(ENG/SPA) The final fire of the pyromaniac Splinterlands Art Contest Week 265!

EPISODE · Oct 31, 2023

(ENG/SPA) The final fire of the pyromaniac Splinterlands Art Contest Week 265!

from darloso 3Speak Podcast · host darloso

https://3speak.tv/watch?v=darloso/cchzlhyfyk English Version Good morning to all the Alien art and splinterlands community, today I bring you my participation for the Splinterlands Art Contest Week 265! Today I bring you a small animation inspired by the letter the pyromaniac, for this occasion I am encouraged to make one more complex animation with more fluid movement, generally pixel art animations take between 4 or 6 frames per movement, previously my animations had at most 3 so I decided to take a little more time and go slowly, in case this animation has 21 frames which are used in different parts, I also got excited and decided to make it as a short video, better said as if it were the animation of a game, using canva I added dialogue and text box, music and sound effect, I wanted to take a little more to my work. The concept of this animation is the manic pyro trying to corner a monster and trying to destroy it with an explosion, without much more to comment, let's take it step by step. image taken from my phone image taken from my phone Step 1 To start with the drawing I made the limbs first, in this case I made a standing pose with a heavier build, in different layers I drew the legs, the bandages, for the spleens I only drew them, one fallen and one in a gripping position, the paddle The color was the same as in the original drawing, however, I don't know if the manic pyro's skin is brown, but based on what I could see I think it was. image taken from my phone Step 2 For this part I drew the torso, head and the bag with the dynamites, this part was simple, the most complicated thing in itself was making the torso look good due to the position, I also had problems with the head since I had drawn it very small, and when I tried to resize it, it was deformed and I had to draw it again, the dynamite bag did not have considerable changes, at most I made the rope of the bag in different layers so that it would not be completely below the torso. image taken from my phone Step 3 Finally, the most important details of the animation, as I said before, well-constructed animations need a minimum of 4 frames of movement, in this case for the details of the fire it starts with small sparks starting in the arm of the manic pyro, followed by a snap, which generates a small flash that gives way to the flames of the manic pyro, if the animation is in the movement of the fire, that is, with slight modifications in perspective and size it is possible to use the same drawing to obtain 4 or more different positions that give the movement, in turn here is also the gas cylinder, an element that I introduced because I thought it was funny and the explosion, which in this case has 6 frames so you can appreciate its fluidity more, the last parts of the explosion is a reuse of those frames modifying and adding details of movement and expansion to give the sensation that the explosion was getting bigger, in turn the background that is a cave during the animation simply changes its color so that It looks like a place illuminated by fire. image taken from my phone That would be it for this week's animation for the Splinterlands Art Contest Week 265! I hope you like this little animation and I would like to be able to read in the comments what you think, I will try to do more complex jobs if my device allows me, without further ado I hope you have a happy week. For the music and effects of this animation I used copyright-free resources, of which I will leave the links below. Músic chanel Free Music Kevin MacLeod - 8bit Dungeon Boss ♫ NO COPYRIGHT 8-bit Music <iframe width="640" height="480" src="https://www.youtube.com/embed/In9xTpfjorU" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" > Channel dialogue sound effect Kniicknack FNF Dialogue/Text Sound Effect <iframe width="640" height="480" src="https://www.youtube.com/embed/hc2KnZjVW4I" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" > channel explosion sound effect Siimon Sounds 8 bit Bomb Explosions Sound Effect (Gamedev SFX) <iframe width="640" height="480" src="https://www.youtube.com/embed/dyPIyjtB3eM" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" > versión en español ¡Muy buenos días a toda comunidad de Alíen art y splinterlands hoy les