RPG Design Panelcast cover art

All Episodes

RPG Design Panelcast — 392 episodes

#
Title
1

Episode 390: Worldbuilding and Solidarity

2

Episode 389: Self Publishing - Should I

3

Episode 388: What is Agile?

4

Episode 387: Designing for the User Experience

5

Episode 386: Designing with Loved Ones

6

Episode 385: Automata Design in Games

7

Episode 384: Board Game Design Fundamentals

8

Episode 383: What is Three Tier Distribution?

9

Episode 382: Business Adulting 101

10

Episode 381: Law and Governance in Games

11

Episode 380 : Level Up Your Sexy Game

12

Episode 379: How to Work With an Editor

13

Episode 378: Anti-Hustle Game Design

14

Episode 377: Avoiding Lonely Content

15

Episode 376: Eye for Design

16

Episode 375: Packaging Design

17

Episode 374: Designing for Retail

18

Episode 373: That's Great Advice, Don't Follow It

19

Episode 372: Powered by the Apocalypse

20

Episode 371: Adapting Someone Else's Sandbox

21

Episode 370: Ten Things Wrong With Your Game

22

Episode 369: Indie Publishing for the Long Haul

23

Episode 368: Printing Your RPG

24

Episode 367: Staying In

25

Episode 366: Teaching How to GM

26

Episode 365: Narrative Voice in RPGs

27

Episode 364: Why you Should Join the IGDN

28

Episode 363: Budgeting for Art

29

Episode 362: How to Work with Artists

30

Episode 361: Crowdfunding in 2023

31

Episode 360: How to Run a Great Playtest

32

Episode 359: How to be a Great Playtester

33

Episode 358: Ethical AI Usage?

34

Episode 357: Spinning Relationship Webs

35

Episode 356: Challenges and Triumphs of Community-Based Game Publishing

36

Episode 355: Math Essentials for Designers

37

Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs

38

Episode 353: Bad Design Habits We Love

39

Episode 352: Problematic and Taboo Topics

40

Episode 351: Secrets and Powers Larps

41

Episode 350: Shipping is on FIRE

42

Episode 349: The Many Meanings of Diceless

43

Episode 348: Pass-Fail vs Open-Ended Play

44

Episode 347: Reading Contract Boilerplate

45

Episode 346: RPGs Without Obvious Combat Mechanics

46

Episode 345: Making Trash Games for Love

47

Episode 344: International Co-Publishing Agreements

48

Episode 343: Printing and Shipping Where You Are

49

Episode 342: Details for the Devil

50

Episode 341: Questions as Mechanics

51

Episode 340: The Data is in, now what?

52

Episode 339: Designing Rewarding Game Experiences

53

Episode 338: Keepsake Games

54

Episode 337: The Aether and Beyond

55

Episode 336: Selling Globally in an Evechanging World

56

Episode 335: Distribution in 2021

57

Episode 334: Gaming as Experiential Learning

58

Episode 333: Creatively Limited

59

Episode 332: Language Matters: Clear vs. Flavourful Terminology

60

Episode 331: Designing and Publishing with ADHD

61

Episode 330: Design and Composition 101

62

Episode 329: Writing One-Page Games

63

Episode 328: Basic Copyright for Writers and Designers

64

Episode 327: Grow your RPG Brand

65

Episode 326: How to Pitch Yourself Confidently

66

Episode 325: Let Kids Break Your Game

67

Epsiode 324: Building Better Character Connections

68

Episode 323: A New Designer’s Toolkit

69

Episode 322: Biracial Game Design

70

Episode 321: The Care and Feeding of your Creative Self

71

Episode 320: Resonant Theming for Greater Emotional Impact in Board Game Design

72

Episode 319: Feminist Worldbuilding

73

Episode 318: Transformative Larping

74

Episode 317: Different Traditions of Indie Publishing

75

Episode 316: How to Make and Sell RPG Adventures

76

Episode 315: Jewish Games

77

Episode 314: Forged in the Dark Designs

78

Episode 313: Should Games Make You Feel Bad?

