All Episodes
IndieGameBusiness® — 491 episodes
Why the Future of Games Is Smaller Teams | Alexandre Amancio
Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki
Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming
Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry
How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev
How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions
Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production
Effective Pitch Design: Do’s and Don’ts
What Publishers and Investors Want To See In Your Pitch
Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences
Art of Pitching: How to Pitch Your Game, Your Idea, Yourself
Winning Partnerships: Pitching & Collaboration with Government & Investors
After the Pitch: Negotiating the Contract
After the Event with Ash and Indie
Authenticity Sells: A Better Way to Pitch Cultural Games
Pitch Review: Live & Unfiltered
How Indies Should Work with the Press in 2026 | Jade King, TheGamer
PC Game Distribution Beyond Steam | Vadim Andreev, Rokky
How Indie Games Actually Get Noticed | Kyle Blessing, Apogee Entertainment
What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&A
Solo Dev Survival Guide with Nate Purkeypile, Just Purkey Games
We Need to Talk: Working With Your Publisher When Things Go South
Production Pipeline of a One-Developer Studio With 50M+ Downloads
Production First Aid: Getting Projects Back on Track
Playtesting Process for Ultra Small Teams
Player Insights as a Force Multiplier: UXR in the Production Pipeline
Milestones, Mishaps, and Moving Parts: Production in Practice
From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games
Game Production Tools
Design Docs: The Blueprint Your Pipeline Needs
How to Get Your Indie Game Funded and Published | Peter Kojesta, Exis Games
How Games Bring Hope to Kids | April Stallings, Make-A-Wish International
How Indies Can Scale with Global Development | Brad Hendricks
You Did What?! A Game Dev Legal Bingo Experience
Why Games as Platforms Are the Future | Alex Seropian
The Problem with Publishing
The Adventure of Building an Indie Studio: Key Lessons from the Inside
Surviving the Dragon's Den
Skyrocketing Game Dev Costs! What Can We Do?
Remote, but Unstoppable: Unlocking the Power of a Fully Distributed Studio
Proving Your Game’s Potential: Data-Driven Paths to Publishing
Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed
Passion, Paychecks & Parenthood: Balancing Life to Make Games
From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice
Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game
How to Build a Team That Gives a Sh*t (and Thrives)
How to Bootstrap an Indie Startup
From Hobby to Business: Embracing the Business Side of Game Development
Current State of Crowdfunding and How to Build A Community
10 Not So Obvious Ways to Improve Your Launch
Why Transmedia Needs Games | Fieldman Robinson
Surviving the Games Industry: Building Your Brand | Larry Kuperman
Immersive Worlds and Indie Soundscapes | Sam Striker
State of Pitching in 2025 | Yves Le Yaouanq
Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher
Inside WIGI: How Women in Games International Is Shaping the Future | Joanie Kraut
The Basic Ingredients of a Pitch Deck
How to Make Game Trailers to Hook and Excite Your Audience
How to Get Content Creators to Play and Promote Your Game
Marketing Secrets of Steam Next Fest
Indie Game Marketing Fundamentals
Playing the Wishlist Game
Going Rogue: How Community & Connections Can Stealth Market Your Projects
Ready, Set, Launch: Building a Go-to-Market Plan for Your Game
From Content Creator to Community Manager | Jack Pattillo
Serious Games, Real Impact | Jennifer Javornik
The State of the Industry: Data-Driven & Unfiltered | Pontus Mahler
How to Survive, Rebuild, and Lead a Game Studio | Frederick Brassard
The Multitasking Way Forward: Strategies for Success
The Secrets to Pitching and Publishing Success | Joshua Garrity
Indie Survival Guide: Mastering Business Development on a Budget
Why Your Budget is Your BFF
Responsible Leadership: Lead Like a Tank
Level Up Your Leadership: Embracing Inclusion for a Stronger Game Industry
Breaking the Chains: Building Your IP From a Work-For-Hire Legacy
My Team is a Brick Wall
Zero to Studio In Ten 'Easy' Steps
Boost Your Organic Downloads with App Store Optimization
Surviving the Solo Game Developer Journey
Congrats! You've been signed! Now what?
