All Episodes
Game Dev Unchained — 425 episodes · page 1 of 5
GDC 2026: Day 1 | It's not all up in Flames
0370: Roundtable News | High Guard's Downfall, Marathon's Release, Xbox's Future
0369: Roundtable News | EA Goes Private and Playstation State of Play Review
0368: Small Teams Turn Passion into Project Grail with Malte and Rufino
0367: Games Recap | Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts
0366: Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito
0365: Roundtable News | AI, Remote Work and Industry Layoffs
0364: The Challenges of Finishing a Game with Drew Smith
0363: Roundtable News | Marathon, Mayhem, and the State of AAA
0362: Gaming Today with Studio GM Chris Stone
0361: UFOs & Conspiracies with Leo Gonzalez
0360: Slay the Princess: The Pristine Cut with Tony & Abby Howard
0359: Roundtable News | Tencent is a Military Company?
0358: Staying Strong in the Game with Jordan Smith
0357: New Year Resolution & Kicking off 2025
0356: Escape From Hadrian's Wall with Jim Gray
0355: Roundtable News | Ubisoft is Falling Hard
0354: Tabletop Game Design ‘Your Turn’ with Scott Rogers
0353: Roundtable News | Concord and AAA Games Failure to Launch
0352: Desktop Virtual Pet WEYRDLETS with Shawn Beck
0351: Remote Collaboration with Magma and Socializing Game Development Featuring Oli Strong
0350: Roundtable News | XBOX & Sony & Indie Games Future Plans
0349: Fantasy Horror Kidnapping Sim ‘Life Eater’ with Xalavier Nelson Jr.
0348: 3D Generative AI with Atlas featuring Ben James
0347: Reimagining Classics: James Montagna on 'Yar's Rising' and Game Development
0346: Games industry keeps getting worse with Damien Evans
0345: Roundtable News | The Impact of Team Size, Community, and Industry Trends on Game Development
0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
0342: Roundtable News | Behind the GDC Booths: Unpacking Industry Challenges
0341: Making a Game in UEFN with Tav Shande
0340: JangaFX with Nick Seavert
0339:Roundtable News | Rough Start to 2024
0338: Roundtable News | Fortnite Lego, Game Awards, and GTA VI
0337: Art Boost | Spark and Bibi with Igor Puskaric
0336: Navigating the Storms of Indie Publishing with Pete Bottomley
0335: Art Boost | Gambit with Lyndl Kempis
0334: Roundtable News | Massive Layoffs
0333: Catching up with the Game Industry with Brian Canary
0332: Get Your Game Published with Jay Powell
0331: Making Lucid with Eric Manahan
0330: Mastering Metaverse: John Krajewski’s Eco Adventure
0329: Roundtable News | Gen Z Impact on the Workplace
0328: The Evolution of UX from Human Factors to Gaming with Joe Schaeppi
0327: XR for Game Developers with Tony Bevilacqua
0326: UEFN & HaZ Dulull- A New Dawn for Creators
0325: The Story Behind Dynopunk with Andrew and Roman
0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)
0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin
0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...
0321: Roundtable News | Apple Vision Pro: Rewriting Reality
0320: Harnessing User Feedback- Refining Game Design with John Li
0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina Turkina
0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic
0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Reception
0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!
0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette
0314: Students Getting into the Industry with Ian McDonell
0313: Roundtable News | What is up with Meta?
0312: AI Art Changing 2D Art and Concept Design Forever with Michael Shinde
0311: Broken Roads with Drop Bear Bytes
0310: Leaving the Game Industry for Tech with Ryan Bullock
0309: Roundtable News | Activision Blizzard and Meta Stopping Growth
0308: Onsen Master with Derrick Fields
0307: Roundtable News | Hiring Freezes and Summerfest Review
0306: Art Boost | Environment Art in Unreal 5 with Daniel Martinger
0305: Roundtable News | Will Hybrid/Remote Working Last?
0304: Art Boost | Making Weapons for Back 4 Blood with Brad Boyles
0303: The Making of Genesis Noir with Evan Anthony & Jeremy Abel
0302: Art Boost | Making Environments for Last of Us 2 with Nestor Carpintero
0301: Roundtable News | Biggest Heist in History with NFT Game Axie Infinity
SPECIAL ANNOUNCEMENT: Larry is back!
0300: Soapbox | How to get promoted
0299: Art Boost | Making Concept Art in Valorant with Brian Yam
New AREA by Autodesk! Gives exposure to all artists everywhere
0298: Multiplayer for Games with Glenn Fiedler
0297: Roundtable News | Steam Deck, Blockchain & NFTS
Kickstarter still viable? | Games ReCAP
Blockchain Tech at Dice 2022 | Games ReCAP
Journey and Sky developer thatgamecompany nets $160 million | Games ReCAP
Creative Director Fired over Pro Russian Comments | Games ReCAP
0296: Good Habits for Remote Working with Michael Shinde
Ukrainian Game Studios are Fighting Back | Games ReCAP
Raven QA are Unionizing | Games ReCAP
Guardians of the Galaxy Disappointing Sales | Games ReCAP
0295: Blockchain and NFT in Games with Adrian Krion
0294: Art Boost | Fast Iteration on Epic Scenes with Boy Sichterman
0293: Roundtable News | Acquisitions & VR Failures
0292: Inspiring Developers | Best of 2021 Part 5
0291: Personal Projects from Art Boost | Best of 2021 Part 4
0290: Biggest Headlines of Last Year | Best of 2021 Part 3
0289: The Convergence of all Entertainment | Best of 2021 Part 2
0288: How has the Pandemic Impacted the Game Industry in 2021 | Best of 2021 Part 1
0287: Where is Mobile Gaming leading us with Michael Hudson
0286: Roundtable News | The Rise of Big Tech Game Companies
0285: Environment Art for Moss Book II with Coolie Calihan
0284: 14 Years of Development on Hanoka with Matt Canei
0283: GduX.me | Anew: The Distant Light Demo
0282: Roundtable News | Blizzard Under Fire
Games ReCAP | Star Citizen Selling False Ships