79

Episode 312 - Economics and Trade as Design Elements

80

Episode 311: New Editions

81

Episode 310: Asymmetric Roleplaying Game Design

82

Episode 309: Getting your First RPG Published

83

Episode 308: Games Are Art

84

Episode 307: Contract Literacy 101

85

Episode 306: Art Direction Case Study

86

Episode 305 : Lowering the Barrier to Entry to Trad RPGs

87

Episode 304 - Pitch Perfect

88

Episode 303: New Tools for Old Hands

89

Episode 302: Shores Not Quite Undiscovered

90

Episode 301: Games, Gamefeel and Umami

91

Episode 300: Crafting Game Mechanics to Support Player Agency

92

Episode 299: NPCs as a Design Elements

93

Episode 298: Becoming Better Than Well Intentioned

94

Episode 297: Accessible Core Mechanics and Horror

95

Episode 296: RPGs for Therapy

96

Episode 295: Integrating the Natural World

97

Episode 294: Applying Education Theory in Games

98

Episode 293: Publishing in Asia

99

Episode 292: Fulfillment to Latin America

100

Episode 291: Play With Your Food

101

Episode 290: Tactile Games

102

Episode 289: The Intersection of Roleplaying and Medicine

103

Episode 288: Designing Microsettings

104

Episode 287: Designing RPGs That Don't Centre on Violence

105

Episode 286: Consulting 101

106

Episode 285: English as our Vehicular Language

107

Episode 284: Don't Kickstart Your Game

108

Episode 283: Distribution and your Boardgame

109

Episode 282: Canada is not a Northern Suburb of the USA

110

Episode 281: The Human Heart

111

Episode 280: No Gods, No Masters, No GMs

112

Episode 279: What We Mean, When We Talk About Lyric Games

113

Episode 278: How to Playtest Your Game

114

Episode 277: How to Pitch Your Game

115

Episode 276: How Larp Online Community Emerged

116

Episode 275: How to Run Online Larps

117

Episode 274: Running a Successful Virtual Playtest Group

118

Episode 273: Running Games on Roll20

119

Episode 272: The Publisher Perspective for 2021

120

Episode 271: The Retail Perspective and Designing for Pandemic Sales in 2021

121

Episode 270: Kickstarter in the Age of Covid

122

Episode 269: Heartwarming Gaming During the Plague Times

123

Episode 268: Converting to Online Play

124

Episode 267: How to Start Business

125

Episode 266: The Business of Small Press RPGs

126

Episode 265 - The Cutting Edge RPG Panel

127

Episode 264 - Queer Game Designers

128

Episode 263 - Games in Education

129

Episode 262 - Design Considerations for Card Games

130

Epsiode 261 - Updating Cyberpunk

131

Episode 260 - Paying it Forward and Supporting Diverse Creators

132

Episode 259 - More Than Just Victory Points

133

Episode 258 - Crowdfunding on a Budget

134

Episode 257 - The Three-Ring Setting: Scope in Game Design

135

Episode 256 - Turn, Turn, Turn

136

Episode 255 - Publish your own Games!

137

Episode 254 - Science in RPGs and Larps

138

Episode 253 - Holding Space for Teens

139

Episode 252 - A Dive into the Theory of RPGs as a Communications Medium

140

Episode 251 - Creating Mysteries in RPGs

141

Episode 250 - Integrating World Building in Traditional RPGs

142

Episode 249 - Insights Forged in the Dark

143

Episode 248 - Time is of the Essence: Countdowns and Clocks in Games

144

Episode 247 - How to Start a Business as a Game Designer

145

Episode 246 - Making Good Financial Decisions as a Game Designer

146

Episode 245 - Selling Games into Mass vs. Specialty Retail

147

Episode 244 - Creating Safety Tools

148

Episode 243 - Responsible Research

149

Episode 242 - On Failure

150

Episode 241 - Nostalgia as a Genre

151

Episode 240 - Distribution and Fulfillment

152

Episode 239 - Honing your Game Pitch

153

Episode 238 - Xenobiology and Speculative Zoology

154

Episode 237 - The Transitive Power of Myth

155

Episode 236 - Games And Education

156

Episode 235 - Designing RPGs With Safety Tools Included

157

Episode 234 - Planning a Kickstarter? What You Need to Know!

