All Episodes
Getting2Alpha — 107 episodes
Humans Tell The Best Stories
Chelsea Howe: AI, Game Jams, & the Future of Games
Lisha Li: Democratizing Game Creation Through AI
Hansohl Kim: What Is Reinforcement Learning?
Hugo Alves: Synthetic Users
Amy Bucher: Designing Behavioral Nudges
Nate Bosshard: Algorithmic Immunity
Vicki Tan: Ask This Book a Question
Jason Hreha: What Really Matters with Habit-building
Andy Budd: The Growth Equation
Nana Janashia: The Power of Focus
Mark Jacobstein: From Game Exec to Venture Builder
Ryan Douglas: FDA approves Digital Therapeutics SDK
Gina Pell: Community is the new social
Julie Dirksen: Design for Behavior Change
Mike Maples: Pattern Breakers
Jillian Ahrens: Designing Digital Therapeutics
Ryan Douglas: Immersive Digital Therapeutics
Starr Long: Creating Ultima Online
Samuel Hulick: User Onboarding
Jason Hreha: Building Habit-Forming Products
Alfie Kohn: Thriving Beyond Competition
Adrian Hon: Making Zombies, Run!
Robin Allenson: Creating AI-powered Tools
Doug Hofstadter: Reflections on AI
Dr. Julie Gurner: Unlocking Peak Performance
Joakim Achrén: Investing in Games
Pavel Samsonov: Storyboarding for UX
Kevin Kelly: Excellent Advice for Living
Celia Hodent: The Gamer’s Brain
Vinayak Joglekar: Game Thinking in India
Osama Dorias: Reviewing the Top 10 Games of 2022
Steve Meretzky: Game Monetization
Hilmar Pétursson: Why EVE Online has insane retention
Brendan Greene: Building a Virtual Planet
Rei Wang: From Investor to Entrepreneur
Philip Rosedale: What’s Missing from the Metaverse?
Mitch Zamara: Million on Mars & Play to Own
Gabby Dizon: Axie Infinity & Play to Earn
Garry Tan: Investing in Crypto
Raph Koster: How to Create an Innovative Hit
Amy Bucher: Gamifying Health
John Linden: Inside the NFT game Blankos Block Party
Mark Pincus: Lessons from Zynga & Tribe
Chris Spiek: Jobs to be Done
Chris Heatherly: Innovation in Game Design
Barry O’Reilly: The Power of Incentives
John Hagel: The Future of Work
Schwark Satyavolu: The Future of Fintech
Siqi Chen: How to find vision/market fit
BJ Fogg: Tiny Habits and the search for truth
Tracy Rosenthal-Newsom: Playtesting and customer empathy
Jeri Ellsworth: Invention as a way of life
David Vogler: Making media on the cutting edge
Bob Moesta: Innovation Rules
Bob Moesta: From Nothing to Something
Michael John: Training the next generation of game designers
Brian Norgard: Simple, Fun and Useful
Howard Rheingold: The subtle art of collaboration
Casey Winters: Turning startups into rocketships
Jason Hreha: Where behavioral science meets product strategy
Jeff Patton: Beyond story-mapping: the evolution of agile product design
Steve Hoffman: The Process of Radical Innovation
Karl Kapp: The surprising power of failure
Lee LeFever: The art and science of explanation
The Future of Consumer Tech Investing
Merci Victoria Grace: Product vision meets collaborative leadership
Gina Bianchini on the power of passionate interest networks
Jeff Atwood on building communities and customer feedback loops
Josh Elman on the dynamics of online social experiences
Steve Vassallo on the next chapter of design thinking
Tim Chang on the Rise of Transformational Tech
Tony Ulwick outcome-driven innovation and jobs-to-be-done
Jared Spool is educating the next generation of UX designers
Jim Scheinman on the evolution of social software
Jeff Veen on deep collaboration and building innovative teams
Cindy Au on finding success by saying NO (to the right things)
Richard Garriott on systems thinking and meaningful challenges
Cindy Alvarez on customer research and iterative development
Dan Olsen on rapid prototyping and smart MVP development
Teresa Torres on product discovery & re-imagining organizational change
Mike Sellers on super-powered mental models & the bright future of AR gaming
Irene Au on design leadership and experience-driven organizations
Matt Leacock on cooperative game design
Kevin Kelly explains how to embrace the inevitable technology trends shaping our future
Jeff Gothelf on Lean UX & enterprise change management
Dennis Crowley on whispering bots, crowd-sourced maps & the future of location-based experiences
Raph Koster on the nature of gaming
Paul Adams on the future of product design
Tony Stubblebine on the future of online training
Christina Wodtke on Design Thinking, Distributed Cognition & OKRs
Mimi Ito on Minecraft and progressive learning
Samuel Hulick on building better products with smart onboarding and iterative design
Steve Portigal on active listening & leaving your world view at the door
Designing Business with Erika Hall
Getting2Alpha Season 1 Highlights with Amy Jo Kim & Kenneth Lim
How does Jon Radoff build innovative games around iconic brands?
Hiten Shah on the emotional side of building a business
Sharpen your sword as a game designer with Eric Zimmerman
Katherine Isbister on Games & Emotions
Blair Ethington: High Fashion meets Augmented Reality
Erin Hoffman on social activism, learning games, and how designers shape the world
Jesse Schell on Virtual Reality, Transformational Gaming, and juggling
Chelsea Howe on love, desire and submission to ritual in gaming
Can a game bring Thoreau's Walden to life?
Laura Klein on design-led growth hacking & customer development
Dan Cook on indie life, remote collaboration, and the magic of small groups