IndieGameBusiness® cover art

All Episodes

IndieGameBusiness® — 491 episodes

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Title
1

Why the Future of Games Is Smaller Teams | Alexandre Amancio

2

Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki

3

Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming

4

Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry

5

How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev

6

How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions

7

Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production

8

Effective Pitch Design: Do’s and Don’ts

9

What Publishers and Investors Want To See In Your Pitch

10

Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences

11

Art of Pitching: How to Pitch Your Game, Your Idea, Yourself

12

Winning Partnerships: Pitching & Collaboration with Government & Investors

13

After the Pitch: Negotiating the Contract

14

After the Event with Ash and Indie

15

Authenticity Sells: A Better Way to Pitch Cultural Games

16

Pitch Review: Live & Unfiltered

17

How Indies Should Work with the Press in 2026 | Jade King, TheGamer

18

PC Game Distribution Beyond Steam | Vadim Andreev, Rokky

19

How Indie Games Actually Get Noticed | Kyle Blessing, Apogee Entertainment

20

What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&A

21

Solo Dev Survival Guide with Nate Purkeypile, Just Purkey Games

22

We Need to Talk: Working With Your Publisher When Things Go South

23

Production Pipeline of a One-Developer Studio With 50M+ Downloads

24

Production First Aid: Getting Projects Back on Track

25

Playtesting Process for Ultra Small Teams

26

Player Insights as a Force Multiplier: UXR in the Production Pipeline

27

Milestones, Mishaps, and Moving Parts: Production in Practice

28

From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games

29

Game Production Tools

30

Design Docs: The Blueprint Your Pipeline Needs

31

How to Get Your Indie Game Funded and Published | Peter Kojesta, Exis Games

32

How Games Bring Hope to Kids | April Stallings, Make-A-Wish International

33

How Indies Can Scale with Global Development | Brad Hendricks

34

You Did What?! A Game Dev Legal Bingo Experience

35

Why Games as Platforms Are the Future | Alex Seropian

36

The Problem with Publishing

37

The Adventure of Building an Indie Studio: Key Lessons from the Inside

38

Surviving the Dragon's Den

39

Skyrocketing Game Dev Costs! What Can We Do?

40

Remote, but Unstoppable: Unlocking the Power of a Fully Distributed Studio

41

Proving Your Game’s Potential: Data-Driven Paths to Publishing

42

Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed

43

Passion, Paychecks & Parenthood: Balancing Life to Make Games

44

From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice

45

Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game

46

How to Build a Team That Gives a Sh*t (and Thrives)

47

How to Bootstrap an Indie Startup

48

From Hobby to Business: Embracing the Business Side of Game Development

49

Current State of Crowdfunding and How to Build A Community

50

10 Not So Obvious Ways to Improve Your Launch

51

Why Transmedia Needs Games | Fieldman Robinson

52

Surviving the Games Industry: Building Your Brand | Larry Kuperman

53

Immersive Worlds and Indie Soundscapes | Sam Striker

54

State of Pitching in 2025 | Yves Le Yaouanq

55

Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher

56

Inside WIGI: How Women in Games International Is Shaping the Future | Joanie Kraut

