two & a half gamers cover art

All Episodes

two & a half gamers — 466 episodes

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Title
1

🎯 Offerwalls Explained: When to Add, How to Segment & the $800-$2,000 eCPM Secret by Felix Braberg

2

🎮 Clash of Critters: Pokémon from Wish! Coin Looter + Pachinko + Idle RPG

3

🚨📢 BREAKING NEWS: Stillfront's CEO Steps Down + AdColony Sold for Under $5M + Meowdoku Hits 1.7M DAU

4

🎮 Full Steam Ahead: The Q1 Steam games that should hit mobile

5

🎮 Live Review Tetris Block Party: Block + Coin Looter into one liveops machine

6

🧠 Copy vs Execute: the creative trend everyone's chasing

7

💰 The $45M/Month Football Game Nobody Talks About: eFootball, EA FC & Dream League Breakdown

8

How Audiomack Boosted Revenue by 30% with Google’s New Next-Gen SDK

9

🎮 The 3-Minute playable that pre-qualifies your WHALES!

10

🧠 What You Send Is What You Get: Signal Engineering and the Future of Attribution with Core Plan

11

💀 Mo.co DEAD on arrival. Is it time for Supercell tokill Mo.co?

12

🎯 The DEFINITIVE Guide to D2C in 2026: Real Numbers from 8 Studios

13

🚨📢 BREAKING NEWS: The Surprise World Cup Winner, Block Blast's $120K/Day Bleed, Supercell's US news

14

🧠 Playrix just went All-In on AI Creatives: 100+ AI Ads Reviewed

15

🎮 The 3 Rewarded UA Personas: Reward Hunter, Casual, Gambler. How TyrAds Segments for Profit

16

💰 Block Out by Grand Games: $300K/Day on iOS Alone & It's About to Overtake Magic Sort

17

🚨📢 BREAKING NEWS: $3.83B Liftoff, 20% Minigames, $28M UA Financing and Supercell!

18

🎮 Inside the Mistplay × MyChips Deal: The Rewarded UA consolidation has started! (MAU VEGAS 26)

19

🎯 How to scale influencer marketing to 8 figures systems across 15 Studios by Marion Balinoff

20

💰Marble Sort Review: SORT FTW! Voodoo is suddenly doing $1M/day in IAP revenue

21

🚨📢BREAKING NEWS: Block Blast blasted off the Android store, Steam deck price goes to the moon

22

💰 Geometry Dash Has 97% Profit Margins: The $30M/Year One-Man show

23

🎤 MAU Vegas 2026 Recap: Why is MAU a must attend conference?

24

🎯 Creative Trends April 2026: Volume + 80/20 Creative Strategy FTW!

25

🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down

26

🌸 The Pikmin Bloom Anomaly: How a 5-Year-Old game just hit 5x downloads without UA

27

🎮 Playable Trends April 2026: Puzzle Format, Long Sessions, Recognizable Mechanics

28

🧠 CloudX just hit 10-20% Revenue Lifts in 90 Days: The First AI-Native Ad stack for publishers

29

🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips

30

The Mistplay Audience Network: Smartest UA Expansion of 2026! 3X reach, same quality

31

🧠 MVP UA template AXON: How to set up your Applovin for Success by Matej Lancaric

32

🌺​Cozy Florist Deep Dive: 4,000 AI-Generated creatives in 30 Days

33

The Attention Budget Rule: why tutorials should teach maximum 3 things at a time

34

Soft Launch Sonar: 15 New Games, 14 Are Iterations, 1 Is Probably Doomed?!

35

🎲​ Will Coin Master Board Adventure eat Monopoly Go? (Our year-end predictions)

36

🚨📢 BREAKING NEWS: Record Revenue, Record Layoffs, Why Only 2 Genres Are Actually Winning in 2026

37

💀​ Review Radar #11: 80% of the games we covered are already dead!

38

💡 How to create new mobile games 101, 2026 edition 😎

39

💰🚜 How Playrix turned a 17-Year-Old Tycoon into a $45M/Month UA & Match-3 engine

40

🎲 Dicero: Habby’s biggest bet (And biggest risk?)

