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All Episodes

The Red Tunic Podcast — 129 episodes

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Title
1

Episode 126 - Nic Tringali, Game Designer and Director at Lunar Division

2

Episode 125 - David Galindo, Creative Lead Vertigo Games

3

Episode 124 - Kyle Martin Cora, Game Composer

4

Episode 123 - Composer Ryan Ike

5

Episode 122 - Mairi Spaceship Nolan, Puzzle Designer

6

Episode 121 - Courtney Millman, 3D Character Artist at Maxis

7

Episode 120 - Megan McDuffee, Musician and Composer

8

Announcement Time! A wild hiatus has appeared!

9

Episode 119 - Devon Wiersma, Indie Developer

10

Episode 118 - Chel Wong, Video Games Composer

11

Episode 117 - Sally Beaumont, Voice Actress

12

Episode 116 - Remy Siu, Creative Director Sunset Visitor

13

Episode 115 - Game Developer Julia Minamata

14

Episode 114 - Bryant Francis, Writer & Narrative Designer

15

Episode 113 - Colin McInerney, Pedalboard Games

16

Episode 112 - Kat Dannes, Voice Actress

17

Episode 111 - Noel Berry, Extremely OK Games Developer

18

Episode 110 - Isadora Sophia, co-founder Coldblood Inc

19

Episode 109 - Jonathan Holmes, Games Journalist

20

Episode 108 - Dave Gilbert, Wadjet Eye Games

21

Episode 107 - Kyle Misko, Composer and Sound Designer

22

Episode 106 - Dan Morris, head of Fearzine Magazine

23

Episode 105 - Ricardo Bare, Game Designer

24

Episode 104 - Osama Dorias, Design Director

25

Episode 103 - Karla Zimonja, Co-Director Sonderlust Studios

26

Episode 102 - Stephanie Cooke, Writer at Kitten Cup Studios

27

Episode 101 - Harvey Smith, Legendary Game Designer

28

Episode 100 - Ray, Dirty Beast Games

29

Episode 099 - Maria Kinnun, Digital Artist

30

Episode 098 - Mateo (Zoroarts), Game Developer

31

Episode 97 - Dana Nightingale, Tired Goth Wine Aunt

32

Episode 096 - Sasha, Athanasia Developer

33

Episode 095 - Dan Pearce, Lead Developer I AM YOUR BEAST

34

Episode 94 - Luiza Tanaka, Riot Environmental Artist

35

Episode 93 - Akash Thakkar, Sound Designer

36

Episode 092 - Robert Bailey, Sony Santa Monica Technical Narrative Designer

37

Episode 091 - Patrick Gauthier, Reky Studios' head

38

Episode 090 - Brendan Steppig AKA Looloopaa, Pixel Artist

39

Episode 089 - Legendary Game Producer David Mullich

40

Episode 088 - Kris Durrschmidt, CEO at Crazy Viking Studio

41

Episode 087 - Nessa Cannon, Narrative Designer

42

Episode 086 - Conor Walsh, Obsidian Entertainment Narrative Designer

43

Episode 085 - Giuseppe Navarria, Splash Damage Tech Design Director

44

Episode 084 - Studio Hybrid's Jack Breen

45

Episode 083 - Raymond Cripps, Project Feline developer

46

Episode 082 - Strange Scaffold's Xalavier Nelson Jr.

47

Episode 081 - The ever-versatile Jared R Bair

48

Episode 080 - Conversation with Sound Designer Emily Meo

49

Episode 079 - Conversation Bungie Sr. Concept Artist Janice Chu!

50

Episode 078 - Conversation with Tomas Guinan - Game dev at Spoony Bard Productions

51

Episode 76 - Conversation with Osama Dorias - Lead gameplay designer at Brass Lion Entertainment

52

Episode 077 - Conversation with Vince Miller - 3D Realms Brand Manager

53

Episode 075 - Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore

54

Episode 074 - Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit

55

Episode 073 - Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater

56

Episode 072 - Conversation with SizeFive Games founder Dan Marshall

57

Episode 071 with Pixel Art Artist Matt Martinez

58

Episode 70 Conversation with game programmer Robert N Brown

59

Episode 069 - Gianni Matragrano, Voice Actor

60

Episode 068 - Conversation with 3D Character Artist Rui-Rou Teo

61

Episode 067 - Conversation with Game Designer Vitor Malcher

62

Episode 066 - Conversation with game developer Rami Ismail

63

Episode 065 - Conversation with Sound Designer Ben Reichstein

64

Episode 64 - Conversation with Bruno Briseno, Artist and Animator

65

Episode 063 - Conversation with Sam Prebble, Maker of Turbo Overkill

66

Episode 62 - Conversation with Roth Cardona, Technical Director at Vaporware Limited

67

Episode 61 - A conversation with Philip Tibitoski; Co-Founder & President at Young Horses

68

Episode 60 - Conversation with Frederik Strom. Developer of Combustion

69

Episode 59 - Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep

70

Episode 58 - Conversation with Ace, currently developing Aikode.

