IndieGameBusiness® cover art

All Episodes

IndieGameBusiness® — 512 episodes

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Title
1

Why Web Gaming Matters Again | Rafael Morgan, CrazyGames

2

Your First Game Doesn't Have to Play It Safe | Georgina Ovassapian, Winter Schloss Studios

3

From YouTube Tutorials to Launching a Studio | Joe Dietsch, Wolf Haus Games

4

Fireside Chat with Jay Powell and Julia da Silva Brito | Indie Hero

5

Fireside Chat with Fedor van Herpen | Building MeetToMatch and Game Industry Networking

6

Before You Quit Your Job to Make Games, Watch This | Charlie Brandick, Quetzal-Core Games

7

Why Great Games Still Fail | Darren Williams, MinMax Game Consulting

8

Fireside Chat with Jay Powell and Guy Blomberg | Games Industry Gathering

9

How to Start an Indie Game Studio the Right Way | Rob Carroll, Roll Craft

10

How Indies Win with Creators Without Big Budgets | Mercedes Boberg, Pragma/Firstlook

11

Working with Publishers: Lessons Learned from 3,000 Agreements

12

Building International Networks: Ambassador & Partnership Strategies

13

Your Publisher Is Still Judging You

14

Finding the Right Publishing Partner for Your Game

15

Publisher Relationships - What it Gives and What it Takes?

16

How to Start (and Maintain) a Game Studio with No Experience

17

After the Event with Mark and INDIE | Building Strong Publishing Partnerships

18

Why Your Pitch Won, But Your Background Check Failed

19

I Love You But Your Pitch Sucks

20

Fireside Chat with Ash Cason, Ian Wright and April Stallings

21

What Actually Drives Game Sales Not Just Hype | Eleni Sagredos

22

Why the Future of Games Is Smaller Teams | Alexandre Amancio

23

Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki

24

Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming

25

Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry

26

How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev

27

How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions

28

Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production

29

Effective Pitch Design: Do’s and Don’ts

30

What Publishers and Investors Want To See In Your Pitch

31

Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences

32

Art of Pitching: How to Pitch Your Game, Your Idea, Yourself

33

Winning Partnerships: Pitching & Collaboration with Government & Investors

34

After the Pitch: Negotiating the Contract

35

After the Event with Ash and Indie

36

Authenticity Sells: A Better Way to Pitch Cultural Games

37

Pitch Review: Live & Unfiltered

38

How Indies Should Work with the Press in 2026 | Jade King, TheGamer

39

PC Game Distribution Beyond Steam | Vadim Andreev, Rokky

40

How Indie Games Actually Get Noticed | Kyle Blessing, Apogee Entertainment

41

What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&A

42

Solo Dev Survival Guide with Nate Purkeypile, Just Purkey Games

43

We Need to Talk: Working With Your Publisher When Things Go South

44

Production Pipeline of a One-Developer Studio With 50M+ Downloads

45

Production First Aid: Getting Projects Back on Track

46

Playtesting Process for Ultra Small Teams

47

Player Insights as a Force Multiplier: UXR in the Production Pipeline

48

Milestones, Mishaps, and Moving Parts: Production in Practice

49

From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games

50

Game Production Tools

51

Design Docs: The Blueprint Your Pipeline Needs

52

How to Get Your Indie Game Funded and Published | Peter Kojesta, Exis Games

53

How Games Bring Hope to Kids | April Stallings, Make-A-Wish International

54

How Indies Can Scale with Global Development | Brad Hendricks

55

You Did What?! A Game Dev Legal Bingo Experience

56

Why Games as Platforms Are the Future | Alex Seropian

57

The Problem with Publishing

58

The Adventure of Building an Indie Studio: Key Lessons from the Inside

59

Surviving the Dragon's Den

60

Skyrocketing Game Dev Costs! What Can We Do?

