All Episodes
The Game Design Round Table — 389 episodes
Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder
Listener Questions, AI and the Future of Game Design
Listener Questions May 2026
Design Talk - Exploring Claude with Dirk & David
Design Talk - Buried Giant with Cole Werhle
Design Talk - Exploring Nevaros with Raven Zachary
Design Talk - NYT Games with Rohit Crasta
Civ Series 13 - Rogue Hex with Reed Erlandson
Design Talk - Designing large group games with Rikki Tahta
Season: RPG - Interlude: The Final Round Table
Season: RPG - Exploring RPGs with Rob Daviau
BtC with Ellie Dix and Dirk Knemeyer - Series Wrap-Up
Season: RPG - D&D with Mike Mearls
BtC- Brett Gilbert on Abandonment and Rejection
Season: RPG - Constructing Eberron with Keith Baker
BtC- Marcus Ross on conventions
Round Table - The season RPG reflection
BtC- Chris Backe on Digital Tools
Season: RPG - Interlude: The Third Round Table
BtC- Chrissy Fagerholt on social media
Season: RPG - Play-by-email with Jeff Perkins
BtC - Ross Connell on art and marketing for games
Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences?
BtC - Bez Shahriari on Your Brand as a Designer
Season: RPG - Cthulhu fhtagn! with Mike Mason
Season: RPG - Cthulhu fhtagn! with Mike Mason
BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers
Season: RPG - Interlude: The Second Round Table
BtC with April Mitchell on Sizzle Reels
Season: RPG - GM as Designer with Justin Alexander
BtC with Fertessa Allyse on Sell Sheets
Season: RPG - Interlude: Welcome to Willowbank
Season: RPG - Listener Question
BtC - Special Edition: Dominic Crapuchettes
Season: RPG - Serious Games Pt.2
Season: RPG - Serious Games Pt.1
BtC - Sydney Engelstein on Delivering a Winning Pitch
BtC with Danielle Reynolds on Preparing for Pitches
The timeless relevance of God’s Word for our generation | Messenger to Messiah, part 1
Season: RPG - Randy Lubin - RPGs in Organizational Settings
BtC- Dave Neale on Identifying Potential Publishers
Season: RPG - Interlude: The First Round Table
BtC - Isaac Vega on Self Publishing
Season: RPG - Luke Hughes - Leadership RPGs
BtC - Richard Heayes on Protecting Your Idea
Season: RPG - Ben Robbins on GMless Games
BtC - Mandela Grandon on Co-Designing
Season: RPG - Cosmere RPG with Andrew Fischer
BtC - Rikki Tahta on Designer Community
Season: RPG - Prologue
BtC - Adam Porter on Playtesting
Civ Series Finale Part 2 - Civilization VII
BtC - Scott Rogers on Prototyping
Civ Series Finale Part 1 - Civilization VII
BtC - Naming Games with Peter Hayward
Civ Series 10 - Listener Questions
BtC - Sen-Foong Lim on Motivation
Civ Series 9 - Where are we now with Soren Johnson
BtC - Daryl Andrews on Generating Ideas
#334 New Year, New Format, New Us
#333 App-Integration with Andrew Fischer
#332 Listener Questions with Ellie Dix Show
#331 Solforge Fusion with Justin Gary
#330 Xenolanguage with Kathryn Hymes
#329 Small Games with Ellie Dix
#328 Civilization Series 8 - Ara
#327 Undergrove with Elizabeth Hargrave and Mark Wootton
#326 Therapeutic TTRPGs with Daniel Hand
#325 Civilization Series 7 with Jon Shafer
#324 Civilization Series 6: Civ 7 First Look
#323 Tunic with Andrew Shouldice
#322 Future of Legacy Games with Rob Daviau
#321 Civilization Series 5 with Will Thompson
#320 Civilization Series 4
#319 Listener Questions June 2024
#318 Modules and RPGSEA with Pam Punzalan
#317 Earthborne Rangers with Andrew Navaro
#316 Citizen Sleeper with Gareth Damian Martin
#315 Civilization Series 3
#314 Designing to Ship with Xalavier Nelson Jr
#313 Civilization Series 2
#312 Civilization Series 1
#311 Innovating Themes with Anna Anthropy
#310 Listener Questions
#309 Industry and Loose Leaf with Tanya X. Short
#308 Narrative AI with Emily Short
#307 Roundtable with Soren Johnson
#306 A Highland Song with Jon Ingold
#305 Thirsty Suitors with Chandana Ekanayake
#304 Listener Questions November 2023
#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman
#302 Wildermyth with Nate Austin
#301 Design and Controls with Richard Lemarchand
#300 Tricentennial Celebration
