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MINA THE HOLLOWER might look like Zelda, but prepare yourself for something different

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Will Obsidian ever get the chance to make another FALLOUT game after NEW VEGAS? Josh Sawyer answers

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Alanah Pearce has a plan to stop Hollywood gatekeeping game adaptations

4

World of Warcraft: Midnight revisits the old with housing, revamped zones and a massive middle chapter

5

Edmund McMillen on the making of Mewgenics, BIG Camdrome rumours and more!

6

Hollow Knight: Silksong, Hades II & Clair Obscur: Expedition 33 - The best soundtracks of 2025

7

Taking BABY STEPS to get over it: Bennett Foddy says his games aren't that difficult

8

Where the heck is Morley? Good Games Morley on breaking the algorithm as Magic The Gathering stars

9

GAVIN VERHEY principal designer of MAGIC on gamebreaking FF8 Vivi, Universes Beyond & potential Australia set

10

Keeping the party going, the Jackbox developers share JACKBOX PARTY PACK 11 and what is coming next

11

Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles

12

Moving on from CELESTE and why cancelling EARTHBLADE felt right

13

Pulpy point and click THE DRIFTER is one of this year's most stylish games

14

The Sound of Indie Symphony II with Austin Wintory

15

TEMPOPO is the rhythm puzzle game from the makers of UNPACKING

16

LUSHFOIL PHOTOGRAPHY SIM ask you to open the lens and take in the beautiful isolation

17

Setting your own limits: CITIZEN SLEEPER 2: STARWARD VECTOR builds on the scifi roleplaying game

18

The best videogame soundtracks of 2024 - Meena Shamaly's top 21 tracks from 13 games

19

Valve's Steam Deck designers on the making of the groundbreaking handheld computer

20

Making history anew with CIVILIZATION VII, the next game in the milestone series

21

Racing and liquid raves PHANTOM SPARK is precision racing without the pressure

22

Comedy specials and a brand new Gameboy game, comedian Tommy Dassalo on SUPER DASSALO LAND

23

Complexity is fun, designing the DISNEY LORCANA trading card game

24

SCHIM is a cute joyful stealth puzzle set in the shadows of the real world

25

CAPES is a super heroic tactics game from the makers of HAND OF FATE

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COZY CARAVAN has cute stepped animations and chill lo-fi vibes

27

BALADINS is a time-loopy RPG for up to four pals where you can't save everyone at once

28

League of Geeks almost shut up shop, their last big play is SOLIUM INFERNUM

29

BERSERK BOY is a fast paced platformer with the soul of Sonic the Hedgehog

30

The enduring appeal of FRUIT NINJA, reinventing the game for Apple Vision Pro

31

Austin Wintory, Tripod, Montaigne on writing the Grammy Award nominated STRAY GODS: THE ROLEPLAYING MUSICAL

32

The best game soundtracks of 2023: ZELDA: TOTK, BALDUR'S GATE 3 & more

33

KNUCKLE SANDWICH is an RPG inspired by best of GBA and Nintendo DS games

34

A voice says SLAY THE PRINCESS. What you do next is up to you

35

THE PLUCKY SQUIRE jumps between 2D and 3D worlds and is a gorgeous homage to gaming's past

36

Are video games causing climate change?

37

Orchestrating the CULT OF THE LAMB ritual, River Boy on making this catchy soundtrack

38

Drop Rate - STARFIELD boldly goes, a compelling science fiction adventure among the cosmos

39

IMMORTALITY's Sam Barlow on why AI art could never really replace people

40

Motorbike stunts and metrovania combine in stylish LAIKA: AGED THROUGH BLOOD

41

The history of video games, one year and one game at a time

42

Drop Rate SIFTER's new review podcast - STORY OF SEASONS A WONDERFUL LIFE

43

PLANET OF LANA has its own secret language and galaxy spanning story

44

The video game industry does not exist

45

DROS is an alchemical platformer inspired by dark 80s fantasy like The Dark Crystal

46

Why DREDGE a cosmic horror fishing game is reeling people in

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Why real rental horror stories are part of this spooky comedic game

48

What is Lightmap? Meet video game creators and hear their story.

