All Episodes
UIBuzz - Software and game development — 81 episodes
Blender and Anthropic: Funding and Fallout
What to do when you make a feature in a game too good?
My Godot 3D experiences and Unity China Packages
Back it up off site! Because you should!
Pivot to Web-based Tech for Scripting in Project Hack
My experiences with AI-assisted Android porting of iOS apps
My thoughts on the 2025 game awards
Game balancing is hard
AI for Unity game development, my experiences
My experiences with Cursor for creating applications
The Pros and Cons of using Prebuilt Assets
How Warframe got free to play right and everyone else gets it wrong
Project updates and my thoughts on the Bungie game studio layoffs disaster
Learning Blender in public and a great video resource, plus game testing advice
Everything you do has value
Should you use 3rd party services or make your own for game backends?
WordPress to Astro site conversion
Solo vs team game development
Update on porting my game from Unity to Unreal Engine
Project Hack game updates (Unreal Engine)
Achievement system in your games for retaining players
Are Web Apps the answer to App Store problems?
Godot 4 Android Performance
Adding a leaderboard to my game and why you should think about them
AAA Games are boring and uninspired, long live the indie game
My game development and Godot course plans for this year
Creating and Managing Unreal Engine UI Widgets
Kotlin Multiplatform 2024 Roadmap released
OpenAI changes, SpriteKit development updates, Web dev and content migration
My love hate with WordPress (Hosting?) compared to static sites
Unity CEO is out, the problem still exists
My Godot game engine experiences
The latest Unity pricing changes (rollbacks) and my thoughts
Dev Log - Game updates + SpriteKit vs Game Engines
My Starfield thoughts after24 hours of game play
Project and timeline planning really does help. An example
Getting early feedback from users
Deciding when to help a player or let them learn
Game Dev Log - Learning game balance with my 2D scroller
Let's talk about Starfield
Tips to help the introverts and quiet ones who want to survive software development
Developer updates, it's been a minute
Unreal Engine How I use the Game Save Blueprint for persistent data storage
Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints
New app and game released for beta testing
Game development update, iOS weirdness in Unity
It's the right tool for someone
The latest is not always the greatest
Take that last 10% of development slow
When things get weird, take a few minutes
Game development update and Unity device screen scaling made easy
2023 Goal setting and developer game updates
Looking back over my development year, how well did I do?
Why and how to promote yourself as a developer
Using collaboration to learn, network and make cool stuff
Doing the same thing too long does not make you better
Look behind the magic and learn what those tools are doing
Unplanned features are hard to integrate
Don't give up when hitting the first complex problem, how to beat it
Sometimes looking like everyone else is a good thing
Are cutting-edge tools make shipping more difficult?
Astro.build for delightfully easy Web app creation
How to survive and embrace new frameworks
Generating random game events and balancing for the player experience
Game Dev Journal - How I'm rewarding users for not playing
4 Unity packages I always install
Why I use Unity for game development
Tools I use for my projects
Trailer
What Is SwiftUI?
Episode 10 - What is a Game Loop?
Episode 9 - Tailwind CSS
Episode 8 - First Moments with NextJS on the JAMStack
Episode 7 - My design workflow
Episode 6 - Unity Courses, New Videos, AR What now? And a look ahead
The Unity Device Simulator makes mobile layout easier.
UIBuzz Podcast Episode 4 - Developer Journal 6/29/2020
UIBuzz Podcast Episode 3 - React-Native
UIBuzz Podcast Episode 2 - What is Unity?
UIBuzz Podcast Episode 1 - My iPad Podcasting Set-Up (Format test)
The Welcome Episode