41

🕹️​ Playable ads are the most underused growth lever right now

42

🤖​ AI creatives are evolving faster than anyone expected (March 2026 trends)

43

🚨📢 BREAKING NEWS: Chinese domination, M&A boom, Freecash controversy

44

👾 Creative Trends March 2026: AI hooks, fake ads, and the infinite iteration machine

45

How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg

46

📰​ NYT Games Wordle & Crossword: The most PREMIUM audience in gaming

47

🚨📢 BREAKING NEWS: Unity kills ironSource, Meta lawsuits, AppLovin moves

48

Butcher Hero Review: The Next Alien Invasion? Not quite yet!

49

🤑 Top 5 Advanced Ad Placements by Jakub Remiar

50

💎​ ​Brilliant Sort review: The next Hexa Sort?

51

🚨📢 BREAKING NEWS: New Ubisoft Mobile Shooter + Layoffs, Layoffs and Closures

52

🚀​ Castle Clashers!: Voodoo’s new HIT is scaling hard

53

🚨Lily's garden & Loomit: How Top Games Make Money From Ads

54

🧶​ Yarn Loop Review: Puzzle Gold Rush continues with Spyke Games!

55

Subway Surfers City: Sybo built the Best Ad Placements in Mobile Gaming, then forgot to run UA

56

🤖 Building a UA reporting agent live, in 15 minutes by Matej Lancaric

57

🚀 Last Asylum Review: Is this the next Kingshot moment in 4X gaming?

58

🚨📢 Breaking News: Apple AI money, rewarded roll-up, mobile funding wave

59

Why Slay the Spire 2 exploded: Review

60

Influencer Marketing in mobile games actually explained by Marion Balinoff

61

🐻​ SAVED $1.6 mil UA BUDGET! How Super Bear Adventure became a MASSIVE ad revenue game with 0 spent

62

🚨📢BREAKING NEWS: 15% Google play fees, EA layoffs, Microsoft saving face 🤯

63

Steam Scanner: Steam hits mobile studios are watching

64

📈​🤌 Why studios now spend 40% on Rewarded UA?

65

Cell Survivor Review: When UA creative meets hardcore spend depth!

66

🚨📢 BREAKING NEWS: Fortnite Returns, AI Wars Begin, Netflix Backs Out

67

How Malpa Games scaled “Boring” puzzle games to millions!

68

D2C Trends: Apple bringing back fees & Why is that a good thing!

69

Mobile Gaming OG Akin Babayigit: The real truth about mobile gaming success

70

🚨📢 Block blast for SALE? Sensor Tower drops Bombshell Report, 4X growth

71

🚀 War Inc Review: It's not 2018 anymore! Great game, questionable UA & growth.

72

🎮 How to build playables that actually convert by Matej Lancaric

73

🤖 AI just leveled up AGAIN. We Tracked 127 AI Ads. The results are insane!

74

🚨📢 BREAKING NEWS: PixelFlow & Scopely MEGA deal, Unity AI Builds Games?! Meta embeds Manus in Ads Manager.

75

🎯​ Creative trends don’t DIE. They cycle! Quiet influence of Kingshot (January 2026)

76

🎙️ Mobile Ad Monetization basics: What every studio gets wrong by Felix Braberg

77

Angry Birds RUSH: Rovio's next $1BILLION mobile game!

78

🚨📢BREAKING NEWS: Clash Royale Drama, Layoffs, Applovin Q4, Unity Reshuffle 🤯

79

Dragon traveler Review: The Waifu IDLE RPG doing $500k/day

80

🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation

81

How Finch turned self-care into a $100M+ game

82

🚨📢BREAKING NEWS: Gaming Stocks Crash, AI Panic Spreads, Meta Quietly Dominates 🤯

83

Softlaunch Sonar: Why everyone is cloning Pixel Flow! (and still missing the point)

84

The soft launch checklist everybody needs to follow by Matej Lancaric

85

🤬​ Meta is NOT back on iOS. We have been FOOLED!

86

🚨📢 BREAKING NEWS: Mobile stagnates, Monopoly GO Hits $6B, Liftoff files for IPO

87

🎯 Hunting Sniper Review: Old game, new UA = SERIOUS Money!

88

🎯 Mobile Ad Monetization Checklist: From Soft Launch to Scale by Felix Braberg

89

☠️​ The end of original creatives: Creative Trends just got darker

90

🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL

91

Sandloop review: It looks simple. That’s the point.

92

New genre leader in cozy games by Jakub Remiar

93

🤯 AI ads evolved from fake gameplay into full world simulations

94

🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios

95

🚀​ Pixel Flow! Review: from 0 to $1MIL+/day in 90 days

96

🤔​ What if games paid players back?