57

The Basic Ingredients of a Pitch Deck

58

How to Make Game Trailers to Hook and Excite Your Audience

59

How to Get Content Creators to Play and Promote Your Game

60

Marketing Secrets of Steam Next Fest

61

Indie Game Marketing Fundamentals

62

Playing the Wishlist Game

63

Going Rogue: How Community & Connections Can Stealth Market Your Projects

64

Ready, Set, Launch: Building a Go-to-Market Plan for Your Game

65

From Content Creator to Community Manager | Jack Pattillo

66

Serious Games, Real Impact | Jennifer Javornik

67

The State of the Industry: Data-Driven & Unfiltered | Pontus Mahler

68

How to Survive, Rebuild, and Lead a Game Studio | Frederick Brassard

69

The Multitasking Way Forward: Strategies for Success

70

The Secrets to Pitching and Publishing Success | Joshua Garrity

71

Indie Survival Guide: Mastering Business Development on a Budget

72

Why Your Budget is Your BFF

73

Responsible Leadership: Lead Like a Tank

74

Level Up Your Leadership: Embracing Inclusion for a Stronger Game Industry

75

Breaking the Chains: Building Your IP From a Work-For-Hire Legacy

76

My Team is a Brick Wall

77

Zero to Studio In Ten 'Easy' Steps

78

Boost Your Organic Downloads with App Store Optimization

79

Surviving the Solo Game Developer Journey

80

Congrats! You've been signed! Now what?

81

Physical Game Publishing and Distribution | Jrod Gingerich

82

Indie Game Communities: Challenges, Opportunities, and the Future

83

Sustainable Game Development from a Game Producer's Perspective

84

Finance and Deal Making

85

Creating in Japan: Grants, Communities, and Business Made Simple

86

30 Years in the Game Industry: Stories & Lessons | Jim Hudson

87

From Startup to Success: The Midwest Games Story | Ben Kvalo

88

The Future of Interactive Narrative and Social Storytelling | Stephan Bugaj

89

Unlocking Me / We / Us: Every Challenge is an Opportunity

90

Leadership is a Skill, NOT a Position

91

Communicate to Elevate: Setting Expectations & Providing Effective Feedback

92

Thriving as a Neurodivergent Professional in the Games Industry

93

From Jams to IPs: Mentorship and the Cultivation of Talent

94

Making the Most of Your PR Partnership Through Effective Communication

95

Protecting Your Pixel Heart: Making Games with Empathy

96

Leadership and Communication for Indie Developers: Building Impactful Teams and Vision

97

Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith

98

Why Indie Developers Should Consider Physical Releases for Their Game | Michael Yum

99

From Simple Game to Full-Time Indie Developer | Jonathan Concepcion of Galactic Slice

100

Work, Life, and Self-Improvement in Game Development | Brett Taylor

101

Indie Game Funding and Industry Stability | Joe Mirabello

102

Game Evaluation and Scouting: Connecting Gamers with Business Strategies

103

Game On: Mastering Licensing in the Gaming Sphere

104

How to Resonate with Your Audience and Get Remarkable Results

105

Play To Win: Exploring The Legal Aspects Indie Studios Need To Succeed

106

Premium Steam Game Biz Dev Evaluation – A Proper Execution

107

Safe Spaces: Factors to consider in online safety for communities and teams

108

Understanding Your Game Market: Essential Insights for Success

109

Effective Game Marketing Strategies | Guy Costantini

110

Understanding Your Video Game Publishing Agreement - Game Lawyer Q&A

111

Demystifying Storefront Sales: Where Publishing & Marketing Unite

112

From Dream to Demo: The ABC's for Your Indie Studio

113

From Startup to Beloved: Building Your Studios Reputation

114

Pitch Perfect: Winning Over Publishers

115

Strategies and Tools in Playtesting with Limited Resources

116

Unlocking Success: The Crucial Role of PR in Indie Game Sales

117

Game Startup Challenges: Insights from Marauder Tech's Founders

118

Get a Job in the Video Game Industry | Anna Moss

119

Reviving the Magic of MMOs for Modern Audiences

120

Unlocking the Mysteries of Game Scouting

121

Key Principles of Successful Mergers and Acquisitions Deals with Jacques Benchetrit

122

How to be successful in services for games with Max Louis

123

How to NOT screw up your indie game launch. 30 mistakes in 30 minutes. | Chris Zukowski

124

Self Publishing, Management, LATAM Game Market, and Investment | Juliana Brito

125

The Most Important Things You Need to Know About Indie Game Funding and Publishing | Alan Wilson

126

Talking with Jay Powell, Founder of Powell Group and IndieGameBusiness

127

Unionization in the Video Game Industry

128

The Future of the Video Game Industry

129

How Important are Voiceovers for your Indie Game?