71

Episode 57 - Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie

72

Episode 56 - Conversation with Dante Douglas, Creative Advisor at Riot games

73

Episode 55 - Conversation with Rittz, currently working on Electrokinetic

74

Episode 054 - Conversation with Nix, currently making Silent Santicado

75

Episode 053 - Conversation with Riv, currently making Pepper Grinder.

76

Episode 052 - Conversation with Michael Long, CEO of Foolish Mortals

77

Episode 051 - Conversation with Scott Slucher and Connor Quinn, from MegaWobble Games, creator of Lil Gator Game

78

Episode 050 - Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA

79

Episode 049 - Conversation with Dana Nightingale, Campaign Director at Arkane Lyon

80

Episode 048 - Conversation with Dave Oshry, runner of New Blood Interactive

81

Episode 047 - Conversation with Zan, creator of Hedon Bloodrite

82

Episode 046 - Conversation with Tim, Blue Key Games

83

Episode 045 - Conversation with David Jalbert, creator of upcoming game Extraneum

84

Episode 44 - Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios

85

Episode 43 - Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute

86

Episode 42 - Conversation with Trapp, programmer at Communion Games and currently making Iowa

87

Trailer 2: Electric Boogaloo

88

Episode 41 - Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider

89

Episode 40 - Conversation with Stephen Frost, Head of Production at Digital Eclipse

90

Episode 39 - Conversation with Jason Mojica, part of the Prodeus team

91

Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure

92

Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2

93

Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade

94

Episode 35 - Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games

95

Episode 34 - Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades

96

Episode 33 - Conversation with Chandana Ekanayake - Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors

97

Episode 32 - Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood

98

Episode 31 - Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH

99

Episode 30 - Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space

100

Episode 29 - Conversation with Lu Nascimento, art-director and co founder at Bunnyhug

101

Episode 28 - Conversation with Zach Soares, artist for Moonglow Bay

102

Episode 27 - Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date

103

Episode 26 - Conversation with Tom Forsyth, Chip designer and graphics coder

104

Episode 25 - Conversation with Dylan Gedig, Peglin Developer

105

Episode 24 - Conversation with Jason Smith, Cultic developer

106

Episode 23 - Conversation with Joseph Gribbin, maker of Grapple Dog

107

Episode 22 - Conversation with Benjamin Rivers, co-owner of BancyCo

108

Episode 21 - Conversation with level designer Marc-Andre Hetu Reflector

109

Episode 20 - Conversation with indie game developer @GammaFoxTBG

110

Episode 19 - Conversation with Yacht Club artist, Sandy Gordon @Bandygrass

111

Episode 18 - Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity

112

Episode 17 - Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_

113

Episode 16 - Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios

114

Episode 15 - Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski

115

Episode 14 - Conversation with game developer Kira @Stylish_Kira

116

Episode 13 - Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux

117

Episode 12 - Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st

118

Episode 11 - Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina

119

Episode 10 - Conversation with Gloomwood developer Dillon Rogers @TafferKing451

120

Episode 9 - Conversation with Viscerafest dev @Awesreek

121

Episode 8 - Conversation with Liz MacDonell @LizMacD22 of Clever Plays

122

Episode 7 - Conversation with Ocean's Heart dev Max Mraz @11Mraz

123

Episode 6 - Conversation with Henry's House dev Oscar Brittain @moomoomang

124

Episode 5 – Conversation with composer/muscian Rich Vreeland @DisasterPeace

125

Episode 4 – A conversation with Spooky Squid dev Miguel Sternberg @SpookySquid

126

Episode 3 - Conversation with Streets of Rogue dev Matt Dabrowski @madguy90

127

Episode 2 - Conversation with Coatsink co-founder Tom Beardsmore @Coatsink

128

Conversation with Gangbeasts dev Michael @Boneloaf

129

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