All Episodes
Board Game Design Lab — 491 episodes
6 Takeaways from the game that took 10 years to make
How to build a million dollar publishing company with Amy and Dusty Droz
Game Design Trends for 2025 with Jamey Stegmaier
Game Marketing Made Simple with Andrew Lowen
My new book will help you find the FUN
The design process of one of the world’s best designers, Corey Konieczka
How to Design an Engine Building Game with Elizabeth Hargrave
How to Design Games that Tell Stories with Ignacy Trzewiczek
Using math to make your games better with Emerson Matsuuchi
Finding the Right Mixture of Luck and Skill with Richard Garfield
Your game design questions answered
How to Publish Games with a Grassroots Approach | Joe Bragg
How to Boost Creativity and Avoid Tropes | Jason Perez
Listen to this BEFORE you start an indie publishing company | John de Campos
Board Game Design Productivity Hacks with Gabe Barrett
Do this BEFORE designing a game | Leo Taylor
How to Make Money from Your Game Design Hobby with Joe Slack
Designing Games FOR and WITH Young Kids with Elan Lee
4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein
Why You Should Create Print-n-Play Games with Jason Greeno
The Games Every Designer MUST Play with Pam Walls
How to Playtest like a Pro with Rob Daviau
How to Create More Game Designers with Jay Cormier
How to Design AND Publish games with Ben Downton
10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach
71 Ways to Become a Better Game Designer with Gabe Barrett
Small Games that Pack a Big Punch with Jason Tagmire
How to Craft the Perfect Player Experience with Jonny Pac
How to Design Fun Games with James Ernest
How to Have Massive Success on Kickstarter with Amy and Dusty Droz
How to Get Featured on Podcasts and Sound Great with Justin Kral
My Crowdfunding Failure: A Post Mortem with Andrew Lowen
Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez
The Legal Side of Creating Games with Zachary Strebeck
How to Balance Game Design with a Full Time Job with Sen-Foong Lim
How to Work on Lots of Projects at Once with Peter C. Hayward
How to Make Money Designing Games with Jamey Stegmaier
So, where were we?
See You Space Cowboy with Gabe Barrett and Jamey Stegmaier
(Celebrating 300 Episodes!) The Design Journey of Alan Moon
Our Best Game Design Advice with Peter C. Hayward
Designing Games with Your Kids with Patrick McNeil
Designing Games Based on Real-Life Systems with Ben Rosset
How to Design Take That Games with Steph and Jess Nguyen
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford
How to Run a Publishing Company with Rob Dougherty
Designing Open World Games with Ryan Laukat
Teaching Board Game Design with Matt Bivens
Designing Greeting Card Games with Jess Metheringham
How to Design a Race Game with Kathleen Mercury
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
How to Design Route Building Games with Ted Alspach
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
The Design Process of Phil Walker-Harding
How to Multiply Your Time with Carla Kopp
How to Design 2 Player Games with Alf Seegert
Community Building with Carol Mertz and Elan Lee
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
Designing Set Collection Games with Steve Finn
[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch
[BGDL Community Spotlight] Component First Game Design with Scott Smith
Manufacturing Frequently Asked Questions with Hersh Glueck
The Making of Imperium with David Turczi and Nigel Buckle
Designing Storytelling Games with Jerry Hawthorne
Entangled Decision Making in Games with Fabio Lopiano
How to Design a Cooperative Game with Mike Kelley
Designing a Trading Card Game in the Modern Era with Assad Quraishi
Thematically Informed Game Design with Jonny Pac
Using Blue Ocean Strategy in Game Design with Marvin Hegen
How to Expand on a Core Idea with Trevor Benjamin and David Thompson
How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno
Designing Games with Higher Player Counts with Darren Terpstra
Top 10 Photoshop Tips for Game Designers with Nicolas Fournier
A Game about Game Design with Jon Spike
How to Design a Pick-up and Deliver Game with Marcel Köhler
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen
How to Reach the Next Generation with Lucas Sosnick
Collecting and Analyzing Playtest Data with Robert Longtin
Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen
A Look Behind the Scenes at Exploding Kittens with Carol Mertz
A Word of Encouragement from Gabe Barrett
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
How to Design Trick Taking Games with Fertessa Allyse
Skill Barriers in Games with Jeff Fraser
How and Why You Should Create Print-n-Play Games with Rachel Bruner
How to Turn a Video Game into a Board Game with Perry Burkum
(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
Developing Games and Working with Developers with Anthony Howgego
How to Make a Super Thematic Game and Do Research with Dave Beck
Experiential Graphic Design with Kate Otte
(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray
(Community Spotlight) Layered Victory Conditions with Dan Hundycz
How to Design and Publish Games with Justin Gary
Why to Self Publish…or Not with Andrew Lowen
Designing Puzzle Games with Janice Turner
Designing Games that Fit in an Envelope with Ben Downton
Deck Building and MORE with Josh Horsley
BGDL+ is live!
