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All Episodes

Board Game Design Lab — 497 episodes · page 2 of 5

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Title
101

Designing Games that Fit in an Envelope with Ben Downton

102

Deck Building and MORE with Josh Horsley

103

BGDL+ is live!

104

Designing Conversation Games with Ami Baio

105

[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel

106

[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

107

How to Design Euro Games with Martin Wallace

108

Getting a Job in the Board Game Industry with Joe Slack

109

How to Design Social Experiences with Nick Metzler

110

Optimizing Game Design Time with Trevor Laforce

111

The Board Game Identity Pyramid with Dennis Furia

112

Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

113

Taxes for Designers and Publishers with Wade Hayes

114

Designing Roll and Write Games with Joe Hout

115

BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu

116

BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

117

Designing Massive Games with Isaac Childres

118

Board Game Logistics and Fulfillment with Sara Perry

119

Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

120

Overcoming Failure with James Fazio

121

Designing Mass Market Games with Azhelle Wade

122

How to Design Digital Board Games with Justin Chu

123

How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

124

How to Process Feedback with John D’Angelo

125

Crafting a Humorous Experience with Grant Lyon

126

How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

127

How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

128

How to Write a Great Rulebook with Mike Lee

129

How to Stand Out in Retail with AJ Brandon

130

Using Math to Design Better Games with Emerson Matsuuchi

131

Designing a Real-Time Game with Travis Jones

132

Puzzles in Games with Shannon McDowell

133

What Makes a Great Solo Game with Jeremy Howard

134

How to Live a Creative Life with Charlie McCarron

135

How to Promote a Game with Allen Wolf

136

How to Design Games Online with Bevan Clatworthy

137

How to Design and Publish an Expansion with Patrick Lysaght

138

Designing Word Games with Lori Love and Lea Velocci

139

How to Run a Publishing Company with Scott Gaeta

140

How to Design a Polyomino Game with Frank West

141

How to Demo Games at Conventions with Sam Stockton

142

Designing with Tabletop Simulator with Dustin Hendrickson

143

How to Simplify a Game with Stephanie Kwok

144

Self Care and Dealing with Designer Burnout with Kirk Dennison

145

Dice Drafting Games with Al Leduc

146

How to Turn Gamers into Raving Fans with Casey Hill

147

Why Game Design Matters with Gabe Barrett

148

Designing Party Games with Alex Hague

149

Miniatures with John de Campos

150

Designing More than Just a Game with Malachi Ray Rempen

151

Designing Majorities Based Games with Jon Vallerand

152

Designing Games in a Series with Justin Gary

153

Designing and Publishing Small Box Games with Rachael Blaske

154

The Design Process of Corey Konieczka

155

Designing Worker Placement Games with Shem Phillips and Sam Macdonald

156

Designing Games for a Specific Audience with Phalgun Polepalli

157

How to Get Involved in the Game Design Community with Danielle Reynolds

158

The Making of INIS with Christian Martinez

159

Designing Games that Last with Brad Talton

160

What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

161

Creating Positive Player Interaction with T.C. Petty III

162

How to Design a Collectible Card Game with Assad Quraishi

163

How to Turn Your Hobby into a Business with Chris van der Linden

164

Accounting, Taxes, and Game Design with Justin Marty

165

How to Design Miniature War Games with Marco Pecota

166

Designing Games that Tell Stories with Ignacy Trzewiczek

167

The Secret Sauce of Game Design with Peter C. Hayward

168

How to Fund a Game on Kickstarter with Gabe Barrett

169

What Board Game Designers Can Learn from Video Games with Charlie Cleveland

170

Designing a Game System with Bez Shahriari

171

Designing a Betting Game with Victoria Caña and Alex Uboldi

172

Designing Big Games with Tim Eisner

173

Designing a Farming Game with Juma Al-JouJou

174

Localization with Mohamed Alqadi

175

Designing a Nature-Themed Game with Erica Bouyouris

176

Publishing Your First Game with David Smith and Travis Winstead

177

The Making of Dungeon Ball with Gabe Barrett

178

Designing Adventure Games with Mike Gnade

179

Designing an Awesome Print-n-Play with Martin Gonzalvez

180

How to Market a Board Game (Part 2) with Andrew Lowen

181

How to Market a Board Game (Part 1) with Andrew Lowen

182

Combat Systems with Jayson Smith and Jason Zmuda

183

[ANNOUNCEMENT] The Board Game Design Calendar

184

Mixing the Fine Arts with Game Design with Chris Totten

185

Designing a Racing Game with Omar Tarancon

186

Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

187

Fulfillment, Shipping, and Logistics with Toby Truman

188

Time Management and Getting Things Done with Jason Brooks

189

Designing Games with Your Kids with David and Jordanna Santiago

190

The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

191

Building a Collaboration Based Publishing Company with Shawn Stankewich

192

Designing Games for Non-Gamers with Adam McCrimmon

193

Celebrating 150 Episodes! with Gabe Barrett

194

[BONUS] Andrew Birkett on Working a Booth at a Convention

195

Running an Indie Game Publishing Company with Andrew Birkett

196

[BONUS] Glenn Ford on Designing Small Skirmish Games

197

CE Marking and Board Games with Glenn Ford

198

[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time

199

The Three Types of Creativity with JB Howell

200

[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres