All Episodes
Indie Game Guildhall — 181 episodes
Smart Social Strategy for Audience and Competitive Edge
Should You Make a VR Game in 2026?
All About Community Building
Portfolio Best Practices
Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling
Always Backup Your Game
Letting Data Guide—Without Killing the Soul of Your Game
Evolution in Rogue-Like Game Design
Why Passion Beats Spite in Game Development
How to Build a Sustainable Game Studio
Distribution & the Power of Community
Never Stopping the Momentum
Iterating Towards an Incredible Game
Making a Branching Narrative, Together!
Why AAA Hiring Can Suck, and How Indies Can Compete
Every Prop Has a Story!
How Education and Experience Got Me Into The Game Industry
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good
Giving Voice to the Marginalized
Game Design That Crosses Cultures
From Game Master to Game Dev
All About Worker Co-ops
The Process of Learning New Tools
Narrative in Motion
Challenges and Rewards of Being Trans and Queer in the Game Industry
How To Be Satisfied With Your Art When You're Never Satisfied With Your Art
Whiskers, Wizards, and Wands
Ludorya: All About The Game
How Different Disciplines Shape A Unified Vision
Rethinking The Design of Social Impact Indie Games
Why Early Marketing Matters
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting
Intersections of Game Design and VTubing
Creating on a Budget: How Indie Artists are Redefining Visual Art
Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year
Believing in Yourself in the Gaming Industry’s Toughest Era
Staying Optimistic in the Face of a Struggling Game Industry
AI, Intelligent Agents and Generative Tools for Productivity
AI Behavioral and It’s Use as a Tool in Game Development
How To Bring A Square Peg (Story) Into a Round Hole (Games)
Entrepreneurship in Gaming
Cracking the Code to Creator Collaboration in Indie Games
Cinematic Design: Visual Storytelling in Videogames
The Impact of Great Sound and Dialogue in Gaming
Breaking Into The Industry
What Is Narrative Design and How Do You Design Your Future in Games (While Doing the Same Thing Four Hundred Times)
Pros And Cons of Looking For a Publisher As An Indie
The Storytelling Toolkit: Better Narrative and Quest Design
Deviating to Success: Building a Studio, Breaking Norms, and Shipping Our First Game
Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations
Indie Marketing Throughout The Years, Where It Is (Not) Going
The Emerging Game Industry in Brazil
How Cinematic Techniques Can Be Applied To Games
Should Games be Simpler and Sillier?
Remote Play: Managing Creativity and Collaboration from Home
What It's Like To Run An Indie Game Showcase Event
Chasing The Magic On Your Game Development Team
The Power of Social Elements in Your Game
A Shift In Strategy: Why An Indie Video Game Producer is Starting By Publishing A Board Game
Leveling Up Your Characters with Voice Acting
Finding the Fun
Focus Tools and Idle Games in The Modern Era
Conventions and Conferences as an Indie Team
Juggling Many Hats on a Small Team
Diversity and Inclusion In The Game Development
Freeware Game Dev: The Antidote to Burnout
Nailing the Design Interview
Your First Failure As An Indie
Design Leadership
Indiefication
What Makes a Game Cozy
The Value of Understanding Market Fundamentals When Looking For Investments
Becoming a Unicorn, Anyone Can Do It
Careers in Gaming
Gamejams As A Tool To Develop Game Markets Outside US and Europe
How to Become an Irresistible Games Job Candidate
How To Start An Indie Dev Studio With Nothing
Forge & Flourish: Crafting Resilience in Game Development
How You Can Achieve Your Games Dreams
How to Game Jam Right: A Beginner's Guide
We Ran a 40-Person, AA-Sized Game Jam
Importance of Understanding Your Audience
What Does It Take To Be a Combat Designer?
Resilience In The Job Hunt
All about Independent Games
About Communities... ?
How To Make Your Multiplayer Game Survive Launch Day
Importance of Commercialization
LinkedIn Coldcalling and Network Building
Why Do We Continue To Play Games Beyond The Campaign?
