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Indie Game Guildhall, 181 episodes. Page 2 of 2.

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Title
101

Learning and Upskilling Yourself in the Game Industry

102

How to Break Into the Industry; Tips and Tricks

103

Accelerating Your Career Post-University

104

The Many Ways of Building a Level

105

From Desk Job to Dream Job

106

Career Changes, Mentors, and Finding Your Way After Layoffs!

107

Risk vs. Reward in Game Design

108

Being Adaptable in Design

109

Layoffs in the Animation Community Following the Writer's Strike

110

Realism vs Stylisation: How it can benefit both Indies and Gamers

111

Art and Science, Making Games with Strict Constraints

112

The Importance of Having More Voices in Games

113

Queer Leadership in Game and Art Making

114

Connecting Communities Through Games

115

The Generalist's Journey: Careers for people that don't fit in boxes

116

Understanding the Future of Working in Games

117

Approachable Organic Marketing for Indie Games

118

Video Games as Medicine - Exploring the Power of Play

119

Interviewing, Resumes, Portfolios, and All Else Career Building

120

How To Start an Indie Game Studio

121

Safety in Online Gaming

122

Approachable Puzzle Simulations

123

Using AI to make deeply compelling systems

124

From Arcade Cabinets to Live Video Games

125

Marketing yourself for your Dream Job

126

Making Boardgame AI Opponents That Learn Over Time

127

Technical Art: What is it? How can you get started?

128

Starting a Solo Studio

129

From Indie to AAA and Back

130

From an RPG to a Language Learning Aid

131

Telling Stories in Any Medium

132

How I'd market differently if I was making a video game (which I am)

133

How to be a Good Manager in Games

134

How to become an Environmental Artist

135

How to Break In as a Game Writer

136

Saving the Planet with Games

137

One Year After Starting an Indie Studio

138

What can we Learn from our Favorite Video Games?

139

Cutting Through the Bull Poo on Creative Teams

140

How to Start an Indie Game Studio and Find a Publisher

141

Marketing Your Video Game Through Streaming

142

What Does a Systems Engineer Do?

143

Visually Designing a Compelling Fighting Game

144

How to Find Passion as an Audio Designer in Games

145

The Power of Narrative Design in Video Games

146

Introduction to Indie Game Legal

147

Getting Excited About Gameplay Engineering

148

Getting a Formal Education in Games

149

Find Your Gaming Niche Professionally

150

How to Form a Magical Community for your Indie Game

151

How to inspire wonderful culture at your indie studio

152

How to work on a lightweight indie game team

153

Video Game Visual Design 101

154

What breaking into the game industry looks like

155

What is the future of the game industry?

156

How to start your own Game Dev Community

157

How to Choose Your Indie Studio Specialization

158

How Does Narrative Design Work in Games?

159

How to Deliver Deep Emotion in Your Indie Game

160

How do you prepare for Game Industry Interviews?

161

What are the Ten Commandments of Indie Studios?

162

How do big game studios use analytics to design their games?

163

An Introduction to Procedural Generation

164

How do you choose a visual style for your game?

165

How do you crowdfund your video game?

166

What Does a Technical Artist Do?

167

How to Market your Video Game with Jordan Schuetz

168

Games for Social Change with Manuel Varela

169

A realistic guide to managing your game projects: With Rick Williams

170

What does it take to Level Up your game career?

171

How do you create a community around your game? With Jedd Goble

172

How to Self Publish a Board Game: With Matt Molanare

173

Why is pixel art so engaging? With Tyler Nellison

174

What is the definition of a video game? Experimental gaming!

175

How do you build an incredible team? With David Doane

176

What is the future of AR? With Hamna Faisal

177

How do you scale your Indie Studio? Featuring Dan Mellott

178

Hackers vs Thinkers: What's the right kind of Game Developer?

179

Are Games a Reflection of Our Personality? With Dennis Gilham

180

Multiplayer or Singleplayer games with Adrian Marple

181

Video Game Replayability, Git and More