#299 Worldbuilding with Ryan Laukat
#298 Tchia with Phil Crifo
#297 Gerson Da Silva Talks Kingdom Rush
#296 Listener Questions
#295 Kingdoms and Castles with Lion Shield Studios
#294 Worldbuilding with Kaitlin Tremblay
#293 Interview with Mark Rosewater
#292 TGDRT Roundtable With Dirk and David
#291 Tana Tanoi Talks Mini Motorways
#290 Sustainability in Games with Carlos Flores and jess Metheringham
#289 AI and Generative Content with Matt Kim
#288 Augmented Reality in Games with Graham Moore
#287 Diving Into Cards With Rob Daviau
#286 Listener Questions February 2023
#285 Round Table on Knowing "When"
#284 Fertessa Allyse Talks Book of Villain
#283 Nikki Valens Talks Artisans of Splendent Vale
#282 Julio Nazario Talks Dulce and More
#281 Diving into Cards as a Simplifier
#280 Bianca Canoza Talks ARC
#279 Dominique Dickey Talks Plant Girl
#278 Listener Questions June 2022
#277 Diving into Cards as a Crossroads
#276 Round Table on Market Considerations for Game Themes
#275 Diving Into Card-focused Adaptations and Expansions
#274 Damon Stone Talks Liberation Haiti
#273 Dave Scott Talks Everyday Heroes
#272 Charlie Cleveland Talks Subnautica
#271 Lauren Ino Talks The Season
#270 Listener Questions January 2022
#269 Joseph Kelly Talks Molly House
#268 Sherria Ayuandini Talks From Darkness to Light
#267 Crowdfunding on Kickstarter with Anya Combs
#266 Banana Chan Talks Suburban Consumption of the Monstrous
#265 Round Table on Past Projects and Untapped Potential
#264 Will Thompson Talks Winter Rabbit and PaleoVet
#263 Old World: Sorting Through Feedback
#262 Diving into Co-op Card Games with MJ Newman
#261 Jesse Howard Talks Hype Tag
#260 Diving into LCGs with Andrew Navaro
259 Diving Into Cards as Components
#258 Cole Medeiros Talks Stardew Valley: The Board Game
#257 Diving Into Card Games
#256 Listener Questions June 2021
#255 First-time Designer Skye Larsen Talks Paperback Adventures
#254 Round Table on Representing Unique Player Stories
#253 Diving Into MOBA Wild Rift with Brian Feeney
#252 Board Game Production and Operations with Nicole Cutler
#251 David McDonough Supports the Player's Story
#250 Alisha Thayer Uses Exceptions in Design Systems
#249 Diving into MOBA Changes and Updates
#248 Listener Questions October 2020
#247 Tabletop Game Development with Brenna Noonan
#246 Omari Akil Talks Rap Godz
#245 Listener Questions August 2020
#244 Round Table on Matching Player Expectations
#243 Rob Daviau Minimizes Ongoing Negative Effects
#242 Molly Johnson Talks Point Salad
#241 Diving into MOBA Perspectives and Problems
#240 Ryan Scott Aims for Balanceable, Not Balanced
#239 Listener Questions May 2020
#238 Round Table on How Different Game Mediums Handle Edge Cases
#237 Old World: Utilizing Playtesters Effectively
#236 Tanya X. Short Makes Game Systems Obvious
#235 Diving Into MOBA Foundations
#234 Sen-Foong Lim Designs Edge Cases Out of the Game
#233 Round Table on the Challenges of Pleasing Customers
#232 Chris Bourassa Talks Darkest Dungeon
#231 Tim Fowers Talks Burgle Bros 2
#230 Rob Daviau Talks Return to Dark Tower
#229 Round Table on the Essence of a Theme
#228 Shawn Main Talks Legends of Runeterra
#227 Meguey Baker Talks Apocalypse World
#226 David Dunham Talks Six Ages
#225 Round Table on Thematic Games #1
#224 Scott Nicholson Talks Escape Rooms
#223 Kynan Pearson Talks Nintendo Themes
#222 Elizabeth Hargrave Talks Wingspan
#221 Nikki Valens Talks Eldritch Horror
#220 New Directions with Dirk and David
#219 Cole's Thoughts on Pax Pamir: Second Edition
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
#217 Soren Johnson and his 4X Game: 10 Crowns
#216 Playtest Groups and Guilds with Tony Tran
#215 Tabletop RPGs and Streaming with Adam Koebel
#214 Game Themes with Will Thompson
#213 Carla Kopp, Kickstarter and Big Easy Busking
#212 Tabletop Prototyping Highlights
#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti
#210 Listener Questions from SaltCON with Skye Larsen
#209 Kevin Kulp - Swords of the Serpentine
#208 Game Designer Jennifer Scheurle
#207 Emily Grace Buck
