All Episodes
HatchetJob.com — 111 episodes
The Steve Ritchie interview. Probably the world's best pinball table designer.
HJ111 - The 2014 HatchetJob Awards
HJ110 - The 2013 HatchetJob Awards
HJ109 - 18 hours with The Last of Us (and my mother)
HJ108 - What do bomb disposal experts feel about their robots?
HJ107 - The 2012 HatchetJob awards
HJ106 - Why how you practice affects how good you'll get
HJ105 - Splinter Cell, Snowden and the NSA
HJ104 - Taking submissions for Insert Category game awards
HJ103 - Bioshock Infinite. (Spoilers and swearing)
HJ102 - SD, NnK, RitD
HJ101 - Far Cry 3
HJ100 - Competitive eating's culture, tactics and future
HJ99 - Dust: An Elysian Tail, Yongsan shopping, Crysis
HJ98 - 2011 UnCategory videogame awards (explicit)
HJ97 - Film review: Elite Squad and The Enemy Within
HJ96 - Co-op games and paid unlocks
HJ95 - Predator 2, Saints Row 3, X-Com:UFO
HJ94 - He summarises boardgame rules
HJ93 - Claw machines & crane games
HJ92 - What's it like moving to South Korea?
HJ91 - Deus Ex Human Revolution, Disgaea 4
HJ90 - Your 2010 game awards
HJ89 - Tell us your games of 2010
HJ88 - The Badge by Jack Webb. Book review.
HJ87. LA Noire, Terraria & The Witcher 2
HJ86 - Devil in the White City, book review.
HJ85 - Paper gangsters & unspoiled Portals
HatchetJob 84 - comic book review 'Concrete: Depths'
HatchetJob 83 - Dragon Age 2
HatchetJob 82 - Fuel, Gargamel, Marvel Vs Capcom 3
HatchetJob 81 - Bulletstorm, Crysis 2, Yomi and more
HatchetJob 80 - Assassin's Creed Brotherhood, Amnesia, Need for Speed Hot Pursuit and more
HatchetJob 79 - Fable 3, Fallout New Vegas, Super Meat Boy, Civilization 5
HatchetJob 78 - The DNA of gaming?
HatchetJob 77 - Frozen Synapse, Vanquish Demo, Puzzle Strike
HatchetJob 76 - Castlevania HoD, The World Ends With You & The Lion King
HatchetJob 75 - Minecraft, Monday Night Combat, Moon Taxi
HatchetJob 74 - David Sirlin on Playing to Win, Game Balance & More
HatchetJob 73 - Personal Best Awards: Your Games Of 2009
HatchetJob 72 - Your Games Of...2009? Buh?
HatchetJob 71 - ModNation Racers, Red Dead Redemption, Race for the Galaxy
HatchetJob 70 - PSP 3000, Halo Reach, FIFA 10, Arkham Horror
HatchetJob 69 - SSFIV, Dwarf Fortress, Wii Monster Hunter Tri
HatchetJob 68 - Apple iPad review, Splinter Cell: Conviction & More
HatchetJob 67 - Boardgames, FPS Leadership, Just Cause 2
HatchetJob 66 - A Call For Better Game Bundles
HatchetJob 65 - BioShock 2 and MAG for the PS3
HatchetJob 64 - Mass Effect 2, Bad Company 2, RPG Cliches & Health In Games
HatchetJob 63 - Might & Magic: Clash of Heroes, iPhone games, Star Trek Online & more
HatchetJob 62 - Super Mario Games, Annoyed Spouses and Blind UI
HatchetJob 61 - Viral mechanics in games
HatchetJob #60 - Prosopagnosia , face blindness, with Dr.Brad Duchaine
HatchetJob #58 Mitch Gitelman - Fasa, Shadowrun, Microsoft. Pt 1.
