Skip to content
The Flame Learning Channel cover art

All Episodes

The Flame Learning Channel — 447 episodes · page 4 of 5

#
Title
301

Tracking using Exclusive Constraints - Part 1 of 3

302

Approaching a Problematic Track

303

3D Stabilization

304

Python Scripting - Batch Iteration and Render Naming

305

Working with Multiple Sequences Reels

306

The Circle of Finishing: Clips, Timelines and Flow-Graphs

307

The Story-Centric Workflow with BatchFX

308

The Story-Centric Workflow with “Match and Replace Media”

309

The Desktop-Centric Workflow

310

Introducing the Flame Family

311

The Overlay Quick Toggle

312

Gmask Tracer - Drawing Proportionate Gmask Shapes

313

Connected Conform Workflow and Source Media Publish

314

Gmask Tracer - Look Development - Part 2

315

Gmask Tracer - Look Development - Part 1

316

Python Scripting - OpenClip and Watch Folders

317

The Clip-Based Proxy Quality Workflow

318

Improved Context Views

319

The Gmask Tracer - Localised Keying with Gmasks - Part 3 of 3

320

The Gmask Tracer - Working with Multiple Gmasks - Part 2 of 3

321

The Gmask Tracer - Creating Gmasks with the Gmask Tracer - Part 1 of 3

322

Connected Conform Workflow - Conforming and the Sources Sequence - Part 1 of 3

323

Connected Conform Workflow - Segment Metadata and the Shots Sequence - Part 2 of 3

324

Connected Conform Workflow - Using BatchFX and Batch - Part 3 of 3

325

Colour Management - Outputting Deliverables - Part 4

326

Colour Management - Compositing - Part 3

327

Colour Management - Editorial, Custom CFTs and Display LUTs - Part 2

328

Colour Management - Importing - Part 1

329

Lightbox Normals

330

Searching Nodes in the Batch Schematic

331

Introducing Lightbox in Action

332

Lighting Enhancements in Action

333

Matchbox Normals Extraction for Relighting in Action

334

Front or Matte Offsetting with Matchbox

335

Multiple Matchbox Shaders in Action

336

Using Matchbox in Action

337

The Action Media List in Flame Premium 2016

338

Foreground Exporting

339

Working with Proxies

340

The Workspace Libraries

341

Save, Load and Delete Workflows

342

Working with Multiple Batch Groups

343

Timeline-Centric Workflow with BatchFX

344

Batch Group Iterations and Versioning

345

Rendering Batch Groups

346

Working with Batch Group Reels

347

Introducing the Batch Centric Workflow

348

The Project Workspace and the Media Panel

349

Project Management and User Profiles

350

Introducing the Desktop in Flame Premium 2016

351

Slipping Media Under an Animated Timewarp

352

Relinking to Different File Paths

353

Adaptive Degradation and Yellow Triangles

354

The Master Keyer - Part 2

355

The Master Keyer - Part 1

356

Morphing with the Distort Tool - Part 2

357

Morphing with the Distort Tool - Part 1

358

Retiming within the Sequence

359

Retiming in the Reels

360

The 3D Keyer - Part 2

361

The 3D Keyer - Part 1

362

Perspective Planar Tracking - Axis Location

363

Compositing with Stabilized Perspective Grids - Part 2

364

Compositing with Stabilized Perspective Grids - Part 1

365

VFX Shot Publish - Part 4

366

VFX Shot Publish - Part 3

367

VFX Shot Publish - Part 2

368

VFX Shot Publish - Part 1

369

The Editable Event List

370

Conforming XML using Camera RAW Media - Workflow 2

371

Conforming XML using Camera RAW Media - Workflow 1

372

Conforming AAF using Camera RAW Media - Workflow 2

373

Conforming AAF using Camera RAW Media - Workflow 1

374

Painting on Mattes or Alphas in Batch

375

Using Gmasks with Perspective Grids

376

The Action Background and Over Scan

377

Planar Tracking using Perspective Grid

378

Planar Tracking a Gmask Shape

379

Planar Tracking using an Axis Node

380

Tracking Updates - Flame Premium 2015 Ext 2

381

Recursive BatchFX Workflows

382

Reel Groups

383

Relighting with Image Based Lighting

384

Viewer Interactivity

385

Clean Up or Adding Elements with Projections

386

Interoperability Workflow using Shared Libraries

387

2D to 3D with Projections - Part 2

388

2D to 3D with Projections - Part 1

389

Projections in Action

390

The EDL and DPX Conform Workflow

391

Digital Makeup with Extended Bicubics

392

Localised Clean Up with Perspective Surfaces

393

Perspective Surface Tracking

394

Light Wrapping with 3D Shapes

395

Loading TimelineFX Colour Corrections into Action

396

Removing Objects with 3D shapes

397

Closed Splines and Edge Gradients

398

Open Splines and Edge Gradients

399

Stepping Clip Timecodes

400

Importing Vectors as 3D Shapes