Gameology cover art

All Episodes

Gameology — 64 episodes

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Title
1

Make it or Break it 6 - BAXY Guns, Gravity Giver, Drop Pod Wars, Bomb Bot

2

Gameology 54 - Game Review Solutions

3

Make it or Break it 5 - End of Friendships

4

Gameology 53 - The Good, the Bad: Zelda II

5

Make it or Break it 4 - Don't Open the Box

6

Gameology 52 - Game Reviews

7

B1TS 0F W1SD0M 3 - Orbit: Tower Defense Redefined

8

Make it or Break it 3 - Cave Explorer, Center Tetris & Collapse

9

Gameology 51 - Psychology of Aesthetics

10

B1TS 0F W1SD0M 2: Trimming Zarnok Fortress Features

11

Make it or Break it 2 - Bisector, Boolean Bash, Bribery Race

12

Gameology 50 - Experience and Leveling

13

Make it or Break 1 it - Arrow Key Trap Maze and RGB

14

Gameology 49 - Super Mario Odyssey

15

B1TS 0F W1SD0M 1 - Reused Levels and Procedural Generation

16

Gameology 48 RTS SOS with Chris Feres

17

Gameology 47 Early RTS Days with Chris Feres

18

Gameology 46 Modding with Chris Feres

19

Gameology 45 - Super Mario World

20

Gameology 44 - Cutscenes

21

Gameology 43 - The Good, The Bad: Super Mario Bros. 3

22

Gameology 42 - Traversal

23

Gameology 41 - The Good, The Bad: Super Mario Bros 2

24

Gameology 40 - Companion AI

25

Gameology 39 - The Good, The Bad: Super Mario Bros.

26

Gameology 38 - Legislation

27

Gameology 37 - The Good, The Bad: Mario 64

28

Gameology 36 - Console Generations

29

Gameology 35 - The Good, The Bad: Super Mario 3D World

30

Gameology 34 - The Good, The Bad - Mario Galaxy

31

Gameology 33 - Rock Paper Scissors

32

Gameology 32 - Game Feel

33

Gameology 31 - Breath of the Wild - Zelda Evolved

34

Gameology 30 - Where do I go, what do I do?

35

Gameology 29 - Behind the Scenes on Speedrunning

36

Gameology 28 - Crunch Time

37

Gameology 27 - Palette Swaps

38

Gameology 26 - Checkpoints

39

Gameology 25 - Side Quests

40

Gameology 24 - Progression Systems

41

Gameology 23 - Trading / Collectable Card Games

42

Gameology 22 - Building Accessible Board Games

43

Gameology 21 - Luck vs Skill

44

Gameology 20 - Hearthstone's Microtransactions

45

Gameology 19 - Microtransactions

46

Gameology 18 - Meaningful Choice

47

Gameology 17 - Narrative

48

Gameology 16 - Case Study: Shovel Knight

49

Gameology 15.5 - Pokemon GO

50

Gameology 15 - Death

51

Gameology 14 - Session Length

52

Gameology 13 - Game Length

53

Gameology 12 - Case Study: Paper Mario: Sticker Star

54

Gameology 11 - Case Study: Shadowrun

55

Gameology 10 - Case Study: The World Ends With You

56

Gameology 9 - Difficulty

57

Gameology 8 - Game Jams

58

Gameology 7 - Tutorials and First Levels

59

Gameology 6 - Boss Battles

60

Gameology 5 - Remakes and Remasters

61

Gameology 4 - Evolution of AAA Games

62

Gameology 3 - The Vicious Cycle of Rebranding

63

Gameology 2 - Procedural Generation

64

Gameology 1 - Environment Reuse