All Episodes
The Flame Learning Channel — 447 episodes · page 4 of 5
Tracking using Exclusive Constraints - Part 1 of 3
Approaching a Problematic Track
3D Stabilization
Python Scripting - Batch Iteration and Render Naming
Working with Multiple Sequences Reels
The Circle of Finishing: Clips, Timelines and Flow-Graphs
The Story-Centric Workflow with BatchFX
The Story-Centric Workflow with “Match and Replace Media”
The Desktop-Centric Workflow
Introducing the Flame Family
The Overlay Quick Toggle
Gmask Tracer - Drawing Proportionate Gmask Shapes
Connected Conform Workflow and Source Media Publish
Gmask Tracer - Look Development - Part 2
Gmask Tracer - Look Development - Part 1
Python Scripting - OpenClip and Watch Folders
The Clip-Based Proxy Quality Workflow
Improved Context Views
The Gmask Tracer - Localised Keying with Gmasks - Part 3 of 3
The Gmask Tracer - Working with Multiple Gmasks - Part 2 of 3
The Gmask Tracer - Creating Gmasks with the Gmask Tracer - Part 1 of 3
Connected Conform Workflow - Conforming and the Sources Sequence - Part 1 of 3
Connected Conform Workflow - Segment Metadata and the Shots Sequence - Part 2 of 3
Connected Conform Workflow - Using BatchFX and Batch - Part 3 of 3
Colour Management - Outputting Deliverables - Part 4
Colour Management - Compositing - Part 3
Colour Management - Editorial, Custom CFTs and Display LUTs - Part 2
Colour Management - Importing - Part 1
Lightbox Normals
Searching Nodes in the Batch Schematic
Introducing Lightbox in Action
Lighting Enhancements in Action
Matchbox Normals Extraction for Relighting in Action
Front or Matte Offsetting with Matchbox
Multiple Matchbox Shaders in Action
Using Matchbox in Action
The Action Media List in Flame Premium 2016
Foreground Exporting
Working with Proxies
The Workspace Libraries
Save, Load and Delete Workflows
Working with Multiple Batch Groups
Timeline-Centric Workflow with BatchFX
Batch Group Iterations and Versioning
Rendering Batch Groups
Working with Batch Group Reels
Introducing the Batch Centric Workflow
The Project Workspace and the Media Panel
Project Management and User Profiles
Introducing the Desktop in Flame Premium 2016
Slipping Media Under an Animated Timewarp
Relinking to Different File Paths
Adaptive Degradation and Yellow Triangles
The Master Keyer - Part 2
The Master Keyer - Part 1
Morphing with the Distort Tool - Part 2
Morphing with the Distort Tool - Part 1
Retiming within the Sequence
Retiming in the Reels
The 3D Keyer - Part 2
The 3D Keyer - Part 1
Perspective Planar Tracking - Axis Location
Compositing with Stabilized Perspective Grids - Part 2
Compositing with Stabilized Perspective Grids - Part 1
VFX Shot Publish - Part 4
VFX Shot Publish - Part 3
VFX Shot Publish - Part 2
VFX Shot Publish - Part 1
The Editable Event List
Conforming XML using Camera RAW Media - Workflow 2
Conforming XML using Camera RAW Media - Workflow 1
Conforming AAF using Camera RAW Media - Workflow 2
Conforming AAF using Camera RAW Media - Workflow 1
Painting on Mattes or Alphas in Batch
Using Gmasks with Perspective Grids
The Action Background and Over Scan
Planar Tracking using Perspective Grid
Planar Tracking a Gmask Shape
Planar Tracking using an Axis Node
Tracking Updates - Flame Premium 2015 Ext 2
Recursive BatchFX Workflows
Reel Groups
Relighting with Image Based Lighting
Viewer Interactivity
Clean Up or Adding Elements with Projections
Interoperability Workflow using Shared Libraries
2D to 3D with Projections - Part 2
2D to 3D with Projections - Part 1
Projections in Action
The EDL and DPX Conform Workflow
Digital Makeup with Extended Bicubics
Localised Clean Up with Perspective Surfaces
Perspective Surface Tracking
Light Wrapping with 3D Shapes
Loading TimelineFX Colour Corrections into Action
Removing Objects with 3D shapes
Closed Splines and Edge Gradients
Open Splines and Edge Gradients
Stepping Clip Timecodes
Importing Vectors as 3D Shapes