All Episodes
The Red Tunic Podcast — 129 episodes
Episode 126 - Nic Tringali, Game Designer and Director at Lunar Division
Episode 125 - David Galindo, Creative Lead Vertigo Games
Episode 124 - Kyle Martin Cora, Game Composer
Episode 123 - Composer Ryan Ike
Episode 122 - Mairi Spaceship Nolan, Puzzle Designer
Episode 121 - Courtney Millman, 3D Character Artist at Maxis
Episode 120 - Megan McDuffee, Musician and Composer
Announcement Time! A wild hiatus has appeared!
Episode 119 - Devon Wiersma, Indie Developer
Episode 118 - Chel Wong, Video Games Composer
Episode 117 - Sally Beaumont, Voice Actress
Episode 116 - Remy Siu, Creative Director Sunset Visitor
Episode 115 - Game Developer Julia Minamata
Episode 114 - Bryant Francis, Writer & Narrative Designer
Episode 113 - Colin McInerney, Pedalboard Games
Episode 112 - Kat Dannes, Voice Actress
Episode 111 - Noel Berry, Extremely OK Games Developer
Episode 110 - Isadora Sophia, co-founder Coldblood Inc
Episode 109 - Jonathan Holmes, Games Journalist
Episode 108 - Dave Gilbert, Wadjet Eye Games
Episode 107 - Kyle Misko, Composer and Sound Designer
Episode 106 - Dan Morris, head of Fearzine Magazine
Episode 105 - Ricardo Bare, Game Designer
Episode 104 - Osama Dorias, Design Director
Episode 103 - Karla Zimonja, Co-Director Sonderlust Studios
Episode 102 - Stephanie Cooke, Writer at Kitten Cup Studios
Episode 101 - Harvey Smith, Legendary Game Designer
Episode 100 - Ray, Dirty Beast Games
Episode 099 - Maria Kinnun, Digital Artist
Episode 098 - Mateo (Zoroarts), Game Developer
Episode 97 - Dana Nightingale, Tired Goth Wine Aunt
Episode 096 - Sasha, Athanasia Developer
Episode 095 - Dan Pearce, Lead Developer I AM YOUR BEAST
Episode 94 - Luiza Tanaka, Riot Environmental Artist
Episode 93 - Akash Thakkar, Sound Designer
Episode 092 - Robert Bailey, Sony Santa Monica Technical Narrative Designer
Episode 091 - Patrick Gauthier, Reky Studios' head
Episode 090 - Brendan Steppig AKA Looloopaa, Pixel Artist
Episode 089 - Legendary Game Producer David Mullich
Episode 088 - Kris Durrschmidt, CEO at Crazy Viking Studio
Episode 087 - Nessa Cannon, Narrative Designer
Episode 086 - Conor Walsh, Obsidian Entertainment Narrative Designer
Episode 085 - Giuseppe Navarria, Splash Damage Tech Design Director
Episode 084 - Studio Hybrid's Jack Breen
Episode 083 - Raymond Cripps, Project Feline developer
Episode 082 - Strange Scaffold's Xalavier Nelson Jr.
Episode 081 - The ever-versatile Jared R Bair
Episode 080 - Conversation with Sound Designer Emily Meo
Episode 079 - Conversation Bungie Sr. Concept Artist Janice Chu!
Episode 078 - Conversation with Tomas Guinan - Game dev at Spoony Bard Productions
Episode 76 - Conversation with Osama Dorias - Lead gameplay designer at Brass Lion Entertainment
Episode 077 - Conversation with Vince Miller - 3D Realms Brand Manager
Episode 075 - Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore
Episode 074 - Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit
Episode 073 - Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater
Episode 072 - Conversation with SizeFive Games founder Dan Marshall
Episode 071 with Pixel Art Artist Matt Martinez
Episode 70 Conversation with game programmer Robert N Brown
Episode 069 - Gianni Matragrano, Voice Actor
Episode 068 - Conversation with 3D Character Artist Rui-Rou Teo
Episode 067 - Conversation with Game Designer Vitor Malcher
Episode 066 - Conversation with game developer Rami Ismail
Episode 065 - Conversation with Sound Designer Ben Reichstein
Episode 64 - Conversation with Bruno Briseno, Artist and Animator
Episode 063 - Conversation with Sam Prebble, Maker of Turbo Overkill
Episode 62 - Conversation with Roth Cardona, Technical Director at Vaporware Limited
Episode 61 - A conversation with Philip Tibitoski; Co-Founder & President at Young Horses
Episode 60 - Conversation with Frederik Strom. Developer of Combustion
Episode 59 - Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep
Episode 58 - Conversation with Ace, currently developing Aikode.
