Creation and Story Foundations

104

Captains Log Co-Op Character Creation

105

Espionage Tropes and Story Ideas

106

2d20 World Builders Games Review

107

Making Monsters in Ahris Fantasy RPG

108

Captain's Log Solo RPG Deep Dive & Review

109

Star Trek Adventures Captain's Log with Jim Johnson

110

Ahris - Talent Creation, Discussion, and Discoveries

111

Cohors Cthulhu Quickstart: Reaction & Commentary

112

Dreams and Machines Quickstart Reactions & Commentary

113

Spell Creation in Ahris Fantasy RPG

114

Ahris 2d20 Fantasy RPG Overview

115

2d20-powered James Bond 1:1 Game Ideas

116

The Essential Elements of James Bond

117

Star Trek Adventures Discovery Campaign Guide Review

118

Initial Ideas and Parameters for a 2d20 Star Wars RPG

119

The Essential Elements of a Star Wars RPG

120

Horror Stories for RPGs: Challenges and Ideas for GMs

121

Star Trek Adventures Utopia Planitia Review

122

Ahris Fantasy RPG Preview - A 2d20 World Builders Program Project

123

Dungeons & Dragons Movie Review and Gaming Commentary

124

AI - A First Chat About These and TTRPGs

125

Revisiting and Improving Some of the Tropiest of Fantasy Story Hook Tropes

126

Combat: Problems Solved!

127

What We Hate About Combat in RPGs

128

Campaign and Story Ideas for Achtung! Cthulhu

129

Story Ideas for SciFi Settings

130

The Parties In LOTR and Star Wars Don't Work In Conventional RPG Systems

131

We Think Some Genres Work Best as One-Offs

132

Skills and Their Issues, pt2

133

Skills and Issues Related to Them, pt1

134

2d20 World Builders Program, pt2

135

The Great OGL War of 2023 and WOTC's Strategic Withdrawal

136

Special Episode - The First Releases for the 2d20 World Builders program on DriveThruRPG

137

Modiphius' 2d20 Worldbuilders Program, pt1

138

The OGL War of 2023? Let's See...

139

A Review of 2022

140

Chris's Ambitious 5e Campaign Idea for 2023

141

Getting Players to Try a New Game

142

System Spotlight: Supporting Characters in 2d20 Games and Perhaps Elsewhere

143

Bastard Quest Joint Adventure Episode Follow-Up

144

Game Spotlight: John Carter of Mars

145

What Else Could You Do With XP Rewards?

146

Special Episodes Announcement: Bastard Quest Joint Actual Plays

147

An Interview with Acthung! Cthulhu Lead Designer John Houlihan

148

System Spotlight: Sorcery in Conan and the Book of Skelos

149

In Response to Listener Requests: Re-Introductions

150

System Spotlight: Carousing in Conan; Downtime Systems

151

Experience Systems or, "How Many Goats Do I Need to Kill to Level Up?"

152

Game Spotlight: Conan - Adventures in an Age Undreamed Of

153

Party Size: Norms Over Time and Ideas for Smaller and Larger Groups

154

Game Spotlight: Infinity

155

CaRPG: Ideas for a Streamlined Game System for Family Roadtrips

156

Game Spotlight: Mutant Chronicles

157

Emergency Fluff and Emergency Crunch: The Discord Alert

158

From the Screen to the Tabletop: Translating Video Games into TTRPGs

159

Why We Like 2d20 So Much

160

Generic/Universal Rules Systems

161

Our First Projects with the New 2d20 SRD

162

"Balance" in Character and Encounter Creation

163

The 2d20 SRD in Some Depth

164

Homeworld Corebook Review

165

2d20 Supers pt2: Powers!

166

Chris is Running Vampire 5th Edition...Why that Version?

167

Homeworld Free Quickstart Commentary

168

The Great 50th Episode Show

169

2d20 Supers! Part One

170

Curse of Strahd: Story-System Commentary

171

2d20 in Place of Gumshoe for a Vampire Spy Thriller Campaign? Let's find out...

172

Chris, Supers RPGs, and Hope for the Future

173

An Interview with Nathan Dowdell of Modiphius

174

Our Thoughts on Cortex Prime

175

For the Achtung! Cthulhu GM: Adventure Reviews

176

First Reactions to the New Marvel Supers Playtest

177

A High(er) Magic System for 2d20?

178

A Novel Source for GM Inspiration

179

Our Wishlist for a 2d20 Fantasy Core Rules Book

180

One-Offs, Adventures, and Campaigns: Different Needs for Planning and Management

181

Dishonored: Thoughts On and Reactions to This Narrative-Heavy RPG

182

The Don'ts and Do's of Planning and Running Investigations

183

The Scientific Method Subsystem in Star Trek Adventures

184

When, Why, and How to Roll the Dice in Support of the Story

185

How to Introduce Players to 2d20

186

Original Adventures in Story-Heavy Settings Part 2

187

Original Adventures in Story-Heavy Settings Part 1

188

Achtung! Cthulhu Combat Encounter with Commentary

189

Published Adventures vs. Home Brew, and Some Unexpected GM Therapy

190

Space, Range, and Distance - in 2d20 and Other Games

191

Our Gaming Plans, Hopes, and Dreams for 2022...and some Covid

192

What We Like, and Dislike, About DnD 5e

193

Twilight: 2000 - Initial Reaction and Combat Commentary

194

2021: Our Year in Review

195

...It Was the Worst of Games

196

It Was the Best of Games...

197

The Pathfinders: 1st and 2nd Editions Compared

198

Combat in Conan

199

Personnel Combat in Star Trek Adventures

200

Who Ya Gonna Call? - 2d20 for Ghostbusters

201

Achtung Cthulhu GM's Guide: First Thoughts

202

Achtung Cthulhu Player's Guide: First Thoughts

203

Chris' Game System Quandary

204

Hacks, Mods, and Conversions: Using 2d20 Outside of Published Settings

205

Threat: Essential for the GM

206

The Shackleton Expanse Campaign Guide: Reactions & Review

207

Starship Combat in Star Trek Adventures

208

A Review of the Star Trek Adventures Quadrant Books, and Expert Star Trek Commentary

209

Short Episode: Change in Publishing Schedule

210

A Review: Star Trek Adventures Command Division Sourcebook

211

The Different Types of Conflict in the Dune RPG

212

Our First Thought on the New Dune RPG

213

Some Settings and Genres are Tough to Model in TTRPGs

214

Combat in the 2d20 System

215

The Metacurrencies of 2d20

216

2d20's Novel Core Mechanic

217

Introductions and Our Gaming Backgrounds