97

🔨​ Forge Master review: Forging $3mil/month Revenue. Legend of Mushroom, westernized!

98

🚨📢 BREAKING NEWS: Block Blast Hits 70M DAU, Apple Fined €98M, Brazil Forces App Store Changes

99

↪️​ Simple ARROW design FTW. You don't need super high-polished art to make $250k/day!

100

🧠 MVP UA template: How to set up your Google Ads campaigns for Success by Matej Lancaric

101

Why short drama is beating games at Engagement & UA (Holywater's Bogdan Nesvit Explains)

102

🚨📢 BREAKING NEWS: Meta Buys AI Brains, Love & Deep Space Goes Royal, GOG Goes Home

103

Game Rewiew Radar #10: What happened to these games?

104

🎙️ Creative & Category Blocking: Save your retention by Felix Braberg

105

🚀 Our 2026 Mobile Gaming Predictions. No fluff!

106

🚨📢 BREAKING NEWS: OpenAI Becomes a Platform, AI Eats Consoles, Netflix Goes All-In

107

🤖​ AI Creative trends November 2025: How to spot AI creative?

108

Steam Wishlist Scanner: The games that matter by Jakub Remiar

109

The Art of Scaling games: The Creative arms race

110

🚨📢 BREAKING NEWS: Unity Fee Drama, Netflix vs WB, Casino Games Everywhere 🤯

111

Creative trends November 2025: Players don’t care. Platforms don’t care. Only performance matters.

112

Why is mobile mediation broken? Jim Payne: Here is whats next!

113

JigSolitaire Review: The Jigsaw “Solitaire” ad-monetization monster

114

🚨📢 BREAKING NEWS: Netflix heartbroken after WB, Disney AI fun, Meta losing $70B 🤯

115

Sunday City Review: GTA or Casino? Sunday City’s INSANE Onboarding

116

☠️​ Marketability tests are DEAD! Do this instead by Matej Lancaric

117

⏰​ D2C is the highest ROI strategy in mobile right now & the clock is ticking! Are you ready?

118

🚨📢 BREAKING NEWS: PIF running out of cash? Applovin surge, Kingshot explosive growth

119

🐷​🧶​ Unravel Master’s success explained: 25 key insights on modern Hybrid-Casual design

120

The next evolution of Roguelites is finally here by Jakub Remiar

121

Ball X-Pit Review: The Most Innovative Game of 2025?

122

🚨📢 BREAKING NEWS: JamCity in trouble, Unity Vector fun & Playable Ads = $124B Market?!

123

West Game II Review: Is cloning Kingshot enough?

124

😱​ Only 14 of the TOP Grossing 100 Games use Ads by Felix Braberg

125

The ultimate AI creative breakdown: Why Western studios are late & who dominates the meta?

126

Unity & Epic Join Forces. What It Really Means & Apple MiniApps Explained. NO 💩 TL;DR News Navigator

127

Level Devil Review - NOT A TROLL GAME! haha really? Solo Dev, Millions of Installs. Profit!

128

🧠 MVP UA template: How to set up your Meta campaigns for Success by Matej Lancaric

129

💥 Creative THEFT era has begun. Direct 1:1 stolen ads perform 4-5x better. Would you run them?

130

Supercell's New "BOAT GAME" - First Impressions. Cool Idea or Dead on Arrival?

131

Why are sticker albums taking over? From Royal Match to Mid-Core by Jakub Remiar

132

Legend of Elements Review: Legend of Mushroom 2.0, but 3D. Did it work?

133

Chaos Zero Nightmare Review: 20 Systems in 7 Minutes & players love It

134

💰 8 Tips to Boost Your Q4 Ad Revenue by Felix Braberg

135

Monopoly Bingo Review: The most underrated genre in mobile gaming

136

🧠 Sudoku Master Review: The 6,000-Ad War Between Hungry Studio & Miniclip

137

Creative optimisation 101

138

🐶 X-Clash: The Fake UA funnel & Fake Ads Masterclass. How to 10x your revenues?

139

🎮 Huntopia: The $100K/Day Idle RPG that monetizes everything. Literally everything!

140

🎮 The 2 product trends that rule Mobile Games in 2025 by Jakub Remiar

141

🏰👠 The Tower GD Masterclass Review: The ultimate Cinderella story

142

🎮 Habby finally SPEAKS: The template evolves! First-ever Habby Western interview

143

🇨🇳 AI trends n Mini-Games: MVP in 2 weeks. 80% of Chinese mini-game developers already use AI

144

🎮💰 Triumph’s Story: From Brick Breaker to the $100Mil

145

🚨 EMERGENCY EPISODE 🚨 Is EU’s Digital Fairness Act REALLY killing Free-to-Play games?

