The Last Refuge - A D&D Podcast
by The Last Refuge
The Last Refuge is the story of three aasimar and a tiefling sent to a strange new world on a divine mission. Trouble is, when they arrived, none of them could remember what that mission was, and only one of them actually cared about the god that sent them. Join Briathos, Byzdera, Flik, Kit, and DM Jazzy Hands as they play matchmaker with kobolds, assassinate yuan-ti political figures, and completely (if accidentally) disrupt the delicate equilibrium of the world they've found themselves in. Happy gaming, y'all!
Episodes
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257 - Farewell Q&A
Now that our story has come to a close, it's time to get some answers! Join Taryn, Lydia, Alex, Karin, Eugenio, and Robert as they ask questions and get answers about all the loose threads and persistent mysteries from the last 257 episodes. What will they ask about? What secrets will DM Jazzy...
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256 - Epilogues
The party reflects on what they've done and looks to the future. What does the world look like now that the threat is gone? What do Kit, Flik, Byzdera, and Bria have planned for their lives? And will we manage to sneak in one last ROPE moment? Find out on this week's episode of The Last Refuge.…
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255 - Beware the Pince (Part 2)
The party continues their desperate struggle with the Beast. Old allies are called upon. This day determines the fate of the entire world. Will our adventurers prevail? What will tomorrow bring? And will our friends, Bria, Byzdera, Flik, and Kit, be there to see it? Find out on this week's…
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254 - Too Many Cooks
The party receives their final piece of advice from the Second Assistant Librarian and prepares a new strategy. Meanwhile, in the rest of the world, things are looking dark, with fires, floods, freezes, and more threatening civilizations across the globe. If our adventurers can't defeat the Beast...
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253 - Schools of Magic
After a less-than-stellar first encounter with the Beast, the party returns to their base camp to recover and receive news. Some of it is excellent information, vital to their future fights against the Beast. And some is tragic, shaking our adventurers to their cores. But there's no rest for the...
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252 - Close Encounters of the Beast Kind
The party finally faces off with the Beast. They've spent over a year planning, researching, and making sure that they came into this fight as prepared as possible. But now that it's here, our adventurers will finally find out if all of that was enough. What will they learn from this, their first...
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251 - The Poop Doesn’t Know You’re Coming
The party explores the Heart of the World, searching for the center of the island and in it, the Central Arcanium and the Beast. Despite aerial surveillance, helpful plants, and some scatological clues, it isn't an easy task. Will our adventurers find what they're looking for? What else will they...
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250 - Journey to the Heart of the World
After last week's episode, Kit, Flik, and Bria all succeeded at siphoning elemental energy from their assigned Nodes, but at what cost? Only Byzdera remains, and she is unconscious on the floor of her Node chamber. What happens now? Was our adventurers' sacrifices enough to stop the Beast? Or…
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249 - The Fall of the Nodes
We see our adventurers for the first time this season as they each attempt to deactivate a different Node. Succeeding means weakening some of the Beast's defenses, but even getting to the Nodes is going to be a challenge. What obstacles will the party face in their journeys to the Nodes? Will…
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248 - The Beginning of the End
FINALE SEASON PREMIER! B-Day arrives, and the world of The Last Refuge changes. In the premier episode of our final season, the cast explores what happens on each of the four Outer Islands on that fateful day through some unusual eyes. What calamities will occur? Who will our players be playing?...
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247 - Introspections, Part 2
In our final two episodes before Season 10, we look in on our adventurers as they spend some quiet time reflecting on what is to come. This week, Flik uses his music to find peace and order in his own mind, and Kit pens a letter to a loved one that may never be delivered. Enjoy this week's…
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246 - Introspections, Part 1
In our final two episodes before Season 10, we look in on our adventurers as they spend some quiet time reflecting on what is to come. This week, Byzdera makes a final journal entry before B-Day, and Bria gives up on words to sketch her feelings. Enjoy this week's episode of The Last Refuge. TLR...
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245 - That’s One Way You Could Go With It
The party gets an important report from their old friend, the Second Assistant Librarian. Armed with tons of new and vital information, the crew sits down to assign tasks to their allies in the battle to come. Who will be called upon in this trip down memory lane? Will friends and allies be...
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244 - Taryn Talks: Robert
The final installment of the Taryn Talks series, our very own Aasimar Rogue interviews Story Consultant Robert! Meet the man behind the machine (that's a joke about Modron Robert...get it?) and enjoy Taryn's interview style one last time on this week's episode of The Last Refuge. TLR LINKS:...
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243 - Rescue Mission
Bria and Flik get their turn at a duo episode. Hox, Books, and Tomas have been missing for 3 months, and the crew finally has a lead. Where have their missing friends gone? Will Bria and Flik be able to find them? And if they do, what state will they be in by the time they get there? Find out on...
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242 - Recon of the Heart (of the World)
HALF the party go on a reconnaissance mission to the Central Island, aka the Heart of the World, for the first time. Kit and Byzdera learn quite a bit of valuable information that will help with preparations for the return of the Beast, but it's a treacherous mission. Will Kit find a tree she can...
