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befores & afters — 270 episodes · page 2 of 3

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Title
101

The visual effects of Pixar's 'Inside Out 2'

102

How those nuclear explosions in 'Fallout' were made

103

How multiple Robert Downey Jr.'s appeared on screen in 'The Sympathizer'

104

How 'Ripley' used VFX to aid in its storytelling

105

Go behind the scenes of this full-length CG anime from HaZ Dulull

106

The creatures of 'Avatar: The Last Airbender'

107

You might not even notice any VFX in 'We Were the Lucky Ones'

108

Creatures, battles, environments -- the big VFX in 'Halo The Series' s2

109

The invisible effects of 'Lawmen: Bass Reeves'

110

All about time slipping and spaghettification in 'Loki' s2

111

VFX supe Jason Zimmerman on Star Trek: Discovery s5 and Strange New Worlds s2

112

Stefen Fangmeier on the big '3 Body Problem' VFX moments

113

Visual effects problem solving: the dinosaurs of '65'

114

Chris Nichols on Chaos' new adventure in virtual production

115

Going from VFX artist to short film director

116

Making slimer, a sewer dragon and those Mini-Pufts for 'Frozen Empire'

117

Tim Landry reflects on his time at Dream Quest and at Disney Imagineering

118

How the animatronic baby from 'The Matrix' was made

119

'Godzilla x Kong: The New Empire' VFX supervisor Alessandro Ongaro

120

Yeti creator Colin Doncaster on the challenges of VFX software development

121

What you didn't know about how that helicopter rescue in 'The Matrix' was filmed

122

Preview the big sessions of FMX 2024 with Mario Müller

123

Eyeline Studios' new tech volumetric capture tech used on 'YuYu Hakusho'

124

The stuntvis behind that stunning oner 'Guardians of the Galaxy Vol. 3'

125

Virtual sets in Doctor Who

126

Going from greenscreen buck to soaring creature

127

A new kind of VFX collective emerges with Dream Machine FX

128

How Cartoon Saloon got to play in the Star Wars universe

129

The effects of 'Napoleon' were so convincing, Ridley Scott thought they had killed a stunt performer

130

'Oppenheimer' special effects supervisor Scott Fisher on what the Trinity Test explosions in the film were made of

131

The crazy, intricate work behind DNEG's VFX for 'NYAD'

132

David Silverman on the influence of music, and how he got started on 'The Simpsons'

133

The virtual production tech behind the new 'Ted' television series

134

Behind the scenes of Aardman's 'I Am Your Mother' Star Wars: Visions short

135

How Framestore turned Hugh Grant into an Oompa Loompa for 'Wonka'

136

Hugo Guerra on directing his ZEISS CinCraft Scenario film

137

Wētā Workshop's Richard Taylor on crafting the horrifying creature in 'The Tank'

138

How they made this music video by painting the talent silver

139

Nick Dudman on the make-up effects and creatures in s2 of 'The Wheel of Time'

140

How the live-action plate shoots worked for nature documentary series 'Life on our Planet'

141

The Wheel of Time: how do you make a fiery dragon?

142

Celebrating 30 years of Digital Domain

143

Making a Star Wars short: the creative process behind 'Sith'

144

Genetically re-engineered samurai dinosaurs! The making of 'KYORYU'

145

How to make a CG Idris Elba

146

Here's what actually goes into making a talking animal movie

147

Celebrating 25 years of PDI's Antz

148

Behind the biggest VFX scenes in 'Foundation' s2

149

You might be surprised how Tinkerbell in 'Peter Pan & Wendy' was made

150

VFX supe Mike Fink looks back at Batman Returns, bamf'ing and Golden Compass bears

151

The Third Floor's Casey Schatz on simulcam, motion bases and the eyeline system on 'Avatar The Way of Water'

152

'Andor' production visual effects supervisor Mohen Leo on designing VFX shots

153

Behind the scenes of 'Wednesday', its on-set performer for Thing, and complex creature effects

154

ILM's Grady Cofer and Hal Hickel break down the visual effects in s3 of 'The Mandalorian'

155

How the astonishing real and mech dog in 'The Nevers' was made

156

How beloFX used Unreal Engine for their rooftop shots in 'The Last of Us'

157

A comprehensive update on the state of play of Wētā Tools at Unity

158

Ted Lasso's football matches were made on a 'stand-in' field, with greenscreen, crowd sprites and other VFX

159

How they made that spectacular Harrison Ford bus/train jump in 'The Fugitive' with optical front projection tech

160

Special effects supervisor Gerd Nefzer reflects on the practical effects of 'Dune'

161

The incredible scale, forced perspective, in-camera and invisible effects in 'I'm A Virgo'

162

Blowing up model airplanes for a film (against hobby shop owner wishes!)

163

Imagining a singing, dancing croc on set with Actor Capture

164

Making miniatures and props for 'Asteroid City'

165

Looking back at the early innovative VFX in commercials with Eric Durst

166

The Left Angle founders discuss new comp and mograph tool Autograph

167

Virtual production on an indie budget

168

How Monkey Chow made these mocap action clips for ActorCore

169

'The Last of Us' VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes

170

How 'Andor's' real London locations were the basis of Coruscant finals

171

How 'Handmaid's Tale' used virtual production to plan a train station scene

172

How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine

173

The process of postvis on 'Cocaine Bear'

174

Bringing 'Matilda' to life with more VFX than you might at first realize

175

Treating ships like characters in the final episode of 'Star Trek: Picard'

176

Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom

177

A preview of FMX with Mario Müller

178

Making vampire chimps for 'Let the Right One In'

179

The history of markerless motion capture company Move.ai

180

VFX supe and director Adam Valdez on making the UE5 short 'Brave Creatures' with new real-time tech

181

VFX supe Russell Dodgson explores three seasons of 'His Dark Materials' magic

182

How to plan for huge VFX sequences: the VFX supe and VFX producer on 'Slumberland'

183

How Blender Studio's latest film, with a realistic human character, was made

184

A deep dive into Cinesite's visual effects for 'Wakanda Forever'

185

How they make the fire in 'Fire Country'

186

Go in-depth on the visual effects by Fuse FX for 'Wendell & Wild'

187

How the VFX for 'All Quiet on the Western Front' were made

188

Digital people, CG water, miniatures, morphing: 'Titanic' had it all

189

Where do I find befores & afters VFX content? Your handy guide is here.

190

'The Voice in the Hollow' is an Unreal Engine short with a difference

191

Framestore on designing an immersive exhibition for the Science Museum in London

192

Scott Eaton on the state of A.I. in art

193

Ending the world (multiple times) for 'The End is Nye'

194

The invisible effects of The Northman

195

The VFX behind the forging of the Three Rings in 'The Rings of Power'

196

#VFXInsight: How Reallusion's automatic character rigging app AccuRIG came to be

197

From 'Gravity' tethers to Ragdoll Dynamics

198

Access:VFX has expanded

199

Rob Bredow on the state of play of virtual production at ILM

200

Kevin Baillie on the virtual production of 'Pinocchio'