Community Focus: Imposter Syndrome and Getting over the Fear of Failure
Decoding Game Development: Navigating the Fundamentals of the Creative Process
The $6 Million Franchise: Lessons from 14 years as a Solopreneur
Community Focus: How We Approach Networking In Our Own Unique Ways
Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them
Creating Intimate Player Connections to the Game-World
Gaming for Good: Beyond Entertainment
Pursuing Arts Passion Despite Adversity and Burnout Realities
Should I Do It Myself or Hire Someone Else To Do It?
Starting A Game Company on a Lean Budget
Learning and Upskilling Yourself in the Game Industry
How to Break Into the Industry; Tips and Tricks
Accelerating Your Career Post-University
The Many Ways of Building a Level
From Desk Job to Dream Job
Career Changes, Mentors, and Finding Your Way After Layoffs!
Risk vs. Reward in Game Design
Being Adaptable in Design
Layoffs in the Animation Community Following the Writer's Strike
Realism vs Stylisation: How it can benefit both Indies and Gamers
Art and Science, Making Games with Strict Constraints
The Importance of Having More Voices in Games
Queer Leadership in Game and Art Making
Connecting Communities Through Games
The Generalist's Journey: Careers for people that don't fit in boxes
Understanding the Future of Working in Games
Approachable Organic Marketing for Indie Games
Video Games as Medicine - Exploring the Power of Play
Interviewing, Resumes, Portfolios, and All Else Career Building
How To Start an Indie Game Studio
Safety in Online Gaming
Approachable Puzzle Simulations
Using AI to make deeply compelling systems
From Arcade Cabinets to Live Video Games
Marketing yourself for your Dream Job
Making Boardgame AI Opponents That Learn Over Time
Technical Art: What is it? How can you get started?
Starting a Solo Studio
From Indie to AAA and Back
From an RPG to a Language Learning Aid
Telling Stories in Any Medium
How I'd market differently if I was making a video game (which I am)
How to be a Good Manager in Games
How to become an Environmental Artist
How to Break In as a Game Writer
Saving the Planet with Games
One Year After Starting an Indie Studio
What can we Learn from our Favorite Video Games?
Cutting Through the Bull Poo on Creative Teams
How to Start an Indie Game Studio and Find a Publisher
Marketing Your Video Game Through Streaming
What Does a Systems Engineer Do?
Visually Designing a Compelling Fighting Game
How to Find Passion as an Audio Designer in Games
The Power of Narrative Design in Video Games
Introduction to Indie Game Legal
Getting Excited About Gameplay Engineering
Getting a Formal Education in Games
Find Your Gaming Niche Professionally
How to Form a Magical Community for your Indie Game
How to inspire wonderful culture at your indie studio
How to work on a lightweight indie game team
Video Game Visual Design 101
What breaking into the game industry looks like
What is the future of the game industry?
How to start your own Game Dev Community
How to Choose Your Indie Studio Specialization
How Does Narrative Design Work in Games?
How to Deliver Deep Emotion in Your Indie Game
How do you prepare for Game Industry Interviews?
What are the Ten Commandments of Indie Studios?
How do big game studios use analytics to design their games?
An Introduction to Procedural Generation
How do you choose a visual style for your game?
How do you crowdfund your video game?
What Does a Technical Artist Do?
How to Market your Video Game with Jordan Schuetz
Games for Social Change with Manuel Varela
A realistic guide to managing your game projects: With Rick Williams
What does it take to Level Up your game career?
How do you create a community around your game? With Jedd Goble
How to Self Publish a Board Game: With Matt Molanare
Why is pixel art so engaging? With Tyler Nellison
What is the definition of a video game? Experimental gaming!
How do you build an incredible team? With David Doane
What is the future of AR? With Hamna Faisal
How do you scale your Indie Studio? Featuring Dan Mellott
Hackers vs Thinkers: What's the right kind of Game Developer?
Are Games a Reflection of Our Personality? With Dennis Gilham
Multiplayer or Singleplayer games with Adrian Marple
Video Game Replayability, Git and More