#206 Jon Shafer of Conifer Games - At the Gates
#205 Deep Dive - Root: A Game of Woodland Might and Right
#204 Listener Questionnaire Results and the Future of TGDRT
#203 TL Simons - Bloc by Bloc
#202 Listener Questions - Accessibility and Get-Back Mechanics
#201 Tim Burrell-Saward and Smart Speakers
#200 Reflections on 200 Episodes of TGDRT
#199 Tabletop Game Designer - Scott Almes
#198 Michael Woods, 38 Studios and Subatomic Studios
#197 Megagames with Ben Kanelos and Leslie Loy
#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions
#195 Game Designer Alex Roberts
#194 Kickstarter Results and Listener Questions
#193 Game Designer Kellee Santiago
#192 Engineering Game Design with Aljernon Bolden
#191 Fireball Island
#190 Listener Questions - Cons, Kids, Games and Names
#189 Gaming the Past with Jeremiah McCall
#188 Listener Question - You Don't Blind Test a Painting
#187 Listener Question - Acronym Edition
#186 Looking forward and back, 2017 to 2018
#185 Game Designer Cole Wehrle
#184: Narrative Designer Edwin McRae
#183: Listener Questions with David, Dirk and Rob
#182: Game Designer Mike Bithell – Thomas Was Alone
#181: Listener Questions with David and Dirk
#180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.
#179: Elizabeth LaPensée; indigenous self-determination in game development.
#178: Niki Crisci, Will Glow the Wisp
#177: Tomer Perry, Ethics and Political Theory
#176: Methodology and Management
#175: Listener Mail August 2017
#174: Mo Turkington and LARPs
#173: Game Design Axioms
#172: Mode 7's Paul Kilduff-Taylor
#171: Gunpoint's Tom Francis
#170: Ross Cowman
#169: Listener Mail June 2017
#168: Emily Care Boss
#167: Chelsea Howe and VR
#166: John Harper
#165: Listener Mail April 2017
#164: Nels Anderson and Firewatch
#163: Jason Thompson
#162: Listener Mail February 2017
#161: Paizo Games
#160: Dominic Crapuchettes and North Star Games
#159: Guess Who's Back, Back Again
#158: Suzanne Zinsli and Cardboard Edison
#157: Harrison Joins the Mail Crew
#156: Kathryn Hymes and Thorny Games
#154: Essen and Listener Mail
#153: Riot Games
#152: Professor Rob's Mailbag
#151: Isaac Shalev and Kind Fortress
#150: Travel Catch-up and Listener Mail
#149: Jellybean Games
#148: More Listener Mail
#147: Black Straw Games
#146: Soren Johnson and Offworld Trading Company
#145: Seafall, Powering Up, and Listener Mail
#144: Chris Zinsli and Cardboard Edison
#143: The Mailbag Tolls for Thee
#142: Tim Fowers
#139: Justin Gary
#138: Checking in with Harrison Pink
#137: Once More Into the Mailbag
#136: Playing Catch-up
#135: Isaac Childres and Gloomhaven
#134: Expansions and Post-Launch Support
#132: Rob's Back, Time for Listener Mail
#131: David Somerville and Trove
#130: Catching up and Some Listener Mail
#129 Daniel Solis
#128: Listener Mail 5
#127: Meg Jayanth and Games Writing
#126: Collaboration
#125: Stonemaier Games and Scythe with Jamey Stegmaier
#124: Listener Questions
#123: Isaac Shalev and On Board Games
#122: Feedback
#121: At the Gates Update with Jon Shafer
#120: Project Check-in
#119: Foxtrot Games with Randy Hoyt
#118: A Seafall Review
#117: Chatting with Robin D. Laws
#116: Buying and Selling with Soren Johnson & Scott Hamden
#115: Talking with Chelsea Howe
#114: Back to the Mail Bag
#113: Trekking Along
#112: 2014 in Review
#111: Game Design and Education with Erin Hoffman
#110: The Science of fun with Nicole Lazzaro
# 109: Susan McKinley Ross and Idea Duck
#108: Funemployed and Boardgamegeekcon
#107: Cooperative Gaming with Amy Jo Kim
#106: Micro Games with Chris Handy
#105: Mail Call
104: Trading Mission to Mars with Julian Murdoch and Dr. Bruce Geryk
103: Catching Up
102: Get Off My Lawn
#101: Kvasir Games with Kristín Guðmundsdóttir
#100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton
#99: Stuck in the Ditch
#98: On Writing....Video Games with Harrison Pink
#97: Karla Zimonja and the Fullbright Company
#96: The Conventions of Conventions
#95: Listeners Mail Q&A
#94: Offworld Trading Company with Soren Johnson and Jon Shafer
#93: Dynamic Campaigns with Ananda Gupta
#92: Et tu, Brute?
