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Chaos Computer Club - recent events feed (low quality) — 1,000 episodes · page 10 of 10

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Title
901

Zentrum für Politische Schönheit: (39c3)

902

ISDN + POTS Telephony at Congress and Camp (39c3)

903

Demystifying Fuzzer Behaviour (39c3)

904

All Sorted by Machines of Loving Grace? (39c3)

905

The art of text (rendering) (39c3)

906

A Tale of Two Leaks: (39c3)

907

Opening Ceremony (39c3)

908

Barrierefreiheit: Das Internet ist für alle da (dgna)

909

Der autoritäre High-Tech-Komplex und die Unterwanderung der Demokratie (oc)

910

Closing (god2025)

911

News from the Juice Shop ecosystem (god2025)

912

OWASP Top 10:2025: Aktuelle Informationen und Insights zum Projekt (god2025)

913

Der Cyber Resilience Act: Wie OWASP für die Software-Hersteller eine entscheidende Rolle spielen kann (god2025)

914

YuraScanner: Leveraging LLMs for Task-driven Web App Scanning (god2025)

915

A CISO's Adventures in AI Wonderland (god2025)

916

The Trust Trap - Security von Coding Assistants (god2025)

917

How we hacked Y Combinator companies' AI agents (god2025)

918

"I have no idea how to make it safer": Security and Privacy Mindsets of Browser Extension Developers (god2025)

919

Extract: A PHP Foot-Gun Case Study (god2025)

920

MCP security hot potato: how to stay secure integrating external tools to your LLM (god2025)

921

The Automation Illusion? What Machines Can't Do in Threat Modeling (god2025)

922

Pwn My Ride: Jailbreaking Cars with CarPlay (god2025)

923

OWASP Cumulus: Threat Modeling the Ops of DevOps (god2025)

924

Phishing for Passkeys: An Analysis of WebAuthn and CTAP (god2025)

925

Introducing Passkeys - Strategies and Challenges for Developers (god2025)

926

Continuous Vulnerability Scanning with OWASP secureCodeBox (god2025)

927

All the WAF power to the devs - why it reduces friction… and where it backfires (god2025)

928

LangSec for AppSec folks (god2025)

929

From Startup to Scale: Choosing the Right AppSec Path (god2025)

930

How the EU created Electronic Invoices without considering Security (god2025)

931

The Surprising Complexity of Finding Known Vulnerabilities (god2025)

932

Keynote: Code Dark Age (god2025)

933

Welcome (god2025)

934

Gateway to Adventure (nook25)

935

Stadt, Land, Parkplatz (nook25)

936

Level Up! Mathe gamifiziert (nook25)

937

Die dichtesten Gitterpunkte im Raum (nook25)

938

Milliardärssteuer: Steuer für Überreiche (nook25)

939

Vegan auf dem Löffel und unter der Lupe (nook25)

940

Lübecker Stadtwald retten! #BartiBleibt (nook25)

941

„Mein Gott, wo treiben sie uns hin?“ (nook25)

942

Relationen in OpenStreetMap (nook25)

943

Free Software and Platform Regulation (nook25)

944

Immer selbstbestimmt? (nook25)

945

OpenStreetMap mobil mitgestalten (nook25)

946

Erklärbare KI: Warum und wie? (nook25)

947

HL-lol 3 (nook25)

948

Identitätsbildung bei Persona 5 Royal (nook25)

949

Building focused learning communities (nook25)

950

Water Harvesting – Wasser aus Luft (nook25)

951

Building focused learning communities (nook25)

952

Digitale Barrierefreiheit (nook25)

953

Psychedelika und Neurowissenschaften (nook25)

954

Degrowth (nook25)

955

Moin Mobilität! (nook25)

956

Reading Code for Fun and Profit (nook25)

957

Mehr Straßen, mehr Stau?! (nook25)

958

Datenvisualisierung: Muster im Chaos (nook25)

959

Meeresschutz im Brettspiel (nook25)

960

Closing Remarks (godotfest2025)

961

Fireside Chat – Godot’s Next Milestones (godotfest2025)

962

New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)

963

Unlocking Godot’s Superpower: Productivity (godotfest2025)

964

Mobilizing Godot (godotfest2025)

965

Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)

966

Making Audio for a Godot Project in FMOD (godotfest2025)

967

Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)

968

Raytracing is simple for 2D games! (godotfest2025)

969

Tilemaps (godotfest2025)

970

One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)

971

Art Direction Crash Course (for non-artists) (godotfest2025)

972

Shipping Godot: From Build to Player (godotfest2025)

973

Making of Cards in Fogpiercer (godotfest2025)

974

GdUnit4 live demo + technical overview (godotfest2025)

975

Building Starfinder: Professional Godot at Scale (godotfest2025)

976

Putting Players First (godotfest2025)

977

From Theora to AV1: Transforming Video Workflows in Godot 4 (godotfest2025)

978

Don't ship the wrong game! (godotfest2025)

979

DENOG17 Closing (denog17)

980

A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025)

981

Plants, Polygons and Pixels: (godotfest2025)

982

Going Large: Extended Route Targets or Extended Confusion? (denog17)

983

You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17)

984

Merging Service Provider Networks (denog17)

985

Godot meets JetBrains: (godotfest2025)

986

Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025)

987

IPv6 multihoming without BGP, quo vadis? (denog17)

988

IXP Update (denog17)

989

Fun with Optics (denog17)

990

Gyms, Zoos, and Museums (godotfest2025)

991

Collaborative Game Development with Godot: (godotfest2025)

992

Making of DOGWALK (godotfest2025)

993

Slow network, fast money: How Deutsche Telekom breaks the internet (denog17)

994

Compliance in Practice: Making NIS2 and ISO 27001 Work in Daily Operations (denog17)

995

CGNAT scale testing using TRex (denog17)

996

Baremetal Server Management with Redfish (denog17)

997

An introduction to qGIS for current Google Earth Users (denog17)

998

The return of EGP or the curious case of the BGP Origin attribute (denog17)

999

Godot Foundation Q&A (godotfest2025)

1000

Opening Remarks (godotfest2025)