130

An Indie Game: From Conception to Completion

131

Building and Growing a Game Development Studio

132

Why Physical Games are Important in a Digital Era

133

PR for Indie Developers

134

Getting Grants for Indie Games and Discussing Educational Games

135

Starting and Running an Indie Game Studio

136

Publishers Vs. Investors For Indie Game Developers

137

Unlocking Wishlists Through Influencers and Advertising

138

Unlocking Indie Magic: Mocap on a Budget

139

Unlocked Earned Coverage - How to sell your game with limited funds

140

Tax Topics for Game Developers

141

Pitch Deck Reviews with Firestoke Games - Zombie Rollerz

142

Pitch Deck Reviews with Firestoke Games - Magical Harvest

143

Pitch Deck 101 for Indies

144

Current Market Challenges for Indie Game Companies

145

Minimal Viable Process - how to find flow in your ways of working

146

Marketing Masterclass: Practical tips for indie games on a budget

147

Lighting Round! Publishers Pitching to Developers

148

Is Crowdfunding Still An Option?

149

Indie Gold: Crafting Budgets and Scopes Publishers Can't Resist!

150

Incubation Programs as Success Booster - What's in it for Game Developers?

151

How to Target the Market - Passpartout 2 Case Study

152

From Chaos to Harmony: The Dual Nature of Community Management

153

5 ways the UX of your toolset improves the quality of your games

154

What Does the Future of the Gaming Industry Look Like?

155

Lessons Learned from Running a Game Studio for 15 Years

156

Indie Game Content Creation and Social Media Growth

157

How to Make the Perfect Pitch Deck for Your Indie Game

158

Make Your Video Game Soundtrack AWESOME!

159

Using Kickstarter for Your Indie Game

160

Should You Use a Publisher for Your Video Game?

161

How to Get Funding, Investments, and Publishing Your Indie Game

162

China Market Entry 101 for Indie Devs

163

From Weapon Skins to Workshops: The Business of User Generated Content

164

How Micro-Influencers Drive Engagement and Sales

165

Mastering Indie Game Success: Marketing, Publishing, and Influencer Strategies Revealed!

166

How to Lead a Cross-Cultural Team

167

I got a job in the game industry with no prior experience, and you can too!

168

Pick an audience and stick to it. The power of knowing your players.

169

Putting A Stop To Toxicity - It's just good business

170

Standing out: How to pitch your game

171

Things I wish I knew before I started my own indie studio

172

Publishing vs Self Publishing Your Indie Game

173

The Future of Indie Games: Brand/IP, Multiverse, Digital Storefronts, Steam Alternatives

174

Fundraising Hacks for your Indie Game Business

175

Business Succession and Continuity for Solo Indie Developers

176

Working With a Publisher While Releasing Your First Indie Game

177

5 oopsies you're making while marketing your game!

178

Company Growth & Investment Strategy

179

Baby On Board: The Sweet Baby Inc Story

180

Unleashing the Power of AI to Personalize Games

181

The Decisions it Takes to Run a Successful Game Studio

182

Discussing how to maximize your IP with a video game lawyer

183

How the Video Game Industry has Evolved Since 2001

184

How To Find A Publisher For Your Indie Game

185

Publishing Your Indie Game and Your Mental Health

186

What Video Game Publishers are Looking For

187

Unlocking Success: Indie Game Publishing's Promising Future

188

The 9 Most Common Mistakes That Game IP's and Brands Make

189

Navigating your indie game's social media, community, and networking with social anxiety

190

Understanding Your Indie Game's Competition

191

Bringing the Fun Back with SPLACE

192

Video Games: The Art of Transformation

193

What it's Like to be a Project Manager on AAA vs. Indie

194

Developing and Launching a Game with Subsequent Updates

195

How successful PR and marketing can land you an investment or publishing deal

196

What is the IGDA Foundation?

