All Episodes
Hey, Good Game — 76 episodes
Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku
32 Wordles?! Bryan Chen on Building Duotrigordle
From Bingo Nights to Daily Puzzles: The Story of Silly Little Games
When Pixel Art Tells a Spooky Story
Life in 60 Seconds: Michael Frei’s ‘Time Flies’
From Wall Street to Wordplay: Inside Pete Muller’s Mind
Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary
From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies
Why Most Web Games Skip the Sound—and What They’re Missing
From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting
The Faceless Creator Behind One of YouTube’s Brainiest Channels
From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code
One Game, 50 Million Views: How Word Salad Took Off
How to Build a Crossword Puzzle (That People Actually Want to Play)
Why Most Daily Games Are Broken (And How to Fix Them)
He Made a Game So Big It Needed 27 Puzzle Designers
Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games
When to Hire a Composer: Game Music Insights with John Robert Matz
From Nokia Engineer to Indie Game Creator | Building DeCodex
Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration
Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook
From Angry Birds to Escape Rooms: The Game Design Journey of Johannes Ahvenniemi
Modern Game Design Using Paper and AI: The Couples Game Story
Teaching Bridge to Fund Hollywood Dreams
Building Random Trivia Generator: From Hobby to Household Name
How to Level Up Your Chess Game: Building ChessHub.com
Building a Better Chess Brain: The Story Behind Blitztactics' Fast-Paced Learning Platform
Have You Ever Played A Game By Email?
Sandro Wahl's Journey Building Make It Meme
2048's Creator Returns: How He Built a Global Gaming Phenomenon at Age 19
From Hobby to Hit: The Ninja.io Journey with Rens Rongen
Building Multiplayer Card Games: Insights from CardsJD.com
From Side Project to 35,000 Monthly Users: The MathHeads Story
Quizwise: From Hobby Project to 140k Monthly Quiz Takers
Contexto: From Side Project to Full-Time Game Creator
Scoring Like Hell: Garry Schyman
Behind the Scenes with Hey, Good Game (and a Simple Request)
The Art of Voice Acting in Video Games and the AI Challenge with Keythe Farley
How I Became the Flute Guy for Video Games
How to Build and Launch Successful Web Games Using AI
One Game a Week: Two Years of Non-Stop Creation
Bootstrapping Chess.com Into 10 million Daily Players
Building Word Games Without Frameworks With Cassidy Williams
How to Build a Successful Art Career by Embracing Creative Selfishness
How to Create a Viral Puzzle Game From Scratch
How to Design Board Games That People Love
How to Design Obsessive Games by Breaking the Rules
How FreeCell Snuck Its Way Into Millions of PCs
Say Yes to Creativity: Tracy Fullerton's 10-Year Project
Sega’s Downfall Was… Sega?
Building Games at the NY Times: Interview With Jeff Petriello
Aaron Tried To Buy Wordle
How Canuckle Became a Canadian Favourite
Crafting Delight With Words
The Beauty of Games With Frank Lantz
Sell or Scale? The Strategic Sale of Semantle
Shaping Words with Grant Warman: The Story of Polygonle
Waffle: How this game reached 500k daily players
“It's either Minesweeper or smoking, I can't write if I have to give up both.”
GDC Unplugged: Our First Trip to the Game Developer Conference
From Crosswords to Squeezy: Jeff Chen's Creative Adventure
Will Sudoku ever be stopped?
Nerdle: The Math Game Bill Gates Loves to Play
BONUS: How To Earn a Living From Your Game, How Game Creators are Using AI, and more
How Lil Snack is Redefining Daily Games
Kings, Pawns, and Coders: Turning Passion into Chessworld.net
The Future of Puzzle Creation with Krazydad
Racing Through Rabbit Holes in The Wiki Game
Modernizing a Classic Puzzle With Sven's SudokuPad
How Abe Train's First Game Globle Went Global
Bridging the Word Gap: How Woogles is Revolutionizing Scrabble
Behind the Success of KenKen: An Interview with Robert Fuhrer
Horror, Puzzles, and Pragmatism: The Improbable Journey of CineNerdle
From Rubik's Cube Champion to Game Development: Toby Mao's Journey
Turning $30 Into $25,000 a Month with Online Solitaire
The World of Casual Games: A Discussion with the Hey, Good Game Team