61

Remote, but Unstoppable: Unlocking the Power of a Fully Distributed Studio

62

Proving Your Game’s Potential: Data-Driven Paths to Publishing

63

Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed

64

Passion, Paychecks & Parenthood: Balancing Life to Make Games

65

From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice

66

Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game

67

How to Build a Team That Gives a Sh*t (and Thrives)

68

How to Bootstrap an Indie Startup

69

From Hobby to Business: Embracing the Business Side of Game Development

70

Current State of Crowdfunding and How to Build A Community

71

10 Not So Obvious Ways to Improve Your Launch

72

Why Transmedia Needs Games | Fieldman Robinson

73

Surviving the Games Industry: Building Your Brand | Larry Kuperman

74

Immersive Worlds and Indie Soundscapes | Sam Striker

75

State of Pitching in 2025 | Yves Le Yaouanq

76

Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher

77

Inside WIGI: How Women in Games International Is Shaping the Future | Joanie Kraut

78

The Basic Ingredients of a Pitch Deck

79

How to Make Game Trailers to Hook and Excite Your Audience

80

How to Get Content Creators to Play and Promote Your Game

81

Marketing Secrets of Steam Next Fest

82

Indie Game Marketing Fundamentals

83

Playing the Wishlist Game

84

Going Rogue: How Community & Connections Can Stealth Market Your Projects

85

Ready, Set, Launch: Building a Go-to-Market Plan for Your Game

86

From Content Creator to Community Manager | Jack Pattillo

87

Serious Games, Real Impact | Jennifer Javornik

88

The State of the Industry: Data-Driven & Unfiltered | Pontus Mahler

89

How to Survive, Rebuild, and Lead a Game Studio | Frederick Brassard

90

The Multitasking Way Forward: Strategies for Success

91

The Secrets to Pitching and Publishing Success | Joshua Garrity

92

Indie Survival Guide: Mastering Business Development on a Budget

93

Why Your Budget is Your BFF

94

Responsible Leadership: Lead Like a Tank

95

Level Up Your Leadership: Embracing Inclusion for a Stronger Game Industry

96

Breaking the Chains: Building Your IP From a Work-For-Hire Legacy

97

My Team is a Brick Wall

98

Zero to Studio In Ten 'Easy' Steps

99

Boost Your Organic Downloads with App Store Optimization

100

Surviving the Solo Game Developer Journey

101

Congrats! You've been signed! Now what?

102

Physical Game Publishing and Distribution | Jrod Gingerich

103

Indie Game Communities: Challenges, Opportunities, and the Future

104

Sustainable Game Development from a Game Producer's Perspective

105

Finance and Deal Making

106

Creating in Japan: Grants, Communities, and Business Made Simple

107

30 Years in the Game Industry: Stories & Lessons | Jim Hudson

108

From Startup to Success: The Midwest Games Story | Ben Kvalo

109

The Future of Interactive Narrative and Social Storytelling | Stephan Bugaj

110

Unlocking Me / We / Us: Every Challenge is an Opportunity

111

Leadership is a Skill, NOT a Position

112

Communicate to Elevate: Setting Expectations & Providing Effective Feedback

113

Thriving as a Neurodivergent Professional in the Games Industry

114

From Jams to IPs: Mentorship and the Cultivation of Talent

115

Making the Most of Your PR Partnership Through Effective Communication

116

Protecting Your Pixel Heart: Making Games with Empathy

117

Leadership and Communication for Indie Developers: Building Impactful Teams and Vision

118

Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith

119

Why Indie Developers Should Consider Physical Releases for Their Game | Michael Yum

120

From Simple Game to Full-Time Indie Developer | Jonathan Concepcion of Galactic Slice

