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All Episodes

The Game Design Round Table — 389 episodes

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Title
1

Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder

2

Listener Questions, AI and the Future of Game Design

3

Listener Questions May 2026

4

Design Talk - Exploring Claude with Dirk & David

5

Design Talk - Buried Giant with Cole Werhle

6

Design Talk - Exploring Nevaros with Raven Zachary

7

Design Talk - NYT Games with Rohit Crasta

8

Civ Series 13 - Rogue Hex with Reed Erlandson

9

Design Talk - Designing large group games with Rikki Tahta

10

Season: RPG - Interlude: The Final Round Table

11

Season: RPG - Exploring RPGs with Rob Daviau

12

BtC with Ellie Dix and Dirk Knemeyer - Series Wrap-Up

13

Season: RPG - D&D with Mike Mearls

14

BtC- Brett Gilbert on Abandonment and Rejection

15

Season: RPG - Constructing Eberron with Keith Baker

16

BtC- Marcus Ross on conventions

17

Round Table - The season RPG reflection

18

BtC- Chris Backe on Digital Tools

19

Season: RPG - Interlude: The Third Round Table

20

BtC- Chrissy Fagerholt on social media

21

Season: RPG - Play-by-email with Jeff Perkins

22

BtC - Ross Connell on art and marketing for games

23

Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences?

24

BtC - Bez Shahriari on Your Brand as a Designer

25

Season: RPG - Cthulhu fhtagn! with Mike Mason

26

Season: RPG - Cthulhu fhtagn! with Mike Mason

27

BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers

28

Season: RPG - Interlude: The Second Round Table

29

BtC with April Mitchell on Sizzle Reels

30

Season: RPG - GM as Designer with Justin Alexander

31

BtC with Fertessa Allyse on Sell Sheets

32

Season: RPG - Interlude: Welcome to Willowbank

33

Season: RPG - Listener Question

34

BtC - Special Edition: Dominic Crapuchettes

35

Season: RPG - Serious Games Pt.2

36

Season: RPG - Serious Games Pt.1

37

BtC - Sydney Engelstein on Delivering a Winning Pitch

38

BtC with Danielle Reynolds on Preparing for Pitches

39

The timeless relevance of God’s Word for our generation | Messenger to Messiah, part 1

