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The Game Design Round Table, 399 episodes. Page 2 of 4.

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Title
101

#300 Tricentennial Celebration

102

#299 Worldbuilding with Ryan Laukat

103

#298 Tchia with Phil Crifo

104

#297 Gerson Da Silva Talks Kingdom Rush

105

#296 Listener Questions

106

#295 Kingdoms and Castles with Lion Shield Studios

107

#294 Worldbuilding with Kaitlin Tremblay

108

#293 Interview with Mark Rosewater

109

#292 TGDRT Roundtable With Dirk and David

110

#291 Tana Tanoi Talks Mini Motorways

111

#290 Sustainability in Games with Carlos Flores and jess Metheringham

112

#289 AI and Generative Content with Matt Kim

113

#288 Augmented Reality in Games with Graham Moore

114

#287 Diving Into Cards With Rob Daviau

115

#286 Listener Questions February 2023

116

#285 Round Table on Knowing "When"

117

#284 Fertessa Allyse Talks Book of Villain

118

#283 Nikki Valens Talks Artisans of Splendent Vale

119

#282 Julio Nazario Talks Dulce and More

120

#281 Diving into Cards as a Simplifier

121

#280 Bianca Canoza Talks ARC

122

#279 Dominique Dickey Talks Plant Girl

123

#278 Listener Questions June 2022

124

#277 Diving into Cards as a Crossroads

125

#276 Round Table on Market Considerations for Game Themes

126

#275 Diving Into Card-focused Adaptations and Expansions

127

#274 Damon Stone Talks Liberation Haiti

128

#273 Dave Scott Talks Everyday Heroes

129

#272 Charlie Cleveland Talks Subnautica

130

#271 Lauren Ino Talks The Season

131

#270 Listener Questions January 2022

132

#269 Joseph Kelly Talks Molly House

133

#268 Sherria Ayuandini Talks From Darkness to Light

134

#267 Crowdfunding on Kickstarter with Anya Combs

135

#266 Banana Chan Talks Suburban Consumption of the Monstrous

136

#265 Round Table on Past Projects and Untapped Potential

137

#264 Will Thompson Talks Winter Rabbit and PaleoVet

138

#263 Old World: Sorting Through Feedback

139

#262 Diving into Co-op Card Games with MJ Newman

140

#261 Jesse Howard Talks Hype Tag

141

#260 Diving into LCGs with Andrew Navaro

142

259 Diving Into Cards as Components

143

#258 Cole Medeiros Talks Stardew Valley: The Board Game

144

#257 Diving Into Card Games

145

#256 Listener Questions June 2021

146

#255 First-time Designer Skye Larsen Talks Paperback Adventures

147

#254 Round Table on Representing Unique Player Stories

148

#253 Diving Into MOBA Wild Rift with Brian Feeney

149

#252 Board Game Production and Operations with Nicole Cutler

150

#251 David McDonough Supports the Player's Story

151

#250 Alisha Thayer Uses Exceptions in Design Systems

152

#249 Diving into MOBA Changes and Updates

153

#248 Listener Questions October 2020

154

#247 Tabletop Game Development with Brenna Noonan

155

#246 Omari Akil Talks Rap Godz

156

#245 Listener Questions August 2020

157

#244 Round Table on Matching Player Expectations

158

#243 Rob Daviau Minimizes Ongoing Negative Effects

159

#242 Molly Johnson Talks Point Salad

160

#241 Diving into MOBA Perspectives and Problems

161

#240 Ryan Scott Aims for Balanceable, Not Balanced

162

#239 Listener Questions May 2020

163

#238 Round Table on How Different Game Mediums Handle Edge Cases

164

#237 Old World: Utilizing Playtesters Effectively

165

#236 Tanya X. Short Makes Game Systems Obvious

166

#235 Diving Into MOBA Foundations

167

#234 Sen-Foong Lim Designs Edge Cases Out of the Game

168

#233 Round Table on the Challenges of Pleasing Customers

169

#232 Chris Bourassa Talks Darkest Dungeon

170

#231 Tim Fowers Talks Burgle Bros 2

171

#230 Rob Daviau Talks Return to Dark Tower

172

#229 Round Table on the Essence of a Theme

173

#228 Shawn Main Talks Legends of Runeterra

174

#227 Meguey Baker Talks Apocalypse World

175

#226 David Dunham Talks Six Ages

176

#225 Round Table on Thematic Games #1

177

#224 Scott Nicholson Talks Escape Rooms

178

#223 Kynan Pearson Talks Nintendo Themes

179

#222 Elizabeth Hargrave Talks Wingspan

180

#221 Nikki Valens Talks Eldritch Horror

181

#220 New Directions with Dirk and David

182

#219 Cole's Thoughts on Pax Pamir: Second Edition

183

#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

184

#217 Soren Johnson and his 4X Game: 10 Crowns

185

#216 Playtest Groups and Guilds with Tony Tran

186

#215 Tabletop RPGs and Streaming with Adam Koebel

187

#214 Game Themes with Will Thompson

188

#213 Carla Kopp, Kickstarter and Big Easy Busking

189

#212 Tabletop Prototyping Highlights

190

#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

191

#210 Listener Questions from SaltCON with Skye Larsen

192

#209 Kevin Kulp - Swords of the Serpentine

193

#208 Game Designer Jennifer Scheurle

194

#207 Emily Grace Buck

195

#206 Jon Shafer of Conifer Games - At the Gates

196

#205 Deep Dive - Root: A Game of Woodland Might and Right

197

#204 Listener Questionnaire Results and the Future of TGDRT

198

#203 TL Simons - Bloc by Bloc

199

#202 Listener Questions - Accessibility and Get-Back Mechanics

200

#201 Tim Burrell-Saward and Smart Speakers