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All Episodes

Board Game Design Lab — 491 episodes

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Title
1

6 Takeaways from the game that took 10 years to make

2

How to build a million dollar publishing company with Amy and Dusty Droz

3

Game Design Trends for 2025 with Jamey Stegmaier

4

Game Marketing Made Simple with Andrew Lowen

5

My new book will help you find the FUN

6

The design process of one of the world’s best designers, Corey Konieczka

7

How to Design an Engine Building Game with Elizabeth Hargrave

8

How to Design Games that Tell Stories with Ignacy Trzewiczek

9

Using math to make your games better with Emerson Matsuuchi

10

Finding the Right Mixture of Luck and Skill with Richard Garfield

11

Your game design questions answered

12

How to Publish Games with a Grassroots Approach | Joe Bragg

13

How to Boost Creativity and Avoid Tropes | Jason Perez

14

Listen to this BEFORE you start an indie publishing company | John de Campos

15

Board Game Design Productivity Hacks with Gabe Barrett

16

Do this BEFORE designing a game | Leo Taylor

17

How to Make Money from Your Game Design Hobby with Joe Slack

18

Designing Games FOR and WITH Young Kids with Elan Lee

19

4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

20

Why You Should Create Print-n-Play Games with Jason Greeno

21

The Games Every Designer MUST Play with Pam Walls

22

How to Playtest like a Pro with Rob Daviau

23

How to Create More Game Designers with Jay Cormier

24

How to Design AND Publish games with Ben Downton

25

10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

26

71 Ways to Become a Better Game Designer with Gabe Barrett

27

Small Games that Pack a Big Punch with Jason Tagmire

28

How to Craft the Perfect Player Experience with Jonny Pac

29

How to Design Fun Games with James Ernest

30

How to Have Massive Success on Kickstarter with Amy and Dusty Droz

31

How to Get Featured on Podcasts and Sound Great with Justin Kral

32

My Crowdfunding Failure: A Post Mortem with Andrew Lowen

33

Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

34

The Legal Side of Creating Games with Zachary Strebeck

35

How to Balance Game Design with a Full Time Job with Sen-Foong Lim

36

How to Work on Lots of Projects at Once with Peter C. Hayward

37

How to Make Money Designing Games with Jamey Stegmaier

38

So, where were we?