146

💰 Mini-Games = Mega Revenue: Inside China’s gaming revolution

147

🤖 Ignore AI Ads now, regret it in 2026: AI creative trends

148

🎮 Megabonk: The New roguelite phenomenon EXPLAINED

149

💰 Ad Monetization Trends - Prison games take over by Felix Braberg

150

🚂 Full Steam Ahead: Steam Games That Could Be Mobile Hits (Q2 2025)

151

Coin Sort Review: The Hybrid Puzzler smarter than HexaSort

152

🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

153

Best Rovio game we’ve seen in years: Soft launch Sonar September 2025

154

Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi

155

Game Review Radar #9: The Curse of the podcast strikes again. Or maybe not!

156

🌾 Little Farm Story: SayGames’ New #1 Title. The Ad Simulator Farming.

157

The 4 Generations of Rewarded Ads: Personalization + LiveOps = The Future of Offerwalls

158

Galaxy Defense Review: Bang Bang Survivor in space. Jakub’s Prophecy Still Unfulfilled!

159

Acecraft review: Retro Cartoons + Hardcore Gacha. Collectible Albums just hit Midcore!

160

(Live Case Study) AdMon for Beginners: Full Setup Walkthrough by Matej & Felix

161

✈️ Epic Plane Evolution: The $150K/day Hypercasual comeback

162

🤯 Creative trends July 2025: Jonas Brothers, LEGO + Gucci in Mobile Ads? Yes, Really.

163

Vietnam’s Rise Is the most inspiring story in Gaming by Felix Braberg

164

Wool Craze Story: The most annoying yet money printing game of 2025

165

🚗 Car Match Review: A 9/10 Product With with 3/10 UA Strategy = Heartbreaking 💔

166

💥 Clash Royale’s $57M Comeback: Players cry pay-to-win, Supercell cries $2M a day by Jakub Remiar

167

💸 UA financing Secrets: Scale your game without selling your soul

168

💵 Your competitors are mediating D2C payments for more margin. Are You? Use this hack!

169

Why most Soft Launches FAIL ❌ And how to avoid the trap by Matej Lancaric

170

🐳🔫 Inside Mech Assemble: AI Memes, Skibidi Toilets & $170K/Day

171

🚁 How War Drone 3D Hits $65K/day mainly with Organics, not UA. Warfare drone game from Miniclip!

172

The Walled Garden Stack: Why No New Mediation Platform Has Survived Since 2017 by Felix Braberg

173

Tiles Survive Breakdown: FunPlus goes full Century Games

174

Game Analytics 101: Why waiting "One more week" can kill your game!

175

📊 Chart Compass: State of Mobile Revenue 2025 - What’s Actually Moving the Needle by Jakub Remiar

176

Granny: The untapped goldmine of horror games on mobile! How Granny Broke YouTube & TikTok?

177

The Real Story Behind Tasty Travels’ Meteoric Rise: Merge, Monetize, Repeat!

178

State of the Brutally Honest UA Q2 by Matej Lancaric

179

Inside $500M/Year Bending Spoons: TikTok Trends, Viral videos, UA & Paywall Science

180

Live Game Review - Hole People by Rollic Games

181

🐎 Uma Musume Pretty Derby: Best Progression System in Mobile & Why should everybody play Umamusume

182

🎬 Creative Trends June 2025: Why AI, ASMR & Copy-Paste Are Redefining Mobile Ads

183

Knit Out’s Turkish Blueprint: Rollic Games scaling puzzle games Like a PRO

184

Stop Ignoring these 6 ad placements in 2025 by Felix Braberg

185

Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

186

FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!

187

How to 10x Your Revenue in a Tough Market by Paul West

188

Why Habby Dropped Hybrid Casual? Is Wittle Defender too deep for Global Scale?

189

Raid Rush Review: If you miss Battle.net tower defense, Raid Rush is your new addiction.

190

Inside In-App Ads: Past, Present, and What’s Next?

191

Carnival Tycoon’s Playbook: From Idle to Social Casino

192

Puzzle & Dragons: Five Billion $$$ Made, Zero Influence in the West

193

One bad integration, $20,000 gone in minutes. Fraud is real! Rewarded UA is not dying, it’s evolving

194

The BitLife Blueprint: 7 Years Old & Still Crushing it

195

🎬 Creative Trends May 2025: AI Madness, Celebrity Overload & the Death of Originality?