49

Explore the heavens in JUMPLIGHT ODYSSEY and delve through hell in SOLIUM INFERNUM

50

Why aren't there more video game musicals like the upcoming STRAY GODS?

51

Has this developer nailed the modern 8bit JRPG? 8 BIT ADVENTURES 2, a love letter to classic Final Fantasy games

52

How does morse code work? Learn in MORSE a tactical puzzle game set in World War 1

53

Meet vtuber Miltia, one of Australia's favourite catgirls

54

UNPACKING's music is a storytelling tool of colour and emotion

55

WE ARE OFK is a band, a TV show, a visual novel and some of the best dialogue writing in games

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Chill narrative game WAYWARD STRAND has 20,000 lines of spoken dialogue

57

What happened to post-apocalyptic deer game WAY TO THE WOODS?

58

CURSED TO GOLF is a roguelite golf platfomer that works way better than you'd think

59

CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator

60

Every piece of art in CARD SHARK was hand printed, here's how it was made

61

How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

62

NEON WHITE's Ben Esposito on expanding the game, dealing with cheaters and aesthetic inspirations

63

V RISING is a breakthrough indie hit, why this vampire survival RPG is selling like hotcakes

64

TUNIC is a "Zelda-like" adventure that's packed with secrets

65

CITIZEN SLEEPER is pure dystopian science fiction with a hopeful heart

66

CHINATOWN DETECTIVE AGENCY makes searching online for answers essential to complete the game

67

Designing an indie real time strategy game TFC: THE FERTILE CRESCENT

68

MINI MATCHES is a greatest hits of multiplayer couch games by a Lara Croft and Hitman developer

69

Screen Australia announces $6M fund for game development, here is how it all works

70

Set forth for multiplayer adventure in CONAN CHOP CHOP a chibi cartoony roguelite

71

The beauty and tragedy of post-apocalyptic adventure SUBMERGED: HIDDEN DEPTHS

72

KARDBOARD KINGS is a cool new card shop simulator from the maker of DESERT CHILD

73

Paper House will count the climate cost of developing their game WOOD & WEATHER

74

NEKOGRAMS is a cute cat arranging puzzle game that hides the maths behind cats

75

UNPACKING is an indie puzzler with heart and a personal story for developers Wren and Tim

76

BOOK OF TRAVELS is a multiplayer world with a storybook design

77

From Gameboy Color to Nintendo Switch: Twenty years of game development at Wicked Witch Software

78

Rebuild a village and nurture life in chill town builder GROW: SONG OF THE EVERTREE

79

THE LAST STAND: AFTERMATH is a zombie survival game you actually can't survive

80

BROKEN ROADS is a FALLOUT inspired classic RPG set in Western Australia

81

Four day weeks and unlimited leave, Mighty Kingdom's Tony Lawrence on the future of making games

82

Won't Someone Think of the Children?! Why Australia Bans Video Games

83

BLUEBERRY is an emotional platformer that tackles mental health and how our perspective shifts

84

The gritty and pretty world of award winning twin stick "shooter" DAP

85

THE ARTFUL ESCAPE is a scifi adventure into a prog rock album cover

86

How piles of quokkas are teaching kids this National Science Week

87

RETURNAL's Narrative Director Gregory Louden debuts pop music narrative game BURN

88

The filmic influences of WHERE THE SNOW SETTLES

89

Building the roadmap for MINI MOTORWAYS, the sequel to hit MINI METRO

90

How Lego inspired open world transport game MARS FIRST LOGISTICS

91

AGENT INTERCEPT is the spiritual successor to the SPY HUNTER series

92

How a podcast interview led Jono Pech to write TRIGGER WITCH

93

BEFORE WE LEAVE: A real time strategy game without the conquest

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AR game EASTERN MARKET MURDER lets you walk the path of history

95

Find your way back home to seaside Goa in nostalgic narrative game FORGOTTEN FIELDS

96

KINDER WORLD helps you practice mindfulness as you care for digital plants

97

Coral Island (Soma Putera)

98

Art of Rally (Dune Casu & Adrian Tosello )

99

HoloVista (Meredith Hall)

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Hive Time (Josh "Cheeseness" Bush)

101

Path of Titans (Matthew Cassells)

102

Simon Boxer (Ring Of Pain)

103

Brigitta Rena (When The Past Was Around)

104

Set sail on the open seas in survival adventure game WINDBOUND

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Tali Faulkner (Umurangi Generation)

106

Paul Kopetko (Boomerang Fu)

107

Aussie scientists use Minecraft to build a replica gravitational wave observatory

108

Ashleigh Starmer-Lee (Crossy Road Castle)

109

Julian Ball (Len's Island)

110

Matt Ditton (Shooty Skies Overdrive)

111

Daniel Hindes (Wildfire)

112

Ben Chandler (Nighthawks)

113

Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games

114

Brendan Watts (Fledgling Heroes) & who protects the history of games?

