PODCAST · leisure
Tales of the Broken Realms
by Tavern Talks Entertainment
Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.
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Dungeons & Dragons & Donkeys?
The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city.00:00 Recap and Chaos Beans04:54 Rerolling Initiative07:52 Polymorph the Host15:03 Mystery Fruit Effects20:52 Mummy Lord Strikes Back26:50 Dragon Joins the Fight32:51 Firebolt Finisher Setup41:12 Mummy Dust Dash43:20 Heart of the Mummy44:06 Mummy Heart Deadline44:35 Toad Trap Brainstorm46:31 Larry Loot Run47:26 Grappling The Donkey49:44 Duke Sees The Chaos53:28 Cursed Crown Nat 2055:56 Plan The Cliff Drop01:02:21 Botanical Garden Ambush01:06:52 Silvara Gets Nuked01:14:57 Duke Confrontation Papers01:17:34 Rewards And Cleanup Deals01:25:33 Epilogue Smuggled Hybrids
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Tales of the Broken Realms Episode 7: The Mystery of Moonveil Masquerade
Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of BeansThe hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger.00:00 Lost Episode Setup01:36 Masquerade Arrival04:07 Party Shenanigans05:32 Duke’s Secret Task06:46 Library Clues09:43 Dueling Pit Drama13:03 Scream in Ballroom17:01 Revivify and Newcomer20:35 Odd Leg Discovery24:32 Silvara Shuts It Down31:19 Sneaking In Wildshape37:02 Hall of Masks39:27 Locked Door Chaos48:49 Watched in the Hall49:51 Invisible Movement Suspected50:21 Doorway Voices and Concern51:02 Rat and Cat Door Ruse54:01 Inside the Sickroom54:52 Metal Legs Under Skirt56:03 Slip Into the Room56:46 Back to Ballroom Bear Chaos59:17 Goose Sneaks Into Hallway01:02:36 Herbert’s Infernal Treatment01:06:11 Cat Knocks Over Vials01:08:58 Barging In and Bird Awakens01:09:51 Initiative and First Strikes01:21:51 Elf Escapes Through Painting01:22:22 Rat Investigates Secret Door01:23:46 Cat Claws Miss01:24:58 Bird Mutates Attacks01:26:38 Monk Combo Knockdown01:31:06 Secret Torch Door01:38:35 Break And Banter01:47:05 Spiral Stair Scout01:49:14 Two Tunnels Two Threats01:54:25 Overheard Villain Plot01:57:27 Lab Fight Acid Vats02:02:12 Closing the Distance02:03:01 Larry Unleashes Flurry02:05:52 Stopping Goose Cold02:08:35 Masks and Mad Science02:16:14 Goose Executes the Doctor02:17:57 Looting the Lab Notes02:24:51 Back to the Ballroom02:28:15 Bag of Beans Strategy02:33:15 Perry the Platypus Reveal02:34:44 Ballroom Illusion Revealed02:36:37 Coat Hook Ambush02:37:45 Initiative and Stinking Cloud02:44:51 Moonbeam and Dagger Rush02:49:23 Sylvara Scalpel Mutation02:53:44 Beans Unleashed Chaos03:02:54 Next Session Cliffhanger
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Tales of the Broken Realms Episode 6: Fables of the False Hydra
The House of Velma Thorn and the Spider-Rat BelowThe party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.00:00 Session Recap Begins03:41 Graveyard Dog Tags Curse07:08 Spider Rat Leads to Crypt09:55 Elora Thorn Crypt Entry13:03 Split Level Crypt Exploration15:25 Treasure Room Mimic Reveal19:25 Sarcophagus Trap and Portal23:04 Oil Painting Gateway to House25:50 Van Alone in the House34:47 Guestbook and Time Dilation44:10 Study Clues and Clock Mystery48:06 Living Paintings and Bat Crash51:49 Dining Hall Feast53:39 Grandfather Clock Curse58:19 Modron Butler Appears01:04:38 Guestbook Names Explained01:06:07 Marks and Library Plan01:07:51 Library Darkness Test01:13:55 Deciphering the Cursed Book01:20:40 Incantation Triggers Staircase01:27:47 Attic Lab Time Stop01:33:45 Velma Thorn Diary Reveal01:35:44 Trapdoor Under the Bed01:36:56 Down the Trapdoor01:38:55 Ceiling Horror Revealed01:41:09 Initiative and Opening Volley01:45:30 Grapple and Shadow Minions01:54:13 Shatter Brings It Down02:01:13 Turn Undead Cleanup02:13:53 Final Push and Kill Shot02:18:13 Claiming the Orb Cipher02:20:12 Curse Lifted Finale
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Tales of the Broken Realms Episode 5: Counting Nightmares
