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Board Game Design Lab — 497 episodes · page 4 of 5
Balancing a Game with Isaac Vega
[BONUS] Alex Maklai on Pirate Themed Games
Augmented Reality and Board Games with Alex Maklai
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
[ANNOUNCEMENT] Ignite Conference 2018
Take That Games with Curt Covert
[BONUS] Assad Quraishi on Designing CCGs
Playtesting with Assad Quraishi
[BONUS] Sami Laakso on How to Price a Game
Designing Expansions with Sami Laakso
[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
Removing Math from Games with Dan Peterson
[BONUS] Marilia Poggiali on Bringing a Place to Life
The Cathartic Power of Game Design with Marilia Poggiali
[BONUS] Callin Flores on Designing Super Hero Games
How to Design a Shuffle Builder with Callin Flores
[BONUS] Corry Damey on Designing Micro Games
How to Win a Design Competition with Corry Damey
[BONUS] Bez Shahriari on Standing out at Conventions
Designing Family Games with Bez Shahriari
[BONUS] Dr. Corey Butler on Game Rating Systems
Player Psychology with Dr. Corey Butler
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
Pervasive Games with Greg Loring-Albright
[BONUS] Kirk Dennison on Pledge Managers
3D Printing and Game Design with Kirk Dennison
Eric Lang’s Best Advice
Hacking Creativity to Become the Best in the World with Gabe Barrett
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
How to Work with Artists with Adrienne Ezell
[BONUS] Ted Alspach on Tile Placement Games
City Building Games with Ted Alspach
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
Art Direction in Games with Nolan Nasser
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
Designing Dexterity Games with Cody Stevens
[BONUS] Joseph Z Chen on How to Build an Email List
Catch-Up Mechanisms with Joseph Z. Chen
For the Love of Board Games – A Book by Erin Dean
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
The Indie Game Alliance with Matt Holden
[BONUS] Brad Talton on How to Build a Game Company
Dueling Games with Brad Talton
[BONUS] Richard Garfield on Collectible Card Games
Coming Attractions for the BGDL
Luck vs Skill with Richard Garfield
[BONUS] Jon Mietling on Portable Games
Multi-Use Cards with Jon Mietling
[BONUS] 2018 Game Design Challenge
Pitches & Sell Sheets with Jeremy Commandeur
[BONUS] Justin Jacobson on Managing Hype and Expectations
Bringing Old Designs Back to Life with Justin Jacobson
[BONUS] Peter Hayward on Attending a Prototype Convention
The Two Types of Cooperative Games with Peter Hayward
[BONUS] Brandon Rollins on Playtesting
How to Make Your Game More Accessible with Brandon Rollins
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
Story Driven Games with Jerry Hawthorne
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
Boxes and Packaging that Sell with Adam Rehberg
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
Designing Games with Digital Elements with Vincent Vergonjeanne
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
Working with a Co-Designer with Jason Mowery and Chase Williams
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
The King of the Hill Mechanism with Petter Olsen
[BONUS] Greg Loring-Albright on How to Recover from Failure
Designing Micro Games with Greg Loring-Albright
[BONUS] Jon Gilmour on Post-Apocalyptic Games
Themes that Sell with Jon Gilmour
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
Creativity and the Future of the BGDL with Gabe Barrett
[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
How a Publisher Develops Games with Alan Emrich
[BONUS] Artyom Nichipurov on How to Find Playtesters
Digital Prototyping on Tabletopia with Artyom Nichipurov
[BONUS] Don Eskridge on Creating Expansions for a Game
Designing Social Deduction Games with Don Eskridge
[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
How to Create an Awesome Rulebook with Dustin Schwartz
[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
Designing Legacy Games with Jamey Stegmaier
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
Crafting the Player Experience with Matt Leacock
[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
Shipping, Fulfillment, and Fulfillment Services with Seth Grier
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
Designing Escape Room Games with Juliana Patel and Ariel Rubin
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
Creating Religious Themed Games with Andrew Harmon
[BONUS] Sami Laakso on Creating Family Friendly Art
Designing Scenario Based Games with Sami Laakso
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
How to Iterate like a BOSS with Kirk Dennison
[BONUS] Scott Rogers on Tips and Tricks for Art Direction
Intertwining Theme and Mechanics with Scott Rogers
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
Project Management and Working with Virtual Teams with Timo Multamaki