115

Saying goodbye to a lost land in [soon, only the ocean]

116

Soundself: Video games meet virtual psychadelia

117

Ash Ringrose (Moving Out) & Keeping games going after launch

118

Ben Chevalier (Butter Royale) & The myth of the lone gamer

119

Theo Kipen (Kana Quest) & franchises back from the dead

120

Ron Curry (IGEA) & Developers pull games from GeForce Now

121

Mainstream Episode 9: Crossy Road Castle & Rainbow Six Siege

122

Josh Sacco ( Nom Nom Apocalypse) & COVID-19 virus impact on the games industry

123

Chiptune is an instrument not a genre: Square Sounds Festival 2020

124

Callum Harrington (Warhammer Underworlds: Online) & the final days of Flash

125

Kris Antoni (Coffee Talk) & the future of E3

126

Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign

127

Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever

128

Dan Golding (Untitled Goose Game Composer & Video Game Academic)

129

Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire

130

Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy

131

Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?

132

Liam Esler & Benjamin Ee (Chorus) - Live at PAX Australia 2019

133

Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded

134

Alexander Perrin & Joshua Tatangelo (Heavenly Bodies) & National Sound and Film Archive to include video games

135

Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?

136

Thomas Janson (Death Hall) & why wishlisting matters

137

Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes

138

Screenwest announces the first five games for its $100,000 Interactive Pilot Fund

139

Adventures in Interactive Writing - Live at XR:WA

140

Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report

141

Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A

142

Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)

143

Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription

144

Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?

145

Dean Walshe (Void Bastards) & controversy and excitement for Play Date

146

Greg Dziemidowicz (VR Regatta) & the return of the Aus Interactive Games Fund

147

"What does it mean to be indie?" Freeplay Festival celebrates 15yrs

148

Hamish Wagstaff (Double Shot) & two very different approaches to crunch

149

Neil Rennison (Table of Tales) & Neil's storied career in games

150

Katie Stegs (Critter Clash) & should all games have an easy mode?

151

New episode NEXT WEEK & Australian Podcast Awards Finalists!

152

Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year

153

Owain Bolt (Dismantle:Contruct Carnage) & Game dev job losses around the world

154

Ian MacLarty (JUMPGRID) & working as a solo developer

155

Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game

156

Daniel Elston (Guile & Glory:Firstborn) & Hbomberguys massive marathon for Mermaids UK

157

Brigitta Rena (She and the Light Bearer) & The Great Server Divide

158

Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game

159

Clinton McCleary (Infliction) & the Australian Senate loot box inquiry

160

Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired

161

Party Sift: LIVE at PAX Australia 2018 with Party Loaded

162

Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

163

John Robertson (The Dark Room) & participatory culture

164

Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products

165

James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content

166

Aladar Apponyi (Eatvolve) & Audiences make gaming better

167

Sean Simon (Snake Time) & a launcher for every game

168

David Lloyd (Regular Human Basketball) & Pre-Order Game Changer

169

Tim Colwill (Point & Clickbait + Game Workers Unite Australia)

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170

Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout

171

Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam

172

Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund

173

Ian MacLarty (Dissembler) & the curse of mobile gaming timers

174

Nick McDonnell (The American Dream) & are games too long?

175

Mike Blackney (Dead Static Drive) & cheating in games

176

Lachlan Juzva (Nova Flow) & Game developer unionisation

177

Tim Bermanseder (Witch Thief) & archiving extinct online games

178

Ally McLean (RUMU) & The Working Lunch mentoring program

179

Nico King (Rainbow Reef) & Facebook pivots to game streaming

180

Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development

181

Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport

182

Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell

183

Live at Perth Games Festival 2017 - Exhibiting your very first game

184

Travers Dunkinson (HEIST) & portrayals of domestic violence in games

185

Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II

186

Ed Orman (City of Brass) + neural networks, AI & gaming

187

Pixel Sift & Party Loaded live at PAX Australia

188

Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service

189

Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity

190

Michael Chu (Projection) & should reviewers be good at games?