197

Some of the biggest challenges publishing on steam today

198

Creating an Integrated Marketing Strategy

199

How to Avoid a Bad Steam Score Through Playtesting

200

How to Smoothly Run an Influencer-Led Marketing Campaign

201

Marketing Isn't Always Evil...Just Sometimes

202

Modernizing PR Tactics when Promoting Indie Games

203

Peglin - A Peg Popping Post-Mortem

204

Preserving & Promoting Art through Austerity

205

Social Media Is Your Game's Best Friend

206

Steam Next Fest - Prepping for the Marathon

207

Stop collaborate and listen. How NOT to put your community on ice

208

Structured for Success

209

Top 10 Pitfalls in Publishing Agreements and How Devs can Avoid Them

210

What's the one word that can help you to hire better?!

211

Navigating Layoffs - A Fireside Chat

212

Gaming for Growth: Driving Economic Development in the Global South

213

Automate Your Way to Audience Happiness

214

Prepping for GDC

215

Why Having a Strong UX Strategy is Important for Your Game

216

Preparing For A Conference When Looking For A Publisher

217

What Publishers are Looking for in Your Game.

218

Global Game Jam and it's Impact on the Video Game Industry

219

What it Really Takes for Commercial Game Success

220

Extend the Life Span of YOUR Game!

221

Why You NEED a Good Producer for Your Video Game

222

Charity + Video games with special guest Alyssa Sweetman

223

African Games and Market Relevance

224

Fireside Chat with Alan Wilson, CEO of Tripwire Interactive

225

How Can I Improve My Steam Page?

226

How to Generate More Organic Traffic by Keyword Installs

227

How to Talk to Anyone

228

Hundred Days: a winemaking simulation game and its self publishing strategy

229

Legal Matters for Professional Gamers & Streamers

230

Making Cents in a 'Post-Pandemic' World: Navigating Fundraising

231

Marketing Best Practices to Boost Your Game's Launch

232

Starting a Studio with No Experience

233

The Art And Perspective Of VO: How to Incorporate VO to Enhance Your Game

234

The Value of Community Building

235

The Dance of Production: Finding the Production Rhythm for Your Game & Team

236

10 Easy Steps to Failing Your Investment Pitch

237

What is XSOLLA and how can it support your game with Chris Hewish.

238

Indie Game Publishing and What Working With a Publisher Could Look Like for an Indie Team

239

Supercharge your Pitch to Investors and Publishers

240

Simultaneous Launches as an Indie Studio

241

Play like Lebron, but from your couch: Fun and realism in mobile sports games

242

How to recognize the best influencer for your game

243

How to Assemble an Indie Team

244

Government Grants and Contracts for Indie Game Studios

245

Getting Diversity and Culture Right in the Game Industry

246

Is There a Magic Formula for Marketing Your Game w/Marcela Torres from Joystick Ventures

247

Investing in Indie Games

248

Free demos! The secret to instant visibility!

249

Found in Translation: Cultural Takeaways for a Global Era

250

Fostering a People First Studio

251

Fireside Chat with Liz Pate, COO of Tripwire

252

Communicating Science Through Play

253

Calling all leaders, even if you don't think you are one, you need to be one!

254

Build Your Studio, Not Your Game

255

Bringing Inclusive Development to your Production Process

256

Better Playtesting for Indie Developers

257

Diversify Gaming: Africans Telling their own stories through Games from Africa by Africans

258

360 IP - Creating a multiverse on all platforms

259

Game Events, Startups, Raising Capital, and What to Expect as a Game Dev with Pontus Mahler

260

How Successful Education in Esports Can Lead to More Successful Indie Developers with Caleb Smith

261

UX and user testing for games with Edward Moore

262

IndieDev and Kickstarter - All Packed Up with Jasper Cole, developer of Backpack Hero

263

Early Access VS. Simultaneous Release with Brian Etheridge from Tripwire Presents!

