All Episodes
Lightmap - Conversations with video game creators — 268 episodes
MINA THE HOLLOWER might look like Zelda, but prepare yourself for something different
Will Obsidian ever get the chance to make another FALLOUT game after NEW VEGAS? Josh Sawyer answers
Alanah Pearce has a plan to stop Hollywood gatekeeping game adaptations
World of Warcraft: Midnight revisits the old with housing, revamped zones and a massive middle chapter
Edmund McMillen on the making of Mewgenics, BIG Camdrome rumours and more!
Hollow Knight: Silksong, Hades II & Clair Obscur: Expedition 33 - The best soundtracks of 2025
Taking BABY STEPS to get over it: Bennett Foddy says his games aren't that difficult
Where the heck is Morley? Good Games Morley on breaking the algorithm as Magic The Gathering stars
GAVIN VERHEY principal designer of MAGIC on gamebreaking FF8 Vivi, Universes Beyond & potential Australia set
Keeping the party going, the Jackbox developers share JACKBOX PARTY PACK 11 and what is coming next
Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles
Moving on from CELESTE and why cancelling EARTHBLADE felt right
Pulpy point and click THE DRIFTER is one of this year's most stylish games
The Sound of Indie Symphony II with Austin Wintory
TEMPOPO is the rhythm puzzle game from the makers of UNPACKING
LUSHFOIL PHOTOGRAPHY SIM ask you to open the lens and take in the beautiful isolation
Setting your own limits: CITIZEN SLEEPER 2: STARWARD VECTOR builds on the scifi roleplaying game
The best videogame soundtracks of 2024 - Meena Shamaly's top 21 tracks from 13 games
Valve's Steam Deck designers on the making of the groundbreaking handheld computer
Making history anew with CIVILIZATION VII, the next game in the milestone series
Racing and liquid raves PHANTOM SPARK is precision racing without the pressure
Comedy specials and a brand new Gameboy game, comedian Tommy Dassalo on SUPER DASSALO LAND
Complexity is fun, designing the DISNEY LORCANA trading card game
SCHIM is a cute joyful stealth puzzle set in the shadows of the real world
CAPES is a super heroic tactics game from the makers of HAND OF FATE
COZY CARAVAN has cute stepped animations and chill lo-fi vibes
BALADINS is a time-loopy RPG for up to four pals where you can't save everyone at once
League of Geeks almost shut up shop, their last big play is SOLIUM INFERNUM
BERSERK BOY is a fast paced platformer with the soul of Sonic the Hedgehog
The enduring appeal of FRUIT NINJA, reinventing the game for Apple Vision Pro
Austin Wintory, Tripod, Montaigne on writing the Grammy Award nominated STRAY GODS: THE ROLEPLAYING MUSICAL
The best game soundtracks of 2023: ZELDA: TOTK, BALDUR'S GATE 3 & more
KNUCKLE SANDWICH is an RPG inspired by best of GBA and Nintendo DS games
A voice says SLAY THE PRINCESS. What you do next is up to you
THE PLUCKY SQUIRE jumps between 2D and 3D worlds and is a gorgeous homage to gaming's past
Are video games causing climate change?
Orchestrating the CULT OF THE LAMB ritual, River Boy on making this catchy soundtrack
Drop Rate - STARFIELD boldly goes, a compelling science fiction adventure among the cosmos
IMMORTALITY's Sam Barlow on why AI art could never really replace people
Motorbike stunts and metrovania combine in stylish LAIKA: AGED THROUGH BLOOD
The history of video games, one year and one game at a time
Drop Rate SIFTER's new review podcast - STORY OF SEASONS A WONDERFUL LIFE
PLANET OF LANA has its own secret language and galaxy spanning story
The video game industry does not exist
DROS is an alchemical platformer inspired by dark 80s fantasy like The Dark Crystal
Why DREDGE a cosmic horror fishing game is reeling people in
Why real rental horror stories are part of this spooky comedic game
What is Lightmap? Meet video game creators and hear their story.