traigo mi participación para el Splinterlands Art Contest Week 265!, para el día de hoy les traigo una pequeña animación inspirada en la carta the pyromaniac para esta ocasión me anime a hacer una animación más compleja y con movimiento más fluido, por lo general las animaciones pixel art llevan entre 4 o 6 frames por movimiento, anteriormente mis animaciones tenías a lo mucho 3 por lo que decidí tomarme algo más de tiempo e ir con calma, en si esta animación tiene 21 frames los cuales son utilizados en distintas partes, además me emocione y decidí hacerlo tipo video corto, mejor dicho como si fuera la animación de un juego, mediante canva agregue dialogo y cuadro de texto, música y efecto de sonido, quise lleva un poco más a ya mi trabajo. El concepto de esta animación es el piro maniaco intentando acorralar a un monstruo e intentándolo destruir mediante una explosión, sin mucho más que comentar vamos con el paso a paso. imagen extraída desde mi telefono imagen extraída desde mi telefono Paso 1 Para iniciar con el dibujo hice las extremidades primero, para este caso hice una pose de pie con una contextura más corpulenta, en capas diferentes dibuje las piernas las vendas, para los bazos solo los dibuje uno caído y otro en posición de agarre, la paleta de colores fue la misma que está en el dibujo original, sin embargo, no sé si la piel del piro maniaco es morena, pero según lo que pude ver creo que si era. imagen extraída desde mi teléfono Paso 2 Para esta parte dibuje torso, cabeza y el bolso con las dinamitas, esta parte fue sencilla, lo más complicado en si fue hacer que el torso queda bien debido a la posición, también tuve problemas con la cabeza ya que la había dibujado muy pequeña, y cuando intente redimensionarla se deformo y tuve que dibujarla otra vez, el bolso de las dinamitas no tuvo cambios considerables, a lo mucho hacer en capas distintas la cuerda del bolso para que no quedara por debajo del torso por completo. imagen extraída desde mi teléfono Paso 3 Por último los detalles más importantes de la animación, como dije anterior mente las animaciones bien construidas necesitan mínimo 4 frames de movimiento, en este caso para los detalles del fuego inicie con pequeñas chispas iniciándose en el brazo del piro maniaco, seguido de un chasquido, el cual genera un pequeño destello que da paso a las llamaradas del piro maniaco, en si la animación está en el movimiento del fuego, es decir con ligeras modificaciones de perspectiva y tamaño se puede lograr usar un mismo dibujo para sacar 4 o más posiciones distintas que den el movimiento, a su vez aquí también está la bombona de gas, elemento que introduje porque me pareció chistoso y la explosión, que en este caso posee los 6 frames por lo que se puede apreciar más su fluidez, las ultimas partes de la explosión es una reutilización de eso frames modificando y agregando detalles de movimiento y expansión para dar la sensación de que la explosión se hacía más grande, a su vez el fondo que es una cueva durante la animación simplemente le cambie el color con el fin de que pareciera un lugar iluminado con el fuego. imagen extraída desde mi teléfono ¡Esto sería todo por la animación de esta semana para el Splinterlands Art Contest Week 265! Espero que les guste esta pequeña animación y me gustaría poder leer en los comentarios que les ha parecido, tratare de hacer trabajos más complejos si mi dispositivo me lo permite, sin más que decir espero que pasen una feliz semana. Para la música y efectos de esta animación utilice recursos sin copyright, de los cuales dejare los enlaces a continuación. Música del canal Free Music Kevin MacLeod - 8bit Dungeon Boss ♫ NO COPYRIGHT 8-bit Music <iframe width="640" height="480" src="https://www.youtube.com/embed/In9xTpfjorU" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" > Efecto de sonido de dialogo del canal Kniicknack FNF Dialogue/Text Sound Effect <iframe width="640" height="480" src="https://www.youtube.com/embed/hc2KnZjVW4I" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" > efecto de sonido de explosion del canal Siimon Sounds 8 bit Bomb Explosions Sound Effect (Gamedev SFX) <iframe width="640" height="480" src="https://www.youtube.com/embed/dyPIyjtB3eM" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen" frameborder="0" >

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(ENG/SPA) The final fire of the pyromaniac Splinterlands Art Contest Week 265!

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