196

The Real OG Jane Whittaker Unfiltered: 44 years in gaming, Alien vs Predator & Why fun still wins

197

Screw Master 3D Live Review: 15% D30 retention & 80k+ daily revenue? The real hybrid casual KPIs

198

Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

199

MAU'25 Live Special: The Bold New Era of Rewarded Gaming & UA in 2025

200

🧩 Can Century Games Crack the Match-3 Puzzle Genre? In Match3 genre, only the bold survive!

201

🔥 The Art of Scaling Applovin UA & Admon: A Deep dive

202

MAU'25 Live Special: The App Store Monopoly Is Cracking. Are You Ready?

203

🚨Lands Of Jail: Prison SIM meets 4X strategy. It's Frozen City + Whiteout + Toy Factory & scaling

204

Full Steam Ahead: How Steam trends influence Mobile games?

205

Applovin MAX mediation: Step-by-Step Walkthrough for beginners by Felix Braberg

206

🧩 Word Search Explorer Review: $168K/Day From Ads Alone. No IAPs Needed

207

⚠️ The Industry’s Dirty Little Secrets: Confessions from the UA Underground

208

📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!

209

🎭 Drama Pops Review: Why short drama could be the future of Mobile Entertainment?

210

💥 The latest WTF ads pushing the creative envelope: Creative Trends You’ll Regret Missing April 2025

211

🧠 The Ultimate Gacha System Breakdown: What Every Game Designer Should Know by Jakub Remiar

212

Disney Solitaire Review: Playtika's Genre Expertise meets SuperPlay execution

213

🚨 EMERGENCY EPISODE🚨 Game over, Apple? What you need to know & do NOW!

214

We Played Dreamy Room. It’s Brilliant, Hard, and Makes $27+ million a year in ADS!

215

How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

216

💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

217

Why Casual Games Are Rethinking Interstitial Ads? Ad Monetization is Getting Smarter (Finally)

218

Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

219

How Chess.com became a $500M Business?

220

DC: Dark Legion Is NOT a 4X Game – And That’s a Big Problem. No Soldiers. No Strategy. Just Gacha.

221

Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!

222

🎮 Matching Story review: The 2-Year Soft Launch That Turned Into a $100 Million Match-3 Success

223

The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025

224

How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

225

From VR Meme to Mobile Empire 👑 How I Am Cat & I am Security Took Over TikTok AND App Stores

226

🎮 Kingshot's Insane Genre Mix Explained! How Century Games’ New 4X Hooks Players & Payers

227

Your Ads Are Boring! 5 Inspiration Tricks to Ignite Your Creative Strategy by Matej Lancaric

228

Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar

229

Top Girl meets Last War! Last Z: Survival Shooter review

230

Mastering Effective Spend Depth in Gaming by Jakub Remiar

231

Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?

232

Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations

233

A Human-Centric Approach to Mobile gaming industry by Ömer Yakabagi

234

Exploring Match Villains: A New Contender for THE Casual Throne

235

The Art of Scaling Games: When to scale your game?

236

A Beginners Guide to Ad monetization: The Fundamentals by Felix Braberg

237

Who is Tripledot & what do they do? The History, games portfolio & estimated profits

238

Love & Deep Space: The success of Otome Games. A very heavy RPG with dating mechanics & ASMR systems

239

Revolutionizing Video Production & AI UGC with Poolday.AI

240

Vita Mahjong Game Review: Ads in Gaming? Yes!

241

Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

242

Publishing 101: What Game to Build, Why, and Which Publisher is Right for You by John Wright

243

Goods Puzzle Sort Challenge Review: Innovative Puzzle Game

244

Candy Crush Solitaire: The Solitaire Showdown on a Gaming Battlefield

245

2.5 gamers x Live AM(F)A #8 - Ask Me Anything

246

Creative Trends in Mobile gaming - January 2025

247

Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge

248

A Beginners Guide to UA: The Fundamentals by Matej Lancaric

249

Cracking the 4X Code: Billion Dollar Strategy (2.5gamers x GameMakers crossover)

250

Ad placements & Admon trends in Mobile Games: January 2025

251

Exploring Pokemon TCG Pocket's Revenue Trends by Jakub Remiar

252

Game Review Radar #7: All-time highs! Random pundits think Balatro is dead. Think twice!

