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Board Game Design Lab — 497 episodes · page 4 of 5

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Title
301

Balancing a Game with Isaac Vega

302

[BONUS] Alex Maklai on Pirate Themed Games

303

Augmented Reality and Board Games with Alex Maklai

304

[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry

305

[ANNOUNCEMENT] Ignite Conference 2018

306

Take That Games with Curt Covert

307

[BONUS] Assad Quraishi on Designing CCGs

308

Playtesting with Assad Quraishi

309

[BONUS] Sami Laakso on How to Price a Game

310

Designing Expansions with Sami Laakso

311

[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event

312

Removing Math from Games with Dan Peterson

313

[BONUS] Marilia Poggiali on Bringing a Place to Life

314

The Cathartic Power of Game Design with Marilia Poggiali

315

[BONUS] Callin Flores on Designing Super Hero Games

316

How to Design a Shuffle Builder with Callin Flores

317

[BONUS] Corry Damey on Designing Micro Games

318

How to Win a Design Competition with Corry Damey

319

[BONUS] Bez Shahriari on Standing out at Conventions

320

Designing Family Games with Bez Shahriari

321

[BONUS] Dr. Corey Butler on Game Rating Systems

322

Player Psychology with Dr. Corey Butler

323

[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference

324

Pervasive Games with Greg Loring-Albright

325

[BONUS] Kirk Dennison on Pledge Managers

326

3D Printing and Game Design with Kirk Dennison

327

Eric Lang’s Best Advice

328

Hacking Creativity to Become the Best in the World with Gabe Barrett

329

[BONUS] Adrienne Ezell on Making Prototypes on the Cheap

330

How to Work with Artists with Adrienne Ezell

331

[BONUS] Ted Alspach on Tile Placement Games

332

City Building Games with Ted Alspach

333

[BONUS] Nolan Nasser on Developing Games for a Licensed IP

334

Art Direction in Games with Nolan Nasser

335

[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher

336

Designing Dexterity Games with Cody Stevens

337

[BONUS] Joseph Z Chen on How to Build an Email List

338

Catch-Up Mechanisms with Joseph Z. Chen

339

For the Love of Board Games – A Book by Erin Dean

340

[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest

341

The Indie Game Alliance with Matt Holden

342

[BONUS] Brad Talton on How to Build a Game Company

343

Dueling Games with Brad Talton

344

[BONUS] Richard Garfield on Collectible Card Games

345

Coming Attractions for the BGDL

346

Luck vs Skill with Richard Garfield

347

[BONUS] Jon Mietling on Portable Games

348

Multi-Use Cards with Jon Mietling

349

[BONUS] 2018 Game Design Challenge

350

Pitches & Sell Sheets with Jeremy Commandeur

351

[BONUS] Justin Jacobson on Managing Hype and Expectations

352

Bringing Old Designs Back to Life with Justin Jacobson

353

[BONUS] Peter Hayward on Attending a Prototype Convention

354

The Two Types of Cooperative Games with Peter Hayward

355

[BONUS] Brandon Rollins on Playtesting

356

How to Make Your Game More Accessible with Brandon Rollins

357

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

358

Story Driven Games with Jerry Hawthorne

359

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

360

Boxes and Packaging that Sell with Adam Rehberg

361

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

362

Designing Games with Digital Elements with Vincent Vergonjeanne

363

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games

364

Working with a Co-Designer with Jason Mowery and Chase Williams

365

[BONUS] Petter Olsen on How to Create a Great Looking Prototype

366

The King of the Hill Mechanism with Petter Olsen

367

[BONUS] Greg Loring-Albright on How to Recover from Failure

368

Designing Micro Games with Greg Loring-Albright

369

[BONUS] Jon Gilmour on Post-Apocalyptic Games

370

Themes that Sell with Jon Gilmour

371

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald

372

Creativity and the Future of the BGDL with Gabe Barrett

373

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish

374

How a Publisher Develops Games with Alan Emrich

375

[BONUS] Artyom Nichipurov on How to Find Playtesters

376

Digital Prototyping on Tabletopia with Artyom Nichipurov

377

[BONUS] Don Eskridge on Creating Expansions for a Game

378

Designing Social Deduction Games with Don Eskridge

379

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry

380

How to Create an Awesome Rulebook with Dustin Schwartz

381

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter

382

Designing Legacy Games with Jamey Stegmaier

383

[BONUS] Matt Leacock on Developing Alternative Versions of Your Game

384

Crafting the Player Experience with Matt Leacock

385

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed

386

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

387

[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team

388

Designing Escape Room Games with Juliana Patel and Ariel Rubin

389

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter

390

Creating Religious Themed Games with Andrew Harmon

391

[BONUS] Sami Laakso on Creating Family Friendly Art

392

Designing Scenario Based Games with Sami Laakso

393

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

394

How to Iterate like a BOSS with Kirk Dennison

395

[BONUS] Scott Rogers on Tips and Tricks for Art Direction

396

Intertwining Theme and Mechanics with Scott Rogers

397

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

398

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

399

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

400

Project Management and Working with Virtual Teams with Timo Multamaki