Indie Game Guildhall cover art

All Episodes

Indie Game Guildhall — 181 episodes

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Title
1

Smart Social Strategy for Audience and Competitive Edge

2

Should You Make a VR Game in 2026?

3

All About Community Building

4

Portfolio Best Practices

5

Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling

6

Always Backup Your Game

7

Letting Data Guide—Without Killing the Soul of Your Game

8

Evolution in Rogue-Like Game Design

9

Why Passion Beats Spite in Game Development

10

How to Build a Sustainable Game Studio

11

Distribution & the Power of Community

12

Never Stopping the Momentum

13

Iterating Towards an Incredible Game

14

Making a Branching Narrative, Together!

15

Why AAA Hiring Can Suck, and How Indies Can Compete

16

Every Prop Has a Story!

17

How Education and Experience Got Me Into The Game Industry

18

Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good

19

Giving Voice to the Marginalized

20

Game Design That Crosses Cultures

21

From Game Master to Game Dev

22

All About Worker Co-ops

23

The Process of Learning New Tools

24

Narrative in Motion

25

Challenges and Rewards of Being Trans and Queer in the Game Industry

26

How To Be Satisfied With Your Art When You're Never Satisfied With Your Art

27

Whiskers, Wizards, and Wands

28

Ludorya: All About The Game

29

How Different Disciplines Shape A Unified Vision

30

Rethinking The Design of Social Impact Indie Games

31

Why Early Marketing Matters

32

Getting the Most Out of Your Game by Getting the Most Out of Voice Acting

33

Intersections of Game Design and VTubing

34

Creating on a Budget: How Indie Artists are Redefining Visual Art

35

Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year

36

Believing in Yourself in the Gaming Industry’s Toughest Era

37

Staying Optimistic in the Face of a Struggling Game Industry

38

AI, Intelligent Agents and Generative Tools for Productivity

39

AI Behavioral and It’s Use as a Tool in Game Development

40

How To Bring A Square Peg (Story) Into a Round Hole (Games)

41

Entrepreneurship in Gaming

42

Cracking the Code to Creator Collaboration in Indie Games

43

Cinematic Design: Visual Storytelling in Videogames

44

The Impact of Great Sound and Dialogue in Gaming

45

Breaking Into The Industry

46

What Is Narrative Design and How Do You Design Your Future in Games (While Doing the Same Thing Four Hundred Times)

47

Pros And Cons of Looking For a Publisher As An Indie

48

The Storytelling Toolkit: Better Narrative and Quest Design

49

Deviating to Success: Building a Studio, Breaking Norms, and Shipping Our First Game

50

Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations

51

Indie Marketing Throughout The Years, Where It Is (Not) Going

52

The Emerging Game Industry in Brazil

53

How Cinematic Techniques Can Be Applied To Games

54

Should Games be Simpler and Sillier?

55

Remote Play: Managing Creativity and Collaboration from Home

56

What It's Like To Run An Indie Game Showcase Event

57

Chasing The Magic On Your Game Development Team

58

The Power of Social Elements in Your Game

59

A Shift In Strategy: Why An Indie Video Game Producer is Starting By Publishing A Board Game

60

Leveling Up Your Characters with Voice Acting

61

Finding the Fun

62

Focus Tools and Idle Games in The Modern Era

63

Conventions and Conferences as an Indie Team

64

Juggling Many Hats on a Small Team

65

Diversity and Inclusion In The Game Development

66

Freeware Game Dev: The Antidote to Burnout

67

Nailing the Design Interview

68

Your First Failure As An Indie

69

Design Leadership

70

Indiefication

71

What Makes a Game Cozy

72

The Value of Understanding Market Fundamentals When Looking For Investments

73

Becoming a Unicorn, Anyone Can Do It

74

Careers in Gaming

75

Gamejams As A Tool To Develop Game Markets Outside US and Europe

76

How to Become an Irresistible Games Job Candidate

77

How To Start An Indie Dev Studio With Nothing

78

Forge & Flourish: Crafting Resilience in Game Development

79

How You Can Achieve Your Games Dreams

80

How to Game Jam Right: A Beginner's Guide

81

We Ran a 40-Person, AA-Sized Game Jam

82

Importance of Understanding Your Audience

83

What Does It Take To Be a Combat Designer?

84

Resilience In The Job Hunt

85

All about Independent Games

86

About Communities... ?

87

How To Make Your Multiplayer Game Survive Launch Day

88

Importance of Commercialization

89

LinkedIn Coldcalling and Network Building

90

Why Do We Continue To Play Games Beyond The Campaign?