158

Episode 233 - Deconstructing Religion in your Games

159

Episode 232 - Making Your (Alt-)Historical Setting More Inclusive

160

Episode 231 - Now What? - Finishing Games

161

Episode 230 - The Art of Mechanics

162

Episode 229 - Beyond Bright Lights

163

Episode 228 - Tabletop Analytics and Feedback

164

Episode 227 - How to be a Playtester

165

Episode 226 - Latinx Design

166

Episode 225 - Queer Erasure

167

Episode 224 - Being a Full-Timer

168

Episode 223 - How to Work With Artists

169

Episode 222 - Marketing is More Than Social Media

170

Episode 221 - The Joy of Honobono

171

Episode 220 - Stage Gate Development

172

Episode 219 - DrivethruRPG

173

Episode 218 - Marketing 201

174

Episode 217 - Marketing 101

175

Episode 216 - Appoaching Allyship from an Intersectional Perspective

176

Episode 215 - Truth, Survival, and Empowerment in Darker Narratives

177

Episode 214 - Kickstarter in 2019

178

Episode 213 - Eat, Drink, and be Merry

179

Episode 212 - How to be an Ally

180

Episode 211 - Diversity at the Table

181

Episode 210 - What's Off Limits for Games?

182

Episode 209 - Let Go of the Reins

183

Episode 208 - GM Masterclass

184

Episode 207 - Online Games

185

Episode 206 - Running Convention Games

186

Episode 205 - Larp 101

187

Episode 204 - Creating Engaging Characters

188

Episode 203 - Designing Asian Themes in Board and Roleplaying Games

189

Episode 202 - What Art can do for your Game

190

Episode 201 - Board Game Design Basics

191

Episode 200 - Publishing on a Tight Budget

192

Episode 199 - Horror Mechanics

193

Episode 198 - Choice Mechanics

194

Episode 197 - You Need a Business Partner!

195

Episode 196 - So you want to be a Podcaster!

196

Episode 195 - Ask a Marketing Expert

197

Episode 194 - Love like a Bomb

198

Episode 193 - Intersectional Feminism

199

Episode 192 - Metaphorical Games

200

Episode 191 - We Want to Sign your Game

201

Episode 190 - Success Through Iteration

202

Episode 189 - Expanding Fantasy

203

Episode 188 - Productive Playtesting

204

Episode 187 - Face your Fears

205

Episode 186 - Understanding Financial Regulation

206

Episode 185 - Navigating Consent in Gaming

207

Episode 184 - Podcasting for Promotion

208

Episode 183 - Failing Forward

209

Episode 182 - Replication Versus Reinvention

210

Episode 181 - The Shape of your Game

211

Episode 180 - Capture the Heart: Designing Emotionally Evocative Games

212

Episode 179 - Fiction and Game Writing

213

Episode 178 - Communities and Settlements in Games

214

Episode 177 - Crowdfunding on a Budget

215

Episode 176 - Do I want to be in the Game Business?