264

Understanding the Pitfalls of the M&A Process

265

It's never too early to start pitching your indie game

266

Dynamics Powering the Future of Work

267

Working on a Game Startup While Staying in the War Zone

268

Your Guide For Returning To Live Events

269

You Can Make No Errors In Your Marketing And Still Fail

270

The Video Game Production Pipeline

271

The 3 Things That Actually Impact How Well Your Game Sells

272

Retaining and Rewarding Players Without Resorting To Crypto

273

Leveraging TikTok To Promote Your Indie Game

274

Influencer Marketing Tactics For Indie Studios

275

Indie Publisher AMA

276

How To Make The Press Pay Attention To Your Game

277

Game Production AMA

278

Finding Success Where You Don't Expect It: A 'Rain On Your Parade' Post Mortem

279

Financing LTV Cycles - Why Genre Matters

280

Failing While Scaling - Common Pitfalls Growing Your Company

281

Epic Megagrants For Indie Developers

282

Cutting production cost with effective outsourcing

283

Become The Exclusive Value Of Growth

284

Adapting to a Constantly Evolving Gaming Business Scene with Joseph Lieberman

285

Indie Publisher Q&A Panel

286

PR and Indie Games: A Fireside Chat With Stephanie Tinsley Fitzwilliam

287

Revenue Share Agreements in the Game Industry

288

Self Publishing Your Game On Consoles

289

Story, Characters & Worlds - A Compact Masterclass

290

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.2

291

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.1

292

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.2

293

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.1

294

Increasing Your Steam Wishlist Through Online Events

295

The Importance Of Contracts and Their Content (An Indie Dev Perspective)

296

Why You Should Be Paying Attention To The African Indie Development Scene

297

How To Promote Your Indie Video Game Using PR, Marketing, Events and Influencers

298

How To Market A Game: The AMA!

299

How to Grow Your Wishlists AND Community Using Ads

300

Do's and Don'ts When Seeking Funding

301

Data-Based Decision Making Throughout Your Game's Lifecycle

302

Blockchain For Gaming: Are We Too Early?

303

A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic

304

Shaking Up Publishing For Living Games

305

Same Oars, Bigger Ship: Navigating AA(A) Live Ops with Indie XP

306

Pitch Deck Review Session: LIVE!

307

Kickstarter AMA: with Anya Combs!

308

Keeping the cash flowing in an Indie Studio

309

Successfully Working With Investors: Discussion Panel and AMA

310

Why Are You Making Games Anyway? Special Guest - Oscar Clark from Fundamentally Games

311

How To Be FULLY Prepared For Your Next Publisher Meeting - Part 2

312

How To Be FULLY Prepared For Your Next Publisher Meeting - Part 1

313

How to Organize Your Kickstarter Campaign Especially With a Large Group With Francesca Carletto-Leon

314

Warning Signs That You Are Signing Up With A Shady Publisher

315

The Road to the System Shock TV Mini-Series with Larry Kuperman from Nightdive Studios

316

Why We Are Trying a 4 Day Work Week with John Cooney from Armor Games

317

The Steps Needed to Become a Full Time Indie Dev

318

Game Development and Running a Game Studio with Damon Slye from Mad Otter Games

319

What Publishers Want To See At A Conference Meeting

320

How Indie Game Developers Can Secure Funding For Their Projects.

321

Curved Space's marketing journey from self published to signing with Maximum Games

322

Retail Loyalty Programs and their Benefits - A Blue Print for the Gaming Industry with Jim Mulford

323

How to Get Your Game Funded - Panel Discussions with Leaders in the Gaming Industry

324

A New Age for Casual Games with Ariella Lehrer from Legacy Games Publishing

325

Game Trailer Editing with Creative Director, Derek Lieu

326

Market Research Tips For PC Games with Karl Kontus

327

Code Coven: Summer Program with Facebook Gaming

328

IGDA Foundation Diverse Game Developer Fund - What You Need To Know

329

Alexis Biro (Terra Localizations) Localization QA: Yay of Nay? Localization QA: Yay of Nay?