121

Work, Life, and Self-Improvement in Game Development | Brett Taylor

122

Indie Game Funding and Industry Stability | Joe Mirabello

123

Game Evaluation and Scouting: Connecting Gamers with Business Strategies

124

Game On: Mastering Licensing in the Gaming Sphere

125

How to Resonate with Your Audience and Get Remarkable Results

126

Play To Win: Exploring The Legal Aspects Indie Studios Need To Succeed

127

Premium Steam Game Biz Dev Evaluation – A Proper Execution

128

Safe Spaces: Factors to consider in online safety for communities and teams

129

Understanding Your Game Market: Essential Insights for Success

130

Effective Game Marketing Strategies | Guy Costantini

131

Understanding Your Video Game Publishing Agreement - Game Lawyer Q&A

132

Demystifying Storefront Sales: Where Publishing & Marketing Unite

133

From Dream to Demo: The ABC's for Your Indie Studio

134

From Startup to Beloved: Building Your Studios Reputation

135

Pitch Perfect: Winning Over Publishers

136

Strategies and Tools in Playtesting with Limited Resources

137

Unlocking Success: The Crucial Role of PR in Indie Game Sales

138

Game Startup Challenges: Insights from Marauder Tech's Founders

139

Get a Job in the Video Game Industry | Anna Moss

140

Reviving the Magic of MMOs for Modern Audiences

141

Unlocking the Mysteries of Game Scouting

142

Key Principles of Successful Mergers and Acquisitions Deals with Jacques Benchetrit

143

How to be successful in services for games with Max Louis

144

How to NOT screw up your indie game launch. 30 mistakes in 30 minutes. | Chris Zukowski

145

Self Publishing, Management, LATAM Game Market, and Investment | Juliana Brito

146

The Most Important Things You Need to Know About Indie Game Funding and Publishing | Alan Wilson

147

Talking with Jay Powell, Founder of Powell Group and IndieGameBusiness

148

Unionization in the Video Game Industry

149

The Future of the Video Game Industry

150

How Important are Voiceovers for your Indie Game?

151

An Indie Game: From Conception to Completion

152

Building and Growing a Game Development Studio

153

Why Physical Games are Important in a Digital Era

154

PR for Indie Developers

155

Getting Grants for Indie Games and Discussing Educational Games

156

Starting and Running an Indie Game Studio

157

Publishers Vs. Investors For Indie Game Developers

158

Unlocking Wishlists Through Influencers and Advertising

159

Unlocking Indie Magic: Mocap on a Budget

160

Unlocked Earned Coverage - How to sell your game with limited funds

161

Tax Topics for Game Developers

162

Pitch Deck Reviews with Firestoke Games - Zombie Rollerz

163

Pitch Deck Reviews with Firestoke Games - Magical Harvest

164

Pitch Deck 101 for Indies

165

Current Market Challenges for Indie Game Companies

166

Minimal Viable Process - how to find flow in your ways of working

167

Marketing Masterclass: Practical tips for indie games on a budget

168

Lighting Round! Publishers Pitching to Developers

169

Is Crowdfunding Still An Option?

170

Indie Gold: Crafting Budgets and Scopes Publishers Can't Resist!

171

Incubation Programs as Success Booster - What's in it for Game Developers?

172

How to Target the Market - Passpartout 2 Case Study

173

From Chaos to Harmony: The Dual Nature of Community Management

174

5 ways the UX of your toolset improves the quality of your games

175

What Does the Future of the Gaming Industry Look Like?

176

Lessons Learned from Running a Game Studio for 15 Years

177

Indie Game Content Creation and Social Media Growth

178

How to Make the Perfect Pitch Deck for Your Indie Game

179

Make Your Video Game Soundtrack AWESOME!

180

Using Kickstarter for Your Indie Game

181

Should You Use a Publisher for Your Video Game?

182

How to Get Funding, Investments, and Publishing Your Indie Game

183

China Market Entry 101 for Indie Devs

184

From Weapon Skins to Workshops: The Business of User Generated Content

185

How Micro-Influencers Drive Engagement and Sales

186

Mastering Indie Game Success: Marketing, Publishing, and Influencer Strategies Revealed!

187

How to Lead a Cross-Cultural Team

188

I got a job in the game industry with no prior experience, and you can too!

189

Pick an audience and stick to it. The power of knowing your players.

190

Putting A Stop To Toxicity - It's just good business

191

Standing out: How to pitch your game

192

Things I wish I knew before I started my own indie studio

193

Publishing vs Self Publishing Your Indie Game

194

The Future of Indie Games: Brand/IP, Multiverse, Digital Storefronts, Steam Alternatives

195

Fundraising Hacks for your Indie Game Business

196

Business Succession and Continuity for Solo Indie Developers

197

Working With a Publisher While Releasing Your First Indie Game

198

5 oopsies you're making while marketing your game!