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241 - Taryn Talks: Eugenio
This week's pre-Season 10 episode is back to the interview room with Taryn and DM Jazzy Hands himself! All the hard hitting questions, all of the giggles. TLR LINKS: Twitter/Instagram: @dndlastrefuge Email: [email protected] Website: www.dndlastrefuge.com Patreon:...
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240 - Level Up
The party levels up! Byzdera becomes the party's face, Kit tends a garden, Bria harasses Byzdera, and Flik starts a flute choir on this week's episode of The Last Refuge. TLR LINKS: Twitter/Instagram: @dndlastrefuge Email: [email protected] Website: www.dndlastrefuge.com Patreon:...
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239 - Teleportation Circles and the GGEWS
The party solidifies some of their plans in anticipation of the day of the Beast's return. In this week's pre-Season 10 episode, our adventurers solidify plans for their newly cast teleportation circle and the Global Glorp Early Warning System. Where will the new teleportation circle be placed?…
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238 - The Necroman Diaries
The party gets lore dumped on as the Necroman reveals his origins and the hidden knowledge he has. Questions are answered, more or asked, and things begin to fall into place. Where did the Necroman come from? When did the Necroman come from? And where the hell is Fiona? Find out on this week's...
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237 - Lich in a Box
The party concludes their arguments to the tribunal in the World Below and hopes they've done enough to get their banishment expunged. After that, their next stop is Fiona and the NecroMan to find out what the big surprise is. Will our adventurers finally be allowed back among the World Below?…
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236 - Kids on Crabs
The party departs the Southern Island with anti-cult evidence in tow. After a brief and somewhat upsetting conversation with Octavia about our adventurers' plans for the East, the party goes to finally clear their names. Will the evidence they bring be enough? Will the party finally be allowed…
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235 - Mechanically Speaking
The party witnesses the awesome might of the GlorpBombs and begins to feel like maybe they have a chance against the Beast after all. With the to-do list on the Southern Island done, it's time for a strategy session. What ideas does the team have for the Eastern Island? What powers does the newly...
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234 - I Have 27 Cleaning Stones
The party wraps up their to do list on the Northern Island, leaving only the Southern and Eastern Islands to visit. Their list of things to chat with the AllGlorp about is extensive, but with Kit's organizational spreadsheets, our adventurers are hoping for an efficient meeting. What does the…
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233 - Is It My Turn?
The party continues their assault on the ice devil and his frost salamander mouth in the Northern Island's Arcanium. At stake is the Water Key, the third of the four elemental keys our adventurers need if they want to have any chance at stopping the Beast. Will the party best their foe? Or will…
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232 - Taryn Talks: Taryn
We take a break in the story to interview the interviewer! We're back with an episode of Taryn Talks, but this time, Taryn (Bria) herself is being interviewed by Alex (Flik) and Lydia (Byzdera)! TLR LINKS: Twitter/Instagram: @dndlastrefuge Email: [email protected] Website:...
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231 - Dirty Twenty
The party sits down with Robert 2.0 for a conversation about the Water Key and what's been going on in the Arcanium since they left. In a surprisingly brief and decisive planning session, our adventurers decide to do whatever it takes to get their hands on the Water Key, which is currently being...
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230 - I Would Like to Escape Please
The party continues to try to save Octopus Kit from an unexpected Water Weird. In doing so, Kit makes a cool discovery. Then it's onward to their goal: the Southern Arcanium. What cool things does Kit discover under the lake? Will Bria and Byzdera fight over them? And how's Robert 2.0 doing? Find...
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229 - We All Have Spines
The party finishes hearing the tales of Bria and Sniv and continue on to the Northern Island to retrieve the Water Key. Things are never as simple as our adventurers would like, however, and they get stopped by not one but two different encounters with the local fauna. What denizens of the North...
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228 - The Adventures of Sniv and Bria (Part 2)
Part 2 of what Bria has been up to since the rest of the party returned to TLR! TLR LINKS: Twitter/Instagram: @dndlastrefuge Email: [email protected] Website: www.dndlastrefuge.com Patreon: www.patreon.com/dndlastrefuge Merch: bit.ly/tlrmerchstore DMs Guild/DriveThru RPG (use this link when...
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227 - The Adventures of Sniv and Bria (Part 1)
Now that Bria has rejoined the crew, we flash back to see what she's been up to since the rest of the party left to return to The Last Refuge! TLR LINKS: Twitter/Instagram: @dndlastrefuge Email: [email protected] Website: www.dndlastrefuge.com Patreon: www.patreon.com/dndlastrefuge Merch:...
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226 - Fiona Surprise
The party finish their battles with the earth elementals and turn their sights toward Flik's two remaining sisters. They don't quite get what they hoped from Fiona, but she does promise them a surprise, and it's a doozy. How will Byzdera get away from the elementals hammering her into the ground?...
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225 - Thunder Fart
The party continues their military campaign against the hoards of earth elementals. How do Flik's hand clumps fare as the battle wages on? Will Kit's shadows and darkness be enough to fell the powerful creatures? And how long before Byzdera gets impatient commanding and wades into battle herself?...