330

Chris Faylor (vgReleaseList) Marketing and Video Games: WTF

331

Break Into Creative Ways of Production with your Team! Guest: Leslee Sullivant

332

Culture: The Key To Outsourcing Success

333

Chris Zukowski - How to spy on your competition to build your marketing plan

334

Julia Kenny (SEGA) - How to Pitch Your Game to Publishers

335

Christian Fonnesbech (Leverage Partnership) - Passion is Good but Passion+IP is better

336

What is the Indie World Order Con #iwocon​ and Where is it Headed

337

Bobbi Bidochka - How Can You Navigate The Business And Work Environment In A Post #MeToo​ Era

338

Chase Bethea - A Structured Process for Planning Game Audio in Production

339

Panel Discussion - There Is Life After Funding Denial

340

IWOCon - Strategies For Finding and Vetting Good Partners For Your Company

341

Stephanie Bouchard (Stockholm Syndrom AI) - Game AI 4N00bz

342

Kimberly Rodatos - Unit Sales Estimations and Understanding If Your Budget Is Actually Viable

343

Panel Discussion - The Business of Building a Business in Gaming

344

Ericka Evans (Phantom Compass) - Building Your Indie Life Raft.

345

Diego Ricchiuti (Caracal Games) Monetization: Skills as Motivation

346

Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck

347

Victoria Tran (Innersloth) Fireside Chat - - - No Imposter Here! Community Building with Among Us.

348

Breaking the gamer stereotype while running a gaming business with Bradford Carlton the Gamerprenuer

349

Panel Discussion - How to Make it as a Freelancer in the Games Industry

350

Guy Blomberg - It's Not Just A Gig, It's #THEGIG

351

The Trese Brothers - Kickstarter Best Practices for Indies (or Kicking Bad Crowdfunding Habits)

352

Working with Streamers with Stu Grubbs and Pete from rainmaker.gg

353

Anya Combs (Kickstarter) What Do You Want To Know About Kickstarter?

354

Elad Ayzen (Ready Steady Studios) GameDev and Post Trauma

355

Elena Egorova ( EG7) M&A and Investments Landscape in 2021

356

Maximilian Seeburg (1Up Capital) Finding the right method of funding for your game

357

Alfredo Bárcena - How Bitcoin's Assets Tokenization and Microrewards Will Shape The Gaming Industry

358

Maximize video game sales in China region w/o ISBN with Logan Liu

359

Joe Quadara - Why You Need To Fail As A Game Developer.

360

Chel Wong - How To Network As A Freelancer

361

Elina Arponen: Opportunities In Chat Based Games

362

Interview with Nika Nour, Executive Director of the IGDA Foundation

363

6 Lessons from 6 Years of Player-First Community Management

364

How to Start Your Video Game Studio - Views from a Lawyer's Perspective

365

Live AMA With Kickstarter Director of Games Outreach - Anya Combs

366

Establishing a Brand For Your Indie Game Studio With Trevor Dudeck

367

The New Video Game Landscape, 2020

368

How to Improve Your Game's Retention & Monetization Through Data-Driven Experimentation

369

Unpacking Game Jams and Events in Africa and Beyond in 2020

370

A Conversation With a New Distribution Platform for Video Games - VoxPop Games

371

How 2020 lead to innovation and a chance to reset in-game advertising w/ Jonathon Troughton

372

How A One Person Studio Runs a Successful MMO with Alex Winchell

373

From Tabletop To Desktop w/ Tom Young of Nomad Games

374

Grow your game profitably - Optimal Paid User Acquisition with Bao Dong from Google

375

Showcasing Your Indie Game at a Expo: Physical or Virtual with Grover Wimberly

376

The Evolution of Game PR and Marketing with Michael Brown

377

A Legal Perspective on the Business of Games with Paul Lanois

378

Shiz Suzuki on AT&T's Unlocked Games Competition for Women Game Developers

379

Building Better Worlds through Game Culturalization with Kate Edwards

380

The State of Indie Game Publishing w/ Modern Wolf CEO Fernando Rizo

381

Clearing out the attic - The tools and approaches of self organization while working from home with Tobias Kopka

382

Everything You Wanted to Know About Kickstarter with Anya Combs, Director of Games AT KICKSTARTER!