199

Company Growth & Investment Strategy

200

Baby On Board: The Sweet Baby Inc Story

201

Unleashing the Power of AI to Personalize Games

202

The Decisions it Takes to Run a Successful Game Studio

203

Discussing how to maximize your IP with a video game lawyer

204

How the Video Game Industry has Evolved Since 2001

205

How To Find A Publisher For Your Indie Game

206

Publishing Your Indie Game and Your Mental Health

207

What Video Game Publishers are Looking For

208

Unlocking Success: Indie Game Publishing's Promising Future

209

The 9 Most Common Mistakes That Game IP's and Brands Make

210

Navigating your indie game's social media, community, and networking with social anxiety

211

Understanding Your Indie Game's Competition

212

Bringing the Fun Back with SPLACE

213

Video Games: The Art of Transformation

214

What it's Like to be a Project Manager on AAA vs. Indie

215

Developing and Launching a Game with Subsequent Updates

216

How successful PR and marketing can land you an investment or publishing deal

217

What is the IGDA Foundation?

218

Some of the biggest challenges publishing on steam today

219

Creating an Integrated Marketing Strategy

220

How to Avoid a Bad Steam Score Through Playtesting

221

How to Smoothly Run an Influencer-Led Marketing Campaign

222

Marketing Isn't Always Evil...Just Sometimes

223

Modernizing PR Tactics when Promoting Indie Games

224

Peglin - A Peg Popping Post-Mortem

225

Preserving & Promoting Art through Austerity

226

Social Media Is Your Game's Best Friend

227

Steam Next Fest - Prepping for the Marathon

228

Stop collaborate and listen. How NOT to put your community on ice

229

Structured for Success

230

Top 10 Pitfalls in Publishing Agreements and How Devs can Avoid Them

231

What's the one word that can help you to hire better?!

232

Navigating Layoffs - A Fireside Chat

233

Gaming for Growth: Driving Economic Development in the Global South

234

Automate Your Way to Audience Happiness

235

Prepping for GDC

236

Why Having a Strong UX Strategy is Important for Your Game

237

Preparing For A Conference When Looking For A Publisher

238

What Publishers are Looking for in Your Game.

239

Global Game Jam and it's Impact on the Video Game Industry

240

What it Really Takes for Commercial Game Success

241

Extend the Life Span of YOUR Game!

242

Why You NEED a Good Producer for Your Video Game

243

Charity + Video games with special guest Alyssa Sweetman

244

African Games and Market Relevance

245

Fireside Chat with Alan Wilson, CEO of Tripwire Interactive

246

How Can I Improve My Steam Page?

247

How to Generate More Organic Traffic by Keyword Installs

248

How to Talk to Anyone

249

Hundred Days: a winemaking simulation game and its self publishing strategy

250

Legal Matters for Professional Gamers & Streamers

251

Making Cents in a 'Post-Pandemic' World: Navigating Fundraising

252

Marketing Best Practices to Boost Your Game's Launch

253

Starting a Studio with No Experience

254

The Art And Perspective Of VO: How to Incorporate VO to Enhance Your Game

255

The Value of Community Building

256

The Dance of Production: Finding the Production Rhythm for Your Game & Team

257

10 Easy Steps to Failing Your Investment Pitch

258

What is XSOLLA and how can it support your game with Chris Hewish.

259

Indie Game Publishing and What Working With a Publisher Could Look Like for an Indie Team

260

Supercharge your Pitch to Investors and Publishers

261

Simultaneous Launches as an Indie Studio

262

Play like Lebron, but from your couch: Fun and realism in mobile sports games

263

How to recognize the best influencer for your game

264

How to Assemble an Indie Team

265

Government Grants and Contracts for Indie Game Studios

266

Getting Diversity and Culture Right in the Game Industry

267

Is There a Magic Formula for Marketing Your Game w/Marcela Torres from Joystick Ventures

268

Investing in Indie Games

269

Free demos! The secret to instant visibility!

270

Found in Translation: Cultural Takeaways for a Global Era

271

Fostering a People First Studio

272

Fireside Chat with Liz Pate, COO of Tripwire

273

Communicating Science Through Play

274

Calling all leaders, even if you don't think you are one, you need to be one!