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224 - Front Line Hand Clumps
The party commands their battalions in battle! Flik makes excellent use of his tar zombie cannon balls, Byzdera supports a full frontal assault, and Kit pulls off a sneak attack worthy of Bria herself. Do the elementals stand a chance? Do they have some tricks of their own lying in wait? Or will...
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223 - Iron Ghoul Tongue Boi
The party chats a bit with their old friend Mox about what's been going on on the surface of the Eastern Island. It seems Fiona and the NecroMan are quite busy, but not to worry, there's another task our adventurers can take care of while they wait. What fun do Fiona and the NecroMan have in…
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222 - Boop the Snoot
The party continues fighting for their lives against the Earth Elementals they encountered on the Eastern Island. With Flik swallowed by an enormous subterranean worm, things aren't looking great. Will Byzdera and Kit be able to handle the other elementals on their own? Will Flik escape the…
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221 - Worm
The party investigates the stench they find upon arrival on the Eastern Island. Things seem to have changed since they were last here, but for the better or the worse is hard to say. What will our adventures find on this island? Have Fiona and the Lich turned things around? Or is this place just…
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220 - Arcanological Recovery
The party returns from Silfssn and wraps up their immediate plans on the Western Island. With Hox's help, they come up with several new working ideas for the island's defense and for their wartime preparations. Then it's on to the Eastern Island to deal with Flik's sister and hopefully get their...
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219 - Return to Silfssn
The party journeys to Silfssn, the Yuan-Ti city, in the hopes of recruiting them into their war against the coming of the Beast. Considering it's the same 3 adventurers who were held captive and later killed the city's leader, the parlay promises to be...interesting. How will the party be…
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218 - Baab
The party wraps up with Hox, Breeta, and the rest of the Guardians and make their way east. The plan is to visit with the sailors who made it to the Central Island and hopefully get some intel from them, and then it's off to Silfssn. Yeah. What will our adventurers' final advice be to their…
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217 - Charmed to See You Again
The party rushes out of the Arcanium to deal with a disturbance on the surface. As powerful adventurers, the trouble is easily handled, though, and our crew is able to return to the Arcanium to speak with the second ancient arcanist, Rhythmala. What will Rhythmala, the Arcanist of Enchantment,...
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216 - Return of the Birds
The party assesses the prophecies Flik received from his spell. Armed with a bit more information, they decide it's time to deal with the Arcanists that Hox and Breeta have been chatting with, so they return to the third level of the Arcanium. What will Byzdera and Kit make of Flik's prophecies?...
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215 - Funny You Should Ask
The party sets off to meet with Hox and the Guardians at the Arcanium. They're curious what plans Hox and Breeta may have cooked up for what to do when the Beast returns, and they've got plenty they can add to the process. What HAVE Hox and Breeta been up to? What advice will they have for our...
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214 - Uncle Dranx Wants YOU
SEASON 9 PREMIER! The party (minus one) return home to the Western Island, also known to them as The Last Refuge. Once there, it's time to get serious about making plans to stop the Beast when it returns. Who will our adventurers consult first? What plans will they come up with to defend their...
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213 - Denouement
The party, having accomplished what they set out to on the Northern Island, have bought themselves some time to rest, prepare, plan, and gather allies ahead of their confrontation with the Beast. What will our adventurers' plans be? Who will they go see first in preparation for The End. And is…
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212 - Let‘s Go Hunting
The party deals with the aftermath of their battle with Semyaza. Though their main To-Do list has been completed, there are plenty of loose ends left to tie up before they leave the Northern Island. What's on our adventurers' minds now that the fighting is done? What plans do they have for the...
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211 - Math, My Nemesis
The party fight for their lives against the white dragon, who has just gone into a nose dive in an attempt to save Semyaza from the falling arcanium. Once again, can't say much more in the episode notes without spoilers, so... Will the dragon catch Semyaza? If it does, will she be able to bring…
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210 - There Are Dragons in the Sky
The party continues their flight from the disabled Node and the pursuing white dragon. Our adventurers give the dragon what for, but it gives as good as it gets and things get rough. Will the party be able to get away from the dragon? Does the sister riding the dragon have any tricks up her…
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209 - Ahhhhh
The party continues their fight with Semyaza and her sister. Mirko's siphoning of the Node is out of control, however, and he's going to hit critical any second. Will our adventurers have enough time to finish off their nemesis, Semyaza, and flee before the explosion? Or will they be forced to…
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208 - Sisters
The party finally meets Semyaza and engages her in combat. She's learned a few new tricks since the last time Flik saw her, and she and her sister get our adventurers on the ropes. Will the party be able to overcome their nemesis? Or will Semyaza's infernal power prove too much for them? And what...
About this show
The Last Refuge is the story of three aasimar and a tiefling sent to a strange new world on a divine mission. Trouble is, when they arrived, none of them could remember what that mission was, and only one of them actually cared about the god that sent them. Join Briathos, Byzdera, Flik, Kit, and DM Jazzy Hands as they play matchmaker with kobolds, assassinate yuan-ti political figures, and completely (if accidentally) disrupt the delicate equilibrium of the world they've found themselves in. Happy gaming, y'all!
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