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befores & afters, 270 episodes. Page 3 of 3.

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Title
201

How to build a CG mountain lion (and make it attack Kevin Hart)

202

Pinocchio: going from virtual production to VFX

203

Making a CG zoetrope for a Pharrell Williams music video

204

Wētā FX on the tricky task of crafting battling Asgardian kids in Thor: Love and Thunder

205

How DNEG Animation gave 'Entergalactic' its stylized look

206

Solving a 3D boat scan was a big part of Industrial Pixel's beginnings

207

Rose Duignan and Hal Hickel on the history of ILM

208

The AI tool used to redub F-bombs and go from an R rating to PG-13

209

How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of 'The Orville'

210

Rising Sun Pictures VFX supe Dan Bethell on 'Thor: Love and Thunder'

211

Behind the lighting tech behind those stunning scenes in Ragnarok and Love and Thunder

212

The creatures of 'Resident Evil'

213

This new RenderMan Walking Teapot short film pays homage to an animated classic

214

Making a bird skull god and a hippo god for 'Moon Knight'

215

How all those sparks in Pixar's 'Lightyear' were created

216

The main on end titles for 'Moon Knight'

217

NVIZ on the previs of 'Morbius'

218

ftrack's Fredrik Limsater on the state of play of production tracking

219

Moving from VFX to games: meet Blinkmoon

220

The practical and digital effects of 1997's 'Anaconda'

221

Concept designer Ben Mauro on building his HUXLEY universe

222

The VFX art department: a chat with Cinesite's Madeleine Scott-Spencer

223

Zendaya and Tom Holland's wire work, digi-doubles, and the art of comp'ing hair

224

The evolution of Richard Linklater's rotoscoped animation films

225

De-ageing, destruction and other digital effects in 'The Adam Project'

226

The virtual production behind the pirate ship scenes in 'Our Flag Means Death'

227

Pixar's Danielle Feinberg on the studio's new tech in 'Turning Red'

228

From VFXer to trucker: Louis Katz's story

229

'Wheel of Time' VFX supe Julian Parry on designing the One Power

230

The art and tech behind 'The Witcher's' Nivellan

231

What it's like to work on the VFX for a Super Bowl spot

232

Douglas Trumbull on his plan to change cinema

233

VFX supervisor Scott Stokdyk on the digital human breakthroughs in 'Spider-Man 2'

234

VFX supervisor Kaitlyn Yang on starting a VFX studio, diversity in VFX and more

235

Pipeline, tools and tech with Cinesite

236

The making of SideFX's new renderer, Karma

237

Behind the scenes of 'My Universe' from Coldplay x BTS

238

The visualization tools and techniques behind The Third Floor

239

The FreeMoCap Project

240

How Halon previs'd 'Free Guy'

241

Christos Obretenov on the new wave of stylized rendering

242

How do you edit a live action/CG hybrid film?

243

How a deep learning renderer was used to re-animate a character's lines in 'Free Guy'

244

Facial capture, CG and cut scenes on Codemasters' 'F1 2021'

245

Framestore's FIRA for portable real-time rig deformation

246

Where are we at with virtual production?

247

The first model or miniature

248

The first film to use an all-CG photoreal character

249

The first digital wire removal on a film

250

The first digital matte painting

251

The first digital face replacement in a film

252

25 years of Foundry

253

The first motion capture used in a film

254

The first motion control shot in a film

255

The first NLEs and digital editing, with Evan Schiff

256

The first Nuke composite

257

The first ocean simulation in a film

258

The first previs for a film

259

The first stop-motion

260

What was the first film to use Houdini?

261

The first cloud tank

262

Paul Debevec on Light Stage 3

263

How the 'Harry Potter' miniature Hogwarts Castle was made

264

Shane Mahan on the practical Dilophosaurus in 'Jurassic Park'

265

Phil Tippett on RoboCop's ED-209

266

The alpha channel and Alvy Ray Smith

267

Elastic Reality

268

The Bullet Time rig from The Matrix

269

The Dinosaur Input Device

270

Welcome to the befores & afters podcast!