All Episodes
How to make a video game, with Auroch Digital — 65 episodes
What is a Steam Event and How to Run One | S9 E6
The Music of Warhammer 40,000: Boltgun | S9 E5
What it's Like to Launch a Game: Boltgun Edition! | S9 E4
Fear in Video Games | S9 E3
Aren't Games For Kids? | S9 E2
MooCon - A Remote-First Studio Convention | S9 E1
Season 9 Teaser | S9 E0
Retro Warhammer | S8 E6
Game Audio Collaboration | S8 E5
A Port and Publish Roundtable | S8 E4
The Psychology of Video Games | S8 E3
The RPG Renaissance | S8 E2
100 Game Dev Interviews | S8 E1
Season 8 Teaser | S8 E0
Ogre ft. David Rock | S7 E6
Ogre ft. Steve Jackson | S7 E5
Games Development and Climate Change | S7 E4
Warhammer 40,000: Back to The Beginning | S7 E3
The Music of Auroch Digital | S7 E2
A Day in the Life: Working Through COVID -19 | S7 E1
Season 7 Teaser | S7 E0
Non-violent games and how games can make you happy | S6 E7
What aspects of sword fighting are most important to get right in a game? | S6 E6
Colonies on Mars and Robots on the moon | S6 E5
Why we must work together to land on Mars | S6 E4
What is it really like in Mission Control? | S6 E3
How to get into streaming games for a living? | S6 E2
Digital Tabletop Fest preview - How do you start your own games festival? | S6 E1
Animals in video games: simulated furry friends | S5 E8
The Oliver Twins and how to make a video game | S5 E9
A brief history of Space games | S5 E7
The Mars Horizon update | S5 E6
A brief history of Ghostbusters games | S5 E5
A day in the life of Auroch Digital | S5 E4
A brief history of non-Warhammer Games Workshop Games | S5 E3
Harry Potter and the video game adaptation | S5 E2
A brief history of Games and Democracy | S5 E1
A potted history of Cthulhu games | S4 E5
Space is hard... | S4 E4
Visiting the European Space Agency (ESA) | S4 E3
Megaquarium on console | S4 E2
Games that haven't been made | S4 E1
An interview with... James Swallow | S3 E5
Dark Future: Blood Red States in now live | S3 E4
How to make Dark Future, the video game | S3 E3
The Dark Future... in cardboard! | S3 E2
The Road to Hell: A History of Car Combat | S3 E1
The Clip Show Show | S2 E5
Deep Dive: Chainsaw Warrior | S2 E4
Global Games Jam Bristol 2019 Part 2 | S2 E3
Mars Horizon: Blast Off! Special | S2 E2
Global Games Jam Bristol 2019 Part 1 | S2 E1
A potted history of turn-based tactical strategy part 2 | S1 E5
A potted history of turn-based tactical strategy part 1 | S1 E4
What is it like working for an independent developer? | S1 E3
What is the difference between a good game and a good product? | S1 E2
Setting up a company and a history lesson | S1 E1
The Momentum of Cthulhu | S0 E6
The Function Call of Cthulhu | S0 E5
The Birth of Cthulhu | S0 E4
Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2
Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3
Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2
Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1
Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1