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Storyteller Conclave — 262 episodes · page 2 of 3

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Title
101

Storytelling 101 : What is an “Adventure”?

102

Rob’s Campaign Breakdown

103

Building a Mystery

104

System Spotlight: Jiangshi: Blood in the Banquet Hall

105

Storytelling 101 : Writing a Plot

106

“A Magic Item Destroyed My Game”

107

Controlled Substances at the Table

108

System Spotlight: The One Ring RPG 2E

109

Storytelling 101 : The Player’s Role

110

Handling Action Consequences

111

Sara’s Campaign Breakdown

112

Routine, Ritualize, Repeat

113

System Spotlight : Kids on Bikes

114

Storytelling 101 : Choosing the Right System for Your Game

115

The “Child Adventure” Genre

116

Gritty and Violent Stories

117

System Spotlight : Stars Without Number

118

Storytelling 101 : Concept to Campaign

119

Board Games as RPGs

120

Care and Feeding of Your Players

121

System Spotlight : Mouse Guard

122

Storytelling 101: Inspirations & Ideas

123

End of 2021 show

124

Year End Invite 2021

125

Multigenre Settings

126

Downtime activities

127

System Spotlight : Cyberpunk Red

128

Storytelling Without Combat

129

Companions, Followers, and Pets!

130

Managing Player Expectations

131

System Spotlight : Alien RPG

132

Villainous Movements

133

Building a Better Villain

134

“Lawful Stupid” – Playing Alignments Correctly

135

System Spotlight : Call of Cthulhu

136

The “Hero Contrivance”

137

Character Concepts 101

138

Death and Consequences

139

Why Tone Matters

140

System Spotlight : SCP

141

Location Centric or Character Centric?

142

Player-Assisted World Building

143

The Players’ Burden

144

System Spotlight : Through the Breach

145

Roleplaying 102 : Encouraging Roleplay at the Table

146

Creating Lifelike NPCs

147

Plot Hooks and Breadcrumbs

148

System Spotlight : Star Wars

149

Conflict Resolution at the Table

150

Organic Lore Exposition

151

In-Party Conflict Done Right

152

Tactical vs Narrative Storytelling

153

System Spotlight : Numanera

154

Recovering from Stumbles

155

Roleplay as Exploration of Experience

156

Sci-Fi Space Operas with Seth Skorkowsky

157

System Spotlight : Traveler (Mongoose, 2E)

158

Roleplaying 101: How to step away from yourself and “get into character”

159

2nd Anniversary Episode

160

Environmental Storytelling with Maps

161

System Spotlight : Epyllion: A Dragon Epic

162

Storyteller Burnout

163

Digital Gaming : What we’ve learned

164

Narrative flow

165

Hunted by the Plot

166

System Spotlight: Legend of the 5 Rings

167

Dark Fantasy

168

Micromanagement of Resources

169

“Give them a Nuke,” a Discussion on Power and Consequences

170

System Spotlight : Robotech

171

What We Can Learn from Video Games

172

Episodic Storytelling

173

Storytelling 101: Things I wish I knew when I started

174

System Spotlight : WR&M, Dread, and other Rules-Light Systems

175

Tools of the trade: Table top must haves for the RPG player

176

Listener Appreciation show

177

Loot & Rewards

178

Live Action Role Playing (LARP)

179

System Spotlight : Savage Worlds

180

Encounter Design : Out of Scope

181

In-Game Holidays & Festivities

182

Encounter Design : Puzzle Encounters

183

System Spotlight : “Powered by the Apocalypse”

184

Encounter Design : Not-So-Random Encounters

185

Using Props

186

Encounter Design : Extended & Environmental Encounters

187

Game System Spotlight: BattleTech/Mechwarrior

188

Encounter Design : Social Encounters

189

Encounter Design : Combat Encounters

190

Revisit: Storytelling Styles

191

Alternatives to Dice

192

System Spotlight : Shadowrun

193

Adapting an Existing IP to Tabletop

194

Hard vs Soft Storytelling

195

Introducing New Game Systems

196

System Spotlight : Adventure! Tales of the Æon Society

197

Death of a Character

198

Tabletop Etiquette 2

199

Gaming for One

200

Writing Endings