Physical Game Publishing and Distribution | Jrod Gingerich
Indie Game Communities: Challenges, Opportunities, and the Future
Sustainable Game Development from a Game Producer's Perspective
Finance and Deal Making
Creating in Japan: Grants, Communities, and Business Made Simple
30 Years in the Game Industry: Stories & Lessons | Jim Hudson
From Startup to Success: The Midwest Games Story | Ben Kvalo
The Future of Interactive Narrative and Social Storytelling | Stephan Bugaj
Unlocking Me / We / Us: Every Challenge is an Opportunity
Leadership is a Skill, NOT a Position
Communicate to Elevate: Setting Expectations & Providing Effective Feedback
Thriving as a Neurodivergent Professional in the Games Industry
From Jams to IPs: Mentorship and the Cultivation of Talent
Making the Most of Your PR Partnership Through Effective Communication
Protecting Your Pixel Heart: Making Games with Empathy
Leadership and Communication for Indie Developers: Building Impactful Teams and Vision
Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith
Why Indie Developers Should Consider Physical Releases for Their Game | Michael Yum
From Simple Game to Full-Time Indie Developer | Jonathan Concepcion of Galactic Slice
Work, Life, and Self-Improvement in Game Development | Brett Taylor
Indie Game Funding and Industry Stability | Joe Mirabello
Game Evaluation and Scouting: Connecting Gamers with Business Strategies
Game On: Mastering Licensing in the Gaming Sphere
How to Resonate with Your Audience and Get Remarkable Results
Play To Win: Exploring The Legal Aspects Indie Studios Need To Succeed
Premium Steam Game Biz Dev Evaluation – A Proper Execution
Safe Spaces: Factors to consider in online safety for communities and teams
Understanding Your Game Market: Essential Insights for Success
Effective Game Marketing Strategies | Guy Costantini
Understanding Your Video Game Publishing Agreement - Game Lawyer Q&A
Demystifying Storefront Sales: Where Publishing & Marketing Unite
From Dream to Demo: The ABC's for Your Indie Studio
From Startup to Beloved: Building Your Studios Reputation
Pitch Perfect: Winning Over Publishers
Strategies and Tools in Playtesting with Limited Resources
Unlocking Success: The Crucial Role of PR in Indie Game Sales
Game Startup Challenges: Insights from Marauder Tech's Founders
Get a Job in the Video Game Industry | Anna Moss
Reviving the Magic of MMOs for Modern Audiences
Unlocking the Mysteries of Game Scouting
Key Principles of Successful Mergers and Acquisitions Deals with Jacques Benchetrit
How to be successful in services for games with Max Louis
How to NOT screw up your indie game launch. 30 mistakes in 30 minutes. | Chris Zukowski
Self Publishing, Management, LATAM Game Market, and Investment | Juliana Brito
The Most Important Things You Need to Know About Indie Game Funding and Publishing | Alan Wilson
Talking with Jay Powell, Founder of Powell Group and IndieGameBusiness
Unionization in the Video Game Industry
The Future of the Video Game Industry
How Important are Voiceovers for your Indie Game?
An Indie Game: From Conception to Completion
Building and Growing a Game Development Studio
Why Physical Games are Important in a Digital Era
PR for Indie Developers
Getting Grants for Indie Games and Discussing Educational Games
Starting and Running an Indie Game Studio
Publishers Vs. Investors For Indie Game Developers
Unlocking Wishlists Through Influencers and Advertising
Unlocking Indie Magic: Mocap on a Budget
Unlocked Earned Coverage - How to sell your game with limited funds
Tax Topics for Game Developers
Pitch Deck Reviews with Firestoke Games - Zombie Rollerz
Pitch Deck Reviews with Firestoke Games - Magical Harvest
Pitch Deck 101 for Indies
Current Market Challenges for Indie Game Companies
Minimal Viable Process - how to find flow in your ways of working
Marketing Masterclass: Practical tips for indie games on a budget
Lighting Round! Publishers Pitching to Developers
Is Crowdfunding Still An Option?
Indie Gold: Crafting Budgets and Scopes Publishers Can't Resist!
Incubation Programs as Success Booster - What's in it for Game Developers?
