Hey, Good Game cover art

All Episodes

Hey, Good Game — 76 episodes

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Title
1

Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku

2

32 Wordles?! Bryan Chen on Building Duotrigordle

3

From Bingo Nights to Daily Puzzles: The Story of Silly Little Games

4

When Pixel Art Tells a Spooky Story

5

Life in 60 Seconds: Michael Frei’s ‘Time Flies’

6

From Wall Street to Wordplay: Inside Pete Muller’s Mind

7

Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary

8

From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies

9

Why Most Web Games Skip the Sound—and What They’re Missing

10

From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting

11

The Faceless Creator Behind One of YouTube’s Brainiest Channels

12

From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code

13

One Game, 50 Million Views: How Word Salad Took Off

14

How to Build a Crossword Puzzle (That People Actually Want to Play)

15

Why Most Daily Games Are Broken (And How to Fix Them)

16

He Made a Game So Big It Needed 27 Puzzle Designers

17

Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games

18

When to Hire a Composer: Game Music Insights with John Robert Matz

19

From Nokia Engineer to Indie Game Creator | Building DeCodex

20

Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration

21

Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

22

From Angry Birds to Escape Rooms: The Game Design Journey of Johannes Ahvenniemi

23

Modern Game Design Using Paper and AI: The Couples Game Story

24

Teaching Bridge to Fund Hollywood Dreams

25

Building Random Trivia Generator: From Hobby to Household Name

26

How to Level Up Your Chess Game: Building ChessHub.com

27

Building a Better Chess Brain: The Story Behind Blitztactics' Fast-Paced Learning Platform

28

Have You Ever Played A Game By Email?

29

Sandro Wahl's Journey Building Make It Meme

30

2048's Creator Returns: How He Built a Global Gaming Phenomenon at Age 19

31

From Hobby to Hit: The Ninja.io Journey with Rens Rongen

32

Building Multiplayer Card Games: Insights from CardsJD.com

33

From Side Project to 35,000 Monthly Users: The MathHeads Story

34

Quizwise: From Hobby Project to 140k Monthly Quiz Takers

35

Contexto: From Side Project to Full-Time Game Creator

36

Scoring Like Hell: Garry Schyman

37

Behind the Scenes with Hey, Good Game (and a Simple Request)

38

The Art of Voice Acting in Video Games and the AI Challenge with Keythe Farley

39

How I Became the Flute Guy for Video Games

40

How to Build and Launch Successful Web Games Using AI

41

One Game a Week: Two Years of Non-Stop Creation

42

Bootstrapping Chess.com Into 10 million Daily Players

43

Building Word Games Without Frameworks With Cassidy Williams

44

How to Build a Successful Art Career by Embracing Creative Selfishness

45

How to Create a Viral Puzzle Game From Scratch

46

How to Design Board Games That People Love

47

How to Design Obsessive Games by Breaking the Rules

48

How FreeCell Snuck Its Way Into Millions of PCs

49

Say Yes to Creativity: Tracy Fullerton's 10-Year Project

50

Sega’s Downfall Was… Sega?

51

Building Games at the NY Times: Interview With Jeff Petriello

52

Aaron Tried To Buy Wordle

53

How Canuckle Became a Canadian Favourite

54

Crafting Delight With Words

55

The Beauty of Games With Frank Lantz

56

Sell or Scale? The Strategic Sale of Semantle

57

Shaping Words with Grant Warman: The Story of Polygonle

58

Waffle: How this game reached 500k daily players

59

“It's either Minesweeper or smoking, I can't write if I have to give up both.”

60

GDC Unplugged: Our First Trip to the Game Developer Conference

61

From Crosswords to Squeezy: Jeff Chen's Creative Adventure

62

Will Sudoku ever be stopped?

63

Nerdle: The Math Game Bill Gates Loves to Play

64

BONUS: How To Earn a Living From Your Game, How Game Creators are Using AI, and more

65

How Lil Snack is Redefining Daily Games

66

Kings, Pawns, and Coders: Turning Passion into Chessworld.net

67

The Future of Puzzle Creation with Krazydad

68

Racing Through Rabbit Holes in The Wiki Game

69

Modernizing a Classic Puzzle With Sven's SudokuPad

70

How Abe Train's First Game Globle Went Global

71

Bridging the Word Gap: How Woogles is Revolutionizing Scrabble

72

Behind the Success of KenKen: An Interview with Robert Fuhrer

73

Horror, Puzzles, and Pragmatism: The Improbable Journey of CineNerdle

74

From Rubik's Cube Champion to Game Development: Toby Mao's Journey

75

Turning $30 Into $25,000 a Month with Online Solitaire

76

The World of Casual Games: A Discussion with the Hey, Good Game Team