253

High Seas Hero Game Review: Navigating through Scaling Challenges

254

How Ads increase IAP & Subscription revenue by Felix Braberg

255

Unlocking the Secrets of Color Block Jam: The New Puzzle Sensation

256

Project R.I.S.E Alpha Test First Look: Gameplay & impressions! What's next for @supercell ?

257

What payback should I aim for? Mastering CPI & LTV in Mobile Gaming by Matej Lancaric

258

Block Blast Review: What is behind 40 million DAU & 1 million/day revenue?

259

*Emergency Episode* TikTok is Banned in the US! Now what?

260

Creative Trends in Mobile Games - December 2024

261

Product trends for Mobile Games in 2025 by Jakub Remiar

262

Magic Sort Review: The Next big thing in gaming. Or is it?

263

Dark and Darker Review: Unique blend of survival & extraction

264

The Evolution of Mobile Advertising Explained: How to make Ad revenue by Felix Braberg

265

Inspector Budget: UA Trends, Top Advertisers & Gaming Market December 2024

266

Exploring Path of Exile2: Pay for Convenience & Comfort

267

Top 10 Gaming Predictions for 2025: What to Expect by John Wright

268

Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming

269

Blossom Sort Game Review: Exploring the Future of casual games

270

How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!

271

Creative Trends in Mobile Gaming - November 2024

272

Match3 Games Market Overview: Mechanics, Monetization, Trends, UA & Creative Strategies for Success

273

How to increase your profitability with Cross-promotion? A step-by-step guide with Gonçalo @ Boombit

274

Royal Kingdom Game Review: The Art of Level Design in Puzzle Games Genre

275

Ad placements & Ad monetization trends in Mobile Games - November 2024

276

Top Girl game review: Idle Game made with AI meets 4X genre!

277

Archero 2 Review: The Evolution of gaming & Habby template perfection

278

Dark War Survival Review: If Whiteout Survival & Last War had a baby. This is it! And it's a Zombie

279

Triple Match City: New Evolution of casual (Match 3D) games

280

Revolutionizing UA & Product Reporting in Gaming! Feat. Kohort & Deconstructor of Fun

281

Playdoku Block Puzzle & Colorwood Sort: Burny Games Live Review with Anatolii Henis

282

Creative trends in Mobile Games - October 2024

283

Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey

284

Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)

285

My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!

286

Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements

287

Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby

288

New ways of monetization with Bright SDK

289

All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon

290

Hexasort: Unpacking the $500k/day revenue success. A new era of casual & puzzle games!

291

Creative Trends in Mobile Games - September 2024

292

Soft launch Sonar #6: Is Capybara GO the next big hit from Habby?

293

Saying NO to Millions revenues?! Balatro: Power combo of Poker & Solitaire.

294

Cup Heroes: Voodoo's new hybridcasual hit making $160k/day! Steady growth w/ adplacement excellence

295

Reelshort Review: Redefining genre & . Next step for Netflix Games?

296

Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends

297

Ad placements & Ad monetization trends in Mobile Games - September 2024

298

Diversifying your Mobile Game UA with Influencer Marketing (real data included)

299

Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay

300

Creative trends in mobile games - August 2024

301

Deadlock Valve's new game revealed: It's a shooter, NOT just MOBA.

302

Offline games - No WIFI games: The most profitable game in the world

303

WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!

304

Impulse Brain Training games: A hyper scaling app masquerading as a brain training

305

Office cat Idle Tycoon Live Review: $125k/day revenue with 80k/day spend = nice profit w/ Seok Kang

306

Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts

307

2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose

308

Squad Busters *BIG NEW* update: No more Pay to Win. No gacha, no money!

309

Idle Outpost Zombie Apocalypse Review: (down)scaling?

310

Creative trends in mobile games - July 2024

311

Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights

312

How to create high performing AI statics? Top 6 Ad placement inspiration in last 30days

313

Softlaunch Sonar #5: More Whiteout survival-like games coming!

314

ChinaJoy 2024 POV: WeChat mini-games, the speed of game development & Impressive market growth

315

Is Zenless Zone Zero FLOP or NOT?

316

10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS

317

2.5 gamers x Live AM(F)A #4 - Ask Me Anything @ July 18 6 pm CET

318

Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

319

Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim

320

Creative Trends in mobile gaming - June 2024

321

June's Journey: A party to die for - The power of community-driven content in gaming!