39

See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

40

(Celebrating 300 Episodes!) The Design Journey of Alan Moon

41

Our Best Game Design Advice with Peter C. Hayward

42

Designing Games with Your Kids with Patrick McNeil

43

Designing Games Based on Real-Life Systems with Ben Rosset

44

How to Design Take That Games with Steph and Jess Nguyen

45

[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

46

[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

47

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

48

How to Run a Publishing Company with Rob Dougherty

49

Designing Open World Games with Ryan Laukat

50

Teaching Board Game Design with Matt Bivens

51

Designing Greeting Card Games with Jess Metheringham

52

How to Design a Race Game with Kathleen Mercury

53

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

54

How to Design Route Building Games with Ted Alspach

55

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

56

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

57

The Design Process of Phil Walker-Harding

58

How to Multiply Your Time with Carla Kopp

59

How to Design 2 Player Games with Alf Seegert

60

Community Building with Carol Mertz and Elan Lee

61

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

62

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

63

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

64

Designing Set Collection Games with Steve Finn

65

[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch

66

[BGDL Community Spotlight] Component First Game Design with Scott Smith

67

Manufacturing Frequently Asked Questions with Hersh Glueck

68

The Making of Imperium with David Turczi and Nigel Buckle

69

Designing Storytelling Games with Jerry Hawthorne

70

Entangled Decision Making in Games with Fabio Lopiano

71

How to Design a Cooperative Game with Mike Kelley

72

Designing a Trading Card Game in the Modern Era with Assad Quraishi

73

Thematically Informed Game Design with Jonny Pac

74

Using Blue Ocean Strategy in Game Design with Marvin Hegen

75

How to Expand on a Core Idea with Trevor Benjamin and David Thompson

76

How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

77

Designing Games with Higher Player Counts with Darren Terpstra

78

Top 10 Photoshop Tips for Game Designers with Nicolas Fournier

79

A Game about Game Design with Jon Spike

80

How to Design a Pick-up and Deliver Game with Marcel Köhler

81

The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

82

How to Reach the Next Generation with Lucas Sosnick

83

Collecting and Analyzing Playtest Data with Robert Longtin

84

Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen

85

A Look Behind the Scenes at Exploding Kittens with Carol Mertz

86

A Word of Encouragement from Gabe Barrett

87

Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

88

How to Design Trick Taking Games with Fertessa Allyse

89

Skill Barriers in Games with Jeff Fraser

90

How and Why You Should Create Print-n-Play Games with Rachel Bruner

91

How to Turn a Video Game into a Board Game with Perry Burkum

92

(Community Spotlight) Using InDesign and Data Merge with Jeff Turner

93

Developing Games and Working with Developers with Anthony Howgego

94

How to Make a Super Thematic Game and Do Research with Dave Beck

95

Experiential Graphic Design with Kate Otte

96

(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray

97

(Community Spotlight) Layered Victory Conditions with Dan Hundycz

98

How to Design and Publish Games with Justin Gary

99

Why to Self Publish…or Not with Andrew Lowen

100

Designing Puzzle Games with Janice Turner

101

Designing Games that Fit in an Envelope with Ben Downton

102

Deck Building and MORE with Josh Horsley

103

BGDL+ is live!

