All episodes
Life Changing Art Meets Tech with Ninja Theory's Dom Matthews
Brainstorming 50 Games in 1 for UFO 50
From Quake to Space Marines with Saber's Tim Willits
Marvel Games Executive Producer, Eric Monacelli
Finding Creativity within Constraint with Composer Jon Everist
Scoring the Witcher and Beyond with Composer Mikolai Stroinski
Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
Navigating the Business of Indie Games with Dan Adelman
From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
Generating Human Stories with RimWorld Creator, Tynan Sylvester
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
Creating a Soulslike Under the Sea with Another Crab's Treasure
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
Little Kitty, Big City with Matt Wood & Micah Breitweiser
Sustainable Game Development with Xalavier Nelson Jr.
Writers and Script Lock Podcast Hosts, Nick and Max Folkman
Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton
Making Animal Well as a Solo Game Developer with Billy Basso
Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
The Story of 'Potions: A Curious Tale' with Renee Gittins
Writing for RPGs with Narrative Designer Whitney Beltrán
Game Preservation with Digital Eclipse's Mike Mika
From Actor to Game Developer with Abubaker Salim
Video Game and Comics Writer Evan Narcisse
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
Penny's Big Breakaway with Hunter Bridges and Dave Padilla
The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette
Outcast Composer Lennie Moore
Artist Niklas Åkerblad talks Ultros, Hotline Miami
Baldur's Gate 3 Actor Neil Newbon
Katsuhiro Harada Discusses the Tekken Series, Live Events, and More
A Decade as Miles Morales with Marvel's Spider-Man 2's Nadji Jeter
Cyberpunk 2077: Phantom Liberty Director Gabe Amatangelo
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
Baldur's Gate 3 Actor Samantha Béart
Navigating the Unique Challenges of Games with Composer Oleksa Lozowchuk
Narrative Designer Meghna Jayanth talks Thirsty Suitors
Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing
Creating an Aura of Spookiness in Dredge
GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope
Painting, Fine Art and Games with Composer Cris Velasco
Building Final Fantasy XVI and XIV with Producer Naoki Yoshida
Sea of Stars Director Thierry Boulanger
Merging Audio and Gameplay in Cocoon with Jakob Schmid
Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
From Darksiders to Remnant II with David Adams & Ben Gabbard
Super Evil Megacorp's Kristian Segerstrale
Double Fine's Kevin Johnson Shares His Game Dev Journey
Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games
Naughty Dog's Arne Meyer Talks Community and Game Dev Culture
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
Starfield with Bethesda's Todd Howard
Exploring Humanity with Enhance's Mark MacDonald
Creating Complex Conversation Systems in Oxenfree II: Lost Signals
Making Dave the Diver Endearing with Jaeho Hwang and Nolan King
Final Fantasy XVI Actor Ben Starr
BattleBit Remastered with Max "Larry" Fink
Actor Laura Bailey Talks About Her Career and Stray Gods
Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Re-release: Marvel's Spider-Man Creative Director, Bryan Intihar
Creating More Star Wars Music than John Williams with Composer Gordy Haab
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
Sarah and Colin Northway Discuss I Was a Teenage Exocolonist
Diablo IV Game Director Joe Shely
Creating the "Gamiest Game" in Neon White with Ben Esposito
From Blizzard to Vox Machina with Composer Neal Acree
Procedural Music Composition with Composer Chance Thomas
Shiny Shoe's Mark Cooke talks Monster Train and Inkbound
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
Real World Inspirations in Tchia with Awaceb's Phil Crifo
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
Opus and Taiwanese Game Development with Sigono's Scott Chen
IMMORTALITY Composer Nainita Desai
A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe
From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode
"Development Under Siege" with tinyBuild's Alex Nichiporchik
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer
Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh
Horizon Forbidden West and Gotham Knights Composer Duo, The Flight
Creating Cult of the Lamb with Julian Wilton
Return to Monkey Island with Ron Gilbert and Dave Grossman
PlayStation London Studio with Tara Saunders and Stuart Whyte
From Silent Hill to Immortality with Sam Barlow
Re-release: ID@Xbox Director, Chris Charla
Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko
The History of Housemarque with Co-founder Ilari Kuittinen
Arcane with Alex Yee and Christian Linke
Weird West with Raphaël Colantonio
Horizon: Forbidden West with Guerrilla's Mathijs de Jonge
Moss Book II with Polyarc's Chris Alderson and Josh Stiksma