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All Episodes

UIBuzz - Software and game development — 87 episodes

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Title
1

Protecting your app from repo dependency failure

2

Saving your career today to live tomorrow

3

The advantage of shorter games for players and developers

4

Development exercises, game updates, hot stuff!

5

AI usage, do users care? And thoughts on mental health and my latest game release

6

Apple WWDC 26 Keynote reactions

7

Blender and Anthropic: Funding and Fallout

8

What to do when you make a feature in a game too good?

9

My Godot 3D experiences and Unity China Packages

10

Back it up off site! Because you should!

11

Pivot to Web-based Tech for Scripting in Project Hack

12

My experiences with AI-assisted Android porting of iOS apps

13

My thoughts on the 2025 game awards

14

Game balancing is hard

15

AI for Unity game development, my experiences

16

My experiences with Cursor for creating applications

17

The Pros and Cons of using Prebuilt Assets

18

How Warframe got free to play right and everyone else gets it wrong

19

Project updates and my thoughts on the Bungie game studio layoffs disaster

20

Learning Blender in public and a great video resource, plus game testing advice

21

Everything you do has value

22

Should you use 3rd party services or make your own for game backends?

23

WordPress to Astro site conversion

24

Solo vs team game development

25

Update on porting my game from Unity to Unreal Engine

26

Project Hack game updates (Unreal Engine)

27

Achievement system in your games for retaining players

28

Are Web Apps the answer to App Store problems?

29

Godot 4 Android Performance

30

Adding a leaderboard to my game and why you should think about them

31

AAA Games are boring and uninspired, long live the indie game

32

My game development and Godot course plans for this year

33

Creating and Managing Unreal Engine UI Widgets

34

Kotlin Multiplatform 2024 Roadmap released

35

OpenAI changes, SpriteKit development updates, Web dev and content migration

36

My love hate with WordPress (Hosting?) compared to static sites

37

Unity CEO is out, the problem still exists

38

My Godot game engine experiences

39

The latest Unity pricing changes (rollbacks) and my thoughts

40

Dev Log - Game updates + SpriteKit vs Game Engines

41

My Starfield thoughts after24 hours of game play

42

Project and timeline planning really does help. An example

43

Getting early feedback from users

44

Deciding when to help a player or let them learn

45

Game Dev Log - Learning game balance with my 2D scroller

46

Let's talk about Starfield

47

Tips to help the introverts and quiet ones who want to survive software development

48

Developer updates, it's been a minute

49

Unreal Engine How I use the Game Save Blueprint for persistent data storage

50

Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints

51

New app and game released for beta testing

52

Game development update, iOS weirdness in Unity

53

It's the right tool for someone

54

The latest is not always the greatest

55

Take that last 10% of development slow

56

When things get weird, take a few minutes

57

Game development update and Unity device screen scaling made easy

58

2023 Goal setting and developer game updates

59

Looking back over my development year, how well did I do?

60

Why and how to promote yourself as a developer

61

Using collaboration to learn, network and make cool stuff

62

Doing the same thing too long does not make you better

63

Look behind the magic and learn what those tools are doing

64

Unplanned features are hard to integrate

65

Don't give up when hitting the first complex problem, how to beat it

66

Sometimes looking like everyone else is a good thing

67

Are cutting-edge tools make shipping more difficult?

68

Astro.build for delightfully easy Web app creation

69

How to survive and embrace new frameworks

70

Generating random game events and balancing for the player experience

71

Game Dev Journal - How I'm rewarding users for not playing

72

4 Unity packages I always install

73

Why I use Unity for game development

74

Tools I use for my projects

75

Trailer

76

What Is SwiftUI?

77

Episode 10 - What is a Game Loop?

78

Episode 9 - Tailwind CSS

79

Episode 8 - First Moments with NextJS on the JAMStack

80

Episode 7 - My design workflow

81

Episode 6 - Unity Courses, New Videos, AR What now? And a look ahead

82

The Unity Device Simulator makes mobile layout easier.

83

UIBuzz Podcast Episode 4 - Developer Journal 6/29/2020

84

UIBuzz Podcast Episode 3 - React-Native

85

UIBuzz Podcast Episode 2 - What is Unity?

86

UIBuzz Podcast Episode 1 - My iPad Podcasting Set-Up (Format test)

87

The Welcome Episode