275

Build Your Studio, Not Your Game

276

Bringing Inclusive Development to your Production Process

277

Better Playtesting for Indie Developers

278

Diversify Gaming: Africans Telling their own stories through Games from Africa by Africans

279

360 IP - Creating a multiverse on all platforms

280

Game Events, Startups, Raising Capital, and What to Expect as a Game Dev with Pontus Mahler

281

How Successful Education in Esports Can Lead to More Successful Indie Developers with Caleb Smith

282

UX and user testing for games with Edward Moore

283

IndieDev and Kickstarter - All Packed Up with Jasper Cole, developer of Backpack Hero

284

Early Access VS. Simultaneous Release with Brian Etheridge from Tripwire Presents!

285

Understanding the Pitfalls of the M&A Process

286

It's never too early to start pitching your indie game

287

Dynamics Powering the Future of Work

288

Working on a Game Startup While Staying in the War Zone

289

Your Guide For Returning To Live Events

290

You Can Make No Errors In Your Marketing And Still Fail

291

The Video Game Production Pipeline

292

The 3 Things That Actually Impact How Well Your Game Sells

293

Retaining and Rewarding Players Without Resorting To Crypto

294

Leveraging TikTok To Promote Your Indie Game

295

Influencer Marketing Tactics For Indie Studios

296

Indie Publisher AMA

297

How To Make The Press Pay Attention To Your Game

298

Game Production AMA

299

Finding Success Where You Don't Expect It: A 'Rain On Your Parade' Post Mortem

300

Financing LTV Cycles - Why Genre Matters

301

Failing While Scaling - Common Pitfalls Growing Your Company

302

Epic Megagrants For Indie Developers

303

Cutting production cost with effective outsourcing

304

Become The Exclusive Value Of Growth

305

Adapting to a Constantly Evolving Gaming Business Scene with Joseph Lieberman

306

Indie Publisher Q&A Panel

307

PR and Indie Games: A Fireside Chat With Stephanie Tinsley Fitzwilliam

308

Revenue Share Agreements in the Game Industry

309

Self Publishing Your Game On Consoles

310

Story, Characters & Worlds - A Compact Masterclass

311

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.2

312

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.1

313

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.2

314

NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.1

315

Increasing Your Steam Wishlist Through Online Events

316

The Importance Of Contracts and Their Content (An Indie Dev Perspective)

317

Why You Should Be Paying Attention To The African Indie Development Scene

318

How To Promote Your Indie Video Game Using PR, Marketing, Events and Influencers

319

How To Market A Game: The AMA!

320

How to Grow Your Wishlists AND Community Using Ads

321

Do's and Don'ts When Seeking Funding

322

Data-Based Decision Making Throughout Your Game's Lifecycle

323

Blockchain For Gaming: Are We Too Early?

324

A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic

325

Shaking Up Publishing For Living Games

326

Same Oars, Bigger Ship: Navigating AA(A) Live Ops with Indie XP

327

Pitch Deck Review Session: LIVE!

328

Kickstarter AMA: with Anya Combs!

329

Keeping the cash flowing in an Indie Studio

330

Successfully Working With Investors: Discussion Panel and AMA

331

Why Are You Making Games Anyway? Special Guest - Oscar Clark from Fundamentally Games

332

How To Be FULLY Prepared For Your Next Publisher Meeting - Part 2

333

How To Be FULLY Prepared For Your Next Publisher Meeting - Part 1

334

How to Organize Your Kickstarter Campaign Especially With a Large Group With Francesca Carletto-Leon

335

Warning Signs That You Are Signing Up With A Shady Publisher

336

The Road to the System Shock TV Mini-Series with Larry Kuperman from Nightdive Studios

337

Why We Are Trying a 4 Day Work Week with John Cooney from Armor Games

338

The Steps Needed to Become a Full Time Indie Dev

339

Game Development and Running a Game Studio with Damon Slye from Mad Otter Games

340

What Publishers Want To See At A Conference Meeting

341

How Indie Game Developers Can Secure Funding For Their Projects.