322

Chrome Valley Customs Live review: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!

323

Top Creatives & Advertisers with Game Review Radar!

324

Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization

325

Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

326

Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game

327

Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review

328

Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

329

Match Factory! A Major hit with positive advertising by Peak games

330

BangBang Survivor $600k/day revenue: One step closer to West or just a clone of Doodle Magic?

331

How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh

332

Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

333

Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features

334

Helldivers 2 Special: Why is it so good? Second Galactic War Begins! New major Order!

335

Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)

336

CTV Special: Connected TV Ads examples Unpacked with Arthur from Vibe.co. Ideal customer for CTV?

337

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

338

Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)

339

Brawl Stars' UA & Creative Strategies, Game Review Radar, GAM not dead yet? (#106)

340

Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies

341

AFK Journey: A Highly Polished & Innovative RPG Game, captivating storytelling with stunning visuals

342

Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March

343

Legend of Mushroom's Success: 150+Mil IAP revenue in 4 months? Social features, guilds, UA & Admon

344

4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop

345

UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover

346

Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!

347

4X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)

348

Mobile Gaming OG Eric Futoran: (Scopely) War stories, Algorithm Manipulation, Growth strategies, ANR

349

Voodoo super growth w/ Alvaro Duarte: How to 10x IAP revenue in 2 years? Margin!

350

Stash Special: loyalty programs, well-made web shops, frictionless user experience

351

We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA

352

Xsolla special: Apple's updated EU payments, DMA regime, new fees & requirements, web shops

353

Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?

354

Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover

355

PGC Live Special w/ John Wright: Hybrid casual is a stepping stone! Quality over quantity

356

3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)

357

Special: Investing in Mobile Games w/ Ignacio Monereo. When to approach VC?

358

Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds

359

Pocket Champs live review: Exceptional growth, Clever game design, Ads playbook w/Arthur Michel (94)

360

Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover

361

Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)

362

The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

363

Unfolding Doodle Magic Wizard vs Slime: CPIs, missed admon opportunities, systems & vectors (#91)

364

Supercell's Clash Mini Softlaunch: Game design, UA & Creative review (#90)

365

Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)

366

Zenless Zone Zero: First look! Everything we know from Closed Beta (#88)

367

Creative trends Q3, Merge mansion Japan, Admon tips, Habby: Souls review (#87)

368

From Hypercasual to Hybridcasual - The Estoty Portfolio story (#86)

369

5 tips for killer UA, Soft launch Sonar vol3, Black Friday secret admon tips (#85)

370

Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA & creatives (#84)

371

Supercell's Mo.co: First look! New game in closed beta - not even in soft launch yet

372

Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)

373

China Special West to East: market situation, cultural adaptation, publishing, UA & creatives

374

Alien Invasion hybrid casual story: Full Game design, Ad monetization, UA and creatives review (#81)

375

How to pick Admon partners, Ads library bonanza & research, Game review radar vol2 (#80)

376

Mr.Autofire live review w/ Miikka Ahonen: User Acquisition, Creatives, Game design, Admon (#79)

377

Unity Special no.3: The reckoning. They are sorry, but the trust is gone!

378

The mystery case of My Perfect Hotel - A New hybrid casual framework for Idle Arcade (#78)

379

Unity Special no.2: Boycott - Developers Fight Back in the mediation war

380

Unity Special: From $200/month fee to $187k. Death kiss to (small & hypercasual) developers

381

Empire Takeover - 4X Hybridcasual review: UA, Creatives, Ad monetization, Game design (#77)

382

Gamescom Live Special: Creative trends, iOS measurement, Hollywood inspired games, UA channel mix

383

From hypercasual to hybridcasual - The Homa Games story (#76)

384

Creative trends Q2 2023, Soft launch sonar Q2, Moloco for ad monetization (#75)

385

Monopoly GO review: CPI estimations, Revenue growth, Genre comparison, Monetization & design (#74)

386

Meta Aggregated Event Measurement, Harry Potter flop in the West, Admon apocalypse tests (#73)

387

South Korea Live Special: Market Review, Marketing strategies, UA channels, Creatives & Top games

388

From hypercasual to hybridcasual - The SayGames story (#72)

389

Google CMP update, Google Ad transparency, Tiktok AI script generator, Game review radar (#71)

390

Diablo IV special: Gameplay & game design review, Pay for comfort, Path Of Exile comparison

391

From hypercasual to hybridcasual - The Voodoo story (#70)

392

Creatives end cards arms-race, why is soft launching in US a terrible idea? Night crows review (#69)

393

Top5 mobile gaming launches special: GameMakers x 2.5 gamers live crossover

394

Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)

395

Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)

396

Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)

397

Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)

398

Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)

399

Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)

400

Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)

401

Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)

402

How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)

403

11 UA & Creative tips, 🦩  unleash your inner UA flamboyance (#59)

404

SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)

405

Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)

406

Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)

407

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)

408

two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development

409

two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review

410

two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements

411

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona

412

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future

413

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?

