Game Dev Advice: The Game Developer's Podcast cover art

All Episodes

Game Dev Advice: The Game Developer's Podcast — 77 episodes

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Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

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Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios

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From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph

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Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir

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Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books

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Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans

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Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato

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Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.

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Working at Valve, Finding Mentors, Reinventing Yourself, Collecting Pinball, Grit, Nolan Bushnell, Working Under Pressure, Silicon Valley, The Enthusiasm Advantage, and Ham Radio with CEO Jeri Ellsworth of Tilt Five

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Starting a Studio, Don’t Give Up, Self Publishing, Being a CEO, and the Gold Rush ‘90s with Brad Hendricks of Blind Squirrel Entertainment

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Navigating a Layoff, Importance of Networking, Working at PlayStation, Resumes and Portfolios, Mental Health, The Rise of Indies, Building a Brand, and Accepting Change with Alex Gombos

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Starting a Game Company, Underserved Developers, New Opportunities, Finding a Publisher, Industry Sustainability, Networking, Navigating Change, MDEV, Being Authentic, and Skee-Ball with Ben Kvalo of Midwest Games

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Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well

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Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt of Insomniac Games

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15

Recruiters Talk Hiring, Job Strategies, Plan B, Call of Duty, Networking, ATSs, The Industry Layoff Trend, Resume Tips, and LinkedIn’s Value with Keith Plesha of Krafton

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Working on Jedi Starfighter, Portfolios, DirectX’s Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry’s Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg of Level Ex

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Starting Bungie, UEFN, Teamwork, Making Halo, AI Concerns, Portfolios, UGC, Game Industry Optimism, Diversity, Building EQ, and the Fourth Curtain Podcast with founder and CEO Alex Seropian of Look North World

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From Improv to the Game Industry, Charting Your Path, Being Flexible, Consolidation Concerns, Working with Clients, Future Tech, the M+DEV Conference, and Taking Care of Yourself with Jennifer Javornik of Filament Games

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Video Games Cause Violence Fallacy, Find Your Why, Indie Development, Mental Health Crisis, Neuroplasticity, Forgiveness Matters, VR Deep Dive, Creator Keys, Robotics and More with Ryan Douglas of DeepWell DTx, NeuFluent / Founder, Nextern

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How to Successfully Pitch to Publishers, Learning to Script, the Importance of Sound Design, Chance Encounters, Doing Great Work, Being Calm, FMOD and More with Jeff Linville of Ritual Studios

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The Job Episode - Resume Strategies, Applying For Positions, Portfolios and Websites, Interviewing Tips, and Much More with John Podlasek

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Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief

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The Pinball Episode with Roger Sharpe from PINBALL: The Man Who Saved the Game

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Get Comfortable Being Uncomfortable, The Last of Us, ChatGPT, Uncanny Valley, Pizza Is Pizza, Compassionate Leadership, Halo 2 Double Team, No Jerks Policy, Document the Results, and Being Unflappable with Ray McCaffrey of Steel Wool Studios

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Skywalker Ranch, Persistence, Game Designer Qualities, Working With Steven Spielberg, Being Bold, The Power of AR and VR, Not Being a Jerk, and Traveling the World with Noah Falstein of The Inspiracy

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Game Jams, Resiliency, Game Dev Resources, The Future, Mentors, Neurodiversity, Bodystorming, Tech Art, Networking, Art Automation, Anxiety, Mixed Reality, and AI with Angel Muniz

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Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with Jurie Horneman

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28

QA Into Production, Web3 Challenges, Twitter For Game Dev, New Technologies, Problem Solving, Axie Infinity, and Keeping An Open Mind with Carl Leducq of Altered State Machine and Zero To Play

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Accountability, College Esports, Alto’s Odyssey, Gaming Culture, Winding Paths, Changing Behaviors, Bad Apples, and an Iceberg-Shaped Problem with Jae Lin of the Games and Online Harassment Hotline

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Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable

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Giving Back, Diversity, Self-Promotion, Cultural Revolution, People Skills, Immersive Experiences, and Game Jams with Renee Gittins of the IGDA

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Work with Meaning, Unity, Treating PTSD, Magic Leap, AI, Healthcare Heroes, GDC, and the Future with Skip Rizzo from the USC Institute for Creative Technologies

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Game Dev People, Starting a Studio, Discord’s Power, Send the Resume, Steam’s Dead for Indies, and Dota 2 with Dan Nikolaides from Studio369

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Working on Uncharted, 4-Day Work Week, Crunch, XTC, Psychology in Design, Sustainable Game Development, and the USC Games Program with Richard Lemarchand

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Marathon Not A Sprint, ArtStation Is Key, Seizing Opportunities, Virtual Boy, Paying It Forward, Working In Mexico, Personal Projects, and My Origin Story with Glenn De Leon Garza

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Startup Principles, Working on StarCraft II and Fortnite, Burnout, Empathic Design, UI is Key, Tools Development, VC Ecosystem, Mental Health, and Crossplay with Matt Schembari