Designing Conversation Games with Ami Baio
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
How to Design Euro Games with Martin Wallace
Getting a Job in the Board Game Industry with Joe Slack
How to Design Social Experiences with Nick Metzler
Optimizing Game Design Time with Trevor Laforce
The Board Game Identity Pyramid with Dennis Furia
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
Taxes for Designers and Publishers with Wade Hayes
Designing Roll and Write Games with Joe Hout
BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
Designing Massive Games with Isaac Childres
Board Game Logistics and Fulfillment with Sara Perry
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
Overcoming Failure with James Fazio
Designing Mass Market Games with Azhelle Wade
How to Design Digital Board Games with Justin Chu
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
How to Process Feedback with John D’Angelo
Crafting a Humorous Experience with Grant Lyon
How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy
How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath
How to Write a Great Rulebook with Mike Lee
How to Stand Out in Retail with AJ Brandon
Using Math to Design Better Games with Emerson Matsuuchi
Designing a Real-Time Game with Travis Jones
Puzzles in Games with Shannon McDowell
What Makes a Great Solo Game with Jeremy Howard
How to Live a Creative Life with Charlie McCarron
How to Promote a Game with Allen Wolf
How to Design Games Online with Bevan Clatworthy
How to Design and Publish an Expansion with Patrick Lysaght
Designing Word Games with Lori Love and Lea Velocci
How to Run a Publishing Company with Scott Gaeta
How to Design a Polyomino Game with Frank West
How to Demo Games at Conventions with Sam Stockton
Designing with Tabletop Simulator with Dustin Hendrickson
How to Simplify a Game with Stephanie Kwok
Self Care and Dealing with Designer Burnout with Kirk Dennison
Dice Drafting Games with Al Leduc
How to Turn Gamers into Raving Fans with Casey Hill
Why Game Design Matters with Gabe Barrett
Designing Party Games with Alex Hague
Miniatures with John de Campos
Designing More than Just a Game with Malachi Ray Rempen
Designing Majorities Based Games with Jon Vallerand
Designing Games in a Series with Justin Gary
Designing and Publishing Small Box Games with Rachael Blaske
The Design Process of Corey Konieczka
Designing Worker Placement Games with Shem Phillips and Sam Macdonald
Designing Games for a Specific Audience with Phalgun Polepalli
How to Get Involved in the Game Design Community with Danielle Reynolds
The Making of INIS with Christian Martinez
Designing Games that Last with Brad Talton
What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale
Creating Positive Player Interaction with T.C. Petty III
How to Design a Collectible Card Game with Assad Quraishi
How to Turn Your Hobby into a Business with Chris van der Linden
Accounting, Taxes, and Game Design with Justin Marty
How to Design Miniature War Games with Marco Pecota
Designing Games that Tell Stories with Ignacy Trzewiczek
The Secret Sauce of Game Design with Peter C. Hayward
How to Fund a Game on Kickstarter with Gabe Barrett
What Board Game Designers Can Learn from Video Games with Charlie Cleveland
Designing a Game System with Bez Shahriari
Designing a Betting Game with Victoria Caña and Alex Uboldi
Designing Big Games with Tim Eisner
Designing a Farming Game with Juma Al-JouJou
Localization with Mohamed Alqadi
Designing a Nature-Themed Game with Erica Bouyouris
Publishing Your First Game with David Smith and Travis Winstead
The Making of Dungeon Ball with Gabe Barrett
Designing Adventure Games with Mike Gnade
Designing an Awesome Print-n-Play with Martin Gonzalvez
How to Market a Board Game (Part 2) with Andrew Lowen
How to Market a Board Game (Part 1) with Andrew Lowen
Combat Systems with Jayson Smith and Jason Zmuda
[ANNOUNCEMENT] The Board Game Design Calendar
Mixing the Fine Arts with Game Design with Chris Totten
Designing a Racing Game with Omar Tarancon
Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
Fulfillment, Shipping, and Logistics with Toby Truman
Time Management and Getting Things Done with Jason Brooks
Designing Games with Your Kids with David and Jordanna Santiago
The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
Building a Collaboration Based Publishing Company with Shawn Stankewich
Designing Games for Non-Gamers with Adam McCrimmon
Celebrating 150 Episodes! with Gabe Barrett
[BONUS] Andrew Birkett on Working a Booth at a Convention
Running an Indie Game Publishing Company with Andrew Birkett
[BONUS] Glenn Ford on Designing Small Skirmish Games
CE Marking and Board Games with Glenn Ford
