All Episodes
Game Dev Unchained — 425 episodes · page 2 of 5
0281: GduX.me | Sky: Children of Light Demo
Games ReCAP | Can All CEOs Please Step Down!
Games ReCAP | Naughty Dog Stopping Crunch Culture?
Games ReCAP | China Bans Gaming
0280: GduX.me | The Making of MonStars Remastered with Damon Woods
0279: Art Director Aspirations with Reika Yoshino
0278: Sozap and the Mobile Market after the Pandemic with Rade Prokopovich
0277: Roundtable News | Valve Steamdeck
0276: SoapBox | Latest Updates and Resolving Internal Conflicts
0275: GduX.me | Breaking Art with Miklos Bencz
0274: GduX.me | The Business of Games with Larry Kuperman
0273: Roundtable News | Final Showdown Epic VS Apple
0272: Art Boost | Snake Way Cruiser with Lyndl Kempis
0271: Simplifying Efficient Workflows with Daniel Bystedt
0270: Diversity in the Game Industry with Ray Graham
0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp
0268: GduX.me | Navigating Art in a Business World with Ben Sanders
0267: Roundtable News | Epic Metaverse
0266: GduX.me 2020 | Intellectual Property for Game Dev with Jessica Shraybman
0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva
0264: Investing in the Games Industry with Daniel
0263: Proceduralism in Games with Luiz Kruel
0262: Roundtable News | Anthem Cancelled?!
0261: Abby & Tony from Black Tabby Games
0260: What's Next for VR with Scott Rogers
0259: The Convergence of Games and Movies with Mauro Frau
0258: Roundtable News | Stadia Shutting Down
0257: Art Boost | VR Sculpting with Joel Durnham
0256: The Story Behind GoDemics with Leo Gonzalez
0255: Getting Creative after a World-Changing Event with Dave Mervik
0254: How has the industry changed with Jay Wilson
0253: Roundtable News | Can the industry go fully remote?
0252: Art Boost | Inventing a New 3D Painterly Style with Miklos Bencz
0251: From Designer to Programmer with Scott Lagrasta
0250: Art Boost | Architectural Concept with Gabriel Yeganyan
0249: Designing Fall Guys with Joe Walsh
0248: Best of 2020
0247: Glassdoor Confessions on Daybreak Studios
0246: IP Licensing for Small Teams featuring Mel Kirk
0245: Indie MMO Development with Jason Lee
0244: The Story Behind Polygonflow with Adnan Chaumette
0243: Distributed Work Past, Present, and Future with Scott Millard
0242: Roundtable News | SWATTING Around with Ubisoft
GDuX.me 2020 | The Mystery Behind Marketing with Starlight Skyes
GDuX.me 2020 | Surviving Long Term in the Game Industry with Moo Yu