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befores & afters — 270 episodes · page 2 of 3
The visual effects of Pixar's 'Inside Out 2'
How those nuclear explosions in 'Fallout' were made
How multiple Robert Downey Jr.'s appeared on screen in 'The Sympathizer'
How 'Ripley' used VFX to aid in its storytelling
Go behind the scenes of this full-length CG anime from HaZ Dulull
The creatures of 'Avatar: The Last Airbender'
You might not even notice any VFX in 'We Were the Lucky Ones'
Creatures, battles, environments -- the big VFX in 'Halo The Series' s2
The invisible effects of 'Lawmen: Bass Reeves'
All about time slipping and spaghettification in 'Loki' s2
VFX supe Jason Zimmerman on Star Trek: Discovery s5 and Strange New Worlds s2
Stefen Fangmeier on the big '3 Body Problem' VFX moments
Visual effects problem solving: the dinosaurs of '65'
Chris Nichols on Chaos' new adventure in virtual production
Going from VFX artist to short film director
Making slimer, a sewer dragon and those Mini-Pufts for 'Frozen Empire'
Tim Landry reflects on his time at Dream Quest and at Disney Imagineering
How the animatronic baby from 'The Matrix' was made
'Godzilla x Kong: The New Empire' VFX supervisor Alessandro Ongaro
Yeti creator Colin Doncaster on the challenges of VFX software development
What you didn't know about how that helicopter rescue in 'The Matrix' was filmed
Preview the big sessions of FMX 2024 with Mario Müller
Eyeline Studios' new tech volumetric capture tech used on 'YuYu Hakusho'
The stuntvis behind that stunning oner 'Guardians of the Galaxy Vol. 3'
Virtual sets in Doctor Who
Going from greenscreen buck to soaring creature
A new kind of VFX collective emerges with Dream Machine FX
How Cartoon Saloon got to play in the Star Wars universe
The effects of 'Napoleon' were so convincing, Ridley Scott thought they had killed a stunt performer
'Oppenheimer' special effects supervisor Scott Fisher on what the Trinity Test explosions in the film were made of
The crazy, intricate work behind DNEG's VFX for 'NYAD'
David Silverman on the influence of music, and how he got started on 'The Simpsons'
The virtual production tech behind the new 'Ted' television series
Behind the scenes of Aardman's 'I Am Your Mother' Star Wars: Visions short
How Framestore turned Hugh Grant into an Oompa Loompa for 'Wonka'
Hugo Guerra on directing his ZEISS CinCraft Scenario film
Wētā Workshop's Richard Taylor on crafting the horrifying creature in 'The Tank'
How they made this music video by painting the talent silver
Nick Dudman on the make-up effects and creatures in s2 of 'The Wheel of Time'
How the live-action plate shoots worked for nature documentary series 'Life on our Planet'
The Wheel of Time: how do you make a fiery dragon?
Celebrating 30 years of Digital Domain
Making a Star Wars short: the creative process behind 'Sith'
Genetically re-engineered samurai dinosaurs! The making of 'KYORYU'
How to make a CG Idris Elba
Here's what actually goes into making a talking animal movie
Celebrating 25 years of PDI's Antz
Behind the biggest VFX scenes in 'Foundation' s2
You might be surprised how Tinkerbell in 'Peter Pan & Wendy' was made
VFX supe Mike Fink looks back at Batman Returns, bamf'ing and Golden Compass bears
The Third Floor's Casey Schatz on simulcam, motion bases and the eyeline system on 'Avatar The Way of Water'
'Andor' production visual effects supervisor Mohen Leo on designing VFX shots
Behind the scenes of 'Wednesday', its on-set performer for Thing, and complex creature effects
ILM's Grady Cofer and Hal Hickel break down the visual effects in s3 of 'The Mandalorian'
How the astonishing real and mech dog in 'The Nevers' was made
How beloFX used Unreal Engine for their rooftop shots in 'The Last of Us'
A comprehensive update on the state of play of Wētā Tools at Unity
Ted Lasso's football matches were made on a 'stand-in' field, with greenscreen, crowd sprites and other VFX
How they made that spectacular Harrison Ford bus/train jump in 'The Fugitive' with optical front projection tech
Special effects supervisor Gerd Nefzer reflects on the practical effects of 'Dune'
The incredible scale, forced perspective, in-camera and invisible effects in 'I'm A Virgo'
Blowing up model airplanes for a film (against hobby shop owner wishes!)
Imagining a singing, dancing croc on set with Actor Capture
Making miniatures and props for 'Asteroid City'
Looking back at the early innovative VFX in commercials with Eric Durst
The Left Angle founders discuss new comp and mograph tool Autograph
Virtual production on an indie budget
How Monkey Chow made these mocap action clips for ActorCore
'The Last of Us' VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes
How 'Andor's' real London locations were the basis of Coruscant finals
How 'Handmaid's Tale' used virtual production to plan a train station scene
How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine
The process of postvis on 'Cocaine Bear'
Bringing 'Matilda' to life with more VFX than you might at first realize
Treating ships like characters in the final episode of 'Star Trek: Picard'
Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom
A preview of FMX with Mario Müller
Making vampire chimps for 'Let the Right One In'
The history of markerless motion capture company Move.ai
VFX supe and director Adam Valdez on making the UE5 short 'Brave Creatures' with new real-time tech
VFX supe Russell Dodgson explores three seasons of 'His Dark Materials' magic
How to plan for huge VFX sequences: the VFX supe and VFX producer on 'Slumberland'
How Blender Studio's latest film, with a realistic human character, was made
A deep dive into Cinesite's visual effects for 'Wakanda Forever'
How they make the fire in 'Fire Country'
Go in-depth on the visual effects by Fuse FX for 'Wendell & Wild'
How the VFX for 'All Quiet on the Western Front' were made
Digital people, CG water, miniatures, morphing: 'Titanic' had it all
Where do I find befores & afters VFX content? Your handy guide is here.
'The Voice in the Hollow' is an Unreal Engine short with a difference
Framestore on designing an immersive exhibition for the Science Museum in London
Scott Eaton on the state of A.I. in art
Ending the world (multiple times) for 'The End is Nye'
The invisible effects of The Northman
The VFX behind the forging of the Three Rings in 'The Rings of Power'
#VFXInsight: How Reallusion's automatic character rigging app AccuRIG came to be
From 'Gravity' tethers to Ragdoll Dynamics
Access:VFX has expanded
Rob Bredow on the state of play of virtual production at ILM
Kevin Baillie on the virtual production of 'Pinocchio'