104

Designing Conversation Games with Ami Baio

105

[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel

106

[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

107

How to Design Euro Games with Martin Wallace

108

Getting a Job in the Board Game Industry with Joe Slack

109

How to Design Social Experiences with Nick Metzler

110

Optimizing Game Design Time with Trevor Laforce

111

The Board Game Identity Pyramid with Dennis Furia

112

Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

113

Taxes for Designers and Publishers with Wade Hayes

114

Designing Roll and Write Games with Joe Hout

115

BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu

116

BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

117

Designing Massive Games with Isaac Childres

118

Board Game Logistics and Fulfillment with Sara Perry

119

Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

120

Overcoming Failure with James Fazio

121

Designing Mass Market Games with Azhelle Wade

122

How to Design Digital Board Games with Justin Chu

123

How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

124

How to Process Feedback with John D’Angelo

125

Crafting a Humorous Experience with Grant Lyon

126

How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

127

How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

128

How to Write a Great Rulebook with Mike Lee

129

How to Stand Out in Retail with AJ Brandon

130

Using Math to Design Better Games with Emerson Matsuuchi

131

Designing a Real-Time Game with Travis Jones

132

Puzzles in Games with Shannon McDowell

133

What Makes a Great Solo Game with Jeremy Howard

134

How to Live a Creative Life with Charlie McCarron

135

How to Promote a Game with Allen Wolf

136

How to Design Games Online with Bevan Clatworthy

137

How to Design and Publish an Expansion with Patrick Lysaght

138

Designing Word Games with Lori Love and Lea Velocci

139

How to Run a Publishing Company with Scott Gaeta

140

How to Design a Polyomino Game with Frank West

141

How to Demo Games at Conventions with Sam Stockton

142

Designing with Tabletop Simulator with Dustin Hendrickson

143

How to Simplify a Game with Stephanie Kwok

144

Self Care and Dealing with Designer Burnout with Kirk Dennison

145

Dice Drafting Games with Al Leduc

146

How to Turn Gamers into Raving Fans with Casey Hill

147

Why Game Design Matters with Gabe Barrett

148

Designing Party Games with Alex Hague

149

Miniatures with John de Campos

150

Designing More than Just a Game with Malachi Ray Rempen

151

Designing Majorities Based Games with Jon Vallerand

152

Designing Games in a Series with Justin Gary

153

Designing and Publishing Small Box Games with Rachael Blaske

154

The Design Process of Corey Konieczka

155

Designing Worker Placement Games with Shem Phillips and Sam Macdonald

156

Designing Games for a Specific Audience with Phalgun Polepalli

157

How to Get Involved in the Game Design Community with Danielle Reynolds

158

The Making of INIS with Christian Martinez

159

Designing Games that Last with Brad Talton

160

What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

161

Creating Positive Player Interaction with T.C. Petty III

162

How to Design a Collectible Card Game with Assad Quraishi

163

How to Turn Your Hobby into a Business with Chris van der Linden

164

Accounting, Taxes, and Game Design with Justin Marty

165

How to Design Miniature War Games with Marco Pecota

166

Designing Games that Tell Stories with Ignacy Trzewiczek

167

The Secret Sauce of Game Design with Peter C. Hayward

168

How to Fund a Game on Kickstarter with Gabe Barrett

169

What Board Game Designers Can Learn from Video Games with Charlie Cleveland

170

Designing a Game System with Bez Shahriari

171

Designing a Betting Game with Victoria Caña and Alex Uboldi

172

Designing Big Games with Tim Eisner

173

Designing a Farming Game with Juma Al-JouJou

174

Localization with Mohamed Alqadi

175

Designing a Nature-Themed Game with Erica Bouyouris

176

Publishing Your First Game with David Smith and Travis Winstead

177

The Making of Dungeon Ball with Gabe Barrett

178

Designing Adventure Games with Mike Gnade

179

Designing an Awesome Print-n-Play with Martin Gonzalvez

180

How to Market a Board Game (Part 2) with Andrew Lowen

181

How to Market a Board Game (Part 1) with Andrew Lowen

182

Combat Systems with Jayson Smith and Jason Zmuda

183

[ANNOUNCEMENT] The Board Game Design Calendar

184

Mixing the Fine Arts with Game Design with Chris Totten

185

Designing a Racing Game with Omar Tarancon

186

Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

187

Fulfillment, Shipping, and Logistics with Toby Truman

188

Time Management and Getting Things Done with Jason Brooks

189

Designing Games with Your Kids with David and Jordanna Santiago

190

The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

191

Building a Collaboration Based Publishing Company with Shawn Stankewich

192

Designing Games for Non-Gamers with Adam McCrimmon

193

Celebrating 150 Episodes! with Gabe Barrett

194

[BONUS] Andrew Birkett on Working a Booth at a Convention

195

Running an Indie Game Publishing Company with Andrew Birkett

196

[BONUS] Glenn Ford on Designing Small Skirmish Games

197

CE Marking and Board Games with Glenn Ford

198