Tavern Illusions, Tally Marks, and a Graveyard InfectionAdam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo.00:00 Audio Issues Notice00:55 Recap Into The Mist01:13 Tavern Illusion Breaks02:00 Town Square Ambush02:30 Combat Begins03:49 Turn Undead Tactics05:44 Crits And Big Damage19:29 Anya Drops And Returns27:44 Fatal Blow And Revivify Debate31:09 Guiding Bolt Comeback35:14 Big Bad On The Ropes36:16 Hellfire Blocked37:10 Dorian Finishes Boss39:11 Roofshot Revenge41:40 Last Enemy Falls44:07 Revivify Aftermath46:35 Searching for Shelter51:10 Inside The Hollow Flask53:53 Something Feels Off55:46 Illusions and Tally Marks01:04:30 Reggie Breaks the Spell01:09:37 Long Rest Mysteries01:13:11 Gift Ring and Deductions01:17:06 Reggie Wears the Hat01:17:39 Tally Marks Mystery01:19:37 False Hydra Explained01:22:57 Plan to Visit Church01:26:27 Illusion Breaks Outside01:27:30 Deviant Pauldron Evidence01:31:13 Church Recon as Bat01:34:49 Tyr Temple Revealed01:36:40 Van’s Prayer and Infiltration01:42:27 Confronting the Priest01:50:18 Cemetery and New Tally02:00:54 Homie’s Tags and Infection
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Tales of the Broken Realms Episode 4: Echoes in the Mist
Omega Seven’s One-Way Briefing and the Mist Beyond Camp IlmarIn a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends.00:00 Rainy Mission Briefing00:58 Meet the Squad05:48 Omega Seven Orders08:40 R&D Gear Upgrades13:05 Pastry Bribe Sidequest21:08 Into the Forest22:34 Teleporting Shadow Stalker30:14 Caravan Ambush Fallout35:14 Initiative Chase Begins42:22 Ensnare and Escape Plan55:25 Bear Revealed Rage Time57:28 Rage Damage Math59:46 Ooze Venom Save01:00:56 Backpack Sniper Shots01:02:34 Creature Counterattacks01:05:08 Locate and Mark01:08:19 Finishing Blow01:09:19 Harvesting Symbiote01:12:45 Caravan Aftermath Loot01:18:16 Resistance Outpost Found01:20:07 Awkward Gate Password01:26:33 Lieutenant Voss Briefing01:29:21 Camp Downtime Plans01:30:59 Reggie Card Game01:34:13 Jonathan the Survivor01:36:51 Lesser Restoration Clue01:40:45 Town in the Mist01:46:03 Artificer Upgrades01:46:56 Headband Prank01:54:08 Pastry Professor Reggie01:57:16 Wrestling Bet Chaos02:00:10 Arm Wrestle Goes Wrong02:04:58 Kitchen Donut Distraction02:07:33 Tense Truce With Draven02:15:00 Camp Prep And Intel02:17:36 Surgical Tent Investigation02:23:33 Apothecary Executes Infected02:27:55 Infection Spreads To Doctor02:45:03 Deck Of Many Things Draw02:50:48 Into The Mist Northbound02:53:58 Fear Visions Cliffhanger
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Tales of the Broken Realms Episode 3: Echoes of the Ethereal
The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses.00:00 Last Session Recap03:55 Entering the Temple04:17 Trial of Light Puzzle07:11 Light Beams and Damage11:43 Solving the Light Trial18:10 Second Gate Riddle24:27 Watcher Seal Sacrifice32:56 Antichamber of Braziers35:40 Speak Your Truth Trial40:02 Zeeb Confession Ignites Flame45:13 Anya Steps Up Next45:27 Jacket Sacrifice Ignites Tattoos49:47 Celine Pressed to Confess55:25 Gods Clash and Stairway Opens58:59 Descending to the Hidden Chamber01:00:50 Restoring the Mosaic Cipher01:06:40 Guardian Appears and Initiative01:19:40 Battle Turns Desperate Escape Plan01:29:02 Dire Wolves Strike01:30:23 Champion Blocks Escape01:33:10 Lightning Bolt Desperation01:35:27 Wild Magic Unicorn01:37:05 Sneak Shot Setup01:39:34 Guiding Bolt Finisher01:43:00 Unicorn Turns Tide01:45:42 Last Wolf Stand01:54:50 Looting The Champion01:56:19 Ethereal Spear Reveal02:00:26 Gate Flames Confessions02:02:12 Sham Debrief Escape02:03:11 Temple Collapse Finale
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Tales of the Broken Realms Ep 2: The Bridge of Despair
