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Board Game Design Lab — 497 episodes · page 1 of 5

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Title
1

6 Takeaways from the game that took 10 years to make

2

How to build a million dollar publishing company with Amy and Dusty Droz

3

Game Design Trends for 2025 with Jamey Stegmaier

4

Game Marketing Made Simple with Andrew Lowen

5

My new book will help you find the FUN

6

The design process of one of the world’s best designers, Corey Konieczka

7

How to Design an Engine Building Game with Elizabeth Hargrave

8

How to Design Games that Tell Stories with Ignacy Trzewiczek

9

Using math to make your games better with Emerson Matsuuchi

10

Finding the Right Mixture of Luck and Skill with Richard Garfield

11

Your game design questions answered

12

How to Publish Games with a Grassroots Approach | Joe Bragg

13

How to Boost Creativity and Avoid Tropes | Jason Perez

14

Listen to this BEFORE you start an indie publishing company | John de Campos

15

Board Game Design Productivity Hacks with Gabe Barrett

16

Do this BEFORE designing a game | Leo Taylor

17

How to Make Money from Your Game Design Hobby with Joe Slack

18

Designing Games FOR and WITH Young Kids with Elan Lee

19

4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

20

Why You Should Create Print-n-Play Games with Jason Greeno

21

The Games Every Designer MUST Play with Pam Walls

22

How to Playtest like a Pro with Rob Daviau

23

How to Create More Game Designers with Jay Cormier

24

How to Design AND Publish games with Ben Downton

25

10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

26

71 Ways to Become a Better Game Designer with Gabe Barrett

27

Small Games that Pack a Big Punch with Jason Tagmire

28

How to Craft the Perfect Player Experience with Jonny Pac

29

How to Design Fun Games with James Ernest

30

How to Have Massive Success on Kickstarter with Amy and Dusty Droz

31

How to Get Featured on Podcasts and Sound Great with Justin Kral

32

My Crowdfunding Failure: A Post Mortem with Andrew Lowen

33

Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

34

The Legal Side of Creating Games with Zachary Strebeck

35

How to Balance Game Design with a Full Time Job with Sen-Foong Lim

36

How to Work on Lots of Projects at Once with Peter C. Hayward

37

How to Make Money Designing Games with Jamey Stegmaier

38

So, where were we?

39

See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

40

(Celebrating 300 Episodes!) The Design Journey of Alan Moon

41

Our Best Game Design Advice with Peter C. Hayward

42

Designing Games with Your Kids with Patrick McNeil

43

Designing Games Based on Real-Life Systems with Ben Rosset

44

How to Design Take That Games with Steph and Jess Nguyen

45

[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

46

[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

47

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

48

How to Run a Publishing Company with Rob Dougherty

49

Designing Open World Games with Ryan Laukat

50

Teaching Board Game Design with Matt Bivens

51

Designing Greeting Card Games with Jess Metheringham

52

How to Design a Race Game with Kathleen Mercury

53

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

54

How to Design Route Building Games with Ted Alspach

55

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

56

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

57

The Design Process of Phil Walker-Harding

58

How to Multiply Your Time with Carla Kopp

59

How to Design 2 Player Games with Alf Seegert

60

Community Building with Carol Mertz and Elan Lee

61

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

62

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

63

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

64

Designing Set Collection Games with Steve Finn

65

[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch

66

[BGDL Community Spotlight] Component First Game Design with Scott Smith

67

Manufacturing Frequently Asked Questions with Hersh Glueck

68

The Making of Imperium with David Turczi and Nigel Buckle

69

Designing Storytelling Games with Jerry Hawthorne

70

Entangled Decision Making in Games with Fabio Lopiano

71

How to Design a Cooperative Game with Mike Kelley

72

Designing a Trading Card Game in the Modern Era with Assad Quraishi

73

Thematically Informed Game Design with Jonny Pac

74

Using Blue Ocean Strategy in Game Design with Marvin Hegen

75

How to Expand on a Core Idea with Trevor Benjamin and David Thompson

76

How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

77

Designing Games with Higher Player Counts with Darren Terpstra

78

Top 10 Photoshop Tips for Game Designers with Nicolas Fournier

79

A Game about Game Design with Jon Spike

80

How to Design a Pick-up and Deliver Game with Marcel Köhler

81

The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

82

How to Reach the Next Generation with Lucas Sosnick

83

Collecting and Analyzing Playtest Data with Robert Longtin

84

Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen

85

A Look Behind the Scenes at Exploding Kittens with Carol Mertz

86

A Word of Encouragement from Gabe Barrett

87

Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

88

How to Design Trick Taking Games with Fertessa Allyse

89

Skill Barriers in Games with Jeff Fraser

90

How and Why You Should Create Print-n-Play Games with Rachel Bruner

91

How to Turn a Video Game into a Board Game with Perry Burkum

92

(Community Spotlight) Using InDesign and Data Merge with Jeff Turner

93

Developing Games and Working with Developers with Anthony Howgego

94

How to Make a Super Thematic Game and Do Research with Dave Beck

95

Experiential Graphic Design with Kate Otte

96

(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray

97

(Community Spotlight) Layered Victory Conditions with Dan Hundycz

98

How to Design and Publish Games with Justin Gary

99

Why to Self Publish…or Not with Andrew Lowen

100

Designing Puzzle Games with Janice Turner