Explore the heavens in JUMPLIGHT ODYSSEY and delve through hell in SOLIUM INFERNUM
Why aren't there more video game musicals like the upcoming STRAY GODS?
Has this developer nailed the modern 8bit JRPG? 8 BIT ADVENTURES 2, a love letter to classic Final Fantasy games
How does morse code work? Learn in MORSE a tactical puzzle game set in World War 1
Meet vtuber Miltia, one of Australia's favourite catgirls
UNPACKING's music is a storytelling tool of colour and emotion
WE ARE OFK is a band, a TV show, a visual novel and some of the best dialogue writing in games
EChill narrative game WAYWARD STRAND has 20,000 lines of spoken dialogue
What happened to post-apocalyptic deer game WAY TO THE WOODS?
CURSED TO GOLF is a roguelite golf platfomer that works way better than you'd think
CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator
Every piece of art in CARD SHARK was hand printed, here's how it was made
How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game
NEON WHITE's Ben Esposito on expanding the game, dealing with cheaters and aesthetic inspirations
V RISING is a breakthrough indie hit, why this vampire survival RPG is selling like hotcakes
TUNIC is a "Zelda-like" adventure that's packed with secrets
CITIZEN SLEEPER is pure dystopian science fiction with a hopeful heart
CHINATOWN DETECTIVE AGENCY makes searching online for answers essential to complete the game
Designing an indie real time strategy game TFC: THE FERTILE CRESCENT
MINI MATCHES is a greatest hits of multiplayer couch games by a Lara Croft and Hitman developer
Screen Australia announces $6M fund for game development, here is how it all works
Set forth for multiplayer adventure in CONAN CHOP CHOP a chibi cartoony roguelite
The beauty and tragedy of post-apocalyptic adventure SUBMERGED: HIDDEN DEPTHS
KARDBOARD KINGS is a cool new card shop simulator from the maker of DESERT CHILD
Paper House will count the climate cost of developing their game WOOD & WEATHER
NEKOGRAMS is a cute cat arranging puzzle game that hides the maths behind cats
UNPACKING is an indie puzzler with heart and a personal story for developers Wren and Tim
BOOK OF TRAVELS is a multiplayer world with a storybook design
From Gameboy Color to Nintendo Switch: Twenty years of game development at Wicked Witch Software
Rebuild a village and nurture life in chill town builder GROW: SONG OF THE EVERTREE
THE LAST STAND: AFTERMATH is a zombie survival game you actually can't survive
BROKEN ROADS is a FALLOUT inspired classic RPG set in Western Australia
Four day weeks and unlimited leave, Mighty Kingdom's Tony Lawrence on the future of making games
Won't Someone Think of the Children?! Why Australia Bans Video Games
BLUEBERRY is an emotional platformer that tackles mental health and how our perspective shifts
The gritty and pretty world of award winning twin stick "shooter" DAP
THE ARTFUL ESCAPE is a scifi adventure into a prog rock album cover
How piles of quokkas are teaching kids this National Science Week
RETURNAL's Narrative Director Gregory Louden debuts pop music narrative game BURN
The filmic influences of WHERE THE SNOW SETTLES
Building the roadmap for MINI MOTORWAYS, the sequel to hit MINI METRO
How Lego inspired open world transport game MARS FIRST LOGISTICS
AGENT INTERCEPT is the spiritual successor to the SPY HUNTER series
How a podcast interview led Jono Pech to write TRIGGER WITCH
BEFORE WE LEAVE: A real time strategy game without the conquest
AR game EASTERN MARKET MURDER lets you walk the path of history
Find your way back home to seaside Goa in nostalgic narrative game FORGOTTEN FIELDS
KINDER WORLD helps you practice mindfulness as you care for digital plants
Coral Island (Soma Putera)
Art of Rally (Dune Casu & Adrian Tosello )
HoloVista (Meredith Hall)
Hive Time (Josh "Cheeseness" Bush)
Path of Titans (Matthew Cassells)
Simon Boxer (Ring Of Pain)
Brigitta Rena (When The Past Was Around)
Set sail on the open seas in survival adventure game WINDBOUND
Tali Faulkner (Umurangi Generation)
Paul Kopetko (Boomerang Fu)
Aussie scientists use Minecraft to build a replica gravitational wave observatory
Ashleigh Starmer-Lee (Crossy Road Castle)
Julian Ball (Len's Island)
Matt Ditton (Shooty Skies Overdrive)
Daniel Hindes (Wildfire)
Ben Chandler (Nighthawks)
Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games
Brendan Watts (Fledgling Heroes) & who protects the history of games?
