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Zero|DPX

by Zero|DPX

Podcast by Zero|DPX

Publisher-supplied feed metadata · PodParley refreshed Aug 27, 2022 · Source feed

Episodes

  1. Throwback

    After years of not finishing any tracks, I hauled my most-completed demo out of my pile and added some bloops and bleeps. The result is a throwback sample-wise (to the chiptune era), software-wise (to trackers, even though I own Reason now), and compositionally (to some of my earliest "theme and...

  2. Spectral Miasma - 1. Title / 2. Sprites

    Spectral Miasma was a demo put together by two friends (the coders) and me (the musician). Most of the work (on all our parts) was done over the course of a couple days. Demoscene music was obviously a huge influence on me, but this was the only time I've gotten to compose for a demo myself. I...

  3. Spectral Miasma - 4. Gronkle / 5. Frameless

    Spectral Miasma was a demo put together by two friends (the coders) and me (the musician). Most of the work (on all our parts) was done over the course of a couple days. Demoscene music was obviously a huge influence on me, but this was the only time I've gotten to compose for a demo myself. I...

  4. Spectral Miasma - 6. Credits

    Spectral Miasma was a demo put together by two friends (the coders) and me (the musician). Most of the work (on all our parts) was done over the course of a couple days. Demoscene music was obviously a huge influence on me, but this was the only time I've gotten to compose for a demo myself. I...

  5. Spectral Miasma - 3. Bounce

    Spectral Miasma was a demo put together by two friends (the coders) and me (the musician). Most of the work (on all our parts) was done over the course of a couple days. Demoscene music was obviously a huge influence on me, but this was the only time I've gotten to compose for a demo myself. I...

  6. Jazz Sunrise

    Theory-wise, this was an attempt to use the notes of a whole-tone scale as the roots for a chord sequence. (Except in the middle I couldn't resist reverting to a more typical-for-me chord sequence. Oh well.) Sample-wise, I tried to use the guitar samples from Moby's (now known as "El Mobo" to...

  7. Deliverance

    This song originally started at what is now approximately the 0:17 mark. The build felt way too slow, so I grabbed a later part of the track and prepended it. This song marked the first time I'd used sounds like claves and acoustic guitars, the most complex chord sequence I'd really tried to…

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  8. Last One Standing

    This song was conceived as a "soundtrack" of sorts to an imaginary plotline involving a man battling a series of bosses (videogame style) to get back his kidnapped wife and daughter; hence the title. ...Yeah, this is why I write music and not books. This is probably the track with the oldest...

  9. Under Blue Light

    The title is intended to refer to some sort of smoky dance club. Having never visited a smoky dance club, I was blissfully unaware that this sort of song would be very unlikely to be played at one.

  10. Break It Down

    An experiment to try to work with drum loops for the first time. Not terribly successful; I feel this is derivative and mediocre.

  11. Crystal X

    I hate this track. I was trying to make a "really big" drum mix and I hadn't yet learned that just stacking more sounds atop each other does not make things sound bigger and better, just muddier. Also this has basically no hook or melody to speak of.

  12. Windblown

    Mostly an experiment to see if I could learn to use some of the note effects to create a convincing wind noise. It worked OK.

  13. Episodic Content Transition (Full Version)

    Transition music composed for the Episodic Content podcast ( www.episodiccontentmag.com/ ). The request: "a 20-30 second tune to insert at section breaks. Since these are gaming stories, I'd like the tune to be game-y in tone; I was thinking a chip tune." This is the unedited original piece; the...

  14. Episodic Content Theme

    Main theme composed for the Episodic Content podcast ( http://www.episodiccontentmag.com/ ). The request: "a 30-second tune that starts out as a chip tune, but gradually becomes more sophisticated as the track goes along: from NES, to SNES, to PS2, and today. The evolution of music in games,...

  15. Untitled Beepbox Exploration

    An original composition made with Beepbox (source version at [1]). This was my first attempt at using this site. Note that the original track is meant to automatically loop. A trimmed-down version of this was later submitted to the Episodic Content podcast ( www.episodiccontentmag.com/ ) as...

  16. The Doom Castle

    Based on music from Final Fantasy: Mystic Quest. I had never played this game, but a friend played me the music from this level and I was instantly entranced. I grabbed a MIDI transcription (I can transcribe things myself, but I was in a hurry) and quickly copied thirty or so seconds' worth into...

  17. Simon's Theme

    Based on the music from Super Castlevania IV, level 1. It took me something like 8 hours to finish the first 8 seconds of the piece, which I treated as some sort of badge of pride in how careful I'd been in the crafting. In retrospect, that was as much about inexperience in trying to create a…

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  18. Recombine

    Originally written in just a couple of days as a scratch track for friends on the Shacknews messageboards who were thinking about putting together a "virtual music project" by sending a track around to various members to record different parts live and mix them together. I volunteered to be the...

  19. Jacked Up

    An experiment to see if I could make a swing beat work in Impulse Tracker. The track title comes from the way I suddenly changed things to use a straight beat near the end of the song (the rhythm got "all jacked up"... so to speak... look, thinking of song titles is hard).

  20. Swagger

    2009 track, and one of the first things finished after I'd put together my "Illicit Samples" album. I was playing around with more and different percussion sounds, pitching samples at very different octaves than they were intended to be played at, and in general continuing to try and improve my...

  21. Open The Heavens

    2010 track, and the first I'd ever written with a breakdown (at 2:25) that uses a completely different set of percussion sounds. I was quite proud of how that part turned out, actually.

  22. Atomic Playboy

    2009 track. This track and its title are based around a sound sample I took from Future Crew's Second Reality demo soundtrack; they in turn took it from this piece of footage: https://www.youtube.com/watch?v=IE06ECcimb8 . In this track the sample is chopped up so it says "I am an atomic playboy"...

  23. Aggression

    2010 release that probably represents the apogee of my technical ability with a tracker. The track started as an intentional attempt to write "demoscene-like" music that was more about atmosphere and sound than musicality. I got to the 0:42 mark with the piece and then stalled for a few years,...

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ABOUT THIS SHOW

Podcast by Zero|DPX

HOSTED BY

Zero|DPX

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Zero|DPX currently has 23 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

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Podcast by Zero|DPX

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Zero|DPX has 23 episodes. Check the episode list to see recent publication dates and frequency.

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Zero|DPX is created and hosted by Zero|DPX.
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