[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time

199

The Three Types of Creativity with JB Howell

200

[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres

201

Designing a Civilization Game with Jamey Stegmaier

202

[BONUS] Odin Phong on Creating an Anthology of Games

203

Designing a Roll and Write with Odin Phong

204

[BONUS] Ann Losito on Tips for Streaming

205

Media and Game Design with Ann Losito

206

[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design

207

Designing 3D games with Dave Schultze

208

[BONUS] Lizzy Funkouser on Designing with Kids in the House

209

Paying Attention to Detail with Lizzy Funkhouser

210

[BONUS] John Brieger on Re-Theming a Game

211

Freelancing in the Gaming Industry with John Brieger

212

[BONUS] Joe Pilkus on Overcoming Failure

213

Lessons Learned from Developing Games with Joe Pilkus

214

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

215

Creating Magic Moments with Derek Funkhouser

216

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

217

Designing Fantasy Themed Games with Wes Woodbury

218

[BONUS] Ryan Langewisch on Tile-Placement Games

219

Rapid Iteration with Ryan Langewisch

220

[BONUS] Luke Laurie on Designing Expansions

221

Designing Worker Placement Games with Luke Laurie

222

[BONUS] Ian Zang on Rondel Games

223

4 Types of Gamer Experiences with Ian Zang

224

[BONUS] Nikki Valens on Designing Games with App Integration

225

Designing a Narrative Driven Game with Nikki Valens

226

[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games

227

Designing a Tile-Laying Game with Bob and Ryan Craig

228

[BONUS] Geert Sillevis on Translating a Game

229

Outdoor Mystery Games with Geert Sillevis

230

[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design

231

Designing an Engine Building Game with Elizabeth Hargrave

232

[BONUS] Evan Derrick on the Dos and Don’ts for Artists

233

Going Pro in the Gaming Industry with Evan Derrick

234

[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer

235

Designing Games Based on a Licensed IP with Daryl Andrews

236

[BONUS] Darren Terpstra on Building an Audience through Going to Conventions

237

Multiple Mechanisms in a Game with Darren Terpstra

238

[BONUS] Tom Butler on Organizing Game Design Time

239

Designing Historical Games with Tom Butler

240

[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures

241

Designing Economic Games with Adam Chunn and Woody Hutsell

242

[ANNOUNCEMENT] 2019 Board Game Design Challenge

243

[BONUS] Jesse Zamora on Hidden Information Games

244

[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room

245

Modifying Published Games with Jesse Zamora

246

[BONUS] John Coveyou on Building a Brand

247

Fun AND Educational Games with John Coveyou

248

[BONUS] Peter C. Hayward on Designing 2nd Editions

249

How to Be a Great Playtester with Peter C. Hayward

250

[BONUS] Noel Gussen on Workflow and Organization

251

Multiple End Game Triggers with Noel Gussen

252

[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time

253

Playtesting Pro Tips with Jay Cormier

254

[BONUS] Joe Slack on Going Pro in the Gaming Industry

255

Teaching Game Design with Joe Slack

256

[BONUS] Patrick Rauland on Designing Asymmetrical Games

257

[ANNOUNCEMENT] Learn How to Design Great Games People Love

258

Product Management and Game Design with Patrick Rauland

259

[BONUS] Jason Tagmire on Kickstarting Small Games

260

Small Games that Pack a Big Punch with Jason Tagmire

261

[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book

262

[BONUS] Eric Rayl on How to Film a Great Video

263

The Game Designers Documentary with Eric Rayl

264

[BONUS] Bill Lasek on the 5 Starting Points for Design

265

Programmable Action Games with Bill Lasek

266

[BONUS] James Van Niekerk on Approaching Publishers

267

Board Game Graphic Design with James Van Niekerk

268

[BONUS] Tim Fowers on Connecting with Gamers

269

Designing Deduction Games with Tim Fowers

270

[BONUS] Steven Aramini on Re-Theming a Game

271

Designing Area Control Games with Steven Aramini

272

[BONUS] Fabian Zimmermann on Roll & Write Games

273

Designing a Negotiation Game with Fabian Zimmermann

274

[BONUS] Darwin Kastle on Starting a Board Game Company

275

Designing a Deck Building Game with Darwin Kastle

276

[BONUS] Rita Orlov on Adding Mystery to a Game

277

Designing Puzzle Games with Rita Orlov

278

[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems

279

Creating an Online Playtesting Group with Daniel & Connie Kazmaier

280

[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano

281

Designing a Tabletop RPG with Stephen & Michael Stagliano

282

[BGDL+] My Kickstarter Post Mortem

283

[BONUS] Aron West on Building a Fanbase

284

Designing Dexterity Games with Aron West

285

[BONUS] Jackson Pope on the Ups and Downs of Publishing

286

Designing Hand Crafted Games with Jackson Pope

287

[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design

288

[BONUS] David Abelson on Bringing Family into Game Design

289

Designing Abstract Games with David Abelson

290

[BONUS] Dustin Staats on Contributing to the Board Gaming Community

291

Gaming in the Classroom with Dustin Staats

292

[BONUS] Jamey & Gabe on Designing The Final Flicktier

293

Celebrating 100 Episodes!