342

Curved Space's marketing journey from self published to signing with Maximum Games

343

Retail Loyalty Programs and their Benefits - A Blue Print for the Gaming Industry with Jim Mulford

344

How to Get Your Game Funded - Panel Discussions with Leaders in the Gaming Industry

345

A New Age for Casual Games with Ariella Lehrer from Legacy Games Publishing

346

Game Trailer Editing with Creative Director, Derek Lieu

347

Market Research Tips For PC Games with Karl Kontus

348

Code Coven: Summer Program with Facebook Gaming

349

IGDA Foundation Diverse Game Developer Fund - What You Need To Know

350

Alexis Biro (Terra Localizations) Localization QA: Yay of Nay? Localization QA: Yay of Nay?

351

Chris Faylor (vgReleaseList) Marketing and Video Games: WTF

352

Break Into Creative Ways of Production with your Team! Guest: Leslee Sullivant

353

Culture: The Key To Outsourcing Success

354

Chris Zukowski - How to spy on your competition to build your marketing plan

355

Julia Kenny (SEGA) - How to Pitch Your Game to Publishers

356

Christian Fonnesbech (Leverage Partnership) - Passion is Good but Passion+IP is better

357

What is the Indie World Order Con #iwocon​ and Where is it Headed

358

Bobbi Bidochka - How Can You Navigate The Business And Work Environment In A Post #MeToo​ Era

359

Chase Bethea - A Structured Process for Planning Game Audio in Production

360

Panel Discussion - There Is Life After Funding Denial

361

IWOCon - Strategies For Finding and Vetting Good Partners For Your Company

362

Stephanie Bouchard (Stockholm Syndrom AI) - Game AI 4N00bz

363

Kimberly Rodatos - Unit Sales Estimations and Understanding If Your Budget Is Actually Viable

364

Panel Discussion - The Business of Building a Business in Gaming

365

Ericka Evans (Phantom Compass) - Building Your Indie Life Raft.

366

Diego Ricchiuti (Caracal Games) Monetization: Skills as Motivation

367

Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck

368

Victoria Tran (Innersloth) Fireside Chat - - - No Imposter Here! Community Building with Among Us.

369

Breaking the gamer stereotype while running a gaming business with Bradford Carlton the Gamerprenuer

370

Panel Discussion - How to Make it as a Freelancer in the Games Industry

371

Guy Blomberg - It's Not Just A Gig, It's #THEGIG

372

The Trese Brothers - Kickstarter Best Practices for Indies (or Kicking Bad Crowdfunding Habits)

373

Working with Streamers with Stu Grubbs and Pete from rainmaker.gg

374

Anya Combs (Kickstarter) What Do You Want To Know About Kickstarter?

375

Elad Ayzen (Ready Steady Studios) GameDev and Post Trauma

376

Elena Egorova ( EG7) M&A and Investments Landscape in 2021

377

Maximilian Seeburg (1Up Capital) Finding the right method of funding for your game

378

Alfredo Bárcena - How Bitcoin's Assets Tokenization and Microrewards Will Shape The Gaming Industry

379

Maximize video game sales in China region w/o ISBN with Logan Liu

380

Joe Quadara - Why You Need To Fail As A Game Developer.

381

Chel Wong - How To Network As A Freelancer

382

Elina Arponen: Opportunities In Chat Based Games

383

Interview with Nika Nour, Executive Director of the IGDA Foundation

384

6 Lessons from 6 Years of Player-First Community Management

385

How to Start Your Video Game Studio - Views from a Lawyer's Perspective

386

Live AMA With Kickstarter Director of Games Outreach - Anya Combs

387

Establishing a Brand For Your Indie Game Studio With Trevor Dudeck

388

The New Video Game Landscape, 2020

389

How to Improve Your Game's Retention & Monetization Through Data-Driven Experimentation

390

Unpacking Game Jams and Events in Africa and Beyond in 2020

391

A Conversation With a New Distribution Platform for Video Games - VoxPop Games

392

How 2020 lead to innovation and a chance to reset in-game advertising w/ Jonathon Troughton

393

How A One Person Studio Runs a Successful MMO with Alex Winchell

394

From Tabletop To Desktop w/ Tom Young of Nomad Games

395

Grow your game profitably - Optimal Paid User Acquisition with Bao Dong from Google

396

Showcasing Your Indie Game at a Expo: Physical or Virtual with Grover Wimberly

397

The Evolution of Game PR and Marketing with Michael Brown

398

A Legal Perspective on the Business of Games with Paul Lanois

399

Shiz Suzuki on AT&T's Unlocked Games Competition for Women Game Developers

400

Building Better Worlds through Game Culturalization with Kate Edwards

401

The State of Indie Game Publishing w/ Modern Wolf CEO Fernando Rizo

402

Clearing out the attic - The tools and approaches of self organization while working from home with Tobias Kopka

403

Everything You Wanted to Know About Kickstarter with Anya Combs, Director of Games AT KICKSTARTER!