How to Target the Market - Passpartout 2 Case Study
From Chaos to Harmony: The Dual Nature of Community Management
5 ways the UX of your toolset improves the quality of your games
What Does the Future of the Gaming Industry Look Like?
Lessons Learned from Running a Game Studio for 15 Years
Indie Game Content Creation and Social Media Growth
How to Make the Perfect Pitch Deck for Your Indie Game
Make Your Video Game Soundtrack AWESOME!
Using Kickstarter for Your Indie Game
Should You Use a Publisher for Your Video Game?
How to Get Funding, Investments, and Publishing Your Indie Game
China Market Entry 101 for Indie Devs
From Weapon Skins to Workshops: The Business of User Generated Content
How Micro-Influencers Drive Engagement and Sales
Mastering Indie Game Success: Marketing, Publishing, and Influencer Strategies Revealed!
How to Lead a Cross-Cultural Team
I got a job in the game industry with no prior experience, and you can too!
Pick an audience and stick to it. The power of knowing your players.
Putting A Stop To Toxicity - It's just good business
Standing out: How to pitch your game
Things I wish I knew before I started my own indie studio
Publishing vs Self Publishing Your Indie Game
The Future of Indie Games: Brand/IP, Multiverse, Digital Storefronts, Steam Alternatives
Fundraising Hacks for your Indie Game Business
Business Succession and Continuity for Solo Indie Developers
Working With a Publisher While Releasing Your First Indie Game
5 oopsies you're making while marketing your game!
Company Growth & Investment Strategy
Baby On Board: The Sweet Baby Inc Story
Unleashing the Power of AI to Personalize Games
The Decisions it Takes to Run a Successful Game Studio
Discussing how to maximize your IP with a video game lawyer
How the Video Game Industry has Evolved Since 2001
How To Find A Publisher For Your Indie Game
Publishing Your Indie Game and Your Mental Health
What Video Game Publishers are Looking For
Unlocking Success: Indie Game Publishing's Promising Future
The 9 Most Common Mistakes That Game IP's and Brands Make
Navigating your indie game's social media, community, and networking with social anxiety
Understanding Your Indie Game's Competition
Bringing the Fun Back with SPLACE
Video Games: The Art of Transformation
What it's Like to be a Project Manager on AAA vs. Indie
Developing and Launching a Game with Subsequent Updates
How successful PR and marketing can land you an investment or publishing deal
What is the IGDA Foundation?
Some of the biggest challenges publishing on steam today
Creating an Integrated Marketing Strategy
How to Avoid a Bad Steam Score Through Playtesting
How to Smoothly Run an Influencer-Led Marketing Campaign
Marketing Isn't Always Evil...Just Sometimes
Modernizing PR Tactics when Promoting Indie Games
Peglin - A Peg Popping Post-Mortem
Preserving & Promoting Art through Austerity
Social Media Is Your Game's Best Friend
Steam Next Fest - Prepping for the Marathon
Stop collaborate and listen. How NOT to put your community on ice
Structured for Success
Top 10 Pitfalls in Publishing Agreements and How Devs can Avoid Them
What's the one word that can help you to hire better?!
Navigating Layoffs - A Fireside Chat
Gaming for Growth: Driving Economic Development in the Global South
Automate Your Way to Audience Happiness
Prepping for GDC
Why Having a Strong UX Strategy is Important for Your Game
Preparing For A Conference When Looking For A Publisher
What Publishers are Looking for in Your Game.
Global Game Jam and it's Impact on the Video Game Industry
What it Really Takes for Commercial Game Success
Extend the Life Span of YOUR Game!
Why You NEED a Good Producer for Your Video Game
Charity + Video games with special guest Alyssa Sweetman
African Games and Market Relevance
Fireside Chat with Alan Wilson, CEO of Tripwire Interactive
How Can I Improve My Steam Page?
How to Generate More Organic Traffic by Keyword Installs
How to Talk to Anyone
Hundred Days: a winemaking simulation game and its self publishing strategy
Legal Matters for Professional Gamers & Streamers
Making Cents in a 'Post-Pandemic' World: Navigating Fundraising
Marketing Best Practices to Boost Your Game's Launch
Starting a Studio with No Experience
The Art And Perspective Of VO: How to Incorporate VO to Enhance Your Game
The Value of Community Building
The Dance of Production: Finding the Production Rhythm for Your Game & Team
10 Easy Steps to Failing Your Investment Pitch
What is XSOLLA and how can it support your game with Chris Hewish.
