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All Episodes

Post Games — 54 episodes

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Title
1

The History of The Legend of Zelda (1986)

2

The Nine Lives of Games Journalism

3

This Game Won’t Save the World*

4

He Won the Biggest Award in Indie Games. Then He Did It Again.

5

Where Do Video Games Go from Here?

6

Video Games Are Art. Are Museums Ready?

7

2026's Fantasy Masterpiece Took 8 Years, 4 Attempts, and 1 Disco Elysium

8

Why Pinball Moved from Bars to Basements

9

Games Can Save Us from the Hell of Silicon Valley Optimization

10

The ESA Saved Video Games Once. Can It Do It Again?

11

What Is Fictosexuality?

12

The Resident Evil Auteur in His Own Words

13

Edmund McMillen Wants You to Ask the Uncomfortable Questions

14

Robbing Museums? Sounds Like Fun

15

A History of Dragon Quest (and Why To Try It Now)

16

Nintendo Gets the History Book It Deserves

17

Adapting Life into a Video Game

18

Mothership and a History of Women in Games Media

19

2026's Big Games, Trends, and Showdowns

20

The Pokémon origin story

21

What 2025 taught us about games

22

How games and anime became BFFs

23

The history (and secrets) of The Game Awards

24

Two Blue Prince interviews, seven months apart

25

18 reasons to be thankful for video games

26

2025's scariest game recreates the site of a real tragedy

27

What it's actually like to release a game in 2025

28

Why people play games that scare them

29

20 years later, Shadow of the Colossus still matters

30

Why Great Games Sometimes Flop

31

The "Too Many Games" Problem

32

Demystifying Nintendo (Plus: Life as an NSFW gaming YouTuber)

33

The growing threat of video game censorship

34

Microsoft before and after the Xbox

35

Going to college for video games

36

The rarest video game podcast returns

37

The True Story Behind Street Fighter: The Movie (Patreon Bonus Sample)

38

Can you fit cable TV into a video game?

39

How video game movies got good

40

A Broadway musician’s double life as a murder mystery maker

41

Big predictions for the future of games

42

Games about death improve our lives

43

The forgotten history of Donkey Kong

44

How to make video games funny

45

The life, death, death, death, death, and rebirth of Atari

46

Why video games feel better and worse than ever before

47

The case of Dunkey vs. Death Stranding

E
48

How to fight brilliant (and stupid) AI

49

What we have in common with world-ending AI

50

Why the Switch 2 launch felt different

51

Why you can't escape all of those sexy games

E
52

The award that changes the lives of its winners

53

Post Games FAQ (w/ Casey Newton)

54

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