191

Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

192

Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?

193

Ian Gregory (Masquerada: Songs and Shadows) & esports on Australian free to air TV

194

Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

195

Cheryl Vance & Joel Styles (Yonder: The Cloud Catcher Chronicles), Phil Harrison thinks PS4 & Xbox aren't growing the market

196

Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?

197

Julian Wilton & Jay Armstrong (The Adventure Pals), Steam Direct and Right to Repair

198

David Clark (Ori and the Blind Forest), Bad Guy Valve? & You're playing it wrong

199

Dr Jennifer Hazel (Checkpoint.org.au), games & mental health, and unhealthy behaviours

200

Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration

201

Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming & IP theft

202

Andrew Freeth (Brief Battles), exclusivity effect & games that endure

203

"Why do you create?" - Live at Oz Comic Con 2017

204

Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE

205

Daniel Sun (Armed with Wings: Rearmed) , Nintendo Switch DOA or dynamite & dangers of marathon gaming

206

Justine Colla (A Township Tale), US travel ban & games and Steam Direct

207

Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction

208

Jack Knobel (Kieru), the last console generation & online platforms to success

209

Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking

210

Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year"

211

Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds

212

John Kane (Mallow Drops), social media fandom & game over

213

James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation

214

Jack Condon (Kept VR), streamer sponsor transparency & trade sanction shutdowns

215

Tom Booker & Lincoln Flintoft (Barking Irons), Facebook's Gameroom & "Australia Tax"

216

Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike, Nintendo Switch announcement

217

Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts

218

Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments

219

LIVE from Perth Games Festival! Games with friends, releasing your indie game & Pixel Sift Q&A

220

Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases

221

Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits

222

Caroline Thant (Wanda), realism and simulation, flipping the F2P switch

223

Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations

224

Henry Sham (OzHadou Fighting Games Community), games in education, LoL pay disputes

225

Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche

226

Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations

227

Bob Hayden (Vectonic), retro console resurrection, eSports olympiad

228

Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.

229

Darcy Smith (Armello), the digital divide: classism in games & being "a good sport"

230

Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global

231

John Kane (Killing Time at Light Speed), spaces of play & Counter-Strike conflicts of interest

232

Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch "Bits"

233

Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers

234

Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations

235

Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers

236

Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding

237

Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can't "win"

238

Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry

239

Wade K. Savage (Fallout: Lanius & Skourge Legacy), rumours + fact checking, and CSGO community challenges

240

Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration

241

Jason Imms (TasGDS), nostalgia in demand & the future of games journalism

242

Megan Summers (Damsel), mods: copyright + creativity & “no-grind" games

243

Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games

244

Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.

245

Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods

246

Oscar Brittain (World's Fastest Pizza), the UWP backlash & Launch hiccups

247

Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍

248

Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games

249

Fabian Malabello (The Otherworld Agency) & "good" bad games

250

Nick McDonnell (Screen Cheat), Obsessive game collectors & game "award baiting"

251

Global Game Jam Perth & game implosions and failures 🎮➕🐜

252

Joshua Meadows (GX Australia), RTXAU Recap and the cost of gaming

253

Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games

254

Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law

255

Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review

256

Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games

257

Drugs in Gaming, PSX recap, and reimaging game modes

258

Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype

259

Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival

260

Ads in Games, Alternate Reality Games & Backwards compatibility

261

Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends

262

Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap

263

Seasonal Events, Self identity in games, and fan backlash

264

Liam Hunt & Sam Zeid (Bramblelash), Episodic content & glitching out

265

Split-screen multiplayer, Remakes & Remasters, and storytelling in games

266

SAG-AFTRA Strike and eSport Unions, DLC subscriptions, & Twisted Pixel leaving Microsoft

267

Alpha & Beta Expectations, Should you pre-order, and #Performancematters

268

Old School replays, Destiny Year Two, eSports, and Video game adaptations