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All Episodes

Indie Game Guildhall — 181 episodes · page 1 of 2

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Title
1

Smart Social Strategy for Audience and Competitive Edge

2

Should You Make a VR Game in 2026?

3

All About Community Building

4

Portfolio Best Practices

5

Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling

6

Always Backup Your Game

7

Letting Data Guide—Without Killing the Soul of Your Game

8

Evolution in Rogue-Like Game Design

9

Why Passion Beats Spite in Game Development

10

How to Build a Sustainable Game Studio

11

Distribution & the Power of Community

12

Never Stopping the Momentum

13

Iterating Towards an Incredible Game

14

Making a Branching Narrative, Together!

15

Why AAA Hiring Can Suck, and How Indies Can Compete

16

Every Prop Has a Story!

17

How Education and Experience Got Me Into The Game Industry

18

Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good

19

Giving Voice to the Marginalized

20

Game Design That Crosses Cultures

21

From Game Master to Game Dev

22

All About Worker Co-ops

23

The Process of Learning New Tools

24

Narrative in Motion

25

Challenges and Rewards of Being Trans and Queer in the Game Industry

26

How To Be Satisfied With Your Art When You're Never Satisfied With Your Art

27

Whiskers, Wizards, and Wands

28

Ludorya: All About The Game

29

How Different Disciplines Shape A Unified Vision

30

Rethinking The Design of Social Impact Indie Games

31

Why Early Marketing Matters

32

Getting the Most Out of Your Game by Getting the Most Out of Voice Acting

33

Intersections of Game Design and VTubing

34

Creating on a Budget: How Indie Artists are Redefining Visual Art

35

Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year

36

Believing in Yourself in the Gaming Industry’s Toughest Era

37

Staying Optimistic in the Face of a Struggling Game Industry

38

AI, Intelligent Agents and Generative Tools for Productivity

39

AI Behavioral and It’s Use as a Tool in Game Development

40

How To Bring A Square Peg (Story) Into a Round Hole (Games)

41

Entrepreneurship in Gaming

42

Cracking the Code to Creator Collaboration in Indie Games

43

Cinematic Design: Visual Storytelling in Videogames

44

The Impact of Great Sound and Dialogue in Gaming

45

Breaking Into The Industry

46

What Is Narrative Design and How Do You Design Your Future in Games (While Doing the Same Thing Four Hundred Times)

47

Pros And Cons of Looking For a Publisher As An Indie

48

The Storytelling Toolkit: Better Narrative and Quest Design

49

Deviating to Success: Building a Studio, Breaking Norms, and Shipping Our First Game

50

Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations

51

Indie Marketing Throughout The Years, Where It Is (Not) Going

52

The Emerging Game Industry in Brazil

53

How Cinematic Techniques Can Be Applied To Games

54

Should Games be Simpler and Sillier?

55

Remote Play: Managing Creativity and Collaboration from Home

56

What It's Like To Run An Indie Game Showcase Event

57

Chasing The Magic On Your Game Development Team

58

The Power of Social Elements in Your Game

59

A Shift In Strategy: Why An Indie Video Game Producer is Starting By Publishing A Board Game

60

Leveling Up Your Characters with Voice Acting

61

Finding the Fun

62

Focus Tools and Idle Games in The Modern Era

63

Conventions and Conferences as an Indie Team

64

Juggling Many Hats on a Small Team

65

Diversity and Inclusion In The Game Development

66

Freeware Game Dev: The Antidote to Burnout

67

Nailing the Design Interview

68

Your First Failure As An Indie

69

Design Leadership

70

Indiefication

71

What Makes a Game Cozy

72

The Value of Understanding Market Fundamentals When Looking For Investments

73

Becoming a Unicorn, Anyone Can Do It

74

Careers in Gaming

75

Gamejams As A Tool To Develop Game Markets Outside US and Europe

76

How to Become an Irresistible Games Job Candidate

77

How To Start An Indie Dev Studio With Nothing

78

Forge & Flourish: Crafting Resilience in Game Development

79

How You Can Achieve Your Games Dreams

80

How to Game Jam Right: A Beginner's Guide

81

We Ran a 40-Person, AA-Sized Game Jam

82

Importance of Understanding Your Audience

83

What Does It Take To Be a Combat Designer?

84

Resilience In The Job Hunt

85

All about Independent Games

86

About Communities... ?

87

How To Make Your Multiplayer Game Survive Launch Day

88

Importance of Commercialization

89

LinkedIn Coldcalling and Network Building

90

Why Do We Continue To Play Games Beyond The Campaign?

91

Community Focus: Imposter Syndrome and Getting over the Fear of Failure

92

Decoding Game Development: Navigating the Fundamentals of the Creative Process

93

The $6 Million Franchise: Lessons from 14 years as a Solopreneur

94

Community Focus: How We Approach Networking In Our Own Unique Ways

95

Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them

96

Creating Intimate Player Connections to the Game-World

97

Gaming for Good: Beyond Entertainment

98

Pursuing Arts Passion Despite Adversity and Burnout Realities

99

Should I Do It Myself or Hire Someone Else To Do It?

100

Starting A Game Company on a Lean Budget