Tales of the Broken Realms: The Bridge of Despair Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.”00:00 Welcome to Broken Realm01:35 Meet the Dungeon Masters03:04 Session Recap Begins07:37 Back in the Ice Temple10:08 The Poem Puzzle14:28 Lighting the Statues18:20 Claiming the Crystal Shard20:22 Shadows on the Mountain21:45 Clockwork Owl Warning24:11 Ambushed by Blade Collars26:15 Initiative and Enemies29:18 Combat Chaos Unleashed40:28 Acid Arrow Opener42:00 Chaos Bolt Wild Magic44:27 Burning Hands Counterplay46:33 Blade Collar Escapes48:35 Cleanup and Spare the Owl52:20 Meet Mr Who59:13 Loot and Tracking Compass01:05:47 Back to Glom Lock Level Up01:06:54 Ominous Travel Encounters01:11:04 Chasm Bridge Skill Challenge01:24:36 Bridge Begins to Snap01:25:24 Zeb Mends the Rope01:26:43 Sham Scouts Safe Steps01:28:24 Anya Dashes for Safety01:30:02 Henry Robot Walk Disaster01:38:17 Fly Potion Miss and the Fall01:41:49 Spider Climb Survival Ruling01:50:11 Aftermath and Henry Funeral Jokes01:51:51 Road Encounter and Shard Compass01:57:43 Ruined Citadel in the Forest02:03:04 Celestial Door Passphrase02:06:37 Ceridil Opens the ChamberMusic by Jack Henman
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The Broken Realms Chronicles: The First Cipher
Tales of the Broken Realm: The Scorched Codex and the Spire of the First FlameAdam introduces a shared-world D&D project where multiple dungeon masters run one-shots in the same realm, then DMs Grace Henman, Kaleb McGuire, Skyy Bunny, and Sam Limon introduce themselves. In Opal Keep, a city under Malakar surveillance amid rebellion, Henry Croft (tiefling warlock), Sham (kobold alchemist), Celine Duskbain (human in noble plate with divine visions), and Zeb (warforged sorcerer) are summoned to the Flaming Chapel to meet exiled scholar Professor Eli Thorn. Thorn recruits them to find the first ring of the Cipher of the First Flame by stealing a scorched codex page from the guarded Library of Malakar (formerly Eldrich Record), and gives Henry a Sun Cipher orb tied to Empress Ceridil. Disguised, the party infiltrates via sewers, solves a celestial door puzzle, survives traps, and retrieves a riddle page pointing to Glom Lock. Traveling there, they enter a collapsing spire archive, use a divine recollection scroll, unlock a seal with Ceridil’s name, earn a location scroll from the Words Keeper, and escape as the spire collapses, then follow a hidden map toward Mount Hahrathen and descend into an aurora-lit cavern with nine celestial statues.00:00 Welcome and Format00:36 Meet the Dungeon Masters02:23 Opal Keep Mission Hook03:24 Henry Croft Arrives04:55 Sham the Kobold Joins06:43 Celine Answers the Call10:06 Zeb Crashes In13:01 Professor Thorn Revealed18:46 The Library Lead20:47 Sun Cipher and Warnings28:34 Disguises and Street Act35:41 Spotted by Malakar Agents43:26 Sewer Infiltration Plan50:21 Into the Scriptorium51:39 Divine Fire Mystery52:40 Unexplored Library Wing55:12 Celestial Door Puzzle58:14 Sanctum of Ink Revealed59:58 Book Trap Arrow Barrage01:03:12 Skill Challenge Escape01:16:10 Garden Breather Short Rest01:17:10 Riddle From the Codex01:20:31 Three Day Trek Begins01:21:32 Roadside Corpse Loot01:24:11 Suspicious Random Inn01:28:14 Crowned Elk Encounter01:29:18 Glam Lock And Flame Spire01:32:33 Fractured Spire Climb01:36:11 Misty Step Saves01:40:53 Scroll Vault Rest01:43:19 Dispel Stasis Field01:45:49 Divine Lock Riddle01:54:18 Wordskeeper Encounter01:59:20 Spire Collapse Escape02:05:28 Secret Map North02:07:14 Icy Cavern Descent02:14:18 Nine Statues ChamberDungeon Master SocialsTavern Talks: https://linktr.ee/taverntalksGrace: https://www.tiktok.com/@thischickenisalsoadragon?is_from_webapp=1&sender_device=pcKaleb: https://www.tiktok.com/@multiversofnerd?is_from_webapp=1&sender_device=pcSkyy: https://linktr.ee/skyybunnyttvSam: https://linktr.ee/wisdomsavepodcastAll Music Done by: Jack Henman
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ABOUT THIS SHOW
Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.
HOSTED BY
Tavern Talks Entertainment
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