All Episodes
Storyteller Conclave — 262 episodes · page 2 of 3
Storytelling 101 : What is an “Adventure”?
Rob’s Campaign Breakdown
Building a Mystery
System Spotlight: Jiangshi: Blood in the Banquet Hall
Storytelling 101 : Writing a Plot
“A Magic Item Destroyed My Game”
Controlled Substances at the Table
System Spotlight: The One Ring RPG 2E
Storytelling 101 : The Player’s Role
Handling Action Consequences
Sara’s Campaign Breakdown
Routine, Ritualize, Repeat
System Spotlight : Kids on Bikes
Storytelling 101 : Choosing the Right System for Your Game
The “Child Adventure” Genre
Gritty and Violent Stories
System Spotlight : Stars Without Number
Storytelling 101 : Concept to Campaign
Board Games as RPGs
Care and Feeding of Your Players
System Spotlight : Mouse Guard
Storytelling 101: Inspirations & Ideas
End of 2021 show
Year End Invite 2021
Multigenre Settings
Downtime activities
System Spotlight : Cyberpunk Red
Storytelling Without Combat
Companions, Followers, and Pets!
Managing Player Expectations
System Spotlight : Alien RPG
Villainous Movements
Building a Better Villain
“Lawful Stupid” – Playing Alignments Correctly
System Spotlight : Call of Cthulhu
The “Hero Contrivance”
Character Concepts 101
Death and Consequences
Why Tone Matters
System Spotlight : SCP
Location Centric or Character Centric?
Player-Assisted World Building
The Players’ Burden
System Spotlight : Through the Breach
Roleplaying 102 : Encouraging Roleplay at the Table
Creating Lifelike NPCs
Plot Hooks and Breadcrumbs
System Spotlight : Star Wars
Conflict Resolution at the Table
Organic Lore Exposition
In-Party Conflict Done Right
Tactical vs Narrative Storytelling
System Spotlight : Numanera
Recovering from Stumbles
Roleplay as Exploration of Experience
Sci-Fi Space Operas with Seth Skorkowsky
System Spotlight : Traveler (Mongoose, 2E)
Roleplaying 101: How to step away from yourself and “get into character”
2nd Anniversary Episode
Environmental Storytelling with Maps
System Spotlight : Epyllion: A Dragon Epic
Storyteller Burnout
Digital Gaming : What we’ve learned
Narrative flow
Hunted by the Plot
System Spotlight: Legend of the 5 Rings
Dark Fantasy
Micromanagement of Resources
“Give them a Nuke,” a Discussion on Power and Consequences
System Spotlight : Robotech
What We Can Learn from Video Games
Episodic Storytelling
Storytelling 101: Things I wish I knew when I started
System Spotlight : WR&M, Dread, and other Rules-Light Systems
Tools of the trade: Table top must haves for the RPG player
Listener Appreciation show
Loot & Rewards
Live Action Role Playing (LARP)
System Spotlight : Savage Worlds
Encounter Design : Out of Scope
In-Game Holidays & Festivities
Encounter Design : Puzzle Encounters
System Spotlight : “Powered by the Apocalypse”
Encounter Design : Not-So-Random Encounters
Using Props
Encounter Design : Extended & Environmental Encounters
Game System Spotlight: BattleTech/Mechwarrior
Encounter Design : Social Encounters
Encounter Design : Combat Encounters
Revisit: Storytelling Styles
Alternatives to Dice
System Spotlight : Shadowrun
Adapting an Existing IP to Tabletop
Hard vs Soft Storytelling
Introducing New Game Systems
System Spotlight : Adventure! Tales of the Æon Society
Death of a Character
Tabletop Etiquette 2
Gaming for One
Writing Endings