All Episodes
Chaos Computer Club - recent events feed (low quality) — 1,000 episodes · page 10 of 10
Zentrum für Politische Schönheit: (39c3)
ISDN + POTS Telephony at Congress and Camp (39c3)
Demystifying Fuzzer Behaviour (39c3)
All Sorted by Machines of Loving Grace? (39c3)
The art of text (rendering) (39c3)
A Tale of Two Leaks: (39c3)
Opening Ceremony (39c3)
Barrierefreiheit: Das Internet ist für alle da (dgna)
Der autoritäre High-Tech-Komplex und die Unterwanderung der Demokratie (oc)
Closing (god2025)
News from the Juice Shop ecosystem (god2025)
OWASP Top 10:2025: Aktuelle Informationen und Insights zum Projekt (god2025)
Der Cyber Resilience Act: Wie OWASP für die Software-Hersteller eine entscheidende Rolle spielen kann (god2025)
YuraScanner: Leveraging LLMs for Task-driven Web App Scanning (god2025)
A CISO's Adventures in AI Wonderland (god2025)
The Trust Trap - Security von Coding Assistants (god2025)
How we hacked Y Combinator companies' AI agents (god2025)
"I have no idea how to make it safer": Security and Privacy Mindsets of Browser Extension Developers (god2025)
Extract: A PHP Foot-Gun Case Study (god2025)
MCP security hot potato: how to stay secure integrating external tools to your LLM (god2025)
The Automation Illusion? What Machines Can't Do in Threat Modeling (god2025)
Pwn My Ride: Jailbreaking Cars with CarPlay (god2025)
OWASP Cumulus: Threat Modeling the Ops of DevOps (god2025)
Phishing for Passkeys: An Analysis of WebAuthn and CTAP (god2025)
Introducing Passkeys - Strategies and Challenges for Developers (god2025)
Continuous Vulnerability Scanning with OWASP secureCodeBox (god2025)
All the WAF power to the devs - why it reduces friction… and where it backfires (god2025)
LangSec for AppSec folks (god2025)
From Startup to Scale: Choosing the Right AppSec Path (god2025)
How the EU created Electronic Invoices without considering Security (god2025)
The Surprising Complexity of Finding Known Vulnerabilities (god2025)
Keynote: Code Dark Age (god2025)
Welcome (god2025)
Gateway to Adventure (nook25)
Stadt, Land, Parkplatz (nook25)
Level Up! Mathe gamifiziert (nook25)
Die dichtesten Gitterpunkte im Raum (nook25)
Milliardärssteuer: Steuer für Überreiche (nook25)
Vegan auf dem Löffel und unter der Lupe (nook25)
Lübecker Stadtwald retten! #BartiBleibt (nook25)
„Mein Gott, wo treiben sie uns hin?“ (nook25)
Relationen in OpenStreetMap (nook25)
Free Software and Platform Regulation (nook25)
Immer selbstbestimmt? (nook25)
OpenStreetMap mobil mitgestalten (nook25)
Erklärbare KI: Warum und wie? (nook25)
HL-lol 3 (nook25)
Identitätsbildung bei Persona 5 Royal (nook25)
Building focused learning communities (nook25)
Water Harvesting – Wasser aus Luft (nook25)
Building focused learning communities (nook25)
Digitale Barrierefreiheit (nook25)
Psychedelika und Neurowissenschaften (nook25)
Degrowth (nook25)
Moin Mobilität! (nook25)
Reading Code for Fun and Profit (nook25)
Mehr Straßen, mehr Stau?! (nook25)
Datenvisualisierung: Muster im Chaos (nook25)
Meeresschutz im Brettspiel (nook25)
Closing Remarks (godotfest2025)
Fireside Chat – Godot’s Next Milestones (godotfest2025)
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
Unlocking Godot’s Superpower: Productivity (godotfest2025)
Mobilizing Godot (godotfest2025)
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
Making Audio for a Godot Project in FMOD (godotfest2025)
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
Raytracing is simple for 2D games! (godotfest2025)
Tilemaps (godotfest2025)
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
Art Direction Crash Course (for non-artists) (godotfest2025)
Shipping Godot: From Build to Player (godotfest2025)
Making of Cards in Fogpiercer (godotfest2025)
GdUnit4 live demo + technical overview (godotfest2025)
Building Starfinder: Professional Godot at Scale (godotfest2025)
Putting Players First (godotfest2025)
From Theora to AV1: Transforming Video Workflows in Godot 4 (godotfest2025)
Don't ship the wrong game! (godotfest2025)
DENOG17 Closing (denog17)
A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025)
Plants, Polygons and Pixels: (godotfest2025)
Going Large: Extended Route Targets or Extended Confusion? (denog17)
You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17)
Merging Service Provider Networks (denog17)
Godot meets JetBrains: (godotfest2025)
Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025)
IPv6 multihoming without BGP, quo vadis? (denog17)
IXP Update (denog17)
Fun with Optics (denog17)
Gyms, Zoos, and Museums (godotfest2025)
Collaborative Game Development with Godot: (godotfest2025)
Making of DOGWALK (godotfest2025)
Slow network, fast money: How Deutsche Telekom breaks the internet (denog17)
Compliance in Practice: Making NIS2 and ISO 27001 Work in Daily Operations (denog17)
CGNAT scale testing using TRex (denog17)
Baremetal Server Management with Redfish (denog17)
An introduction to qGIS for current Google Earth Users (denog17)
The return of EGP or the curious case of the BGP Origin attribute (denog17)
Godot Foundation Q&A (godotfest2025)
Opening Remarks (godotfest2025)