40

Season: RPG - Randy Lubin - RPGs in Organizational Settings

41

BtC- Dave Neale on Identifying Potential Publishers

42

Season: RPG - Interlude: The First Round Table

43

BtC - Isaac Vega on Self Publishing

44

Season: RPG - Luke Hughes - Leadership RPGs

45

BtC - Richard Heayes on Protecting Your Idea

46

Season: RPG - Ben Robbins on GMless Games

47

BtC - Mandela Grandon on Co-Designing

48

Season: RPG - Cosmere RPG with Andrew Fischer

49

BtC - Rikki Tahta on Designer Community

50

Season: RPG - Prologue

51

BtC - Adam Porter on Playtesting

52

Civ Series Finale Part 2 - Civilization VII

53

BtC - Scott Rogers on Prototyping

54

Civ Series Finale Part 1 - Civilization VII

55

BtC - Naming Games with Peter Hayward

56

Civ Series 10 - Listener Questions

57

BtC - Sen-Foong Lim on Motivation

58

Civ Series 9 - Where are we now with Soren Johnson

59

BtC - Daryl Andrews on Generating Ideas

60

#334 New Year, New Format, New Us

61

#333 App-Integration with Andrew Fischer

62

#332 Listener Questions with Ellie Dix Show

63

#331 Solforge Fusion with Justin Gary

64

#330 Xenolanguage with Kathryn Hymes

65

#329 Small Games with Ellie Dix

66

#328 Civilization Series 8 - Ara

67

#327 Undergrove with Elizabeth Hargrave and Mark Wootton

68

#326 Therapeutic TTRPGs with Daniel Hand

69

#325 Civilization Series 7 with Jon Shafer

70

#324 Civilization Series 6: Civ 7 First Look

71

#323 Tunic with Andrew Shouldice

72

#322 Future of Legacy Games with Rob Daviau

73

#321 Civilization Series 5 with Will Thompson

74

#320 Civilization Series 4

75

#319 Listener Questions June 2024

76

#318 Modules and RPGSEA with Pam Punzalan

77

#317 Earthborne Rangers with Andrew Navaro

78

#316 Citizen Sleeper with Gareth Damian Martin

79

#315 Civilization Series 3

80

#314 Designing to Ship with Xalavier Nelson Jr

81

#313 Civilization Series 2

82

#312 Civilization Series 1

83

#311 Innovating Themes with Anna Anthropy

84

#310 Listener Questions

85

#309 Industry and Loose Leaf with Tanya X. Short

86

#308 Narrative AI with Emily Short

87

#307 Roundtable with Soren Johnson

88

#306 A Highland Song with Jon Ingold

89

#305 Thirsty Suitors with Chandana Ekanayake

90

#304 Listener Questions November 2023

91

#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman

92

#302 Wildermyth with Nate Austin

93

#301 Design and Controls with Richard Lemarchand

94

#300 Tricentennial Celebration

95

#299 Worldbuilding with Ryan Laukat

96

#298 Tchia with Phil Crifo

97

#297 Gerson Da Silva Talks Kingdom Rush

98

#296 Listener Questions

99

#295 Kingdoms and Castles with Lion Shield Studios

100

#294 Worldbuilding with Kaitlin Tremblay

101

#293 Interview with Mark Rosewater

102

#292 TGDRT Roundtable With Dirk and David

103

#291 Tana Tanoi Talks Mini Motorways

104

#290 Sustainability in Games with Carlos Flores and jess Metheringham

105

#289 AI and Generative Content with Matt Kim

106

#288 Augmented Reality in Games with Graham Moore

107

#287 Diving Into Cards With Rob Daviau

108

#286 Listener Questions February 2023

109

#285 Round Table on Knowing "When"

