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All Episodes

Pretentious Game Ideas — 62 episodes

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Title
1

Introductions to Niche Genres

2

Roleplay - Priming Proactive Players

3

Quickplay - Death Stranding & Animal Crossing

4

Quickplay - Doom Eternal

5

Quickplay - Clash Royale

6

Roleplay - Expectations and Invitations

7

Roleplay - Engaging Imaginations

8

Roleplay - Working with the Game

9

End of the Decade

10

Quickplay - Really Bad Chess

11

Quickplay - Sayonara Wild Hearts

12

Quickplay - Untitled Goose Game + What the Golf?

13

Quickplay - Fire Emblem: Three Houses

14

Quickplay - Keyforge

15

Quickplay - Steamworld Quest

16

Designing the Mysteries of Outer Wilds (Alex Beachum)

17

Quickplay - DOOM (2016)

18

Quickplay - Dungeons & Dragons

19

Quickplay - Workplace Communication

20

Quickplay - Bloodborne

21

Quickplay - Digimon World

22

Early Access (Casey Yano)

23

Quickplay - Ladykiller in a Bind

24

Quickplay - Beat Saber

25

Quickplay - Mario Kart 8

26

Quickplay - Avoiding Burnout

27

Quickplay - Mysterium

28

Quickplay - Hades

29

Quickplay - Forbidden Desert

30

Quickplay - Final Fantasy Tactics Advance

31

Quickplay - Valeria: Card Kingdoms

32

Finding Your Game's Identity (Kyle Pulver)

33

Reading List 4

34

Back to the Grind

35

Catch-Up Mechanics (Joseph Chen)

36

Pacing Your Game (Nina Freeman)

37

The Power of Simple Systems (John Brindle)

38

Building Inclusive Games (Dee Del Rosario)

39

Growing as a Designer (Emma Larkins)

40

Reading List 3: Unpolished Gems

41

Forging Heroes (Brian Feeney)

42

Party Games (Matthew Moore)

43

Designing for Narrative (Lucas J.W. Johnson)

44

Prototyping and Iteration

45

Voices of Game Design (GDC Interview Spectacular)

46

Reading List 2: Everything Old is Good Again

47

Designing for Different Players (Lily Dodge)

48

Multiplayer Modes (Max Grossman)

49

Making Loss Matter

50

Co-op Games

51

Adapting an Existing IP (Matthew Moore)

52

Reading List

53

Donkey Space

54

Engineering Social

55

Sets of Content (Gavin Verhey)

56

Randomization

57

Player-Driven Narrative (Katie Chironis)

58

Teaching Your Game

59

Power Progression

60

Drawback Mechanics

61

Quick Time Events

62

Episode 0 - Waiting in Games