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All Episodes

Gothridge Manor — 434 episodes

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Title
1

Prepping for the Start of My Shadowdark Campaign

2

Starting a ShadowDark Campaign

3

Unboxing Knave 2

4

5th Level PCs, Torchbearer Sub-Class, and Refitting OSE Adventures for Shadowdark

5

What I Learned from GMing Shadowdark

6

This One is for Jason

7

Unboxing Rats

8

Local Folklore

9

Rolling Dice with the Kids

10

Creating an Adventure Live on Monday Night

11

Running with the Kids

12

Mothman Has Landed

13

A Conversation With You

14

A New Youtube Show Coming Soon

15

The Basic Fantasy Field Guide 2

16

Working on the Kickstarter

17

So You Want to Be a Dungeon Master

18

Consequences for Choices in a Campaign

19

Kickstarter Talk

20

Leaving an Enemy Alive

21

Using Random Encounters to Enhance Your Game

22

ShireCon Baby

23

Hexploration with Ivy

24

What game do you want to spend your precious time on?

25

Swords & Wizardry Complete

26

Will there be dice?

27

The Battle of AI Art

28

OSE and Shadowdark a Match Made for My Campaign

29

Security Taught Me More Than College

30

WotC Pinkerton's Come Knocking

31

Getting Inspiration from Nonfiction Books

32

New DM Guide Coming Soon

33

Half-Races/My Kickstarter/ShadowDark/Running a Game for the Kiddos

34

Learning the Difference Between What I Can Control and What I Can't

35

Adding a Supernatural Element into Your Game

36

The Bad, the Post Office, and the Good in Gaming

37

OGL and Morality Rant

38

Evil Campaigns

39

Will WotC Make it Harder for 3td Party Publishers for 5.5?

40

Review of the Best Starter Set: Dragons of Stormwreck Isle

41

Unboxing: Swords of Cthulhu and The Redoubt of Chandra

42

Unboxing: New Big Dragon

43

My New Top 3 Monsters

44

Ending a Campaign

45

Dealing With Shitty Players

46

Do Dungeons Need to Make Sense?

47

Divine Acts

48

Old School GMs are Afraid of High Level Characters

49

Zombie NPCs and Generating Treasure for the Froghemoth

50

The Froghemoth

51

Failure to Engage

52

Creating Interesting and Boring NPCs for Your Campaign

53

Undead!

54

After Game Assessment

55

Why System Hopping is Bad

56

Campaign Random Tables

57

Touching Base

58

What's been going on

59

Bronze Age and Post Apocalyptic RPGs

60

A Great Way to Handle a Character's Death

61

Spear Witch Unboxing

62

Deciding How and What Monsters to Use in an Adventure

63

Midderland Zines!

64

Adventure Development: Manifestations of Hate

65

Robin of Sherwood: The King's Demon

66

Neverland

67

Scoundrels: Criminal Toolbox

68

Cultivating Failure in Game

69

Micro-Adventures

70

Great First Night and My New OSE Books

71

Unboxing Cthulhu with Ivy

72

Through Ultan's Door Unboxing

73

This Monday the Campaign Begins

74

Vacation Haul Unboxing

75

Zines, a Cure for a Shitty Day

76

Redoing the Thief Skills

77

Lulu Unboxing on a Budget with The Happy Whisk

78

Going Over the Episodes with a Plethora of Call Ins

79

Detailed Unboxing from Noble Knight Games

80

My 4 Maps that Inspired Me

81

Starting Campaign

82

Optimizing Random Encounters

83

Would I Want Me as a GM?

84

Placing Monsters with Purpose and Context

85

One of the Creative Differences Between 5e and Older Editions

86

Three Chickens and a Whisk

87

Practices I Use When I Write

88

Bad Game Days

89

Deck of Many Things

90

Unboxing The Bats of Saint Abbans

91

My Zine Quest Picks...So Far

92

Zine Quest and the Definition of a Zine

93

Zine Quest 3 Has Begun and Unboxing with the Wife

94

My Dream Zine Team

95

Zine Quest 3 My Solution My Problem

96

What Kickstarter to Run With and a Surprise Unboxing

97

Zine Quest and 100 for 100

98

Demon Plague One Shot Adventure... Sorta

99

Current Kickstarters I'm Backing

100

4 Day Weekend Cast

101

Unboxing Castle Amber

102

Call In Call Me Call You

103

Episodal Campaigning

104

Covid-19 Free and In the Pines

105

I'm getting covid-19 tested.

