PODCAST · leisure
The Fateless Podcast
by Fateless Games
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!
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119
Can Godforge Compete Visually With Top Competitors?
This episode dives into the visual evolution of Godforge, from early art direction and animation polish to environments, character expressiveness, and the push toward higher-quality presentation. Content creator, Emma joins the discussion to share an artist’s perspective as the team talks about skins, Sanctum customization, cosmetic pets, and how Godforge is building a world players want to stay in.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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118
From Alpha to Beta — Big Changes to Progression, Ascension & More!
Godforge’s progression systems are getting a major overhaul heading into Beta. In this episode, the team breaks down the Ascension rework, early-game improvements, and why progression felt off in Alpha. From weapons and imprints to new systems and rewards, this is a look at how the experience is evolving for players. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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117
Faith vs Speed — This Changes How You Build in Godforge
Godforge’s new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, and what it means for builds, PvP, and boss fights. It’s a deeper, cleaner system—but one that still brings major balance questions.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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116
He Worked at NASA… Now He's Building Godforge?!
What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It’s an honest look at risk, failure, and what it really takes to ship a game today.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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115
Risk, Reward & Rethinking Your Team — Godforge Round Table Special Episode
Rifts are designed to add risk, reward, and deeper strategy to dungeon runs—but getting that balance right isn’t easy. In this round table, OddOneGaming, Romsy, and Raven Pyros break down player behavior, why many are banking keys instead of engaging, and the challenge of building a system that truly changes how players farm and build teams. This episode dives into the real design decisions behind making Rifts both exciting and worth doing. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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114
Godforge’s Campaign Is Changing EVERYTHING
Godforge’s campaign and story systems are evolving in a big way. In this episode, Brad and Aaron are joined by content creators Ragewood Gaming and NedCrash to dive into the campaign overhaul, how story and gameplay are being balanced, and the future of voice acting, cinematics, and expanding lore. From multiverse ideas to long-term storytelling, this is a look at how Godforge’s world is being built. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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113
Epics Are the REAL Backbone of Godforge
Are epics actually the most important champions in Godforge? In this episode, Brad is joined by Bone, DracoJoker, and BradBodGaming to break down why epics may be the true backbone of progression, from early game to endgame. The discussion dives into balance concerns, niche vs general power, and how epics shape team building and the future meta. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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112
Did Godforge Accidentally Make RARE Heroes TOO STRONG?
Are rare and uncommon champions actually worth investing in, or are players overlooking hidden power? This episode dives into balance debates, underrated picks, and whether certain mechanics might already be pushing the meta too far. With insights from Hollywood Gaming Network, UnboundSage, and Scrolls of Anubis, the conversation reveals what players might be getting completely wrong. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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111
The Truth About Godforge Early Access
In this episode, we’re joined by Fateless Senior Producer Zdravko to discuss what game development really looks like behind the scenes. The conversation explores building strong teams, the importance of MVP and early access, and how studios balance creative vision with practical development challenges. It’s an inside look at the realities of making games, including Godforge, and why community feedback matters.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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110
The Future of Godforge Pantheons — Clusters, Bosses & Rewards
In this episode of the Fateless Podcast, the team discusses the Pantheon system in Godforge and its role in shaping the game’s community and endgame. They explain why Pantheons start at 20 players and grow to 40, how Pantheon clusters may connect groups of players, and debate future Pantheon Wars, including PvP battles and cooperative PvE boss content. The episode also touches on ideas like Pantheon tech trees, custom Pantheon bosses, shops, and unique rewards, all designed to make Pantheons a core part of Godforge’s social gameplay.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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109
Why Traditional Studios Should Be Nervous
In this episode, we sit down with Julia, founder of Dorian — a no-code UGC gaming platform empowering writers, artists, and cosplayers to create and monetize their own games. From raising nearly $20M in venture capital to launching community-owned equity crowdfunding, this conversation explores how user-generated content is reshaping the industry. Backed early by top gaming VCs Dorian is now opening a community round inspired by Fateless’ community-owned approach. Reservations are open now, learn more here: https://republic.com/dorianFateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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108
If New Players Quit, It’s Our Fault — The First 10 Minutes Decide EVERYTHING
The first 10 minutes of a game can decide whether someone stays or quits. In this episode, we break down what makes a great new player experience — from tutorials and cinematics to energy systems, early progression, soft walls, and reroll culture. We talk about what games get right, what frustrates players, and how Godforge is approaching its first-time user experience differently. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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107
How Our Wives Helped Us Build a Game Studio
This week, the wives take over the podcast. From leap-of-faith career moves and growing Fateless from idea to 50+ employees, to raising kids while scaling a studio and preparing for launch, this episode pulls back the curtain on what it’s really like to build a game company as married couples. It’s honest, chaotic, funny — and very real. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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106
Confuse, Shade & Other Disables… Are These Effects Traps?