383

Growth Strategies That Help Your Studio Last with Barak David

384

Epic Mega Grants: Insights and Best Practices for your Application with Alan Noon

385

What It Will Take to Grow The Video Game Advertising Market. Hint: It's Not Just eSports with Jonathon Troughton

386

Keynote Address: Navigating Today's Business Development Landscape with Phil Adams and Jason Enos

387

Indie Game Publishing in Japan - With Bill Swartz

388

Discord and the Virtual Office with Benjamin Hoyt

389

How to get the most out of your Discord community with Paul Hesling

390

Growing a Successful Freelance Business - With Jason Schklar

391

What Video Game Publishers Want To See with Christopher Kassulke

392

Building Game Studios that Last with Ed Dille

393

The Art of the Pitch Deck with Christopher Wulf

394

Your Digital Resume and Game Industry Job Hunt with Marc Mencher

395

A Deep Dive into a Publisher Assessment of a New Deal: What Happens After Your Elevator Pitch with Juney Dijkstra

396

Africa - The Last Digital Frontier with Sean Gotkin

397

The Game Writing AUA (As Us Anything!) with Toiya Kristen Finley

398

Hiring and Retaining Diverse Leaders: The Next Generation of Games with Renee Gittins

399

Improve Your Public Speaking with Brenden Kumarasamy from MasterTalk

400

The Business of Games - a Philosophical Approach with Larry Kuperman

401

10 Rules For Business In Mobile Games (and bonus AMA) with Martine Spaans

402

The Big Win: Relationship-Driven Strategic Partnerships with Adam Creighton

403

3 Ways To Understand Your Game's Audience with Chris Zukowski

404

Extra Life & Indie Devs - Interview with Lou Adduci

405

How Indie Developers Can Polish Their Branding with Rachel Presser

406

Understanding LTV, the most important KPI in gaming with Lloyd Melnick

407

An Industry Veteran's Insight Into IP Licensing For Games with Germaine Gioia

408

10 Reasons Why You Should Launch Your Mobile Game In Africa

409

Get money to make your game with Pontus Mahler from Global Top Round.

410

A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 2

411

A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 1

412

How to make your studio stand out at digital conferences

413

Island Life: Indie Game Development In the Azores with Marco Bettencourt

414

Staying Safe - Conference Networking Without the Alcohol

415

What Small Streamers and Stream Teams can do for Your Indie Game - Bradley Kincaid - Gaming Gauntlets / Twitch Throwdown

416

Building a pre-release community for your indie game with Andrew Pappas

417

Indie game pitch practice and preparing for #PitchYaGame round 2 on the June 30th with Liam Twose

418

Being Deliberate and Self Aware as an Artist with Alex Beddows

419

The Politics of Games with Larry Kuperman, Director of Business Development for Nightdive Studios.

420

Tips on building your Indie Game community with Corey Trese

421

Marc Mencher - How to find a job in today's video game industry

422

Ryan Sumo - Sales Analysis for the Indie Game School Simulator

423

Rajat Ojha - VR Market and Staying Positive For Indie Teams

424

Eivar Rocas - Launching a Game As An Indie on Apple Arcade

425

Three longtime industry vets are forming a platform to make the business of games easier.

426

Tronster Hartley - Indie game showcases: How to tell the ones that are worth your time and the warning signs of a mismanaged show

427

Roundtable! How to market yourself by speaking at conferences

428

Justin Berenbaum - Are event cancellations really a bad thing for indies?

429

Steam stats, game conferences, stand alone demos, and viewer questions

430

Toiya Kristen Finley - Narrative Design and Freelancing In A Coronavirus World

431

Lloyd Melnick - Effective Strategies For Working From Home

432

Ben Hoyt - Game Development in a Coronavirus world!

