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All Episodes

Game Dev Unchained — 425 episodes · page 2 of 5

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Title
101

0281: GduX.me | Sky: Children of Light Demo

102

Games ReCAP | Can All CEOs Please Step Down!

103

Games ReCAP | Naughty Dog Stopping Crunch Culture?

104

Games ReCAP | China Bans Gaming

105

0280: GduX.me | The Making of MonStars Remastered with Damon Woods

106

0279: Art Director Aspirations with Reika Yoshino

107

0278: Sozap and the Mobile Market after the Pandemic with Rade Prokopovich

108

0277: Roundtable News | Valve Steamdeck

109

0276: SoapBox | Latest Updates and Resolving Internal Conflicts

110

0275: GduX.me | Breaking Art with Miklos Bencz

111

0274: GduX.me | The Business of Games with Larry Kuperman

112

0273: Roundtable News | Final Showdown Epic VS Apple

113

0272: Art Boost | Snake Way Cruiser with Lyndl Kempis

114

0271: Simplifying Efficient Workflows with Daniel Bystedt

115

0270: Diversity in the Game Industry with Ray Graham

116

0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp

117

0268: GduX.me | Navigating Art in a Business World with Ben Sanders

118

0267: Roundtable News | Epic Metaverse

119

0266: GduX.me 2020 | Intellectual Property for Game Dev with Jessica Shraybman

120

0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva

121

0264: Investing in the Games Industry with Daniel

122

0263: Proceduralism in Games with Luiz Kruel

123

0262: Roundtable News | Anthem Cancelled?!

124

0261: Abby & Tony from Black Tabby Games

125

0260: What's Next for VR with Scott Rogers

126

0259: The Convergence of Games and Movies with Mauro Frau

127

0258: Roundtable News | Stadia Shutting Down

128

0257: Art Boost | VR Sculpting with Joel Durnham

129

0256: The Story Behind GoDemics with Leo Gonzalez

130

0255: Getting Creative after a World-Changing Event with Dave Mervik

131

0254: How has the industry changed with Jay Wilson

132

0253: Roundtable News | Can the industry go fully remote?

133

0252: Art Boost | Inventing a New 3D Painterly Style with Miklos Bencz

134

0251: From Designer to Programmer with Scott Lagrasta

135

0250: Art Boost | Architectural Concept with Gabriel Yeganyan

136

0249: Designing Fall Guys with Joe Walsh

137

0248: Best of 2020

138

0247: Glassdoor Confessions on Daybreak Studios

139

0246: IP Licensing for Small Teams featuring Mel Kirk

140

0245: Indie MMO Development with Jason Lee

141

0244: The Story Behind Polygonflow with Adnan Chaumette

142

0243: Distributed Work Past, Present, and Future with Scott Millard

143

0242: Roundtable News | SWATTING Around with Ubisoft

144

GDuX.me 2020 | The Mystery Behind Marketing with Starlight Skyes

145

GDuX.me 2020 | Surviving Long Term in the Game Industry with Moo Yu