106

5e First Session in the Books

107

Tools in the Toolbox

108

The Forgotten Rites of the Mouldering Dead

109

Session 0 is Coming and an Unboxing

110

Eddie's Death

111

Chewer of Fingers

112

Funneling Up Instead of Funneling Down

113

Hollering and New Dice

114

Deciding on my next Campaign

115

Hunters in Death release

116

The End of the Kickstarter with Voice Mails

117

Developing an Adventure: a Forlarren Lair

118

Cooperation

119

Collecting Necromancer Games Modules

120

A day in the life of chaos

121

Hunters in Death Challenges

122

I've not published this episode for so long I have no idea what's in it.

123

I Don't Think I Would Have Gotten Into Gaming If I Started Today

124

Noble Knight Games Haul

125

Importance of Introductions

126

Call Ins Episode with GoGo Dancers

127

Using a Quality Die for Equipment

128

Unboxing Dice

129

One Page Dungeon Contest

130

Re Fluffing the Fluff

131

The Fluff

132

What I've been up to

133

Scrap as Treasure

134

Crafting in RPGs

135

Urban Dungeons

136

Unboxing Exalted Funeral

137

Hanging out in The Manor: Kobold Invasion

138

Starting a New Campaign

139

Basic Ideas for Developing My Urban Campaign

140

Working with Cliches

141

Writing it Backwards

142

Creating Depth in a Campaign Through Play

143

Talking with My Players at the Edge of the World

144

Tuition of the Tooth

145

Matt Jackson Roast Winner

146

Last Chance to Take a Shot at Matt Jackson

147

Insult Matt Jackson Win a Prize

148

The Game Remains the Same

149

The End of a Campaign

150

Kickstarter Update: Hunters in Death

151

The Three Layers of Discovery

152

Zine Quest Success and My New Zine Picks

153

Zine Quest: Interview with Steve C of Hogtown Games

154

Developing the Kickstarter Campaign

155

A Fluid Campaign

156

Zine Quest in the Trough

157

Hunters in Death Kickstarter is a Success

158

Look for Hunters in Death this Sunday

159

A Day in Zine Quest: From Morning to Midnight

160

Quick Zine Quest Work Update

161

Writing a Zine or How to Spend All Your Time Off

162

What the Job Requires

163

Getting Traction

164

Keeping the OSR Simple

165

The Rui Show!

166

Zine Quest Process

167

See Ya 2019

168

GURPS & Zine Quest

169

Exploring the Background of a Character

170

Gothridge Manor Updates

171

Healing Potions

172

IPs and My Old Blog is New

173

Shelf Delve: GURPS Boxsets

174

Anchorite Challenge

175

A Plague of Goblins

176

A Few Tips on Developing NPCs

177

Enjoying the Game with Who Shows Up

178

Call Ins¡!¡!

179

Best Zines Ever

180

Old School Essentials has Arrived!

181

Fantasy Age is my New Girlfriend... Until Old School Essentials Shows Up

182

The Good Place

183

Old Schooling Crunch: GURPS Specifically

184

Unboxing and High Level Adventures

185

A Surprise Unboxing!

186

Getting Players Involved

187

Stage 3 of the Campaign

188

Manor Happenings

189

Unboxings with Whisk

190

The Call Ins and the Sticky Dollar Prize

191

Adventure Design Sessions: Maps with Matt Jackson

192

Gaming Kickstarters Writing And Podcast Updates

193

Creating a Micro Game?

194

The Reluctance to Return to the GM Seat

195

Creating Urban Adventures

196

Big Sale at GothridgeManor.com

197

Ramble Cast

198

The Episode Where I Don't Shut Up

199

Adventure Design Sessions: Villains

200

Mystery in Adventures

201

Criticals

202

Atlas Oscura

203

To Hobbs and MonkeyBlood...Bravo

204

Updates from the Middle off a Wal Mart parking Lot.

205

Last Game for the Summer

206

Last Wednesday Game Night

207

ENnies What are they good for?

208

Writing Thought Process Over a Few Days

209

Spotlight Character Sessions

210

Call In Episode!

211

You haven't been through the fire.

212

Pre Game Pep Talk

213

Adventure Creation on the Back Deck

214

Sunday Check In

215

Pay to Play

216

Gaming Fatigue and Making Shopping in Game a Better Experience.

