All Episodes
Gameology — 64 episodes
Make it or Break it 6 - BAXY Guns, Gravity Giver, Drop Pod Wars, Bomb Bot
Gameology 54 - Game Review Solutions
Make it or Break it 5 - End of Friendships
Gameology 53 - The Good, the Bad: Zelda II
Make it or Break it 4 - Don't Open the Box
Gameology 52 - Game Reviews
B1TS 0F W1SD0M 3 - Orbit: Tower Defense Redefined
Make it or Break it 3 - Cave Explorer, Center Tetris & Collapse
Gameology 51 - Psychology of Aesthetics
B1TS 0F W1SD0M 2: Trimming Zarnok Fortress Features
Make it or Break it 2 - Bisector, Boolean Bash, Bribery Race
Gameology 50 - Experience and Leveling
Make it or Break 1 it - Arrow Key Trap Maze and RGB
Gameology 49 - Super Mario Odyssey
B1TS 0F W1SD0M 1 - Reused Levels and Procedural Generation
Gameology 48 RTS SOS with Chris Feres
Gameology 47 Early RTS Days with Chris Feres
Gameology 46 Modding with Chris Feres
Gameology 45 - Super Mario World
Gameology 44 - Cutscenes
Gameology 43 - The Good, The Bad: Super Mario Bros. 3
Gameology 42 - Traversal
Gameology 41 - The Good, The Bad: Super Mario Bros 2
Gameology 40 - Companion AI
Gameology 39 - The Good, The Bad: Super Mario Bros.
Gameology 38 - Legislation
Gameology 37 - The Good, The Bad: Mario 64
Gameology 36 - Console Generations
Gameology 35 - The Good, The Bad: Super Mario 3D World
Gameology 34 - The Good, The Bad - Mario Galaxy
Gameology 33 - Rock Paper Scissors
Gameology 32 - Game Feel
Gameology 31 - Breath of the Wild - Zelda Evolved
Gameology 30 - Where do I go, what do I do?
Gameology 29 - Behind the Scenes on Speedrunning
Gameology 28 - Crunch Time
Gameology 27 - Palette Swaps
Gameology 26 - Checkpoints
Gameology 25 - Side Quests
Gameology 24 - Progression Systems
Gameology 23 - Trading / Collectable Card Games
Gameology 22 - Building Accessible Board Games
Gameology 21 - Luck vs Skill
Gameology 20 - Hearthstone's Microtransactions
Gameology 19 - Microtransactions
Gameology 18 - Meaningful Choice
Gameology 17 - Narrative
Gameology 16 - Case Study: Shovel Knight
Gameology 15.5 - Pokemon GO
Gameology 15 - Death
Gameology 14 - Session Length
Gameology 13 - Game Length
Gameology 12 - Case Study: Paper Mario: Sticker Star
Gameology 11 - Case Study: Shadowrun
Gameology 10 - Case Study: The World Ends With You
Gameology 9 - Difficulty
Gameology 8 - Game Jams
Gameology 7 - Tutorials and First Levels
Gameology 6 - Boss Battles
Gameology 5 - Remakes and Remasters
Gameology 4 - Evolution of AAA Games
Gameology 3 - The Vicious Cycle of Rebranding
Gameology 2 - Procedural Generation
Gameology 1 - Environment Reuse