#91: At The Gates Progress Report with Jon Shafer
#90: A Trip Down Memory Lane with Harrison Pink
#89: Pandemic with Matt Leacock
#88: What You Don't Know Can Hurt You
#87: Working on the Pile
#86: Choice of Games with Dan Fabulich
#85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim
#84: Marketing
#83: Games All The Way Down with Harrison Pink
#82: Checking In
#81: Push and Pull with Nels Anderson
#80: Anticipation and Expectations
#79: Intrinsic or Extrinsic? with Harrison Pink
#78: Streaming and Live Development with Brad Muir
#77: Prototyping
#76: The Inside Scoop
#75: Infinite Loop
#74: Procedurally Chaotic with Julian Gollop
#73: MMOs, RPGs, and Pathfinder with Ryan Dancey
#72 Playtesting
#71: Intuitive Design. With Harrison Pink.
#70: A Roman Farewell
#69: Players as Designers
#68: Transparency
#67: Game Phases & Pivots
#66: Diplomacy in At the Gates
#65: Real-Time. With Geoff Engelstein
#64: Conflict
#63: Theme
#62: Cheating
#61: Don't Starve. With Kevin Forbes
#60: End-of-Year Spectacular 2013
#59: Race for the Galaxy. With Tom Lehmann
#58: Death in Games
#57: Stepping Back, Goals & Pacing
#56: 'SeaFall' & Legacy Design. With Rob Daviau
#55: Sharing Game Design Ideas
#54: Ploy, Race for the Galaxy & Hansa Teutonica
#53: Mohawks & Martians. With Soren Johnson
#52: Meet the TGDRT Crew
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
#49: How to Teach Games
#48: X-COM & Tactical Games. With Julian Gollop
#47: AtG Playtest, Agricola & More
#46: Theme, Mechanics & Fun
#45: Tabletop & Digital Design. With Ed Beach
#44: Competition, Endgames & Updates
#43: Randomness
#42: King of Dragon Pass. With David Dunham
#41: Paradox Games, Poker and AI
#40: Multiplayer
#39: Skyward Collapse, AI and Business. With Chris Park
#38: Polish, Penalties & Updates
#37: Failure, Punishment and Learning
#36: Occult Chronicles & Life as an Indie. With Vic Davis
#35: Ethics in Design, Hotline Miami & Updates
#34: Progression Systems. With Soren Johnson
#33: Unity of Command. With Tomislav Uzelac
#32: Don't Starve, Shogun, Wiz-War & Updates
#31: Tactics & Repetition
#30: Design Lessons & Sirlin Games. With David Sirlin
#29: Solium Infernum, 'Futbol Strategy' & More
#28: Scoring & Victory
#27: Board Game Design. With Martin Wallace
#26: Puzzle Strike, Becoming a Designer, & More
#25: Information & Obfuscation
#24: Games and the Law. With Dave Fitzgerald
#23: Magic, Drafting & Updates
#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch
#21: Free to Play. With David Heron
#20: 'Tomorrow', Abnercon Games & Updates
#19: Diplomacy & Allan Calhamer. With Jim Burgess
#18: Spelunky. With Derek Yu
#17: Kickstarter & Fate Core. With Fred Hicks
#16: War Stories. With Michael Tan
#15: Tactics, Company of Heroes & XCOM
#14: 4X Games & Civilization. With Soren Johnson
#13: Jon's New Game - At the Gates
#12: CCGs & Dominion. With David Heron
#11: Storytelling & The Walking Dead. With Telltale
#10: Battle of the Bulge, Updates, and More
#9: Journey of a Part-Time Indie. With Jesse Howard
#8: End-of-Year Spectacular 2012
#7: Experience & Replayability. With Scott Lewis
#6: Running a Game Company. With Uwe Eickert
#5: Digital vs. Tabletop Game Design
#4: Storytelling & Crusader Kings 2. With Paradox.
#3: Trends in Digital & Tabletop Game Design
#2: Memory, Innovation and Being an Indie. With Rob Daviau.
#1: Hello World!