217

A Triple UnBoxing with The Happy Whisk

218

Getting Input from Your Players

219

D&D Essentials Kit Unboxing

220

Teeko Strikes Back

221

Requiem of the Giants

222

Bitching About Getting Shit in the Mail

223

Headache Review of Threefold

224

Call Ins and a Reset Sessions

225

Beginning Stages of Developing Factions

226

Stories in Old School Games

227

Specialized Clerics and Campaign Level Problems

228

Pet Peeves and Cleric Obligations

229

Tweaking the Cleric and Demons With Sticky Butts

230

Stinker of a Game

231

Tonight's Game While Thinking About My Next Campaign

232

The Benefit of Developing Multiple Plotlines

233

Dice Roll Zine #2 Review

234

Answering Colin's Rant Episode

235

Best Heist EVAR! With a gaggle of call ins.

236

Season 2 Begins Tonight

237

The Devils are the Ones Who Judged Us

238

Short Rests..more on Rot Grubs..Psionics..Yep It's a Call in Show

239

How do you increase your podcast listens

240

Adventure Challenge Levels

241

Rot Grubs in My Birthday Cake

242

Upcoming Adventures with a Batch of Call Ins from Some Very Good Folks

243

It's vacation time and it starts with a triple Unboxing

244

Starting a Adventure Writing Roundtable and Fucking Sissy Players

245

I'm a Liar

246

RPG Systems Expectations

247

Camping Encounters

248

Publisher Series: Packing Your Books Properly

249

Noble Knight Unboxing

250

Play With Who Shows and Top 3 Games I Wish to Play

251

It's the Demons

252

Transitioning from the 1st stage to the 2nd stage of a campaign.

253

Monday Game Cancelled and a Patreon Update

254

Anchorites Call In or are They Doppelgangers

255

Doppelgangers!

256

Goblins!

257

3 Favorite Magic Items from the 1st Ed. DMG

258

Publisher Series: Using Your Interior Art Effectively

259

One Page Dungeon Contest

260

NPC Cards and 90 Patrons

261

Coffee Shop Musings on a Rainy Night

262

Gnolls Netflix and Chill with No Pants

263

Silver Bulette Interview Featuring the Kickstarter, Creeping Cold

264

Dealing With Entitlement

265

Fighting the Fuckits

266

I Review the Stranger Things Starter Set

267

Stolen, New, Blew, and Old

268

To My Friend James

269

Mazes and Monsters

270

Another fun call in show

271

Shout Outs to A Bunch of Anchorites!

272

The Kill Box

273

Prep: Taming the Chaos in My Head

274

Growing Up Gaming

275

Dungeon Crawl to Hex Crawl

276

Bad Questions and Good Advice

277

Using Written Languages in Game

278

Mini Boss Monsters

279

Sourcing the Players and Dealing with a Boss Monster

280

My Adventure Writing Pet Peeves

281

Layering Questions and Answers Into an Adventure

282

Session 1: A street mage gets scared by a cow and the holy hobbit gets knocked out

283

Another Unboxing!

284

Unboxing!

285

The Holy Hobbit

286

Working on the Campaign

287

Creating Characters for the New Campaign

288

Designing Macceum Sewer

289

Key Conclusion

290

Keys

291

On Being a Good Player

292

Focusing on the Positive in the OSR

293

Nerd T Shirts Unbagging

294

The problem with Assassins as PCs

295

Creative Crutches

296

Scammers in Game

297

Keep Lips Zipped When Creating

298

Focus Your Creativity

299

Resurrection at what cost?

300

Call in Episode

301

Just not liking the game

302

Prepared Adventures

303

GothridgeManor.com is open for business

304

New Player Excitement

305

I Hit a HUNDRED

306

XP- Organize Them Books- Zines

307

DM Tarot Unboxing

308

Zine Quest Join Me

309

Organizing My Gaming Books

310

What Gaming Goodie Would You like to see under the tree?

311

Moving the Manor

312

Creating Adventure Ideas Using One Sentence Plot Hooks

313

Gaming Books Tell a Story and a Second Unboxing

314

Publisher Series: Postage and Packing

315

Doing Experience Differently

316

My Patreon

317

I Bitch About How Amazon Packs Books

318

Gaming Group History

319

Creating Cultures Through Play

320

Game Week

321

Character Arc Through a Campaign

322

My Campaign Inspirations and Development

323

Sponsers for Anchor!?!?