414

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review

415

two & a half gamers session #47 - Creative trends 2023, 1 year anniversary - kudos to you

416

two & a half gamers session #46 - Deconstruction of App businesses from UA, GD & Admon perspective

417

two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?

418

two & a half gamers session #44 - New creative strategy from CN, UA winner of 2022, games update

419

two & a half gamers session #43 - How to approach new game development & see new trends in gaming

420

two & a half gamers session #42 - Sexist ads admon side, Gold & Goblins full UA, Admon, GD review

421

two & a half gamers session #41 - Stop with sexist ads, Q4 Admn round up, Goddess of Victory review

422

two & a half gamers honest interviews #5 - Rafael Vivas (How to monetise digital items?)

423

two & a half gamers session #40 - Q4 Live ops tips, Q4 UA Budget optimisations, Admon bidder updates

424

two & a half gamers session #39 - How to do a game review? Rush Royale full UA, GD, Admon analysis

425

two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC

426

two & a half gamers session #37 - Marvel Snap global launch case study UA, GD, Admon view

427

two & a half gamers honest interviews #4 - Erik Gloersen (Why is the company vision important?)

428

two & a half gamers session #36 - Google AdROAS campaigns, Admon Exchanges, Survivor.io update

429

two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update

430

two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA

431

two & a half gamers session #33 - The UA (r)evolution, from fake ads to fake core gameplay in games

432

two & a half gamers session #32 - Global launch games like a pro, Playrix GL rumour, Google updates

433

two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?

434

two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view

435

two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours

436

two & a half gamers session #28 - Admob bidder uplift update, how do hypercasual games make money?

437

two & a half gamers session #27 - Unity - Applovin bomb, Zynga gambling, worst career mistakes

438

two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)

439

two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google <3 MAX

440

two & a half gamers session #25 - Does Ubisoft give a F! about mobile games? GD, UA & Admon analysis

441

two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting

442

two & a half gamers session #23 - How to do a proper game performance audit? UA, Admon & GD

443

two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?

444

two & a half gamers session #21 - How to run efficient UA on TikTok? TikTok's explosive growth

445

two & a half gamers session #20 - The Ants creative analysis. Which visual theme has the lowest CPI?

446

two & a half gamers session #19 - The King info Leak, 5 Game design tips to level up your game

447

two & a half gamers session #18 - How could King make 30% more revenue? Full UA, GD & Ads analysis!

448

two & a half gamers session #17 - the creative framework, tips for inspiration, recession & games

449

two & a half gamers session #16 - 7 Ad monetisation secrets how to make more revenue

450

two & a half gamers session #15 - Can UA save your game? Does your game need UA? UA for beginners

451

two & a half gamers honest interviews #2 - Elena Egorova (Can you even M&A bro?)

452

two & a half gamers session #14 - How to read Ad mon data for beginners? ATT & player segmentation

453

two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!

454

two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide

455

two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design

456

two & a half gamers honest interviews #1 - Joakim Achren

457

two & a half gamers session #10 - How to save millions with marketability tests? Fake ads going nowhere rant!

458

two & a half gamers session #9 - How to increase AdARPDAU? How Adnetworks make money? Admonetisation fundamentals Q&A

459

two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?

460

two & a half gamers session #7 - Is Axie infinity dead? LTV in crypto gaming & web3 UA/marketing

461

two & a half gamers session #6 - Supercell rant, why do fake ads work? UA fundamentals Q&A

462

two & a half gamers session #5 - Surprise crypto comments & How to tackle soft launch stages?

463

two & a half gamers session #4 - How to soft launch a mobile game Ad monetisation Perspective

464

two & a half gamers session #3 - Is Roblox evil mega corp or money making machine?

465

two & a half gamers session #2 - UA & Creative trends 2022, Microsoft <3 ATVI, TOP10 gaming M&A

466

two & a half gamers session #1 - Casual intro, love/hate relationship towards predictions 2022