404

Growth Strategies That Help Your Studio Last with Barak David

405

Epic Mega Grants: Insights and Best Practices for your Application with Alan Noon

406

What It Will Take to Grow The Video Game Advertising Market. Hint: It's Not Just eSports with Jonathon Troughton

407

Keynote Address: Navigating Today's Business Development Landscape with Phil Adams and Jason Enos

408

Indie Game Publishing in Japan - With Bill Swartz

409

Discord and the Virtual Office with Benjamin Hoyt

410

How to get the most out of your Discord community with Paul Hesling

411

Growing a Successful Freelance Business - With Jason Schklar

412

What Video Game Publishers Want To See with Christopher Kassulke

413

Building Game Studios that Last with Ed Dille

414

The Art of the Pitch Deck with Christopher Wulf

415

Your Digital Resume and Game Industry Job Hunt with Marc Mencher

416

A Deep Dive into a Publisher Assessment of a New Deal: What Happens After Your Elevator Pitch with Juney Dijkstra

417

Africa - The Last Digital Frontier with Sean Gotkin

418

The Game Writing AUA (As Us Anything!) with Toiya Kristen Finley

419

Hiring and Retaining Diverse Leaders: The Next Generation of Games with Renee Gittins

420

Improve Your Public Speaking with Brenden Kumarasamy from MasterTalk

421

The Business of Games - a Philosophical Approach with Larry Kuperman

422

10 Rules For Business In Mobile Games (and bonus AMA) with Martine Spaans

423

The Big Win: Relationship-Driven Strategic Partnerships with Adam Creighton

424

3 Ways To Understand Your Game's Audience with Chris Zukowski

425

Extra Life & Indie Devs - Interview with Lou Adduci

426

How Indie Developers Can Polish Their Branding with Rachel Presser

427

Understanding LTV, the most important KPI in gaming with Lloyd Melnick

428

An Industry Veteran's Insight Into IP Licensing For Games with Germaine Gioia

429

10 Reasons Why You Should Launch Your Mobile Game In Africa

430

Get money to make your game with Pontus Mahler from Global Top Round.

431

A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 2

432

A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 1

433

How to make your studio stand out at digital conferences

434

Island Life: Indie Game Development In the Azores with Marco Bettencourt

435

Staying Safe - Conference Networking Without the Alcohol

436

What Small Streamers and Stream Teams can do for Your Indie Game - Bradley Kincaid - Gaming Gauntlets / Twitch Throwdown

437

Building a pre-release community for your indie game with Andrew Pappas

438

Indie game pitch practice and preparing for #PitchYaGame round 2 on the June 30th with Liam Twose

439

Being Deliberate and Self Aware as an Artist with Alex Beddows

440

The Politics of Games with Larry Kuperman, Director of Business Development for Nightdive Studios.

441

Tips on building your Indie Game community with Corey Trese

442

Marc Mencher - How to find a job in today's video game industry

443

Ryan Sumo - Sales Analysis for the Indie Game School Simulator

444

Rajat Ojha - VR Market and Staying Positive For Indie Teams

445

Eivar Rocas - Launching a Game As An Indie on Apple Arcade

446

Three longtime industry vets are forming a platform to make the business of games easier.

447

Tronster Hartley - Indie game showcases: How to tell the ones that are worth your time and the warning signs of a mismanaged show

448

Roundtable! How to market yourself by speaking at conferences

449

Justin Berenbaum - Are event cancellations really a bad thing for indies?

450

Steam stats, game conferences, stand alone demos, and viewer questions

451

Toiya Kristen Finley - Narrative Design and Freelancing In A Coronavirus World

452

Lloyd Melnick - Effective Strategies For Working From Home

453

Ben Hoyt - Game Development in a Coronavirus world!