Saying goodbye to a lost land in [soon, only the ocean]
Soundself: Video games meet virtual psychadelia
Ash Ringrose (Moving Out) & Keeping games going after launch
Ben Chevalier (Butter Royale) & The myth of the lone gamer
Theo Kipen (Kana Quest) & franchises back from the dead
Ron Curry (IGEA) & Developers pull games from GeForce Now
Mainstream Episode 9: Crossy Road Castle & Rainbow Six Siege
Josh Sacco ( Nom Nom Apocalypse) & COVID-19 virus impact on the games industry
Chiptune is an instrument not a genre: Square Sounds Festival 2020
Callum Harrington (Warhammer Underworlds: Online) & the final days of Flash
Kris Antoni (Coffee Talk) & the future of E3
Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign
Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever
Dan Golding (Untitled Goose Game Composer & Video Game Academic)
Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire
Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy
Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?
Liam Esler & Benjamin Ee (Chorus) - Live at PAX Australia 2019
Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded
Alexander Perrin & Joshua Tatangelo (Heavenly Bodies) & National Sound and Film Archive to include video games
Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?
Thomas Janson (Death Hall) & why wishlisting matters
Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
Screenwest announces the first five games for its $100,000 Interactive Pilot Fund
Adventures in Interactive Writing - Live at XR:WA
Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report
Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A
Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)
Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription
Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?
Dean Walshe (Void Bastards) & controversy and excitement for Play Date
Greg Dziemidowicz (VR Regatta) & the return of the Aus Interactive Games Fund
"What does it mean to be indie?" Freeplay Festival celebrates 15yrs
Hamish Wagstaff (Double Shot) & two very different approaches to crunch
Neil Rennison (Table of Tales) & Neil's storied career in games
Katie Stegs (Critter Clash) & should all games have an easy mode?
New episode NEXT WEEK & Australian Podcast Awards Finalists!
Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year
Owain Bolt (Dismantle:Contruct Carnage) & Game dev job losses around the world
Ian MacLarty (JUMPGRID) & working as a solo developer
Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game
Daniel Elston (Guile & Glory:Firstborn) & Hbomberguys massive marathon for Mermaids UK
Brigitta Rena (She and the Light Bearer) & The Great Server Divide
Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game
Clinton McCleary (Infliction) & the Australian Senate loot box inquiry
Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired
Party Sift: LIVE at PAX Australia 2018 with Party Loaded
Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks
John Robertson (The Dark Room) & participatory culture
Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products
James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content
Aladar Apponyi (Eatvolve) & Audiences make gaming better
Sean Simon (Snake Time) & a launcher for every game
David Lloyd (Regular Human Basketball) & Pre-Order Game Changer
Tim Colwill (Point & Clickbait + Game Workers Unite Australia)
EAbi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout
Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam
Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund
Ian MacLarty (Dissembler) & the curse of mobile gaming timers
Nick McDonnell (The American Dream) & are games too long?