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Creativity is a Business, LotR’s Inspiration, Toxic Workplace Cultures, Using Agents, Defining Your Terms, Twitter For Connecting, Asking For Advice, and Creating Friendships with Marta Svetek

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Battlefield Mobile, Gratitude, Getting Sh*t Done, Marvel XP, Bad Interview, Pareto Principle, Game Dev Identity, and Surviving a Layoff with Justin Fischer of Industrial Toys/EA

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Horror Games, Career Strategies, What Publishers Want, Capital Is King, Poland and Israel’s Game Dev Scenes, and Finding Your Own Way with Scott Millard of Feardemic

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Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software

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Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam

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Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios

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43

Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate

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SXSW, Keys to Kickstarter, Smash TV, Editing Challenges, Ready Player One, Games Are Harder Than Film, Persistence, Magic Leap, HoloLens, and Film Festivals with Joshua Tsui of Insert Coin

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Artist Turned Indie Filmmaker, Layoff Transition, New Artist Tools, Actor Types, E3 Stories, Key Skills For Getting Hired, and LA Traffic, with Mehran Torgoley of Cult Cinema

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46

Creative Directors, Diversity and Inclusion, Level Ex, Your Mutant Ability, Van Halen, Making For Honor, Mythic Quest, Player Motivation, and Hades with Jason VandenBerghe of Level Ex

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Successful Original IP, Design Challenges, Global Teams, Portfolio Matters, Industry Parties, Retro Consoles, GDC Indie Games, and Online Privacy Laws with Clark Stacey of WildWorks

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Travis Scott, Activision Pitches, Good Vs. Bad Producers, EQ, Social Networks, MicroProse, Steve Jobs, Taking the High Road with Chris Hewish

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Making Warcraft II, Breaking Crunch, Disney Infinity, Pitching Investors, Diablo, Animal Talking, Industry Stories, and Parting Advice with Bill Roper

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Working at Epic Games, Avoiding Crunch, Tony Hawk, Better Health, Metallica, The Rookies, Montreal, and Midway Games Floods with Justin Mohlman

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PR For Games, Influencers, Working With Nintendo, Metrics Vs. Impact, Value of Live Events, and Relationships Matter with Johner Riehl

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Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico

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Triple-A to Indie, Lessons From Blizzard, Growing Remote Teams, Future Game Trends, Animal Crossing, and Magehunter with Richard Khoo

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COVID-19, VR Meditation, Rubber Duck Debugging, Judas Priest, and Breaking into the Game Industry with Andreja Djokovic

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Indie and Mid-Level Narrative Design, Post-Apocalyptic Worlds, Toxic Gamer Culture, AR/VR, and Online Testing with Edwin McRae

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Console Wars, Oculus, SXSW, Palmer Luckey, Sonic the Hedgehog, and Facebook Concerns with Blake J. Harris

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Indie Dev Challenges, AI, Spatial Computing, Fortnite, New Platforms, and Predator VR with David Turkiewicz

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Mid-Tier Indie Vs. Triple-A Dev, Game Engines, Star Wars AR, VR Challenges, Going Viral, and Gender Diversity with Chip Sineni

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When Coin-Op was King, NBA Jam, the ‘90s, Pakistan, Sega, Shaq, and Book Publishing with Reyan Ali

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Skywalker Ranch, Making Toys, Crunch Culture, Hong Kong Concerns, EA, Being an Expat in Bangkok with Chris Nicolella

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The World’s Biggest Arcade and More with Doc Mack of Galloping Ghost

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Headhunter To Designer, Layoffs, Self Publishing, and Scapegoating Games with John (JJ) Williams of NetherRealm Studios

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Comics, Crazy Game Submissions, Careers, Industry Rant, and Production with Nick Laing of Amazon Games

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Triple-A Art, Roots of Mocap, SonyPlayStation, Being a Problem Solver with Dwayne Mason of NXA Studios

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Indie Game Dev, Rick and Morty, Double Fine and Being in the Game Press with Chris Johnson of the Player One Podcast

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Running An Indie Game Studio, Loot Boxes, AR, Markiplier, and Producers

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Crunch Culture and What You Can Do To Escape...Hint, It Ain't On Twitter

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NBA Jam BOOMSHAKALAKA!!, Shaq, Dota, Rage 2, The Twilight Zone and Pins

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PUBG, Red Dead 2, Taking Risks, Freelancing, Game Dev, VR and a Lawsuit

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Dave Mirra BMX, Coding, Nintendo, Tax Breaks, Tokyo, and Sucker Punch

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71

Getting Hired, Learning New Tools, VR, Layoffs, Unionizing, and Trends

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AR, VR, Game Industry Trends, Unity, and Early Mobile Phone Game Dev

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Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 2

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Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 1

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75

James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!

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SEGA, Midway, Interviewing Tips, Ringling, VR, and Immersion Therapy

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Interviewing, teaching, triple-A vs indie, and fixing game dev crunch

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