110

#284 Fertessa Allyse Talks Book of Villain

111

#283 Nikki Valens Talks Artisans of Splendent Vale

112

#282 Julio Nazario Talks Dulce and More

113

#281 Diving into Cards as a Simplifier

114

#280 Bianca Canoza Talks ARC

115

#279 Dominique Dickey Talks Plant Girl

116

#278 Listener Questions June 2022

117

#277 Diving into Cards as a Crossroads

118

#276 Round Table on Market Considerations for Game Themes

119

#275 Diving Into Card-focused Adaptations and Expansions

120

#274 Damon Stone Talks Liberation Haiti

121

#273 Dave Scott Talks Everyday Heroes

122

#272 Charlie Cleveland Talks Subnautica

123

#271 Lauren Ino Talks The Season

124

#270 Listener Questions January 2022

125

#269 Joseph Kelly Talks Molly House

126

#268 Sherria Ayuandini Talks From Darkness to Light

127

#267 Crowdfunding on Kickstarter with Anya Combs

128

#266 Banana Chan Talks Suburban Consumption of the Monstrous

129

#265 Round Table on Past Projects and Untapped Potential

130

#264 Will Thompson Talks Winter Rabbit and PaleoVet

131

#263 Old World: Sorting Through Feedback

132

#262 Diving into Co-op Card Games with MJ Newman

133

#261 Jesse Howard Talks Hype Tag

134

#260 Diving into LCGs with Andrew Navaro

135

259 Diving Into Cards as Components

136

#258 Cole Medeiros Talks Stardew Valley: The Board Game

137

#257 Diving Into Card Games

138

#256 Listener Questions June 2021

139

#255 First-time Designer Skye Larsen Talks Paperback Adventures

140

#254 Round Table on Representing Unique Player Stories

141

#253 Diving Into MOBA Wild Rift with Brian Feeney

142

#252 Board Game Production and Operations with Nicole Cutler

143

#251 David McDonough Supports the Player's Story

144

#250 Alisha Thayer Uses Exceptions in Design Systems

145

#249 Diving into MOBA Changes and Updates

146

#248 Listener Questions October 2020

147

#247 Tabletop Game Development with Brenna Noonan

148

#246 Omari Akil Talks Rap Godz

149

#245 Listener Questions August 2020

150

#244 Round Table on Matching Player Expectations

151

#243 Rob Daviau Minimizes Ongoing Negative Effects

152

#242 Molly Johnson Talks Point Salad

153

#241 Diving into MOBA Perspectives and Problems

154

#240 Ryan Scott Aims for Balanceable, Not Balanced

155

#239 Listener Questions May 2020

156

#238 Round Table on How Different Game Mediums Handle Edge Cases

157

#237 Old World: Utilizing Playtesters Effectively

158

#236 Tanya X. Short Makes Game Systems Obvious

159

#235 Diving Into MOBA Foundations

160

#234 Sen-Foong Lim Designs Edge Cases Out of the Game

161

#233 Round Table on the Challenges of Pleasing Customers

162

#232 Chris Bourassa Talks Darkest Dungeon

163

#231 Tim Fowers Talks Burgle Bros 2

164

#230 Rob Daviau Talks Return to Dark Tower

165

#229 Round Table on the Essence of a Theme

166

#228 Shawn Main Talks Legends of Runeterra

167

#227 Meguey Baker Talks Apocalypse World

168

#226 David Dunham Talks Six Ages

169

#225 Round Table on Thematic Games #1

170

#224 Scott Nicholson Talks Escape Rooms

171

#223 Kynan Pearson Talks Nintendo Themes

172

#222 Elizabeth Hargrave Talks Wingspan

173

#221 Nikki Valens Talks Eldritch Horror

174

#220 New Directions with Dirk and David

175

#219 Cole's Thoughts on Pax Pamir: Second Edition

176

#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

177

#217 Soren Johnson and his 4X Game: 10 Crowns

178

#216 Playtest Groups and Guilds with Tony Tran

179

#215 Tabletop RPGs and Streaming with Adam Koebel

180

#214 Game Themes with Will Thompson

181

#213 Carla Kopp, Kickstarter and Big Easy Busking

182

#212 Tabletop Prototyping Highlights

183

#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

184

#210 Listener Questions from SaltCON with Skye Larsen

185

#209 Kevin Kulp - Swords of the Serpentine

186

#208 Game Designer Jennifer Scheurle

187

#207 Emily Grace Buck

188

#206 Jon Shafer of Conifer Games - At the Gates

189

#205 Deep Dive - Root: A Game of Woodland Might and Right

190

#204 Listener Questionnaire Results and the Future of TGDRT

191

#203 TL Simons - Bloc by Bloc

192

#202 Listener Questions - Accessibility and Get-Back Mechanics

193

#201 Tim Burrell-Saward and Smart Speakers

194

#200 Reflections on 200 Episodes of TGDRT

195

#199 Tabletop Game Designer - Scott Almes

196

#198 Michael Woods, 38 Studios and Subatomic Studios

197

#197 Megagames with Ben Kanelos and Leslie Loy

198

#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

199

#195 Game Designer Alex Roberts

200

#194 Kickstarter Results and Listener Questions

201

#193 Game Designer Kellee Santiago

202

#192 Engineering Game Design with Aljernon Bolden

203

#191 Fireball Island

204

#190 Listener Questions - Cons, Kids, Games and Names

205

#189 Gaming the Past with Jeremiah McCall

206

#188 Listener Question - You Don't Blind Test a Painting

207

#187 Listener Question - Acronym Edition

208

#186 Looking forward and back, 2017 to 2018

209

#185 Game Designer Cole Wehrle

210

#184: Narrative Designer Edwin McRae

211

#183: Listener Questions with David, Dirk and Rob

212

#182: Game Designer Mike Bithell – Thomas Was Alone

213

#181: Listener Questions with David and Dirk

214

#180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.

215

#179: Elizabeth LaPensée; indigenous self-determination in game development.