216

Episode 175 - Stop Working on your Game and Publish It

217

Episode 174 - Designing the GM Section of your Game

218

Episode 173 - Selling The Goods: Choosing Your Sales Channels

219

Epsiode 172 - Structure Matters: Layout for Writers and Editors

220

Episode 171 - RPG Design and Publishing for Newcomers Q&A

221

Episode 170 - RPG Design and Publishing for Newcomers

222

Episode 169 - Positive Aesthetic Sexytimes

223

Episode 168 - Boardgame Themes vs Mechanisms

224

Episode 167 - The Artist's Process

225

Episode 166 - Literary Criticism and Feedback

226

Episode 165 - Developing a Marketing Plan

227

Episode 164 - Pitching Positively

228

Episode 163 - Writing Rulebooks

229

Episode 162 - Art on a Budget

230

Episode 161 - From Imposter Syndrome to Arrogance

231

Episode 160 - How to Pitch your Game

232

Episode 159 - Anatomy of a Fight

233

Episode 158 - How to Work with Artists

234

Episode 157 - Writing Religions Respectfully

235

Episode 156 - Running Successful Playtests

236

Episode 155 - Killing your Darlings

237

Episode 154 - What Games Attract Retailers and Distributors

238

Episode 153 - From Idea to Product

239

Episode 152 - Creating Compelling Adventures

240

Episode 151 - Crafting the Experience at the Table

241

Episode 150 - Breaking Into Boardgames

242

Episode 149 - GM Masterclass

243

Episode 148 - Making your First RPG

244

Episode 147 - Blood on the Table: Horror in RPGs

245

Episode 146 - My Games are Unapologetically Political

246

Episode 145 - Narrative Arcs in Boardgames

247

Episode 144 - Hierarchical Thinking in Games

248

Episode 143 - The Forge Retrospective

249

Episode 142 - Games, Learning, and Social Change

250

Episode 141 - What are you scared of?

251

Episode 140 - We Have Always GMd

252

Episode 139 - Writing Inclusive Alternate Histories

253

Episode 138 - Professionalization

254

Episode 137 - Don't Shred your Game

255

Episode 136 - Crowdfunding Retailer Tiers

256

Episode 135 - The Confused State of Rulebooks

257

Episode 134 - It Takes a Village

258

Episode 133 - Giving Credit Where Credit is Due

259

Episode 132 - Worldbuilding Towards Story

260

Episode 131 - Managing RPG Development Teams

261

Episode 130 - It Won't Fit

262

Episode 129 - Printing and Manufacturing 101

263

Episode 128 - Designing with Production in Mind

264

Episode 127 - Giving and Receiving Feedback

265

Episode 126 - Ground Truth

266

Episode 125 - The Iceberg Method

267

Episode 124 - The CMU Playtesting Study

268

Episode 123 - Designing for Retail

269

Episode 122 - Kickstarter 2016

270

Episode 121 – Historical Larp Design

271

Episode 120 – Game Master Mechanics

272

Episode 119 – Powered by the Apocalypse

273

Episode 118 – Breaking into Board Games

274

Episode 117 – What’s up in Tabletop Games?

275

Episode 116 – Creating Horror in Games

276

Episode 115 – Sex in Games

277

Episode 114 – GM Troubleshooting

278

Episode 113 – Art in Games

279

Episode 112 – Getting Kids into Games

280

Episode 111 – Being a Great Player

281

Episode 110 – Converting Between Systems

282

Epsiode 109 – Designing Intersectionally

283

Episode 108 – Affordable Art

284

Episode 107 – Working with Artists

285

Special Episode 1 – Manual of the Primes

286

Episode 106 – Making your First Game

287

Episode 105 – Cultural Mechanics

288

Episode 104 – Cyber Infiltration Hotsheet

289

Episode 103 – Superhero RPGs

290

Episode 102 – A Designer’s Guide to Podcasts

291

Episode 101 – Promoting Your Game

292

Episode 100 – Structuring Game Texts

293

Episode 99 – Why do you Hate your Readers?

294

Episode 98 – Editing Rulebooks V2

295

Episode 97 – What an Editor can do for you

296

Episode 96 – GenCon Playtesting Panel

297

Episode 95 – Gearheads

298

Episode 94 – Different Voices: Diverse RPGs

299

Episode 93 – Heartwrenchers: Emotional RPGs

300

Episode 92: Introduction to RPG Publishing

301

Episode 91 – Intro to RPG Design

302

Episode 90 – Fictional Cartography v2

303

Episode 89 – Game Mechanics as Social Engineering

304

Episode 88 – Science Fiction in RPGs

305

Episode 87: Sanity Points

306

Episode 86: GMing Outside your Comfort Zone

307

Episode 85: Repurposing Mechanics

308

Episode 84: Patterns and Shapes in Larp Design

309

Episode 83 – Give and Receive Critique

310

Episode 82 – Kickstarter 101 (2015)