HatchetJob #57 - Addiction And Videogames
Hatchet Job #56 - AC/DC Live, Time Limits In Games + Why WoW Is Divisive
HatchetJob #55 - Book & Videogame-Box Artist Paul Kidby
HatchetJob #54 - Resident Evil 5 Discussion
HatchetJob #53 - Interview with Dave Green of the London Games Fringe
HatchetJob #52 - Street Fighter IV, Watchmen, Plain Sight, Flower
HatchetJob #51 - GTA: The Lost And Damned & Dawn Of War II
HatchetJob #50 - Interview: Ian Bogost On Activism & Games
Hatchet Job #49 - Ideas For Improving Xbox Live Matchmaking
Hatchet Job #48 - Games Testing & Learning Disabilities
Hatchet Job #47 - Catch Up With Tom Bramwell, Eurogamer Editor. Pt.2
HatchetJob #46 - Catch Up With Tom Bramwell, Eurogamer Editor. Pt.1
HatchetJob #45 - World of Warcraft And MMO Discussion, Part Two
HatchetJob #44 - World of Warcraft And MMO Discussion, Part One
Hatchet Job #43 - Sam & Max, A Short History of Nearly Everything, The Ascent of Money
Hatchet Job #42 - Elite, Virtual Learning Environments and Games For Teaching
Hatchet Job #41 - Trusting Gamers To Control 'Left 4 Dead' NPCs
Hatchet Job #40 - 2008 In Review: Open Worlds & Lost Memories
Hatchet Job #39 - XNA Game Dev & XBL Community Games, Part 2
Hatchet Job #38 - XNA Game Development Discussion, Part One
Hatchet Job #37 - 'In The Pit', An Audio-Only Game
Hatchet Job #36 - Emotional Mobile Phones & Being Evil In Games
Hatchet Job #35 - Fallout 3 VS Mass Effect, Plus AvaPeeps
Hatchet Job #34 - Trip Hawkins Interview, Part Six
Hatchet Job #33 - Trip Hawkins Interview, Part Five
Hatchet Job #32 - Trip Hawkins Interview, Part Four
Hatchet Job #31 - Trip Hawkins Interview, Part Three
Hatchet Job #30 - Trip Hawkins Interview, Part Two
Hatchet Job #29 - Trip Hawkins Interview, Part One
Hatchet Job #28 - Smell, Sound & Touch In Games
Hatchet Job #27 - Wrath Of The Lich King, Anathem, A Kingdom For Keflings, Left 4 Dead Multiplayer
Hatchet Job #26 - Winning, Losing & Neuro-Linguistic Programming
Hatchet Job #25 - Left 4 Dead, Mirror's Edge & Ammo Conservation
Hatchet Job #24 - Gears Of War 2 Review
Hatchet Job #23 - Cerebral Palsy, Autism & User Interfaces
Hatchet Job #22 - Fallout 3, More FarCry 2, The New Xbox Live Experience & More
Hatchet Job #21 - Game Design Courses & Industry Relevance
Hatchet Job #20 - FarCry 2 Review
Hatchet Job #19 - Fable II Review
Hatchet Job #18 - Dead Space, Resistance 2 & Impact Bias
Hatchet Job #17 - Design For Core Or Casual?
Hatchet Job #16 - Saints Row 2, Call of Duty 5 & End War
Hatchet Job # 15 - Stuck In Or Stood Back? Which Gamer Are You?
Hatchet Job #14 - Films Sets & Game Settings
Hatchet Job # 13 - Rock Band 2, Little Big Planet & Contemporary Dance
Hatchet Job #12 - Do Games Need 'Blank Slate' Characters?
Hatchet Job # 11 - Japanese Dolls, Gamers & Danny DeVito
Hatchet Job #10 - Xbox 360 120GB HD, Brothers in Arms, Rock Band 2 and The National Theatre
Hatchet Job #9 - Natural Vs. Artificial Rewards
Hatchet Job #8 - Can Games Be Distinctly British?
Hatchet Job #7 - Brothers in Arms: Hell's Highway
Hatchet Job #6 - Game Demos
Hatchet Job #5- Too Human, Mercenaries 2, Bangai O-Spirits & Unlockable Content
Hatchet Job #4 - Renting Games
Hatchet Job #3 - Star Wars: The Font Unleashed (sic)
Hatchet Job #2 - Procedural Content
Hatchet Job #1 - Game Size