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All Episodes

Getting2Alpha — 107 episodes

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Title
1

Humans Tell The Best Stories

2

Chelsea Howe: AI, Game Jams, & the Future of Games

3

Lisha Li: Democratizing Game Creation Through AI

4

Hansohl Kim: What Is Reinforcement Learning?

5

Hugo Alves: Synthetic Users

6

Amy Bucher: Designing Behavioral Nudges

7

Nate Bosshard: Algorithmic Immunity

8

Vicki Tan: Ask This Book a Question

9

Jason Hreha: What Really Matters with Habit-building

10

Andy Budd: The Growth Equation

11

Nana Janashia: The Power of Focus

12

Mark Jacobstein: From Game Exec to Venture Builder

13

Ryan Douglas: FDA approves Digital Therapeutics SDK

14

Gina Pell: Community is the new social

15

Julie Dirksen: Design for Behavior Change

16

Mike Maples: Pattern Breakers

17

Jillian Ahrens: Designing Digital Therapeutics

18

Ryan Douglas: Immersive Digital Therapeutics

19

Starr Long: Creating Ultima Online

20

Samuel Hulick: User Onboarding

21

Jason Hreha: Building Habit-Forming Products

22

Alfie Kohn: Thriving Beyond Competition

23

Adrian Hon: Making Zombies, Run!

24

Robin Allenson: Creating AI-powered Tools

25

Doug Hofstadter: Reflections on AI

26

Dr. Julie Gurner: Unlocking Peak Performance

27

Joakim Achrén: Investing in Games

28

Pavel Samsonov: Storyboarding for UX

29

Kevin Kelly: Excellent Advice for Living

30

Celia Hodent: The Gamer’s Brain

31

Vinayak Joglekar: Game Thinking in India

32

Osama Dorias: Reviewing the Top 10 Games of 2022

33

Steve Meretzky: Game Monetization

34

Hilmar Pétursson: Why EVE Online has insane retention

35

Brendan Greene: Building a Virtual Planet

36

Rei Wang: From Investor to Entrepreneur

37

Philip Rosedale: What’s Missing from the Metaverse?

38

Mitch Zamara: Million on Mars & Play to Own

39

Gabby Dizon: Axie Infinity & Play to Earn

40

Garry Tan: Investing in Crypto

41

Raph Koster: How to Create an Innovative Hit

42

Amy Bucher: Gamifying Health

43

John Linden: Inside the NFT game Blankos Block Party

44

Mark Pincus: Lessons from Zynga & Tribe

45

Chris Spiek: Jobs to be Done

46

Chris Heatherly: Innovation in Game Design

47

Barry O’Reilly: The Power of Incentives

48

John Hagel: The Future of Work

49

Schwark Satyavolu: The Future of Fintech

50

Siqi Chen: How to find vision/market fit

51

BJ Fogg: Tiny Habits and the search for truth

52

Tracy Rosenthal-Newsom: Playtesting and customer empathy

53

Jeri Ellsworth: Invention as a way of life

54

David Vogler: Making media on the cutting edge

55

Bob Moesta: Innovation Rules

56

Bob Moesta: From Nothing to Something

57

Michael John: Training the next generation of game designers

58

Brian Norgard: Simple, Fun and Useful

59

Howard Rheingold: The subtle art of collaboration

60

Casey Winters: Turning startups into rocketships

61

Jason Hreha: Where behavioral science meets product strategy

62

Jeff Patton: Beyond story-mapping: the evolution of agile product design

63

Steve Hoffman: The Process of Radical Innovation

64

Karl Kapp: The surprising power of failure

65

Lee LeFever: The art and science of explanation

66

The Future of Consumer Tech Investing

67

Merci Victoria Grace: Product vision meets collaborative leadership

68

Gina Bianchini on the power of passionate interest networks

69

Jeff Atwood on building communities and customer feedback loops

70

Josh Elman on the dynamics of online social experiences

71

Steve Vassallo on the next chapter of design thinking

72

Tim Chang on the Rise of Transformational Tech

73

Tony Ulwick outcome-driven innovation and jobs-to-be-done

74

Jared Spool is educating the next generation of UX designers

75

Jim Scheinman on the evolution of social software

76

Jeff Veen on deep collaboration and building innovative teams

77

Cindy Au on finding success by saying NO (to the right things)

78

Richard Garriott on systems thinking and meaningful challenges

79

Cindy Alvarez on customer research and iterative development

80

Dan Olsen on rapid prototyping and smart MVP development

81

Teresa Torres on product discovery & re-imagining organizational change

82

Mike Sellers on super-powered mental models & the bright future of AR gaming

83

Irene Au on design leadership and experience-driven organizations

84

Matt Leacock on cooperative game design

85

Kevin Kelly explains how to embrace the inevitable technology trends shaping our future

86

Jeff Gothelf on Lean UX & enterprise change management

87

Dennis Crowley on whispering bots, crowd-sourced maps & the future of location-based experiences

88

Raph Koster on the nature of gaming

89

Paul Adams on the future of product design

90

Tony Stubblebine on the future of online training

91

Christina Wodtke on Design Thinking, Distributed Cognition & OKRs

92

Mimi Ito on Minecraft and progressive learning

93

Samuel Hulick on building better products with smart onboarding and iterative design

94

Steve Portigal on active listening & leaving your world view at the door

95

Designing Business with Erika Hall

96

Getting2Alpha Season 1 Highlights with Amy Jo Kim & Kenneth Lim

97

How does Jon Radoff build innovative games around iconic brands?

98

Hiten Shah on the emotional side of building a business

99

Sharpen your sword as a game designer with Eric Zimmerman

100

Katherine Isbister on Games & Emotions

101

Blair Ethington: High Fashion meets Augmented Reality

102

Erin Hoffman on social activism, learning games, and how designers shape the world

103

Jesse Schell on Virtual Reality, Transformational Gaming, and juggling

104

Chelsea Howe on love, desire and submission to ritual in gaming

105

Can a game bring Thoreau's Walden to life?

106

Laura Klein on design-led growth hacking & customer development

107

Dan Cook on indie life, remote collaboration, and the magic of small groups