216

#178: Niki Crisci, Will Glow the Wisp

217

#177: Tomer Perry, Ethics and Political Theory

218

#176: Methodology and Management

219

#175: Listener Mail August 2017

220

#174: Mo Turkington and LARPs

221

#173: Game Design Axioms

222

#172: Mode 7's Paul Kilduff-Taylor

223

#171: Gunpoint's Tom Francis

224

#170: Ross Cowman

225

#169: Listener Mail June 2017

226

#168: Emily Care Boss

227

#167: Chelsea Howe and VR

228

#166: John Harper

229

#165: Listener Mail April 2017

230

#164: Nels Anderson and Firewatch

231

#163: Jason Thompson

232

#162: Listener Mail February 2017

233

#161: Paizo Games

234

#160: Dominic Crapuchettes and North Star Games

235

#159: Guess Who's Back, Back Again

236

#158: Suzanne Zinsli and Cardboard Edison

237

#157: Harrison Joins the Mail Crew

238

#156: Kathryn Hymes and Thorny Games

239

#154: Essen and Listener Mail

240

#153: Riot Games

241

#152: Professor Rob's Mailbag

242

#151: Isaac Shalev and Kind Fortress

243

#150: Travel Catch-up and Listener Mail

244

#149: Jellybean Games

245

#148: More Listener Mail

246

#147: Black Straw Games

247

#146: Soren Johnson and Offworld Trading Company

248

#145: Seafall, Powering Up, and Listener Mail

249

#144: Chris Zinsli and Cardboard Edison

250

#143: The Mailbag Tolls for Thee

251

#142: Tim Fowers

252

#139: Justin Gary

253

#138: Checking in with Harrison Pink

254

#137: Once More Into the Mailbag

255

#136: Playing Catch-up

256

#135: Isaac Childres and Gloomhaven

257

#134: Expansions and Post-Launch Support

258

#132: Rob's Back, Time for Listener Mail

259

#131: David Somerville and Trove

260

#130: Catching up and Some Listener Mail

261

#129 Daniel Solis

262

#128: Listener Mail 5

263

#127: Meg Jayanth and Games Writing

264

#126: Collaboration

265

#125: Stonemaier Games and Scythe with Jamey Stegmaier

266

#124: Listener Questions

267

#123: Isaac Shalev and On Board Games

268

#122: Feedback

269

#121: At the Gates Update with Jon Shafer

270

#120: Project Check-in

271

#119: Foxtrot Games with Randy Hoyt

272

#118: A Seafall Review

273

#117: Chatting with Robin D. Laws

274

#116: Buying and Selling with Soren Johnson & Scott Hamden

275

#115: Talking with Chelsea Howe

276

#114: Back to the Mail Bag

277

#113: Trekking Along

278

#112: 2014 in Review

279

#111: Game Design and Education with Erin Hoffman

280

#110: The Science of fun with Nicole Lazzaro

281

# 109: Susan McKinley Ross and Idea Duck

282

#108: Funemployed and Boardgamegeekcon

283

#107: Cooperative Gaming with Amy Jo Kim

284

#106: Micro Games with Chris Handy

285

#105: Mail Call

286

104: Trading Mission to Mars with Julian Murdoch and Dr. Bruce Geryk

287

103: Catching Up

288

102: Get Off My Lawn

289

#101: Kvasir Games with Kristín Guðmundsdóttir

290

#100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

291

#99: Stuck in the Ditch

292

#98: On Writing....Video Games with Harrison Pink

293

#97: Karla Zimonja and the Fullbright Company

294

#96: The Conventions of Conventions

295

#95: Listeners Mail Q&A

296

#94: Offworld Trading Company with Soren Johnson and Jon Shafer

297

#93: Dynamic Campaigns with Ananda Gupta

298

#92: Et tu, Brute?