[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
The Three Types of Creativity with JB Howell
[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
Designing a Civilization Game with Jamey Stegmaier
[BONUS] Odin Phong on Creating an Anthology of Games
Designing a Roll and Write with Odin Phong
[BONUS] Ann Losito on Tips for Streaming
Media and Game Design with Ann Losito
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
Designing 3D games with Dave Schultze
[BONUS] Lizzy Funkouser on Designing with Kids in the House
Paying Attention to Detail with Lizzy Funkhouser
[BONUS] John Brieger on Re-Theming a Game
Freelancing in the Gaming Industry with John Brieger
[BONUS] Joe Pilkus on Overcoming Failure
Lessons Learned from Developing Games with Joe Pilkus
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Creating Magic Moments with Derek Funkhouser
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Designing Fantasy Themed Games with Wes Woodbury
[BONUS] Ryan Langewisch on Tile-Placement Games
Rapid Iteration with Ryan Langewisch
[BONUS] Luke Laurie on Designing Expansions
Designing Worker Placement Games with Luke Laurie
[BONUS] Ian Zang on Rondel Games
4 Types of Gamer Experiences with Ian Zang
[BONUS] Nikki Valens on Designing Games with App Integration
Designing a Narrative Driven Game with Nikki Valens
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
Designing a Tile-Laying Game with Bob and Ryan Craig
[BONUS] Geert Sillevis on Translating a Game
Outdoor Mystery Games with Geert Sillevis
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
Designing an Engine Building Game with Elizabeth Hargrave
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
Going Pro in the Gaming Industry with Evan Derrick
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
Designing Games Based on a Licensed IP with Daryl Andrews
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Multiple Mechanisms in a Game with Darren Terpstra
[BONUS] Tom Butler on Organizing Game Design Time
Designing Historical Games with Tom Butler
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Designing Economic Games with Adam Chunn and Woody Hutsell
[ANNOUNCEMENT] 2019 Board Game Design Challenge
[BONUS] Jesse Zamora on Hidden Information Games
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Modifying Published Games with Jesse Zamora
[BONUS] John Coveyou on Building a Brand
Fun AND Educational Games with John Coveyou
[BONUS] Peter C. Hayward on Designing 2nd Editions
How to Be a Great Playtester with Peter C. Hayward
[BONUS] Noel Gussen on Workflow and Organization
Multiple End Game Triggers with Noel Gussen
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
Playtesting Pro Tips with Jay Cormier
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Teaching Game Design with Joe Slack
[BONUS] Patrick Rauland on Designing Asymmetrical Games
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Product Management and Game Design with Patrick Rauland
[BONUS] Jason Tagmire on Kickstarting Small Games
Small Games that Pack a Big Punch with Jason Tagmire
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
[BONUS] Eric Rayl on How to Film a Great Video
The Game Designers Documentary with Eric Rayl
[BONUS] Bill Lasek on the 5 Starting Points for Design
Programmable Action Games with Bill Lasek
[BONUS] James Van Niekerk on Approaching Publishers
Board Game Graphic Design with James Van Niekerk
[BONUS] Tim Fowers on Connecting with Gamers
Designing Deduction Games with Tim Fowers
[BONUS] Steven Aramini on Re-Theming a Game
Designing Area Control Games with Steven Aramini
[BONUS] Fabian Zimmermann on Roll & Write Games
Designing a Negotiation Game with Fabian Zimmermann
[BONUS] Darwin Kastle on Starting a Board Game Company
Designing a Deck Building Game with Darwin Kastle
[BONUS] Rita Orlov on Adding Mystery to a Game
Designing Puzzle Games with Rita Orlov
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
Creating an Online Playtesting Group with Daniel & Connie Kazmaier
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Designing a Tabletop RPG with Stephen & Michael Stagliano
[BGDL+] My Kickstarter Post Mortem
[BONUS] Aron West on Building a Fanbase
Designing Dexterity Games with Aron West
[BONUS] Jackson Pope on the Ups and Downs of Publishing
Designing Hand Crafted Games with Jackson Pope
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
[BONUS] David Abelson on Bringing Family into Game Design
Designing Abstract Games with David Abelson
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
Gaming in the Classroom with Dustin Staats
[BONUS] Jamey & Gabe on Designing The Final Flicktier
Celebrating 100 Episodes!