Indie Game Publishing and What Working With a Publisher Could Look Like for an Indie Team
Supercharge your Pitch to Investors and Publishers
Simultaneous Launches as an Indie Studio
Play like Lebron, but from your couch: Fun and realism in mobile sports games
How to recognize the best influencer for your game
How to Assemble an Indie Team
Government Grants and Contracts for Indie Game Studios
Getting Diversity and Culture Right in the Game Industry
Is There a Magic Formula for Marketing Your Game w/Marcela Torres from Joystick Ventures
Investing in Indie Games
Free demos! The secret to instant visibility!
Found in Translation: Cultural Takeaways for a Global Era
Fostering a People First Studio
Fireside Chat with Liz Pate, COO of Tripwire
Communicating Science Through Play
Calling all leaders, even if you don't think you are one, you need to be one!
Build Your Studio, Not Your Game
Bringing Inclusive Development to your Production Process
Better Playtesting for Indie Developers
Diversify Gaming: Africans Telling their own stories through Games from Africa by Africans
360 IP - Creating a multiverse on all platforms
Game Events, Startups, Raising Capital, and What to Expect as a Game Dev with Pontus Mahler
How Successful Education in Esports Can Lead to More Successful Indie Developers with Caleb Smith
UX and user testing for games with Edward Moore
IndieDev and Kickstarter - All Packed Up with Jasper Cole, developer of Backpack Hero
Early Access VS. Simultaneous Release with Brian Etheridge from Tripwire Presents!
Understanding the Pitfalls of the M&A Process
It's never too early to start pitching your indie game
Dynamics Powering the Future of Work
Working on a Game Startup While Staying in the War Zone
Your Guide For Returning To Live Events
You Can Make No Errors In Your Marketing And Still Fail
The Video Game Production Pipeline
The 3 Things That Actually Impact How Well Your Game Sells
Retaining and Rewarding Players Without Resorting To Crypto
Leveraging TikTok To Promote Your Indie Game
Influencer Marketing Tactics For Indie Studios
Indie Publisher AMA
How To Make The Press Pay Attention To Your Game
Game Production AMA
Finding Success Where You Don't Expect It: A 'Rain On Your Parade' Post Mortem
Financing LTV Cycles - Why Genre Matters
Failing While Scaling - Common Pitfalls Growing Your Company
Epic Megagrants For Indie Developers
Cutting production cost with effective outsourcing
Become The Exclusive Value Of Growth
Adapting to a Constantly Evolving Gaming Business Scene with Joseph Lieberman
Indie Publisher Q&A Panel
PR and Indie Games: A Fireside Chat With Stephanie Tinsley Fitzwilliam
Revenue Share Agreements in the Game Industry
Self Publishing Your Game On Consoles
Story, Characters & Worlds - A Compact Masterclass
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.2
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.1
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.2
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.1
Increasing Your Steam Wishlist Through Online Events
The Importance Of Contracts and Their Content (An Indie Dev Perspective)
Why You Should Be Paying Attention To The African Indie Development Scene
How To Promote Your Indie Video Game Using PR, Marketing, Events and Influencers
How To Market A Game: The AMA!
How to Grow Your Wishlists AND Community Using Ads
Do's and Don'ts When Seeking Funding
Data-Based Decision Making Throughout Your Game's Lifecycle
Blockchain For Gaming: Are We Too Early?
A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic
Shaking Up Publishing For Living Games
Same Oars, Bigger Ship: Navigating AA(A) Live Ops with Indie XP
Pitch Deck Review Session: LIVE!
Kickstarter AMA: with Anya Combs!