91

Community Focus: Imposter Syndrome and Getting over the Fear of Failure

92

Decoding Game Development: Navigating the Fundamentals of the Creative Process

93

The $6 Million Franchise: Lessons from 14 years as a Solopreneur

94

Community Focus: How We Approach Networking In Our Own Unique Ways

95

Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them

96

Creating Intimate Player Connections to the Game-World

97

Gaming for Good: Beyond Entertainment

98

Pursuing Arts Passion Despite Adversity and Burnout Realities

99

Should I Do It Myself or Hire Someone Else To Do It?

100

Starting A Game Company on a Lean Budget

101

Learning and Upskilling Yourself in the Game Industry

102

How to Break Into the Industry; Tips and Tricks

103

Accelerating Your Career Post-University

104

The Many Ways of Building a Level

105

From Desk Job to Dream Job

106

Career Changes, Mentors, and Finding Your Way After Layoffs!

107

Risk vs. Reward in Game Design

108

Being Adaptable in Design

109

Layoffs in the Animation Community Following the Writer's Strike

110

Realism vs Stylisation: How it can benefit both Indies and Gamers

111

Art and Science, Making Games with Strict Constraints

112

The Importance of Having More Voices in Games

113

Queer Leadership in Game and Art Making

114

Connecting Communities Through Games

115

The Generalist's Journey: Careers for people that don't fit in boxes

116

Understanding the Future of Working in Games

117

Approachable Organic Marketing for Indie Games

118

Video Games as Medicine - Exploring the Power of Play

119

Interviewing, Resumes, Portfolios, and All Else Career Building

120

How To Start an Indie Game Studio

121

Safety in Online Gaming

122

Approachable Puzzle Simulations

123

Using AI to make deeply compelling systems

124

From Arcade Cabinets to Live Video Games

125

Marketing yourself for your Dream Job

126

Making Boardgame AI Opponents That Learn Over Time

127

Technical Art: What is it? How can you get started?

128

Starting a Solo Studio

129

From Indie to AAA and Back

130

From an RPG to a Language Learning Aid

131

Telling Stories in Any Medium

132

How I'd market differently if I was making a video game (which I am)

133

How to be a Good Manager in Games

134

How to become an Environmental Artist

135

How to Break In as a Game Writer

136

Saving the Planet with Games

137

One Year After Starting an Indie Studio

138

What can we Learn from our Favorite Video Games?

139

Cutting Through the Bull Poo on Creative Teams

140

How to Start an Indie Game Studio and Find a Publisher

141

Marketing Your Video Game Through Streaming

142

What Does a Systems Engineer Do?

143

Visually Designing a Compelling Fighting Game

144

How to Find Passion as an Audio Designer in Games

145

The Power of Narrative Design in Video Games

146

Introduction to Indie Game Legal

147

Getting Excited About Gameplay Engineering

148

Getting a Formal Education in Games

149

Find Your Gaming Niche Professionally

150

How to Form a Magical Community for your Indie Game

151

How to inspire wonderful culture at your indie studio

152

How to work on a lightweight indie game team

153

Video Game Visual Design 101

154

What breaking into the game industry looks like

155

What is the future of the game industry?

156

How to start your own Game Dev Community

157

How to Choose Your Indie Studio Specialization

158

How Does Narrative Design Work in Games?

159

How to Deliver Deep Emotion in Your Indie Game

160

How do you prepare for Game Industry Interviews?

161

What are the Ten Commandments of Indie Studios?

162

How do big game studios use analytics to design their games?

163

An Introduction to Procedural Generation

164

How do you choose a visual style for your game?

165

How do you crowdfund your video game?

166

What Does a Technical Artist Do?

167

How to Market your Video Game with Jordan Schuetz

168

Games for Social Change with Manuel Varela

169

A realistic guide to managing your game projects: With Rick Williams

170

What does it take to Level Up your game career?

171

How do you create a community around your game? With Jedd Goble

172

How to Self Publish a Board Game: With Matt Molanare

173

Why is pixel art so engaging? With Tyler Nellison

174

What is the definition of a video game? Experimental gaming!

175

How do you build an incredible team? With David Doane

176

What is the future of AR? With Hamna Faisal

177

How do you scale your Indie Studio? Featuring Dan Mellott

178

Hackers vs Thinkers: What's the right kind of Game Developer?

179

Are Games a Reflection of Our Personality? With Dennis Gilham

180

Multiplayer or Singleplayer games with Adrian Marple

181

Video Game Replayability, Git and More