All Episodes
Seria Ludo — 75 episodes
070: Arco and Anthology
069: What Makes Games Replayable?
068: Our Most Played Games (And Why)
Interview: Nic Tringali of The Banished Vault (Part Two)
Interview: Nic Tringali of The Banished Vault
Interview: Josh Sawyer of Pentiment
2023 Season Intro
Developer Interview - Elliot Hudson Part 2
Developer Interview: Elliot Hudson of Blackbird Interactive
Developer Interview: Rami Ismail
Developer Interview: Stephen Danton of 2 Ton Studios
Mechanics and Morality in the City Builder
Unto the End
Deck Builders: UI and Mechanics
Breaking Down Hardspace: Shipbreaker
Steam Deck and the Soviet Concrete Simulator
Norco - Part Two
Norco - Part One
The Experience of Music in Games
Music in Games - Part One
What Games Are You Glad You Played?
Weird West - immersive(ish) sim
Planes, Trucks and Mercenaries
Highfleet, Hitman, Cyperpunk and Kinds of Immersion
Value Systems: Paradox Strategy Games and The Sims
Value Systems: Civilization
User Interfaces
UI, UX, VR, and What We've Been Playing
Emergent Narrative Continued...
Emergent Narrative: Battle Brothers
Survival Games - Final Thoughts
Surviving Space
Survival games: What are we surviving for?
Introduction to Survival Games
Gaming News - Subscriptions, Acquisitions, Changing Demographics
What We've Been Playing
Part Two: The Future of Storytelling
Part One: The Future of Storytelling
Part Two: Giving Players Authorship in Systemic Games
Part One: Giving Players Authorship in Systemic Games: Return to Dwarf Fortress
Part Two: How Game Storytellers Collaborate With the Player
Part One: How Game Storytellers Collaborate With the Player
Tools for Authoring Games
Why Stories in Games Don't Work
Why Stories in Games Work
What We've Been Playing
Season 2 Intro
Ep. 25: 2020 Ludo Awards, Part 2
Ep. 24: 2020 Ludo Awards, Part 1
Ep. 23: UI and Dramatic Constraints
Ep. 22: UI as Embodiment
Ep. 21: Intro to GUI
Ep. 20: Space Games, Part 3
Special Episode: Election Week 2020
Ep. 19: Space Games, Part 2
Ep. 18: Space Games, Part 1
Ep. 17: Low-Fi Art Styles, Part 2
Ep. 16: Low-Fi Art Styles
Ep. 15: Cooperative Multiplayer
Ep. 14: Massively Multiplayer Games
Ep. 13: Environmental Multiplayer
Ep. 12: Competitive Multiplayer
Ep. 11: Special Episode: Fascism at Ubisoft
Ep. 10: Intro to Multiplayer
Ep. 09: The News: COVID, Erosion of Democracy, the DNC
Ep. 08: Politics and Morality Systems
Ep. 07: Mechanics of Narrative Pt. 3
Ep. 06: Mechanics of Narrative Pt. 2
Ep. 05: Mechanics of Narrative
Ep. 04: Intro to Narrative
Ep. 03: State of the World
Ep. 02: Battle Royale (Part 2 of 2)
Ep. 01: Battle Royale (Part 1 of 2)
Introduction