SIGGRAPH Spotlight cover art

All Episodes

SIGGRAPH Spotlight — 104 episodes

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Title
1

103 – Artists, Engineers, and Generative AI in Animation Production

2

102 – Spatial Storytelling: New Narrative Forms

3

101 - Where Education Meets Innovation

4

100 – The Making of ‘Zootopia 2’

5

99 - Debugging Your SIGGRAPH Talk

6

98 – Break In With Your Demo Reel

7

97 – Cracking the Code: How SIGGRAPH Evaluates Submissions

8

96 – Live From SIGGRAPH 2025: Impact of SIGGRAPH at All Career Stages

9

95 – Technical Deep Dive: Papers, Workshops, and Impact

10

94 – Live From SIGGRAPH 2025: Inside the Student Volunteer Experience

11

93 – Live From SIGGRAPH 2025: A Career of Outstanding Service From Mk Haley

12

92 – Live From SIGGRAPH 2025: Education Disrupted

13

91 – Ed Catmull and Frederic Parke: Pioneering Animations and the SIGGRAPH Legacy

14

90 – Kavita Bala and Hui Huang on Influential Computer Graphics Research

15

89 – Crafting SIGGRAPH 2025’s Animated Stories

16

88 - Women of SIGGRAPH Conversations

17

87 - Convergence of Art, Technology, and Nature: Part 2

18

86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival

19

85 – Convergence of Art, Technology, and Nature

20

84 - Award-Winning Voxelized Destruction at Real-Time Live!

21

83 – Live From SIGGRAPH: Art, Science, and Tech Transform Industries and the Human Experience

22

82 – Live From SIGGRAPH 2024: Interactive Media Outside the Screen

23

81 – VR Visionaries Breaking Boundaries

24

80 – Storytelling Through the Power of Animation

25

79 – Inclusivity and Education in Immersive Spaces

26

78 – Projecting the Future of Computer Graphics

27

77 - Synesthetic Connections, Real-Time, and Immersive Experiences

28

76 – Creating a Lasting Impact With Real-Time Rendering

29

75 – Art, Media, and Ecology

30

74 – Rewind: Women in the Story of Immersive Technology

31

73 – Rewind: Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life

32

72 – Emerging Technologies Expand Beyond CG Boundaries

33

71 – Visions of the Future of Computer Graphics

34

70 – Fostering Global Connections

35

69 - Art and Artificial Intelligence

36

68 - Electronic Theater Award Winner: 'Overwatch: Kiriko'

37

67 – Bunny, Teapot, and Legends Unveiled: A Journey Through Computer Graphics History

38

66 – The Winning Formula: ACM SIGGRAPH Student Research Competition Winners Edition

39

65 - Ray Tracing in Video Games

40

64 – What’s on the Horizon for Space Discovery and Exploration?

41

63 – The Evolution of Art: From Human Perspective to Tech-driven Innovation

42

62 - Latinas in CG, Part 2

43

61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec

44

60 – Latinas in CG, Part 1

45

59 – Art Behind the Eyes: ‘Imagraph’

46

58 – Bold Predictions for the Future of CG and Special SIGGRAPH Memories

47

57 – In Conversation With Félix and Paul

48

56 – Design For Belonging

49

55 – Holography and Light Field Lab

50

54 – Expert Tips for Your Next Career Move

51

53 – Swen Gillberg on the VFX of ‘Free Guy’

52

52 – Emotions in VR

53

51 – Building the Open Metaverse

54

50.2 – The Future of Production with Larry Cutler

55

50.1 – The Future of Production With Alex Popescu

56

49 – Sergio Pablos on Building an Animation Studio

57

48 – Seeing the Circus in Real Time

58

47 – Inclusion in the Workplace and in the World

59

46 – ‘Star Wars’ in VR

60

45 – Animating With Purpose

61

44 – A Conversation With Alvy Ray Smith

62

43 – Mastering Game Design

63

42 – The Intersection of AI, VR, and Technology

64

41 – Art in the Age of TikTok

65

40 – Virtual Production

66

39 – Deepfakes

67

38 – Game On

68

37 – Age Manipulation in VFX

69

36 – Multiperson Immersive Experiences

70

35 – Real-time, Ray Tracing, and Realism

71

34 – Computer Animation Today

72

33 – Interactive and Immersive Art

73

32 – Celebrating Black History Month

74

31 – Trevor Romain

75

30 – Tim Sweeney and the Metaverse

76

29 – International Collaboration With Blur Studio’s Chris Bedrosian

77

28 – Prescription & Foveated AR With NVIDIA

78

27 - Live From SIGGRAPH 2019 With NASA

79

26 – Adaptive Technology: Tech 4 Good

80

25 – Netflix and Stream: A Look at VFX for TV

81

24 – Machine Learning and AI

82

23 – Evolution of AR

83

22 – Women in Computer Graphics

84

21 – CG in Latin America

85

20 – Rianti Hidayat

86

19 - Gaming in the Middle East

87

18 – Augmented Reality with Niantic, Inc.

88

17 – Independent Storytelling & Innovation

89

16 – CG’s Next Generation with Canada’s Natalia Freitas (Part 2)

90

15 – CG's Next Generation with Canada's Myriam Beauvais and Caroline Beyne (Part 1)

91

14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

92

13 – The Making of “Loving Vincent”

93

12 – Mark Billinghurst

94

11 – Technology Talk with Steven LaValle and Ben Malouf

95

10 – SIGGRAPH, Leonardo, and the Future of Art

96

9 – Mohammed Saeed Harib

97

8 – SIGGRAPH Asia's Pisut Wisessing and Marisa Ginger Tontaveetong

98

7 – Neurable

99

6 – CG Research with Ed Catmull and Tony DeRose

100

5 – Animation in Asia with Juck Somsaman

101

4 - HOLO-DOODLE

102

3 – Appy Hour

103

2 - Song of a Toad

104

1 - Heroes: The Making of an Interactive, Mixed-Reality Duet