Confuse, Shade, and other disable effects feel weak to a lot of players — but are they actually traps, or just misunderstood? In this episode, we break down how disruptor heroes really work, why control mechanics struggle early, and what changes when builds, accuracy, and progression come online. If you’ve ever written off disables as useless, this conversation might change how you see them. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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105
Why Ex-Supercell Devs Are Betting Everything on This
What makes experienced developers leave one of the most successful studios in the world? In this episode, the founders of Antihero Studios share why they walked away from Supercell, how they’re building a community-first extraction game, what playtests are really measuring, and why modern mobile games may be optimizing the wrong things. From risky design decisions to letting players shape development early, this is a candid look at choosing the hard path — on purpose.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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104
Your First Godforge Choices Matter More Than You Think
Your first choices in Godforge aren’t just about power — they shape your entire early experience. In this episode, creators break down which heroes to avoid, why meta picks can backfire, when AoE actually matters, how to think about weapons and imprints, and the hidden rules players don’t see. If you’re playing Godforge Quests, this conversation could save you from a painful mistake. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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103
Monetization: The Topic Everyone Avoids
This episode tackles the toughest topic in gaming: monetization. The team breaks down spending mindsets, whales vs free players, what they refuse to sell, how LTV really works, and why Early Access is critical for getting monetization right. Whether you spend or not, this conversation affects you. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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102
The Hardest Decisions Behind Godforge
For Episode 100, the founders sit down to talk about the journey so far — the grind, the growth, the pivots, the pressure, and the moments that almost broke everything. From early creator support to fundraising realities and choosing original IP, this episode is a candid look at what building Godforge has actually been like behind the scenes.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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101
Godforge’s Story Is WAY Bigger Than We Thought…
Godforge’s lore is deeper, stranger, and more ambitious than players expected. In this episode, the narrative director and creators break down Sagas vs Tales, cinematic cutscenes, full voice acting, underworld plots, the truth about Ra, why Gilgamesh matters, and the surprising role of the Sentinels. Along the way, a few reveals may have slipped out that weren’t supposed to…Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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100
Why This Minigame Isn’t as Simple as It Looks…
A free legendary sounds amazing… but is it the right choice? In this episode, we dig into Godforge Quests, why imprints may outscale heroes, how reworks changed the meta since Alpha, and whether limited-time mini-games like this are the future of Godforge. If you’re playing the event, this episode could save you from a massive mistake. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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99
Godforge Is Building Something Most Games Never Do
What makes Godforge fun — and why do players care so much already? This episode dives into community feedback, design changes, QoL improvements, events, and the philosophy behind building trust in a live game. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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98
The Divinity Exploit That Broke the Game
In this episode, the Godforge testers reveal the wildest bugs, toughest investigations, hidden tools, and behind-the-scenes decisions that shaped Early Access. From the infamous Immortal Hercules glitch, to divinity exploits, to 2000+ bug reports flooding in during Alpha, nothing is off limits. If you’ve ever been curious how games almost break — and how QA saves them — this is the episode. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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97
Godforge’s First World Boss Event Might Change the Game…
In this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to true co-op design, borrowing heroes, and even surprise world boss events, this conversation reveals ideas that could shape the entire end-game of Godforge. If you want to know where the game is headed… this episode has the clues. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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96
THIS Could Make or Break Godforge Long-Term…
In this episode, three veteran creators sit down to reveal their biggest hopes, boldest ideas, and deepest worries about Godforge’s long-term future. From community-driven end game, draft PvP, seasonal shake-ups, and clan systems to drop rates, catch-up mechanics, and player retention, they unpack what could make Godforge the next big hit… or the next big cautionary tale.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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95
The Fear Behind Every Launch: What If Nobody Shows Up?
