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Board Game Design Lab — 497 episodes · page 3 of 5

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Title
201

Designing a Civilization Game with Jamey Stegmaier

202

[BONUS] Odin Phong on Creating an Anthology of Games

203

Designing a Roll and Write with Odin Phong

204

[BONUS] Ann Losito on Tips for Streaming

205

Media and Game Design with Ann Losito

206

[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design

207

Designing 3D games with Dave Schultze

208

[BONUS] Lizzy Funkouser on Designing with Kids in the House

209

Paying Attention to Detail with Lizzy Funkhouser

210

[BONUS] John Brieger on Re-Theming a Game

211

Freelancing in the Gaming Industry with John Brieger

212

[BONUS] Joe Pilkus on Overcoming Failure

213

Lessons Learned from Developing Games with Joe Pilkus

214

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

215

Creating Magic Moments with Derek Funkhouser

216

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

217

Designing Fantasy Themed Games with Wes Woodbury

218

[BONUS] Ryan Langewisch on Tile-Placement Games

219

Rapid Iteration with Ryan Langewisch

220

[BONUS] Luke Laurie on Designing Expansions

221

Designing Worker Placement Games with Luke Laurie

222

[BONUS] Ian Zang on Rondel Games

223

4 Types of Gamer Experiences with Ian Zang

224

[BONUS] Nikki Valens on Designing Games with App Integration

225

Designing a Narrative Driven Game with Nikki Valens

226

[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games

227

Designing a Tile-Laying Game with Bob and Ryan Craig

228

[BONUS] Geert Sillevis on Translating a Game

229

Outdoor Mystery Games with Geert Sillevis

230

[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design

231

Designing an Engine Building Game with Elizabeth Hargrave

232

[BONUS] Evan Derrick on the Dos and Don’ts for Artists

233

Going Pro in the Gaming Industry with Evan Derrick

234

[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer

235

Designing Games Based on a Licensed IP with Daryl Andrews

236

[BONUS] Darren Terpstra on Building an Audience through Going to Conventions

237

Multiple Mechanisms in a Game with Darren Terpstra

238

[BONUS] Tom Butler on Organizing Game Design Time

239

Designing Historical Games with Tom Butler

240

[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures

241

Designing Economic Games with Adam Chunn and Woody Hutsell

242

[ANNOUNCEMENT] 2019 Board Game Design Challenge

243

[BONUS] Jesse Zamora on Hidden Information Games

244

[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room

245

Modifying Published Games with Jesse Zamora

246

[BONUS] John Coveyou on Building a Brand

247

Fun AND Educational Games with John Coveyou

248

[BONUS] Peter C. Hayward on Designing 2nd Editions

249

How to Be a Great Playtester with Peter C. Hayward

250

[BONUS] Noel Gussen on Workflow and Organization

251

Multiple End Game Triggers with Noel Gussen

252

[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time

253

Playtesting Pro Tips with Jay Cormier

254

[BONUS] Joe Slack on Going Pro in the Gaming Industry

255

Teaching Game Design with Joe Slack

256

[BONUS] Patrick Rauland on Designing Asymmetrical Games

257

[ANNOUNCEMENT] Learn How to Design Great Games People Love

258

Product Management and Game Design with Patrick Rauland

259

[BONUS] Jason Tagmire on Kickstarting Small Games

260

Small Games that Pack a Big Punch with Jason Tagmire

261

[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book

262

[BONUS] Eric Rayl on How to Film a Great Video

263

The Game Designers Documentary with Eric Rayl

264

[BONUS] Bill Lasek on the 5 Starting Points for Design

265

Programmable Action Games with Bill Lasek

266

[BONUS] James Van Niekerk on Approaching Publishers

267

Board Game Graphic Design with James Van Niekerk

268

[BONUS] Tim Fowers on Connecting with Gamers

269

Designing Deduction Games with Tim Fowers

270

[BONUS] Steven Aramini on Re-Theming a Game

271

Designing Area Control Games with Steven Aramini

272

[BONUS] Fabian Zimmermann on Roll & Write Games

273

Designing a Negotiation Game with Fabian Zimmermann

274

[BONUS] Darwin Kastle on Starting a Board Game Company

275

Designing a Deck Building Game with Darwin Kastle

276

[BONUS] Rita Orlov on Adding Mystery to a Game

277

Designing Puzzle Games with Rita Orlov

278

[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems

279

Creating an Online Playtesting Group with Daniel & Connie Kazmaier

280

[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano

281

Designing a Tabletop RPG with Stephen & Michael Stagliano

282

[BGDL+] My Kickstarter Post Mortem

283

[BONUS] Aron West on Building a Fanbase

284

Designing Dexterity Games with Aron West

285

[BONUS] Jackson Pope on the Ups and Downs of Publishing

286

Designing Hand Crafted Games with Jackson Pope

287

[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design

288

[BONUS] David Abelson on Bringing Family into Game Design

289

Designing Abstract Games with David Abelson

290

[BONUS] Dustin Staats on Contributing to the Board Gaming Community

291

Gaming in the Classroom with Dustin Staats

292

[BONUS] Jamey & Gabe on Designing The Final Flicktier

293

Celebrating 100 Episodes!

294

[BONUS] Calum Taylor on Designing in Isolation

295

Randomness and Player Agency with Calum Taylor

296

[BONUS] Nick Kopp on Bar Codes and SKUs

297

Designing Light Games with Carla Kopp

298

[BONUS] Julio Nazario on Getting Inspired

299

Innovative Uses of Game Components with Julio Nazario

300

[BONUS] Isaac Vega on Working on Games in a Series