299

#91: At The Gates Progress Report with Jon Shafer

300

#90: A Trip Down Memory Lane with Harrison Pink

301

#89: Pandemic with Matt Leacock

302

#88: What You Don't Know Can Hurt You

303

#87: Working on the Pile

304

#86: Choice of Games with Dan Fabulich

305

#85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim

306

#84: Marketing

307

#83: Games All The Way Down with Harrison Pink

308

#82: Checking In

309

#81: Push and Pull with Nels Anderson

310

#80: Anticipation and Expectations

311

#79: Intrinsic or Extrinsic? with Harrison Pink

312

#78: Streaming and Live Development with Brad Muir

313

#77: Prototyping

314

#76: The Inside Scoop

315

#75: Infinite Loop

316

#74: Procedurally Chaotic with Julian Gollop

317

#73: MMOs, RPGs, and Pathfinder with Ryan Dancey

318

#72 Playtesting

319

#71: Intuitive Design. With Harrison Pink.

320

#70: A Roman Farewell

321

#69: Players as Designers

322

#68: Transparency

323

#67: Game Phases & Pivots

324

#66: Diplomacy in At the Gates

325

#65: Real-Time. With Geoff Engelstein

326

#64: Conflict

327

#63: Theme

328

#62: Cheating

329

#61: Don't Starve. With Kevin Forbes

330

#60: End-of-Year Spectacular 2013

331

#59: Race for the Galaxy. With Tom Lehmann

332

#58: Death in Games

333

#57: Stepping Back, Goals & Pacing

334

#56: 'SeaFall' & Legacy Design. With Rob Daviau

335

#55: Sharing Game Design Ideas

336

#54: Ploy, Race for the Galaxy & Hansa Teutonica

337

#53: Mohawks & Martians. With Soren Johnson

338

#52: Meet the TGDRT Crew

339

#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds

340

#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

341

#49: How to Teach Games

342

#48: X-COM & Tactical Games. With Julian Gollop

343

#47: AtG Playtest, Agricola & More

344

#46: Theme, Mechanics & Fun

345

#45: Tabletop & Digital Design. With Ed Beach

346

#44: Competition, Endgames & Updates

347

#43: Randomness

348

#42: King of Dragon Pass. With David Dunham

349

#41: Paradox Games, Poker and AI

350

#40: Multiplayer

351

#39: Skyward Collapse, AI and Business. With Chris Park

352

#38: Polish, Penalties & Updates

353

#37: Failure, Punishment and Learning

354

#36: Occult Chronicles & Life as an Indie. With Vic Davis

355

#35: Ethics in Design, Hotline Miami & Updates

356

#34: Progression Systems. With Soren Johnson

357

#33: Unity of Command. With Tomislav Uzelac

358

#32: Don't Starve, Shogun, Wiz-War & Updates

359

#31: Tactics & Repetition

360

#30: Design Lessons & Sirlin Games. With David Sirlin

361

#29: Solium Infernum, 'Futbol Strategy' & More

362

#28: Scoring & Victory

363

#27: Board Game Design. With Martin Wallace

364

#26: Puzzle Strike, Becoming a Designer, & More

365

#25: Information & Obfuscation

366

#24: Games and the Law. With Dave Fitzgerald

367

#23: Magic, Drafting & Updates

368

#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch

369

#21: Free to Play. With David Heron

370

#20: 'Tomorrow', Abnercon Games & Updates

371

#19: Diplomacy & Allan Calhamer. With Jim Burgess

372

#18: Spelunky. With Derek Yu

373

#17: Kickstarter & Fate Core. With Fred Hicks

374

#16: War Stories. With Michael Tan

375

#15: Tactics, Company of Heroes & XCOM

376

#14: 4X Games & Civilization. With Soren Johnson

377

#13: Jon's New Game - At the Gates

378

#12: CCGs & Dominion. With David Heron

379

#11: Storytelling & The Walking Dead. With Telltale

380

#10: Battle of the Bulge, Updates, and More

381

#9: Journey of a Part-Time Indie. With Jesse Howard

382

#8: End-of-Year Spectacular 2012

383

#7: Experience & Replayability. With Scott Lewis

384

#6: Running a Game Company. With Uwe Eickert

385

#5: Digital vs. Tabletop Game Design

386

#4: Storytelling & Crusader Kings 2. With Paradox.

387

#3: Trends in Digital & Tabletop Game Design

388

#2: Memory, Innovation and Being an Indie. With Rob Daviau.

389

#1: Hello World!