All episodes
How to build a CG mountain lion (and make it attack Kevin Hart)
Pinocchio: going from virtual production to VFX
Making a CG zoetrope for a Pharrell Williams music video
Wētā FX on the tricky task of crafting battling Asgardian kids in Thor: Love and Thunder
How DNEG Animation gave 'Entergalactic' its stylized look
Solving a 3D boat scan was a big part of Industrial Pixel's beginnings
Rose Duignan and Hal Hickel on the history of ILM
The AI tool used to redub F-bombs and go from an R rating to PG-13
How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of 'The Orville'
Rising Sun Pictures VFX supe Dan Bethell on 'Thor: Love and Thunder'
Behind the lighting tech behind those stunning scenes in Ragnarok and Love and Thunder
The creatures of 'Resident Evil'
This new RenderMan Walking Teapot short film pays homage to an animated classic
Making a bird skull god and a hippo god for 'Moon Knight'
How all those sparks in Pixar's 'Lightyear' were created
The main on end titles for 'Moon Knight'
NVIZ on the previs of 'Morbius'
ftrack's Fredrik Limsater on the state of play of production tracking
Moving from VFX to games: meet Blinkmoon
The practical and digital effects of 1997's 'Anaconda'
Concept designer Ben Mauro on building his HUXLEY universe
The VFX art department: a chat with Cinesite's Madeleine Scott-Spencer
Zendaya and Tom Holland's wire work, digi-doubles, and the art of comp'ing hair
The evolution of Richard Linklater's rotoscoped animation films
De-ageing, destruction and other digital effects in 'The Adam Project'
The virtual production behind the pirate ship scenes in 'Our Flag Means Death'
Pixar's Danielle Feinberg on the studio's new tech in 'Turning Red'
From VFXer to trucker: Louis Katz's story
'Wheel of Time' VFX supe Julian Parry on designing the One Power
The art and tech behind 'The Witcher's' Nivellan
What it's like to work on the VFX for a Super Bowl spot
Douglas Trumbull on his plan to change cinema
VFX supervisor Scott Stokdyk on the digital human breakthroughs in 'Spider-Man 2'
VFX supervisor Kaitlyn Yang on starting a VFX studio, diversity in VFX and more
Pipeline, tools and tech with Cinesite
The making of SideFX's new renderer, Karma
Behind the scenes of 'My Universe' from Coldplay x BTS
The visualization tools and techniques behind The Third Floor
The FreeMoCap Project
How Halon previs'd 'Free Guy'
Christos Obretenov on the new wave of stylized rendering
How do you edit a live action/CG hybrid film?
How a deep learning renderer was used to re-animate a character's lines in 'Free Guy'
Facial capture, CG and cut scenes on Codemasters' 'F1 2021'
Framestore's FIRA for portable real-time rig deformation
Where are we at with virtual production?
The first model or miniature
The first film to use an all-CG photoreal character
The first digital wire removal on a film
The first digital matte painting
The first digital face replacement in a film
25 years of Foundry
The first motion capture used in a film
The first motion control shot in a film
The first NLEs and digital editing, with Evan Schiff
The first Nuke composite
The first ocean simulation in a film
The first previs for a film
The first stop-motion
What was the first film to use Houdini?
The first cloud tank
Paul Debevec on Light Stage 3
How the 'Harry Potter' miniature Hogwarts Castle was made
Shane Mahan on the practical Dilophosaurus in 'Jurassic Park'
Phil Tippett on RoboCop's ED-209
The alpha channel and Alvy Ray Smith
Elastic Reality
The Bullet Time rig from The Matrix
The Dinosaur Input Device
Welcome to the befores & afters podcast!