311

Episode 81 – Cinematic Plays

312

Episode 80 – Game Distribution

313

Episode 79 – Agile Design and Publishing

314

Episode 78 – Creativity In Business

315

Episode 77 – Project Budgeting For Tabletop Games

316

Episode 76 – Formalizing Your Game Business

317

Episode 75 – Matters Of Scale

318

Episode 74 – Genius Loci

319

Episode 73 – Opacity and Transparency

320

Episode 72 – Lovecraft WTF

321

Episode 71 – Explicit vs Role-Based Knowledge

322

Episode 70 – Editing Rulebooks

323

Episode 69 – Social Media

324

Episode 68 – Smart Crowdfunding Campaigns

325

Episode 67 – Information Organization in Roleplaying Games

326

Episode 66 – Learn RPG Design Redux

327

Episode 65 – Women in Game Design

328

Episode 64 – Dramatic Editing

329

Episode 63 – Gaming with and Designing For Young Players

330

Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird

331

Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner

332

Episode 60 – Accessibility and Disability

333

Episode 59 – Style Guides are your Friend

334

Episode 58 – Moving Beyond Tokenism

335

Episode 57 – So You’re Making Your First Game

336

Episode 56 – What Editors Do

337

Episode 55 – How to Succeed at Conventions

338

Episode 54 – Playtest Feedback

339

Episode 53 – Cartography of Fictional Worlds

340

Episode 52 – Collaborating with Friends

341

Episode 51 – RPG Podcasting and Design

342

Episode 50 – Computer Hacking in Games

343

Episode 49 – Gmless RPGs and other Variations

344

Episode 48 – The Writer’s Workshop

345

Episode 47 – Playtesting Brutally

346

Episode 46 – Least System Necessary

347

Episode 45 – Icons and Anchors

348

Episode 44 – Succeeding at Conventions and Trade Shows

349

Episode 43 – Book Design First Principles

350

Episode 42 – Adventure Design as Technology

351

Episode 41 – Designing RPGs for Kids

352

Episode 40 – Hacking Apocalypse World

353

Episode 39 – Dungeons and Dragons Fifth Edition Analysis

354

Episode 38 – Accessibility Issues for Game Designers

355

Episode 37 – Roleplaying Scenario Design

356

Episode 36 – My Game Will Cost What?

357

Episode 35 – Dangerous Mechanics

358

Episode 34 – Gaming as the Other: Race in Our Industry

359

Episode 33 – How to Work with Editors

360

Episode 32 – How to be a Good Playtester for Others

361

Episode 31 – The Care and Feeding of Freelancers

362

Episode 30 – Reaching Retailers

363

Episode 29 – Legalese and Intellectual Property

364

Episode 28 – Ebooks 101

365

Episode 27 – Making Games Feel Magical

366

Episode 26 – Magic Mechanics

367

Episode 25 – Is Fantasy Dead?

368

Episode 24 – How to Learn RPG Design

369

Episode 23 – No Nos in Game Design

370

Episode 22 – Things you think about games

371

Episode 21 – Game Design is Mind Control

372

Episode 20 – The Kickstarter Roundtable

373

Episode 19 – Introduction to Nordic Larp

374

Episode 18 – Volatility in Game Design

375

Episode 17 – The International RPG Scene

376

Episode 16 – Indie Cradle to Indie Grave

377

Episode 15 – History Panic

378

Episode 14 – Advanced GM’less Play

379

Episode 13 – Introduction to GMless Play

380

Episode 12 – Playtesting RPG’s

381

Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

382

Episode 10: The Retailer’s View – What sells, what doesn’t and why

383

Episode 9: Self-Publishing: Production and Fulfillment

384

Episode 8: Licensing Popular Intellectual Property

385

Episode 7: Lessons from Indie Publishing

386

Episode 6: Addressing Controversial Topics

387

Episode 5: Editing and Organizing Game Text

388

Episode 4: Care and Feeding of Artists

389

Episode 3: The Graphic Design and Layout Panel

390

Episode 2: My Dearest Failure: Games That Didn’t Work and Why

391

Episode 1: The Coolest Game You Never Heard Of

392

Welcome to the RPG Design Panel Podcast!