454

Stephen Kick - Coronavirus special! Managing remote teams, reviving old IP, and indie festivals

455

Raj Rajkotia - Acquiring Users For Your Indie Game

456

Jelle de Jong - How human competitiveness factors into retention and engagement

457

Jeff Hardy - Building a Sustainable Work For Hire Development Studio

458

Dr. Chris Bartel - Morality and Ethics in Video Games (not OF games)

459

Luke Stapley - Cocos, China Indies, and the CoronaVirus

460

Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part II

461

Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part I

462

Discussing the 2020 GDC "State of the Industry" Report

463

Developer Roundtable - Challenges Facing Indie Game Devs in 2020

464

Peter Kojesta - All the S*^& They Don't Tell You About Indie Game Development

465

Chris Zukowski - Finding you game's "hook" and more marketing tips

466

Victoria Tran - The Kitfox Games "$0 Marketing Plan" For Indie Game Devs

467

Elena Lobova - Networking, Pitching, and Business Development For Indie Game Devs

468

Elliot Callighan - Everything you need to know about indie game audio

469

Renee Gittins - Tips for a successful Kickstarter campaign and how the IGDA can help

470

Sebastien Pacetti - How to Run a Competitive Analysis For Your Indie Game

471

Dan Rogers - Copyrights, Trademarks, and Indie Developers

472

Juney Dijkstra - The Untold Value of a Good Publisher

473

Red Vonix - The Indie Guide to the Tokyo Game Show

474

Glenn Banton - How working with non-profits benefits developers as well

475

Brandon Pham - Going from AAA to Indie

476

Gregan Dunn - Conversation with a publisher

477

Chris Zukowski - How Steam users see your game and why email marketing isn't dead

478

The case for NOT demoing your game in conference meetings (and other things)

479

Elizabeth Sarquis - Creating games for the greater good

480

Nav Gupta - App Store Optimization: How to do it and why you should

481

Alex Golebiowski - How PixelNAUTS Games Self Published Lost Orbit on Multiple Platforms

482

Last minute tips and strategies for Gamescom, PAX, and any other conference

483

Emre Deniz - The Importance of Perseverance

484

Ericka Evans - The Pros & Cons of Running a Distributed Office

485

Christian Perez - The important (and overlooked) business parts of indie game development - Part 2

486

Michael Brown - An introduction to PR agencies and what you can do on your own

487

Habib Chams - Opportunities for developers and publishers in the Middle East and North Africa

488

Lauren Anne Marie Carter - Talking about all the things no one talks about as an indie dev

489

Adam Creighton - The importance of having a mentor

490

Christian Perez - The important (and overlooked) business parts of indie game development

491

Paul Arendt - Planning and releasing indie game post launch content

492

Heiny Reimes - The state of indie games

493

Red Vonix - What theme parks can teach us about game design

494

Fedor Van Herpen - Using Technology for Networking at Industry Events

495

Justin French - Turning Your Community Into an Extension of Your Team

496

Esports, Predatory Contracts, an Overvalued Market and E3 Wrapup

497

Yulia Vakhrusheva - Getting your indie game noticed!

498

Stephanie O'Malley Deming - The Importance of Localizing Your Indie Game

499

Cory and Andrew Trese - Indie Success Story, Developers of Star Traders: Frontiers

500

Sarah Elmaleh discusses the upcoming GameDev.World Conference

501

Google Stadia predictions, Devs sue Apple, Gamestop going under, esports contracts, and more

502

David Logan - Publishing 101

503

Lottie Bevan - "To merch or not to merch"

504

Save time and money on your marketing and biz dev as an indie dev

505

Ed Dille - What Developers Should Know About Publishers

506

Where and How to Sell Your Indie Game

507

Jason Della Rocca - Funding your game and studio

508

Lloyd Melnick - Why Indie Developers Should Be Creating Hyper Casual Games

509

Mega Crit - Indie Success Story: Interview

510

What to do when you return from a conference

511

Vedran Klanac - What it takes to grow your indie game studio

512

How to find a good publisher for your game