294

[BONUS] Calum Taylor on Designing in Isolation

295

Randomness and Player Agency with Calum Taylor

296

[BONUS] Nick Kopp on Bar Codes and SKUs

297

Designing Light Games with Carla Kopp

298

[BONUS] Julio Nazario on Getting Inspired

299

Innovative Uses of Game Components with Julio Nazario

300

[BONUS] Isaac Vega on Working on Games in a Series

301

Balancing a Game with Isaac Vega

302

[BONUS] Alex Maklai on Pirate Themed Games

303

Augmented Reality and Board Games with Alex Maklai

304

[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry

305

[ANNOUNCEMENT] Ignite Conference 2018

306

Take That Games with Curt Covert

307

[BONUS] Assad Quraishi on Designing CCGs

308

Playtesting with Assad Quraishi

309

[BONUS] Sami Laakso on How to Price a Game

310

Designing Expansions with Sami Laakso

311

[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event

312

Removing Math from Games with Dan Peterson

313

[BONUS] Marilia Poggiali on Bringing a Place to Life

314

The Cathartic Power of Game Design with Marilia Poggiali

315

[BONUS] Callin Flores on Designing Super Hero Games

316

How to Design a Shuffle Builder with Callin Flores

317

[BONUS] Corry Damey on Designing Micro Games

318

How to Win a Design Competition with Corry Damey

319

[BONUS] Bez Shahriari on Standing out at Conventions

320

Designing Family Games with Bez Shahriari

321

[BONUS] Dr. Corey Butler on Game Rating Systems

322

Player Psychology with Dr. Corey Butler

323

[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference

324

Pervasive Games with Greg Loring-Albright

325

[BONUS] Kirk Dennison on Pledge Managers

326

3D Printing and Game Design with Kirk Dennison

327

Eric Lang’s Best Advice

328

Hacking Creativity to Become the Best in the World with Gabe Barrett

329

[BONUS] Adrienne Ezell on Making Prototypes on the Cheap

330

How to Work with Artists with Adrienne Ezell

331

[BONUS] Ted Alspach on Tile Placement Games

332

City Building Games with Ted Alspach

333

[BONUS] Nolan Nasser on Developing Games for a Licensed IP

334

Art Direction in Games with Nolan Nasser

335

[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher

336

Designing Dexterity Games with Cody Stevens

337

[BONUS] Joseph Z Chen on How to Build an Email List

338

Catch-Up Mechanisms with Joseph Z. Chen

339

For the Love of Board Games – A Book by Erin Dean

340

[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest

341

The Indie Game Alliance with Matt Holden

342

[BONUS] Brad Talton on How to Build a Game Company

343

Dueling Games with Brad Talton

344

[BONUS] Richard Garfield on Collectible Card Games

345

Coming Attractions for the BGDL

346

Luck vs Skill with Richard Garfield

347

[BONUS] Jon Mietling on Portable Games

348

Multi-Use Cards with Jon Mietling

349

[BONUS] 2018 Game Design Challenge

350

Pitches & Sell Sheets with Jeremy Commandeur

351

[BONUS] Justin Jacobson on Managing Hype and Expectations

352

Bringing Old Designs Back to Life with Justin Jacobson

353

[BONUS] Peter Hayward on Attending a Prototype Convention

354

The Two Types of Cooperative Games with Peter Hayward

355

[BONUS] Brandon Rollins on Playtesting

356

How to Make Your Game More Accessible with Brandon Rollins

357

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

358

Story Driven Games with Jerry Hawthorne

359

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

360

Boxes and Packaging that Sell with Adam Rehberg

361

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

362

Designing Games with Digital Elements with Vincent Vergonjeanne

363

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games

364

Working with a Co-Designer with Jason Mowery and Chase Williams

365

[BONUS] Petter Olsen on How to Create a Great Looking Prototype

366

The King of the Hill Mechanism with Petter Olsen

367

[BONUS] Greg Loring-Albright on How to Recover from Failure

368

Designing Micro Games with Greg Loring-Albright

369

[BONUS] Jon Gilmour on Post-Apocalyptic Games

370

Themes that Sell with Jon Gilmour

371

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald

372

Creativity and the Future of the BGDL with Gabe Barrett

373

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish

374

How a Publisher Develops Games with Alan Emrich

375

[BONUS] Artyom Nichipurov on How to Find Playtesters

376

Digital Prototyping on Tabletopia with Artyom Nichipurov

377

[BONUS] Don Eskridge on Creating Expansions for a Game

378

Designing Social Deduction Games with Don Eskridge

379

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry

380

How to Create an Awesome Rulebook with Dustin Schwartz

381

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter

382

Designing Legacy Games with Jamey Stegmaier

383

[BONUS] Matt Leacock on Developing Alternative Versions of Your Game

384

Crafting the Player Experience with Matt Leacock

385

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed

386

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

387

[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team

388

Designing Escape Room Games with Juliana Patel and Ariel Rubin

389

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter

390

Creating Religious Themed Games with Andrew Harmon

391

[BONUS] Sami Laakso on Creating Family Friendly Art

392

Designing Scenario Based Games with Sami Laakso

393

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

394

How to Iterate like a BOSS with Kirk Dennison

395

[BONUS] Scott Rogers on Tips and Tricks for Art Direction

396

Intertwining Theme and Mechanics with Scott Rogers

397

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