Episode 57 - Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie
Episode 56 - Conversation with Dante Douglas, Creative Advisor at Riot games
Episode 55 - Conversation with Rittz, currently working on Electrokinetic
Episode 054 - Conversation with Nix, currently making Silent Santicado
Episode 053 - Conversation with Riv, currently making Pepper Grinder.
Episode 052 - Conversation with Michael Long, CEO of Foolish Mortals
Episode 051 - Conversation with Scott Slucher and Connor Quinn, from MegaWobble Games, creator of Lil Gator Game
Episode 050 - Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA
Episode 049 - Conversation with Dana Nightingale, Campaign Director at Arkane Lyon
Episode 048 - Conversation with Dave Oshry, runner of New Blood Interactive
Episode 047 - Conversation with Zan, creator of Hedon Bloodrite
Episode 046 - Conversation with Tim, Blue Key Games
Episode 045 - Conversation with David Jalbert, creator of upcoming game Extraneum
Episode 44 - Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios
Episode 43 - Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute
Episode 42 - Conversation with Trapp, programmer at Communion Games and currently making Iowa
Trailer 2: Electric Boogaloo
Episode 41 - Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider
Episode 40 - Conversation with Stephen Frost, Head of Production at Digital Eclipse
Episode 39 - Conversation with Jason Mojica, part of the Prodeus team
Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure
Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2
Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade
Episode 35 - Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games
Episode 34 - Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades
Episode 33 - Conversation with Chandana Ekanayake - Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors
Episode 32 - Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood
Episode 31 - Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH
Episode 30 - Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space
Episode 29 - Conversation with Lu Nascimento, art-director and co founder at Bunnyhug
Episode 28 - Conversation with Zach Soares, artist for Moonglow Bay
Episode 27 - Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date
Episode 26 - Conversation with Tom Forsyth, Chip designer and graphics coder
Episode 25 - Conversation with Dylan Gedig, Peglin Developer
Episode 24 - Conversation with Jason Smith, Cultic developer
Episode 23 - Conversation with Joseph Gribbin, maker of Grapple Dog
Episode 22 - Conversation with Benjamin Rivers, co-owner of BancyCo
Episode 21 - Conversation with level designer Marc-Andre Hetu Reflector
Episode 20 - Conversation with indie game developer @GammaFoxTBG
Episode 19 - Conversation with Yacht Club artist, Sandy Gordon @Bandygrass
Episode 18 - Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity
Episode 17 - Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_
Episode 16 - Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios
Episode 15 - Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski
Episode 14 - Conversation with game developer Kira @Stylish_Kira
Episode 13 - Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux
Episode 12 - Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st
Episode 11 - Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina
Episode 10 - Conversation with Gloomwood developer Dillon Rogers @TafferKing451
Episode 9 - Conversation with Viscerafest dev @Awesreek
Episode 8 - Conversation with Liz MacDonell @LizMacD22 of Clever Plays
Episode 7 - Conversation with Ocean's Heart dev Max Mraz @11Mraz
Episode 6 - Conversation with Henry's House dev Oscar Brittain @moomoomang
Episode 5 – Conversation with composer/muscian Rich Vreeland @DisasterPeace
Episode 4 – A conversation with Spooky Squid dev Miguel Sternberg @SpookySquid
Episode 3 - Conversation with Streets of Rogue dev Matt Dabrowski @madguy90
Episode 2 - Conversation with Coatsink co-founder Tom Beardsmore @Coatsink
Conversation with Gangbeasts dev Michael @Boneloaf
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