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Board Game Design Lab — 497 episodes · page 5 of 5
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
The Making of Scythe with Jamey Stegmaier
[BONUS] Evan Derrick on Mechanics He Loves to Use
THEME! And How to Bring It Out with Evan Derrick
[BONUS] Danny Lott on How to Help Designers Playtest Their Games
Designing Horror Themed Games with Danny Lott
[BONUS] Carla Kopp on How to Run an Effective Playtest
How to Hustle and Get Things Done with Carla Kopp
[BONUS] Jason Perez on Using Games for Therapy
Learning Styles and Writing Rulebooks with Jason Perez
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
Going from Game to Sellable Product with Randy Hoyt
[BONUS] Fabio Del Rio on How to Stand out from the Crowd
Sports Themed Games with Fabio Del Rio
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
Graphic Design and Its Effect on the Player Experience with Daniel Aronson
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
Let’s Talk Game Reviews with Lance Myxter the Undead Viking
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
Lessons Learned as a Small Publisher with Marshall Britt
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
How to Design a Solo Game with Hermann Luttmann
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
Designing Outdoor Games with Denny Weston
[BONUS] James Hudson on His Favorite Non-Family Style Games
How to Design a Great Family Game with James Hudson
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
How to Work on Multiple Games at the Same Time with Daryl Andrews
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
Taking a Design from Good to Great with Seth Jaffee
[BONUS] Richard Launius on Themes He’d Like to See
Designing a Good AI System with Richard Launius
[BONUS] Tony Miller on Finding Time for Game Design
Getting the Most out of a Design Convention with Tony Miller
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
Keeping a Design from Getting out of Hand with Gil Hova
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
Advice from a Kickstarter Expert with Daniel Zayas
[BONUS] Gabe Barrett on Using the Right Tools for the Job
Why Game Design Is Important with Gabe Barrett
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
Lessons Learned from Blind Playtesting with Mike Mihealsick
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
Cthulhu Themed Games with Chris Kirkman
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
Creating a Great Solo Variant with Morten Pedersen
[BONUS] Patrick Leder on How to Know When a Game Is Done
Designing an Asymmetrical Game with Patrick Leder
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
Content as Marketing with Chris Rowlands
[BONUS] Rob Daviau on What Themes Need a Legacy Version
How to Playtest like a Pro with Rob Daviau
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
Lessons Learned from Playing 5000+ Games with Tom Vasel
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
How to Organize a Design Space with Sen-Foong Lim
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
Custom Components in Your Game with Edo Baraf
[BONUS] Dan Peterson on Themes that Need to Be Explored
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
[BONUS] JT Smith on How to Come Up with Expansion Ideas
How to Design a Great Cooperative Game with JT Smith
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
A Day in the Life of a Pro Designer with Jamey Stegmaier
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
The Intersection of Art and Game Design with Ryan Laukat
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
The Importance of Story in Games with Jerry Hawthorne
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
How to Get Your Game Published with Stephen Buonocore
[BONUS] Richard Launius on His Favorite Game Mechanics
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
[BONUS] Jay Vales on How to Make a Good “Take That” Game
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
[BONUS] Colby Dauch on Barriers to Entry in Gaming
Going Pro in the Gaming Industry with Colby Dauch
[BONUS] Mike Strickland on Coming up with Alien Races
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
[BONUS] Rahdo on Themes He’d Like to See More Of
[BONUS] Luke Laurie on Things All New Designers Need to Know
[Bonus] Jamey Stegmaier on his favorite game mechanisms
How to Create the Perfect 2 Player Experience with Rahdo
How to Work with a Co-Designer with Luke Laurie
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
Welcome to the Board Game Design Lab