Keeping the cash flowing in an Indie Studio
Successfully Working With Investors: Discussion Panel and AMA
Why Are You Making Games Anyway? Special Guest - Oscar Clark from Fundamentally Games
How To Be FULLY Prepared For Your Next Publisher Meeting - Part 2
How To Be FULLY Prepared For Your Next Publisher Meeting - Part 1
How to Organize Your Kickstarter Campaign Especially With a Large Group With Francesca Carletto-Leon
Warning Signs That You Are Signing Up With A Shady Publisher
The Road to the System Shock TV Mini-Series with Larry Kuperman from Nightdive Studios
Why We Are Trying a 4 Day Work Week with John Cooney from Armor Games
The Steps Needed to Become a Full Time Indie Dev
Game Development and Running a Game Studio with Damon Slye from Mad Otter Games
What Publishers Want To See At A Conference Meeting
How Indie Game Developers Can Secure Funding For Their Projects.
Curved Space's marketing journey from self published to signing with Maximum Games
Retail Loyalty Programs and their Benefits - A Blue Print for the Gaming Industry with Jim Mulford
How to Get Your Game Funded - Panel Discussions with Leaders in the Gaming Industry
A New Age for Casual Games with Ariella Lehrer from Legacy Games Publishing
Game Trailer Editing with Creative Director, Derek Lieu
Market Research Tips For PC Games with Karl Kontus
Code Coven: Summer Program with Facebook Gaming
IGDA Foundation Diverse Game Developer Fund - What You Need To Know
Alexis Biro (Terra Localizations) Localization QA: Yay of Nay? Localization QA: Yay of Nay?
Chris Faylor (vgReleaseList) Marketing and Video Games: WTF
Break Into Creative Ways of Production with your Team! Guest: Leslee Sullivant
Culture: The Key To Outsourcing Success
Chris Zukowski - How to spy on your competition to build your marketing plan
Julia Kenny (SEGA) - How to Pitch Your Game to Publishers
Christian Fonnesbech (Leverage Partnership) - Passion is Good but Passion+IP is better
What is the Indie World Order Con #iwocon and Where is it Headed
Bobbi Bidochka - How Can You Navigate The Business And Work Environment In A Post #MeToo Era
Chase Bethea - A Structured Process for Planning Game Audio in Production
Panel Discussion - There Is Life After Funding Denial
IWOCon - Strategies For Finding and Vetting Good Partners For Your Company
Stephanie Bouchard (Stockholm Syndrom AI) - Game AI 4N00bz
Kimberly Rodatos - Unit Sales Estimations and Understanding If Your Budget Is Actually Viable
Panel Discussion - The Business of Building a Business in Gaming
Ericka Evans (Phantom Compass) - Building Your Indie Life Raft.
Diego Ricchiuti (Caracal Games) Monetization: Skills as Motivation
Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck
Victoria Tran (Innersloth) Fireside Chat - - - No Imposter Here! Community Building with Among Us.
Breaking the gamer stereotype while running a gaming business with Bradford Carlton the Gamerprenuer
Panel Discussion - How to Make it as a Freelancer in the Games Industry
Guy Blomberg - It's Not Just A Gig, It's #THEGIG
The Trese Brothers - Kickstarter Best Practices for Indies (or Kicking Bad Crowdfunding Habits)
Working with Streamers with Stu Grubbs and Pete from rainmaker.gg
Anya Combs (Kickstarter) What Do You Want To Know About Kickstarter?
Elad Ayzen (Ready Steady Studios) GameDev and Post Trauma
Elena Egorova ( EG7) M&A and Investments Landscape in 2021
Maximilian Seeburg (1Up Capital) Finding the right method of funding for your game
Alfredo Bárcena - How Bitcoin's Assets Tokenization and Microrewards Will Shape The Gaming Industry
Maximize video game sales in China region w/o ISBN with Logan Liu
Joe Quadara - Why You Need To Fail As A Game Developer.
