How to make a video game, with Auroch Digital cover art

All Episodes

How to make a video game, with Auroch Digital — 65 episodes

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Title
1

What is a Steam Event and How to Run One | S9 E6

2

The Music of Warhammer 40,000: Boltgun | S9 E5

3

What it's Like to Launch a Game: Boltgun Edition! | S9 E4

4

Fear in Video Games | S9 E3

5

Aren't Games For Kids? | S9 E2

6

MooCon - A Remote-First Studio Convention | S9 E1

7

Season 9 Teaser | S9 E0

8

Retro Warhammer | S8 E6

9

Game Audio Collaboration | S8 E5

10

A Port and Publish Roundtable | S8 E4

11

The Psychology of Video Games | S8 E3

12

The RPG Renaissance | S8 E2

13

100 Game Dev Interviews | S8 E1

14

Season 8 Teaser | S8 E0

15

Ogre ft. David Rock | S7 E6

16

Ogre ft. Steve Jackson | S7 E5

17

Games Development and Climate Change | S7 E4

18

Warhammer 40,000: Back to The Beginning | S7 E3

19

The Music of Auroch Digital | S7 E2

20

A Day in the Life: Working Through COVID -19 | S7 E1

21

Season 7 Teaser | S7 E0

22

Non-violent games and how games can make you happy | S6 E7

23

What aspects of sword fighting are most important to get right in a game? | S6 E6

24

Colonies on Mars and Robots on the moon | S6 E5

25

Why we must work together to land on Mars | S6 E4

26

What is it really like in Mission Control? | S6 E3

27

How to get into streaming games for a living? | S6 E2

28

Digital Tabletop Fest preview - How do you start your own games festival? | S6 E1

29

Animals in video games: simulated furry friends | S5 E8

30

The Oliver Twins and how to make a video game | S5 E9

31

A brief history of Space games | S5 E7

32

The Mars Horizon update | S5 E6

33

A brief history of Ghostbusters games | S5 E5

34

A day in the life of Auroch Digital | S5 E4

35

A brief history of non-Warhammer Games Workshop Games | S5 E3

36

Harry Potter and the video game adaptation | S5 E2

37

A brief history of Games and Democracy | S5 E1

38

A potted history of Cthulhu games | S4 E5

39

Space is hard... | S4 E4

40

Visiting the European Space Agency (ESA) | S4 E3

41

Megaquarium on console | S4 E2

42

Games that haven't been made | S4 E1

43

An interview with... James Swallow | S3 E5

44

Dark Future: Blood Red States in now live | S3 E4

45

How to make Dark Future, the video game | S3 E3

46

The Dark Future... in cardboard! | S3 E2

47

The Road to Hell: A History of Car Combat | S3 E1

48

The Clip Show Show | S2 E5

49

Deep Dive: Chainsaw Warrior | S2 E4

50

Global Games Jam Bristol 2019 Part 2 | S2 E3

51

Mars Horizon: Blast Off! Special | S2 E2

52

Global Games Jam Bristol 2019 Part 1 | S2 E1

53

A potted history of turn-based tactical strategy part 2 | S1 E5

54

A potted history of turn-based tactical strategy part 1 | S1 E4

55

What is it like working for an independent developer? | S1 E3

56

What is the difference between a good game and a good product? | S1 E2

57

Setting up a company and a history lesson | S1 E1

58

The Momentum of Cthulhu | S0 E6

59

The Function Call of Cthulhu | S0 E5

60

The Birth of Cthulhu | S0 E4

61

Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2

62

Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3

63

Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2

64

Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1

65

Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1