Mike Blackney (Dead Static Drive) & cheating in games
Lachlan Juzva (Nova Flow) & Game developer unionisation
Tim Bermanseder (Witch Thief) & archiving extinct online games
Ally McLean (RUMU) & The Working Lunch mentoring program
Nico King (Rainbow Reef) & Facebook pivots to game streaming
Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development
Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport
Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell
Live at Perth Games Festival 2017 - Exhibiting your very first game
Travers Dunkinson (HEIST) & portrayals of domestic violence in games
Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II
Ed Orman (City of Brass) + neural networks, AI & gaming
Pixel Sift & Party Loaded live at PAX Australia
Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service
Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity
Michael Chu (Projection) & should reviewers be good at games?
Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low
Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?
Ian Gregory (Masquerada: Songs and Shadows) & esports on Australian free to air TV
Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended
Cheryl Vance & Joel Styles (Yonder: The Cloud Catcher Chronicles), Phil Harrison thinks PS4 & Xbox aren't growing the market
Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?
Julian Wilton & Jay Armstrong (The Adventure Pals), Steam Direct and Right to Repair
David Clark (Ori and the Blind Forest), Bad Guy Valve? & You're playing it wrong
Dr Jennifer Hazel (Checkpoint.org.au), games & mental health, and unhealthy behaviours
Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration
Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming & IP theft
Andrew Freeth (Brief Battles), exclusivity effect & games that endure
"Why do you create?" - Live at Oz Comic Con 2017
Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE
Daniel Sun (Armed with Wings: Rearmed) , Nintendo Switch DOA or dynamite & dangers of marathon gaming
Justine Colla (A Township Tale), US travel ban & games and Steam Direct
Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction
Jack Knobel (Kieru), the last console generation & online platforms to success
Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking
Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year"
Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds
John Kane (Mallow Drops), social media fandom & game over
James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation
Jack Condon (Kept VR), streamer sponsor transparency & trade sanction shutdowns
Tom Booker & Lincoln Flintoft (Barking Irons), Facebook's Gameroom & "Australia Tax"
Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike, Nintendo Switch announcement
Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts
Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments
LIVE from Perth Games Festival! Games with friends, releasing your indie game & Pixel Sift Q&A
Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases
Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits
Caroline Thant (Wanda), realism and simulation, flipping the F2P switch
Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations
Henry Sham (OzHadou Fighting Games Community), games in education, LoL pay disputes
Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche
Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations
Bob Hayden (Vectonic), retro console resurrection, eSports olympiad
Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.
Darcy Smith (Armello), the digital divide: classism in games & being "a good sport"
Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global
John Kane (Killing Time at Light Speed), spaces of play & Counter-Strike conflicts of interest
Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch "Bits"
Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers
Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations
Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers
Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding
Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can't "win"
Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
Wade K. Savage (Fallout: Lanius & Skourge Legacy), rumours + fact checking, and CSGO community challenges
Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Megan Summers (Damsel), mods: copyright + creativity & “no-grind" games
Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.
Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods
Oscar Brittain (World's Fastest Pizza), the UWP backlash & Launch hiccups
Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍
Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games
Fabian Malabello (The Otherworld Agency) & "good" bad games
Nick McDonnell (Screen Cheat), Obsessive game collectors & game "award baiting"
Global Game Jam Perth & game implosions and failures 🎮➕🐜
Joshua Meadows (GX Australia), RTXAU Recap and the cost of gaming
Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games
Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law
Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review
Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games
Drugs in Gaming, PSX recap, and reimaging game modes
Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival
Ads in Games, Alternate Reality Games & Backwards compatibility
Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends
Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap
Seasonal Events, Self identity in games, and fan backlash
Liam Hunt & Sam Zeid (Bramblelash), Episodic content & glitching out
Split-screen multiplayer, Remakes & Remasters, and storytelling in games
SAG-AFTRA Strike and eSport Unions, DLC subscriptions, & Twisted Pixel leaving Microsoft
Alpha & Beta Expectations, Should you pre-order, and #Performancematters
Old School replays, Destiny Year Two, eSports, and Video game adaptations