433

Stephen Kick - Coronavirus special! Managing remote teams, reviving old IP, and indie festivals

434

Raj Rajkotia - Acquiring Users For Your Indie Game

435

Jelle de Jong - How human competitiveness factors into retention and engagement

436

Jeff Hardy - Building a Sustainable Work For Hire Development Studio

437

Dr. Chris Bartel - Morality and Ethics in Video Games (not OF games)

438

Luke Stapley - Cocos, China Indies, and the CoronaVirus

439

Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part II

440

Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part I

441

Discussing the 2020 GDC "State of the Industry" Report

442

Developer Roundtable - Challenges Facing Indie Game Devs in 2020

443

Peter Kojesta - All the S*^& They Don't Tell You About Indie Game Development

444

Chris Zukowski - Finding you game's "hook" and more marketing tips

445

Victoria Tran - The Kitfox Games "$0 Marketing Plan" For Indie Game Devs

446

Elena Lobova - Networking, Pitching, and Business Development For Indie Game Devs

447

Elliot Callighan - Everything you need to know about indie game audio

448

Renee Gittins - Tips for a successful Kickstarter campaign and how the IGDA can help

449

Sebastien Pacetti - How to Run a Competitive Analysis For Your Indie Game

450

Dan Rogers - Copyrights, Trademarks, and Indie Developers

451

Juney Dijkstra - The Untold Value of a Good Publisher

452

Red Vonix - The Indie Guide to the Tokyo Game Show

453

Glenn Banton - How working with non-profits benefits developers as well

454

Brandon Pham - Going from AAA to Indie

455

Gregan Dunn - Conversation with a publisher

456

Chris Zukowski - How Steam users see your game and why email marketing isn't dead

457

The case for NOT demoing your game in conference meetings (and other things)

458

Elizabeth Sarquis - Creating games for the greater good

459

Nav Gupta - App Store Optimization: How to do it and why you should

460

Alex Golebiowski - How PixelNAUTS Games Self Published Lost Orbit on Multiple Platforms

461

Last minute tips and strategies for Gamescom, PAX, and any other conference

462

Emre Deniz - The Importance of Perseverance

463

Ericka Evans - The Pros & Cons of Running a Distributed Office

464

Christian Perez - The important (and overlooked) business parts of indie game development - Part 2

465

Michael Brown - An introduction to PR agencies and what you can do on your own

466

Habib Chams - Opportunities for developers and publishers in the Middle East and North Africa

467

Lauren Anne Marie Carter - Talking about all the things no one talks about as an indie dev

468

Adam Creighton - The importance of having a mentor

469

Christian Perez - The important (and overlooked) business parts of indie game development

470

Paul Arendt - Planning and releasing indie game post launch content

471

Heiny Reimes - The state of indie games

472

Red Vonix - What theme parks can teach us about game design

473

Fedor Van Herpen - Using Technology for Networking at Industry Events

474

Justin French - Turning Your Community Into an Extension of Your Team

475

Esports, Predatory Contracts, an Overvalued Market and E3 Wrapup

476

Yulia Vakhrusheva - Getting your indie game noticed!

477

Stephanie O'Malley Deming - The Importance of Localizing Your Indie Game

478

Cory and Andrew Trese - Indie Success Story, Developers of Star Traders: Frontiers

479

Sarah Elmaleh discusses the upcoming GameDev.World Conference

480

Google Stadia predictions, Devs sue Apple, Gamestop going under, esports contracts, and more

481

David Logan - Publishing 101

482

Lottie Bevan - "To merch or not to merch"

483

Save time and money on your marketing and biz dev as an indie dev

484

Ed Dille - What Developers Should Know About Publishers

485

Where and How to Sell Your Indie Game

486

Jason Della Rocca - Funding your game and studio

487

Lloyd Melnick - Why Indie Developers Should Be Creating Hyper Casual Games

488

Mega Crit - Indie Success Story: Interview

489

What to do when you return from a conference

490

Vedran Klanac - What it takes to grow your indie game studio

491

How to find a good publisher for your game