All Episodes
Board Game Design Lab — 497 episodes · page 3 of 5
Designing a Civilization Game with Jamey Stegmaier
[BONUS] Odin Phong on Creating an Anthology of Games
Designing a Roll and Write with Odin Phong
[BONUS] Ann Losito on Tips for Streaming
Media and Game Design with Ann Losito
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
Designing 3D games with Dave Schultze
[BONUS] Lizzy Funkouser on Designing with Kids in the House
Paying Attention to Detail with Lizzy Funkhouser
[BONUS] John Brieger on Re-Theming a Game
Freelancing in the Gaming Industry with John Brieger
[BONUS] Joe Pilkus on Overcoming Failure
Lessons Learned from Developing Games with Joe Pilkus
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Creating Magic Moments with Derek Funkhouser
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Designing Fantasy Themed Games with Wes Woodbury
[BONUS] Ryan Langewisch on Tile-Placement Games
Rapid Iteration with Ryan Langewisch
[BONUS] Luke Laurie on Designing Expansions
Designing Worker Placement Games with Luke Laurie
[BONUS] Ian Zang on Rondel Games
4 Types of Gamer Experiences with Ian Zang
[BONUS] Nikki Valens on Designing Games with App Integration
Designing a Narrative Driven Game with Nikki Valens
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
Designing a Tile-Laying Game with Bob and Ryan Craig
[BONUS] Geert Sillevis on Translating a Game
Outdoor Mystery Games with Geert Sillevis
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
Designing an Engine Building Game with Elizabeth Hargrave
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
Going Pro in the Gaming Industry with Evan Derrick
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
Designing Games Based on a Licensed IP with Daryl Andrews
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Multiple Mechanisms in a Game with Darren Terpstra
[BONUS] Tom Butler on Organizing Game Design Time
Designing Historical Games with Tom Butler
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Designing Economic Games with Adam Chunn and Woody Hutsell
[ANNOUNCEMENT] 2019 Board Game Design Challenge
[BONUS] Jesse Zamora on Hidden Information Games
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Modifying Published Games with Jesse Zamora
[BONUS] John Coveyou on Building a Brand
Fun AND Educational Games with John Coveyou
[BONUS] Peter C. Hayward on Designing 2nd Editions
How to Be a Great Playtester with Peter C. Hayward
[BONUS] Noel Gussen on Workflow and Organization
Multiple End Game Triggers with Noel Gussen
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
Playtesting Pro Tips with Jay Cormier
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Teaching Game Design with Joe Slack
[BONUS] Patrick Rauland on Designing Asymmetrical Games
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Product Management and Game Design with Patrick Rauland
[BONUS] Jason Tagmire on Kickstarting Small Games
Small Games that Pack a Big Punch with Jason Tagmire
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
[BONUS] Eric Rayl on How to Film a Great Video
The Game Designers Documentary with Eric Rayl
[BONUS] Bill Lasek on the 5 Starting Points for Design
Programmable Action Games with Bill Lasek
[BONUS] James Van Niekerk on Approaching Publishers
Board Game Graphic Design with James Van Niekerk
[BONUS] Tim Fowers on Connecting with Gamers
Designing Deduction Games with Tim Fowers
[BONUS] Steven Aramini on Re-Theming a Game
Designing Area Control Games with Steven Aramini
[BONUS] Fabian Zimmermann on Roll & Write Games
Designing a Negotiation Game with Fabian Zimmermann
[BONUS] Darwin Kastle on Starting a Board Game Company
Designing a Deck Building Game with Darwin Kastle
[BONUS] Rita Orlov on Adding Mystery to a Game
Designing Puzzle Games with Rita Orlov
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
Creating an Online Playtesting Group with Daniel & Connie Kazmaier
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Designing a Tabletop RPG with Stephen & Michael Stagliano
[BGDL+] My Kickstarter Post Mortem
[BONUS] Aron West on Building a Fanbase
Designing Dexterity Games with Aron West
[BONUS] Jackson Pope on the Ups and Downs of Publishing
Designing Hand Crafted Games with Jackson Pope
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
[BONUS] David Abelson on Bringing Family into Game Design
Designing Abstract Games with David Abelson
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
Gaming in the Classroom with Dustin Staats
[BONUS] Jamey & Gabe on Designing The Final Flicktier
Celebrating 100 Episodes!
[BONUS] Calum Taylor on Designing in Isolation
Randomness and Player Agency with Calum Taylor
[BONUS] Nick Kopp on Bar Codes and SKUs
Designing Light Games with Carla Kopp
[BONUS] Julio Nazario on Getting Inspired
Innovative Uses of Game Components with Julio Nazario
[BONUS] Isaac Vega on Working on Games in a Series