324

Game Night Cleansing the Temple

325

Publisher Series: My Take of the Changes on RPGNow

326

Will I GM or Play. It's All Good.

327

Changing the way I listen to podcasts

328

Building a Thieves Guild

329

Levels of Room Description

330

Stan Lee and my Early memory of comic books

331

My Monster Books

332

Anatomy of Adventure Writing: Part 2: Room Detail

333

Music and Sound Effects in Game

334

Anatomy of Adventure Writing Part 1

335

Cross Promotion interviews with You

336

Podcast with The Happy Whisk

337

Before and After

338

Player Choice

339

Investigative Adventures

340

Bringing Literary Concepts to Adventure Writing

341

Game Prep

342

An Economic Moster Has No Hit Dice

343

Best session evaaar lightning cast

344

MeWe?

345

Retiring Characters for reasons other than death

346

How much gore/violence is too much?

347

Writing for other people

348

Gambling and Tournaments

349

Review: B/X Essentials Adventures and Treasures

350

Call Ins. Reviews. Spell Components. Stuff.

351

Publisher Series: Handling a Negative Review

352

Using Components and Reagents to Spice Up Spells and Potions

353

Shh Secret Episode, Game Night Adventure

354

Different Ways to Create NPCs

355

Henchmen Werespiders

356

Publisher Series: Self Promotion

357

Retiring Products

358

Publisher Series: What are words worth?

359

Flash Cast PC Death in 1 on 1 Games

360

1 on 1 gaming

361

Call In Bonanza

362

My Experience with 'Pay What You Want'

363

Critical Hits

364

My Take on Why Shadow Points are a Good Thing

365

Developing Classes through Culture

366

Hunting for the Heart of a Dryad

367

Building The Connection between the PC and the Campaign World

368

Thieves World & Robin of Sherwood

369

Tent Revival

370

Random tables. B/X class variants. Crap ton of anchor casts.

371

Quantum Ogre

372

Call In Episode

373

Campaign Organization

374

Finding the Time to Game

375

Maps from a Designer Perspective

376

Thieves Guilds

377

Virtues of a Micro Adventure

378

I talk a lot

379

Call In Episode

380

OSR as a Business

381

Mail Call

382

A Few Adventure Writing Inspirations

383

A Little Bit of This and That

384

My June Patreon Goodies

385

ENnies Messages

386

Solo Gaming

387

Ennies What Are They Good For?

388

Gothridge Manor the Blog Part 1

389

Uncomfortable Topics in Game

390

Knowing the Difference Between a Good and Bad Critique

391

Low Tech Design, Pondering Spell Rarity and Death Rolls

392

Congrats Hobbs and Game Night and Gravity is to Blame and Spells

393

Keeping it Fresh by Playing Different Genres

394

Politics, the Measure, the Sliding Scale of Asshole

395

Taverns Use In Game

396

Scaling Spells to Grow in Power ast the Mage Grows in Power

397

Running my 3rd Session

398

Balanced Encounters?

399

Random Gaming Stuff

400

Iniative Baby, who goes first?

401

Work and Gaming

402

Self Promotion Problem

403

Hit Points Arguement

404

First Campaign Session

405

My Top 3 Gaming Suppliments

406

Plotting my Halfling Adventure

407

Building a Halfling Community

408

Session 0.2

409

Episode 29: My 3 Favorite Adventure Modules

410

Session 0

411

My Patreon

412

Randomly Generating Room Contents Part 1

413

Time to Think

414

I'm on Facebook...again

415

Map or Mind

416

Expansive Storyline...The Werewolf

417

A Bad Game Night is Still a Good Game Night

418

The Process of Creating My Micro-Adventure

419

Starting Characters in a New Campaign

420

Random Friday

421

All over the place

422

Imprisonment

423

Doing too much

424

Resource and Encumbrance

425

Weather in Game

426

My NPC Cards

427

Playing Styles

428

A Thanks from Frank

429

The Value of Playtesting

430

Shout Out to Hobbs and Village Random Encounters and Development

431

Finding a Home for My Podcast and a little something about Playtesting

432

Random Encounters: Hex Crawl & Dungeons

433

Organizing the Disorganization...Failure

434

Podcast vs. Video Poll