Chel Wong - How To Network As A Freelancer
Elina Arponen: Opportunities In Chat Based Games
Interview with Nika Nour, Executive Director of the IGDA Foundation
6 Lessons from 6 Years of Player-First Community Management
How to Start Your Video Game Studio - Views from a Lawyer's Perspective
Live AMA With Kickstarter Director of Games Outreach - Anya Combs
Establishing a Brand For Your Indie Game Studio With Trevor Dudeck
The New Video Game Landscape, 2020
How to Improve Your Game's Retention & Monetization Through Data-Driven Experimentation
Unpacking Game Jams and Events in Africa and Beyond in 2020
A Conversation With a New Distribution Platform for Video Games - VoxPop Games
How 2020 lead to innovation and a chance to reset in-game advertising w/ Jonathon Troughton
How A One Person Studio Runs a Successful MMO with Alex Winchell
From Tabletop To Desktop w/ Tom Young of Nomad Games
Grow your game profitably - Optimal Paid User Acquisition with Bao Dong from Google
Showcasing Your Indie Game at a Expo: Physical or Virtual with Grover Wimberly
The Evolution of Game PR and Marketing with Michael Brown
A Legal Perspective on the Business of Games with Paul Lanois
Shiz Suzuki on AT&T's Unlocked Games Competition for Women Game Developers
Building Better Worlds through Game Culturalization with Kate Edwards
The State of Indie Game Publishing w/ Modern Wolf CEO Fernando Rizo
Clearing out the attic - The tools and approaches of self organization while working from home with Tobias Kopka
Everything You Wanted to Know About Kickstarter with Anya Combs, Director of Games AT KICKSTARTER!
Growth Strategies That Help Your Studio Last with Barak David
Epic Mega Grants: Insights and Best Practices for your Application with Alan Noon
What It Will Take to Grow The Video Game Advertising Market. Hint: It's Not Just eSports with Jonathon Troughton
Keynote Address: Navigating Today's Business Development Landscape with Phil Adams and Jason Enos
Indie Game Publishing in Japan - With Bill Swartz
Discord and the Virtual Office with Benjamin Hoyt
How to get the most out of your Discord community with Paul Hesling
Growing a Successful Freelance Business - With Jason Schklar
What Video Game Publishers Want To See with Christopher Kassulke
Building Game Studios that Last with Ed Dille
The Art of the Pitch Deck with Christopher Wulf
Your Digital Resume and Game Industry Job Hunt with Marc Mencher
A Deep Dive into a Publisher Assessment of a New Deal: What Happens After Your Elevator Pitch with Juney Dijkstra
Africa - The Last Digital Frontier with Sean Gotkin
The Game Writing AUA (As Us Anything!) with Toiya Kristen Finley
Hiring and Retaining Diverse Leaders: The Next Generation of Games with Renee Gittins
Improve Your Public Speaking with Brenden Kumarasamy from MasterTalk
The Business of Games - a Philosophical Approach with Larry Kuperman
10 Rules For Business In Mobile Games (and bonus AMA) with Martine Spaans
The Big Win: Relationship-Driven Strategic Partnerships with Adam Creighton
3 Ways To Understand Your Game's Audience with Chris Zukowski
Extra Life & Indie Devs - Interview with Lou Adduci
How Indie Developers Can Polish Their Branding with Rachel Presser
Understanding LTV, the most important KPI in gaming with Lloyd Melnick
An Industry Veteran's Insight Into IP Licensing For Games with Germaine Gioia
10 Reasons Why You Should Launch Your Mobile Game In Africa
Get money to make your game with Pontus Mahler from Global Top Round.
A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 2
A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 1
How to make your studio stand out at digital conferences
Island Life: Indie Game Development In the Azores with Marco Bettencourt
Staying Safe - Conference Networking Without the Alcohol
What Small Streamers and Stream Teams can do for Your Indie Game - Bradley Kincaid - Gaming Gauntlets / Twitch Throwdown
Building a pre-release community for your indie game with Andrew Pappas
Indie game pitch practice and preparing for #PitchYaGame round 2 on the June 30th with Liam Twose
Being Deliberate and Self Aware as an Artist with Alex Beddows
The Politics of Games with Larry Kuperman, Director of Business Development for Nightdive Studios.
Tips on building your Indie Game community with Corey Trese
Marc Mencher - How to find a job in today's video game industry
Ryan Sumo - Sales Analysis for the Indie Game School Simulator
Rajat Ojha - VR Market and Staying Positive For Indie Teams
Eivar Rocas - Launching a Game As An Indie on Apple Arcade
Three longtime industry vets are forming a platform to make the business of games easier.