398

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

399

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

400

Project Management and Working with Virtual Teams with Timo Multamaki

401

[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook

402

The Making of Scythe with Jamey Stegmaier

403

[BONUS] Evan Derrick on Mechanics He Loves to Use

404

THEME! And How to Bring It Out with Evan Derrick

405

[BONUS] Danny Lott on How to Help Designers Playtest Their Games

406

Designing Horror Themed Games with Danny Lott

407

[BONUS] Carla Kopp on How to Run an Effective Playtest

408

How to Hustle and Get Things Done with Carla Kopp

409

[BONUS] Jason Perez on Using Games for Therapy

410

Learning Styles and Writing Rulebooks with Jason Perez

411

[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

412

Going from Game to Sellable Product with Randy Hoyt

413

[BONUS] Fabio Del Rio on How to Stand out from the Crowd

414

Sports Themed Games with Fabio Del Rio

415

[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days

416

Graphic Design and Its Effect on the Player Experience with Daniel Aronson

417

[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed

418

Let’s Talk Game Reviews with Lance Myxter the Undead Viking

419

[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters

420

Lessons Learned as a Small Publisher with Marshall Britt

421

[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd

422

How to Design a Solo Game with Hermann Luttmann

423

[BONUS] Denny Weston on Designing Games that Can Be Played on the Road

424

Designing Outdoor Games with Denny Weston

425

[BONUS] James Hudson on His Favorite Non-Family Style Games

426

How to Design a Great Family Game with James Hudson

427

[BONUS] Daryl Andrews on Bringing a Licensed IP to Life

428

How to Work on Multiple Games at the Same Time with Daryl Andrews

429

[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos

430

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

431

[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times

432

Taking a Design from Good to Great with Seth Jaffee

433

[BONUS] Richard Launius on Themes He’d Like to See

434

Designing a Good AI System with Richard Launius

435

[BONUS] Tony Miller on Finding Time for Game Design

436

Getting the Most out of a Design Convention with Tony Miller

437

[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic

438

Keeping a Design from Getting out of Hand with Gil Hova

439

[BONUS] Daniel Zayas on Kickstarter Features He Wants to See

440

Advice from a Kickstarter Expert with Daniel Zayas

441

[BONUS] Gabe Barrett on Using the Right Tools for the Job

442

Why Game Design Is Important with Gabe Barrett

443

[BONUS] Mike Mihealsick on Why Euro Games Are Awesome

444

Lessons Learned from Blind Playtesting with Mike Mihealsick

445

[BONUS] Chris Kirkman on Considerations When Designing a Small Game

446

Cthulhu Themed Games with Chris Kirkman

447

[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers

448

Creating a Great Solo Variant with Morten Pedersen

449

[BONUS] Patrick Leder on How to Know When a Game Is Done

450

Designing an Asymmetrical Game with Patrick Leder

451

[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games

452

Content as Marketing with Chris Rowlands

453

[BONUS] Rob Daviau on What Themes Need a Legacy Version

454

How to Playtest like a Pro with Rob Daviau

455

[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

456

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

457

[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

458

Lessons Learned from Playing 5000+ Games with Tom Vasel

459

[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes

460

How to Organize a Design Space with Sen-Foong Lim

461

[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals

462

Custom Components in Your Game with Edo Baraf

463

[BONUS] Dan Peterson on Themes that Need to Be Explored

464

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

465

[BONUS] JT Smith on How to Come Up with Expansion Ideas

466

How to Design a Great Cooperative Game with JT Smith

467

[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game

468

A Day in the Life of a Pro Designer with Jamey Stegmaier

469

[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities

470

How to Make a Great Hidden Movement Game with Emerson Matsuuchi

471

[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project

472

The Intersection of Art and Game Design with Ryan Laukat

473

[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life

474

The Importance of Story in Games with Jerry Hawthorne

475

[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game

476

How to Get Your Game Published with Stephen Buonocore

477

[BONUS] Richard Launius on His Favorite Game Mechanics

478

Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius

479

[BONUS] Jay Vales on How to Make a Good “Take That” Game

480

Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales

481

[BONUS] Colby Dauch on Barriers to Entry in Gaming

482

Going Pro in the Gaming Industry with Colby Dauch

483

[BONUS] Mike Strickland on Coming up with Alien Races

484

How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

485

[BONUS] Rahdo on Themes He’d Like to See More Of

486

[BONUS] Luke Laurie on Things All New Designers Need to Know

487

[Bonus] Jamey Stegmaier on his favorite game mechanisms

488

How to Create the Perfect 2 Player Experience with Rahdo

489

How to Work with a Co-Designer with Luke Laurie

490

What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

491

Welcome to the Board Game Design Lab