[BONUS] Calum Taylor on Designing in Isolation
Randomness and Player Agency with Calum Taylor
[BONUS] Nick Kopp on Bar Codes and SKUs
Designing Light Games with Carla Kopp
[BONUS] Julio Nazario on Getting Inspired
Innovative Uses of Game Components with Julio Nazario
[BONUS] Isaac Vega on Working on Games in a Series
Balancing a Game with Isaac Vega
[BONUS] Alex Maklai on Pirate Themed Games
Augmented Reality and Board Games with Alex Maklai
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
[ANNOUNCEMENT] Ignite Conference 2018
Take That Games with Curt Covert
[BONUS] Assad Quraishi on Designing CCGs
Playtesting with Assad Quraishi
[BONUS] Sami Laakso on How to Price a Game
Designing Expansions with Sami Laakso
[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
Removing Math from Games with Dan Peterson
[BONUS] Marilia Poggiali on Bringing a Place to Life
The Cathartic Power of Game Design with Marilia Poggiali
[BONUS] Callin Flores on Designing Super Hero Games
How to Design a Shuffle Builder with Callin Flores
[BONUS] Corry Damey on Designing Micro Games
How to Win a Design Competition with Corry Damey
[BONUS] Bez Shahriari on Standing out at Conventions
Designing Family Games with Bez Shahriari
[BONUS] Dr. Corey Butler on Game Rating Systems
Player Psychology with Dr. Corey Butler
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
Pervasive Games with Greg Loring-Albright
[BONUS] Kirk Dennison on Pledge Managers
3D Printing and Game Design with Kirk Dennison
Eric Lang’s Best Advice
Hacking Creativity to Become the Best in the World with Gabe Barrett
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
How to Work with Artists with Adrienne Ezell
[BONUS] Ted Alspach on Tile Placement Games
City Building Games with Ted Alspach
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
Art Direction in Games with Nolan Nasser
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
Designing Dexterity Games with Cody Stevens
[BONUS] Joseph Z Chen on How to Build an Email List
Catch-Up Mechanisms with Joseph Z. Chen
For the Love of Board Games – A Book by Erin Dean
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
The Indie Game Alliance with Matt Holden
[BONUS] Brad Talton on How to Build a Game Company
Dueling Games with Brad Talton
[BONUS] Richard Garfield on Collectible Card Games
Coming Attractions for the BGDL
Luck vs Skill with Richard Garfield
[BONUS] Jon Mietling on Portable Games
Multi-Use Cards with Jon Mietling
[BONUS] 2018 Game Design Challenge
Pitches & Sell Sheets with Jeremy Commandeur
[BONUS] Justin Jacobson on Managing Hype and Expectations
Bringing Old Designs Back to Life with Justin Jacobson
[BONUS] Peter Hayward on Attending a Prototype Convention
The Two Types of Cooperative Games with Peter Hayward
[BONUS] Brandon Rollins on Playtesting
How to Make Your Game More Accessible with Brandon Rollins
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
Story Driven Games with Jerry Hawthorne
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
Boxes and Packaging that Sell with Adam Rehberg
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
Designing Games with Digital Elements with Vincent Vergonjeanne
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
Working with a Co-Designer with Jason Mowery and Chase Williams
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
The King of the Hill Mechanism with Petter Olsen
[BONUS] Greg Loring-Albright on How to Recover from Failure
Designing Micro Games with Greg Loring-Albright
[BONUS] Jon Gilmour on Post-Apocalyptic Games
Themes that Sell with Jon Gilmour
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
Creativity and the Future of the BGDL with Gabe Barrett
[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
How a Publisher Develops Games with Alan Emrich
[BONUS] Artyom Nichipurov on How to Find Playtesters
Digital Prototyping on Tabletopia with Artyom Nichipurov
[BONUS] Don Eskridge on Creating Expansions for a Game
Designing Social Deduction Games with Don Eskridge
[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
How to Create an Awesome Rulebook with Dustin Schwartz
[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
Designing Legacy Games with Jamey Stegmaier
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
Crafting the Player Experience with Matt Leacock
[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
Shipping, Fulfillment, and Fulfillment Services with Seth Grier
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
Designing Escape Room Games with Juliana Patel and Ariel Rubin
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
Creating Religious Themed Games with Andrew Harmon
[BONUS] Sami Laakso on Creating Family Friendly Art
Designing Scenario Based Games with Sami Laakso
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