Tronster Hartley - Indie game showcases: How to tell the ones that are worth your time and the warning signs of a mismanaged show
Roundtable! How to market yourself by speaking at conferences
Justin Berenbaum - Are event cancellations really a bad thing for indies?
Steam stats, game conferences, stand alone demos, and viewer questions
Toiya Kristen Finley - Narrative Design and Freelancing In A Coronavirus World
Lloyd Melnick - Effective Strategies For Working From Home
Ben Hoyt - Game Development in a Coronavirus world!
Stephen Kick - Coronavirus special! Managing remote teams, reviving old IP, and indie festivals
Raj Rajkotia - Acquiring Users For Your Indie Game
Jelle de Jong - How human competitiveness factors into retention and engagement
Jeff Hardy - Building a Sustainable Work For Hire Development Studio
Dr. Chris Bartel - Morality and Ethics in Video Games (not OF games)
Luke Stapley - Cocos, China Indies, and the CoronaVirus
Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part II
Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part I
Discussing the 2020 GDC "State of the Industry" Report
Developer Roundtable - Challenges Facing Indie Game Devs in 2020
Peter Kojesta - All the S*^& They Don't Tell You About Indie Game Development
Chris Zukowski - Finding you game's "hook" and more marketing tips
Victoria Tran - The Kitfox Games "$0 Marketing Plan" For Indie Game Devs
Elena Lobova - Networking, Pitching, and Business Development For Indie Game Devs
Elliot Callighan - Everything you need to know about indie game audio
Renee Gittins - Tips for a successful Kickstarter campaign and how the IGDA can help
Sebastien Pacetti - How to Run a Competitive Analysis For Your Indie Game
Dan Rogers - Copyrights, Trademarks, and Indie Developers
Juney Dijkstra - The Untold Value of a Good Publisher
Red Vonix - The Indie Guide to the Tokyo Game Show
Glenn Banton - How working with non-profits benefits developers as well
Brandon Pham - Going from AAA to Indie
Gregan Dunn - Conversation with a publisher
Chris Zukowski - How Steam users see your game and why email marketing isn't dead
The case for NOT demoing your game in conference meetings (and other things)
Elizabeth Sarquis - Creating games for the greater good
Nav Gupta - App Store Optimization: How to do it and why you should
Alex Golebiowski - How PixelNAUTS Games Self Published Lost Orbit on Multiple Platforms
Last minute tips and strategies for Gamescom, PAX, and any other conference
Emre Deniz - The Importance of Perseverance
Ericka Evans - The Pros & Cons of Running a Distributed Office
Christian Perez - The important (and overlooked) business parts of indie game development - Part 2
Michael Brown - An introduction to PR agencies and what you can do on your own
Habib Chams - Opportunities for developers and publishers in the Middle East and North Africa
Lauren Anne Marie Carter - Talking about all the things no one talks about as an indie dev
Adam Creighton - The importance of having a mentor
Christian Perez - The important (and overlooked) business parts of indie game development
Paul Arendt - Planning and releasing indie game post launch content
Heiny Reimes - The state of indie games
Red Vonix - What theme parks can teach us about game design
Fedor Van Herpen - Using Technology for Networking at Industry Events
Justin French - Turning Your Community Into an Extension of Your Team
Esports, Predatory Contracts, an Overvalued Market and E3 Wrapup
Yulia Vakhrusheva - Getting your indie game noticed!
Stephanie O'Malley Deming - The Importance of Localizing Your Indie Game
Cory and Andrew Trese - Indie Success Story, Developers of Star Traders: Frontiers
Sarah Elmaleh discusses the upcoming GameDev.World Conference
Google Stadia predictions, Devs sue Apple, Gamestop going under, esports contracts, and more
David Logan - Publishing 101
Lottie Bevan - "To merch or not to merch"
Save time and money on your marketing and biz dev as an indie dev
Ed Dille - What Developers Should Know About Publishers
Where and How to Sell Your Indie Game
Jason Della Rocca - Funding your game and studio
Lloyd Melnick - Why Indie Developers Should Be Creating Hyper Casual Games
Mega Crit - Indie Success Story: Interview
What to do when you return from a conference
Vedran Klanac - What it takes to grow your indie game studio
How to find a good publisher for your game