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All Episodes

RPG Design Panelcast — 394 episodes · page 1 of 4

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Title
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Episode 392: Mapping Your Mechanics

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Episode 391: Underlying Models

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Episode 390: Worldbuilding and Solidarity

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Episode 389: Self Publishing - Should I

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Episode 388: What is Agile?

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Episode 387: Designing for the User Experience

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Episode 386: Designing with Loved Ones

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Episode 385: Automata Design in Games

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Episode 384: Board Game Design Fundamentals

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Episode 383: What is Three Tier Distribution?

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Episode 382: Business Adulting 101

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Episode 381: Law and Governance in Games

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Episode 380 : Level Up Your Sexy Game

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Episode 379: How to Work With an Editor

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Episode 378: Anti-Hustle Game Design

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Episode 377: Avoiding Lonely Content

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Episode 376: Eye for Design

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Episode 375: Packaging Design

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Episode 374: Designing for Retail

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Episode 373: That's Great Advice, Don't Follow It

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Episode 372: Powered by the Apocalypse

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Episode 371: Adapting Someone Else's Sandbox

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Episode 370: Ten Things Wrong With Your Game

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Episode 369: Indie Publishing for the Long Haul

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Episode 368: Printing Your RPG

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Episode 367: Staying In

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Episode 366: Teaching How to GM

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Episode 365: Narrative Voice in RPGs

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Episode 364: Why you Should Join the IGDN

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Episode 363: Budgeting for Art

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Episode 362: How to Work with Artists

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Episode 361: Crowdfunding in 2023

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Episode 360: How to Run a Great Playtest

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Episode 359: How to be a Great Playtester

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Episode 358: Ethical AI Usage?

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Episode 357: Spinning Relationship Webs

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Episode 356: Challenges and Triumphs of Community-Based Game Publishing

38

Episode 355: Math Essentials for Designers

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Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs

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Episode 353: Bad Design Habits We Love

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Episode 352: Problematic and Taboo Topics

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Episode 351: Secrets and Powers Larps

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Episode 350: Shipping is on FIRE

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Episode 349: The Many Meanings of Diceless

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Episode 348: Pass-Fail vs Open-Ended Play

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Episode 347: Reading Contract Boilerplate

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Episode 346: RPGs Without Obvious Combat Mechanics

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Episode 345: Making Trash Games for Love

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Episode 344: International Co-Publishing Agreements

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Episode 343: Printing and Shipping Where You Are

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Episode 342: Details for the Devil

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Episode 341: Questions as Mechanics

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Episode 340: The Data is in, now what?

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Episode 339: Designing Rewarding Game Experiences

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Episode 338: Keepsake Games

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Episode 337: The Aether and Beyond

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Episode 336: Selling Globally in an Evechanging World

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Episode 335: Distribution in 2021

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Episode 334: Gaming as Experiential Learning

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Episode 333: Creatively Limited

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Episode 332: Language Matters: Clear vs. Flavourful Terminology

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Episode 331: Designing and Publishing with ADHD

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Episode 330: Design and Composition 101

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Episode 329: Writing One-Page Games

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Episode 328: Basic Copyright for Writers and Designers

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Episode 327: Grow your RPG Brand

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Episode 326: How to Pitch Yourself Confidently

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Episode 325: Let Kids Break Your Game

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Epsiode 324: Building Better Character Connections

70

Episode 323: A New Designer’s Toolkit

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Episode 322: Biracial Game Design

72

Episode 321: The Care and Feeding of your Creative Self

73

Episode 320: Resonant Theming for Greater Emotional Impact in Board Game Design

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Episode 319: Feminist Worldbuilding

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Episode 318: Transformative Larping

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Episode 317: Different Traditions of Indie Publishing

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Episode 316: How to Make and Sell RPG Adventures

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Episode 315: Jewish Games

79

Episode 314: Forged in the Dark Designs

80

Episode 313: Should Games Make You Feel Bad?

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Episode 312 - Economics and Trade as Design Elements

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Episode 311: New Editions

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Episode 310: Asymmetric Roleplaying Game Design

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Episode 309: Getting your First RPG Published

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Episode 308: Games Are Art

86

Episode 307: Contract Literacy 101

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Episode 306: Art Direction Case Study

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Episode 305 : Lowering the Barrier to Entry to Trad RPGs

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Episode 304 - Pitch Perfect

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Episode 303: New Tools for Old Hands

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Episode 302: Shores Not Quite Undiscovered

92

Episode 301: Games, Gamefeel and Umami

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Episode 300: Crafting Game Mechanics to Support Player Agency

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Episode 299: NPCs as a Design Elements

95

Episode 298: Becoming Better Than Well Intentioned

96

Episode 297: Accessible Core Mechanics and Horror

97

Episode 296: RPGs for Therapy

98

Episode 295: Integrating the Natural World

99

Episode 294: Applying Education Theory in Games

100

Episode 293: Publishing in Asia