How to Iterate like a BOSS with Kirk Dennison
[BONUS] Scott Rogers on Tips and Tricks for Art Direction
Intertwining Theme and Mechanics with Scott Rogers
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
Project Management and Working with Virtual Teams with Timo Multamaki
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
The Making of Scythe with Jamey Stegmaier
[BONUS] Evan Derrick on Mechanics He Loves to Use
THEME! And How to Bring It Out with Evan Derrick
[BONUS] Danny Lott on How to Help Designers Playtest Their Games
Designing Horror Themed Games with Danny Lott
[BONUS] Carla Kopp on How to Run an Effective Playtest
How to Hustle and Get Things Done with Carla Kopp
[BONUS] Jason Perez on Using Games for Therapy
Learning Styles and Writing Rulebooks with Jason Perez
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
Going from Game to Sellable Product with Randy Hoyt
[BONUS] Fabio Del Rio on How to Stand out from the Crowd
Sports Themed Games with Fabio Del Rio
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
Graphic Design and Its Effect on the Player Experience with Daniel Aronson
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
Let’s Talk Game Reviews with Lance Myxter the Undead Viking
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
Lessons Learned as a Small Publisher with Marshall Britt
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
How to Design a Solo Game with Hermann Luttmann
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
Designing Outdoor Games with Denny Weston
[BONUS] James Hudson on His Favorite Non-Family Style Games
How to Design a Great Family Game with James Hudson
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
How to Work on Multiple Games at the Same Time with Daryl Andrews
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
Taking a Design from Good to Great with Seth Jaffee
[BONUS] Richard Launius on Themes He’d Like to See
Designing a Good AI System with Richard Launius
[BONUS] Tony Miller on Finding Time for Game Design
Getting the Most out of a Design Convention with Tony Miller
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
Keeping a Design from Getting out of Hand with Gil Hova
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
Advice from a Kickstarter Expert with Daniel Zayas
[BONUS] Gabe Barrett on Using the Right Tools for the Job
Why Game Design Is Important with Gabe Barrett
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
Lessons Learned from Blind Playtesting with Mike Mihealsick
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
Cthulhu Themed Games with Chris Kirkman
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
Creating a Great Solo Variant with Morten Pedersen
[BONUS] Patrick Leder on How to Know When a Game Is Done
Designing an Asymmetrical Game with Patrick Leder
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
Content as Marketing with Chris Rowlands
[BONUS] Rob Daviau on What Themes Need a Legacy Version
How to Playtest like a Pro with Rob Daviau
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
Lessons Learned from Playing 5000+ Games with Tom Vasel
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
How to Organize a Design Space with Sen-Foong Lim
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
Custom Components in Your Game with Edo Baraf
[BONUS] Dan Peterson on Themes that Need to Be Explored
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
[BONUS] JT Smith on How to Come Up with Expansion Ideas
How to Design a Great Cooperative Game with JT Smith
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
A Day in the Life of a Pro Designer with Jamey Stegmaier
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
The Intersection of Art and Game Design with Ryan Laukat
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
The Importance of Story in Games with Jerry Hawthorne
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
How to Get Your Game Published with Stephen Buonocore
[BONUS] Richard Launius on His Favorite Game Mechanics
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
[BONUS] Jay Vales on How to Make a Good “Take That” Game
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
[BONUS] Colby Dauch on Barriers to Entry in Gaming
Going Pro in the Gaming Industry with Colby Dauch
[BONUS] Mike Strickland on Coming up with Alien Races
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
[BONUS] Rahdo on Themes He’d Like to See More Of
[BONUS] Luke Laurie on Things All New Designers Need to Know
[Bonus] Jamey Stegmaier on his favorite game mechanisms
How to Create the Perfect 2 Player Experience with Rahdo
How to Work with a Co-Designer with Luke Laurie
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
Welcome to the Board Game Design Lab