All episodes
Episode 461 - back to the gold box
Episode 460 - for the moment
Episode 459 - sacrifice
Episode 458 - playing to the people
Episode 457 - Gen Con 2017
Episode 456 - robot beards and circumstance
Episode 455 - negative space
Episode 454 - passing notes
Episode 453 - not expecting the expected
Episode 452 – the finishing note
Episode 451 - accepting death
Patreon adjustments
Episode 450 - opportunity in a vacuum
Episode 449 - taking risks
Episode 448 - Fear the Con X in review
Episode 447 - campaign endings
Episode 446 - too old to punch
Bonus Episode 74 - terrible on paper
Episode 445 – small topic round-up
Episode 444 - integrating the metagame
Episode 443 - the killing begins
Episode 442 - something to do
Bonus Episode 73 - customers
Episode 441 - too little killing
Episode 440 - battered group syndrome
Episode 439 - Brodeur goes to school
Episode 438 - performance gaming
Episode 437 - consequence and continuity
Episode 436 - reluctant gamers
Interview 40 - James McClure
Episode 435 - the area between PC and player
Episode 434 - the future of gaming
Episode 433 - the value of needs
Episode 432 - minding your role
Episode 431 - gamification of an RPG, redux
Bonus Episode 72 - more Peter
Interview 39 - Pete Petrusha
Episode 430 - knowing the future
Episode 429 - stealing systems for stories
Episode 428 - weapon X card
Bonus Episode 71 - songs we hate, pets we love
Bonus Episode 70 - hip-hop
Episode 427 - difficulty
Episode 426 - the unacceptable
Episode 425 - changing preferences
Episode 424 - Transformers RPG
Episode 423 - the keys to power
Episode 422 - satanic panic, part 2
Episode 421 - satanic panic, part 1
never easy
Episode 420 – engineering character moments
Episode 419 - NPC AI
Episode 418 - designing the destination
Episode 417 - the power of expectation
Bonus Episode 69 - situational GMing
Episode 416 - the inconsequential
Episode 415 - Spiders of my Mind
Episode 414 - time and maturation
Episode 413 - proper presentation
Episode 412 - ideas
Bonus Episode 68 - random geekery
Episode 411 - cognitive dissonance
Episode 410 - talking time
Episode 409 - stupid gamer tricks
Bonus Episode 67 - augmented reality
Episode 408 - three facets of GMing
Episode 407 - audio ambience
Episode 406 – RPGs and mental health, part 2
Episode 405 - RPGs and mental health, part 1
Episode 404 - episode not found
Episode 403 - from failure to opportunity
Episode 402 - a garage sale find
Episode 401 - red, yellow, green
Episode 400 - boat anchor characters
Episode 399 - side games, redux
Episode 398 - one-hour games
Episode 397 - side games for continuity
Episode 396 - voices
Episode 395 - time jumps
Bonus Episode 66 – Bedtime Stories 7
Episode 394 - rules light vs crunch
Episode 393 - leaving a group
Bonus Episode 65 – through the drywall
Episode 392 - GM character creation
Episode 391 – a sense of place
Episode 390 - passing off
Episode 389 - Mighty Morphin Power Wayngers
Episode 388 - the long bomb
Episode 387 - background banalities
Bonus Episode 64 - Pat cusses the hits
Episode 386 - Blades in the Dark, part 2
Episode 385 - Blades in the Dark, part 1
Episode 384 - destructive deconstruction
Bonus Episode 63 – KFTB AM
Episode 383 - finite choices
Interview 38 – Vincent Venturella, part 2
Interview 37 – Vincent Venturella, part 1
Episode 382 - established NPCs
Episode 381 - FIWAGs
Episode 380 - killin'