Ever wondered what it actually takes to make a board game? In this episode, Mike (MTG Jedi) reveals the surprising, painful, exciting, and creative journey behind Alaria Quest — from a pool-party idea to a live Kickstarter. We talk art nightmares, huge design pivots, unexpected player behavior, the poker-fantasy mechanic nobody saw coming, and how he’s building an entire world from scratch. If you love game design, creativity, or just wild behind-the-scenes stories, this one’s a must-watch.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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94
BioWare to Bioshock - Redefining Storytelling in Games
In this episode, Brad, Sham and Aaron sit down with veteran game writer Jessica Sliwinski (BioWare, Star Wars, Game of Thrones, Bioshock, Jurassic Park Survival) to explore the craft of storytelling in games. We talk origin stories, character creation, working with actors, worldbuilding, creative constraints, indie vs AAA, and how narrative has evolved into one of gaming’s most powerful tools. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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93
The Road to Launch: Building the Buzz
In this episode, Sham and Dan are joined by Sam, the Marketing Executive for Fateless. The conversation unpacks the marketing journey behind Godforge — from shaping its voice and visual identity to building community trust and excitement leading up to launch. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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92
We MUST Respect Your Time; Quality of Life is KEY!
In this episode, Brad and Dirk are joined by content creators UnboundSage and BradBodGaming for a conversation around balance of time with real life vs gaming life and how Godforge can prioritize quality of life features to show we respect the players time. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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91
The Secret Behind Godforge’s Visual Effects
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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90
Emmy award winner is TRANSFORMING Godforge!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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89
We Listened, We Polished, We Ascended
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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88
INSIDE THE CHAOS: Hero Reveals & Breaking the Game
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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87
Let's be Honest.. DID WE DO THIS RIGHT?!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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86
MAKING MAGIC HAPPEN: VFX Artists Tell All!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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85
Live Podcast Alpha Winners!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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84
WILL WE SHAKE THINGS UP!? Hot Takes & Special Features
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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83
SO MUCH CAN CHANGE! The Fine Line Between Fun and OP
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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82
BEYOND THE ALPHA: DREAMS FOR LAUNCH!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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81
Live Alpha 2 Podcast feat BigPoppaDrock & Coldbrew!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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80
PREPARING FOR ALPHA 2 & LAUNCH!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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79
BRUTALLY HONEST Feedback from REAL Alpha Testers
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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78
WE ARE CREATING AN AMAZING LIVE SERVICE GAME!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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77
DESIGNING SMART SYSTEMS FOR EVERY PLAYER - Can We Please them ALL?!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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76
DEEP DIVING THE GAME MECHANICS!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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75
Alpha EXPLAINED: Big Reveals, Goals and MORE!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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74
Making Combat Feel EPIC – Heroic Attacks and GODLIKE Animations
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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73
What Godforge HAS TO AVOID to be successful
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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72
HUGE Godforge Lore & Event REVEALS Straight from the Narrative Director!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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71
We're Asking the TOUGH Questions!
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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70
Going GLOBAL! Is Localization a Key to SUCCESS?
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). We aim to create community-driven, immersive RPG Hero Collector games, emphasizing player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
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ABOUT THIS SHOW
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!
HOSTED BY
Fateless Games
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